• Hey everyone, staff have documented a list of banned content and subject matter that we feel are not consistent with site values, and don't make sense to host discussion of on Famiboards. This list (and the relevant reasoning per item) is viewable here.

News Pokémon Presents Scheduled for February 27 2024 at 6am PST

I know some have strong feelings about the BDSP remakes, but I loved them. I am actually in the camp that I have been wanting a remake of Black/White in the same style as BDSP. Loved the chibi style. Looking forward to what we get either way.

As long as it doesn't look like the Lets Go games. I kind of hated everything about that. Really didn't care for how it played or looked.
 
Gxke.gif
tumblr_nxort39NIW1txvrljo5_r1_400.gif
tumblr_mkjgu4jP5H1qlh7rxo1_500.gif


BW/2 were more ambitious than DPPt when it came to its 3D vistas. I'm curious to see how this would translate if they went with the same approach as BDSP. (And by 'curious' I mean tepid anticipation, cause it would just be the above but in 'HD')

I'm biased here cause I grew up in NYC but I loved the color palette, it was appropriately 'cooler' and metallic in the metropolitan areas. And of course the seasonal changes in-game affected this. I forgot about the seasons mechanic... that was fun.

I actually think Sw/Sh did a good job establishing a similar sense of scale. Yes, this is mostly set dressing. I still like the way it looks.

pokemon-sword-shield-wyndon-city-rose-monorail.jpg
122_Hammerlocke.jpg


In all honesty I like Sw/Sh's visuals besides the Wild Area.
 
Last edited:
Yeah, I love the Colosseum battle animations, but modern Pokemon needs way more animations for the Pokemon, including animations and idles in the wild, animations and idles in camp, etc.

It was easier when there were less than 400 Pokemon and you only ever saw them in a controlled combat screen.
that's part of the reason Dexit happened, so they can reign in the amount of work needed. as well has having Pokemon CG Studio that can work independently of Game Freak on this. it's not an impossible task for them, the games just don't have a lot of time between them
 
Yeah, I love the Colosseum battle animations, but modern Pokemon needs way more animations for the Pokemon, including animations and idles in the wild, animations and idles in camp, etc.

It was easier when there were less than 400 Pokemon and you only ever saw them in a controlled combat screen.

I mean, the modern games are only shooting for 400 Pokémon too, so I'm just going to shoot my shot here as literally the only person in the world to think this and say that wild Pokémon being on the overworld is one of the worst things to happen to Pokémon on almost every level.

It means worlds have to be designed as much larger areas than they used to be, which makes them feel much more barren than it used to be and makes designing areas for trainer battles much harder. Removing the abstraction in your head that actually there are loads of wild Pokémon around that could jump you at any time without your notice to "what you see is mostly what you get" didn't do anything for me.
It means that dungeons can't really be balanced easily as you may well have the player completely avoid all battles, whereas in e.g. Pokémon RBY, you could assume the player had a certain level of Pokémon in order to successfully navigate mount moon as it would require surviving X amount of zubat fights on average, so on.
It means that searching for a new Pokémon in a new area doesn't have any level of player interaction that there used to be, because you'll just naturally avoid anything you've already got whereas, at least for me, there was a bit of excitement in a wild battle starting and the shock of a new silhouette being on the screen.

Basically:
OldManYellsAtCloud.jpg
 
0
Ok, i get Gamecube nostalgia, i really do, but.

Colosseum is the most dissapointingly looking Pokémon game ever.

Yes, even more than SV.

There i said it.

You don't hype a whole fanbase about the first home console Pokémon RPG and then release a game that looks straight out of a N64 with a 640x480 internal res and high res textures, you just don't.
can’t take you seriously here.
 
All mobile stuff is pretty much confirmed to show so 😒.

Ok updated prediction. Before tomorrow.
Red/Blue for GB NSO. (Green in Jp).
Coliseum/XD ports to eshop $30 each (this is all the Johto pokemon hints).
B/W remakes ILCA/chibi style. Dusk Black/ Dawn White.
New Mystery Dungeon (That's what its called).
 
0
Colosseum looks bad and plays bad.
It’s often praised by nostalgia but people need to replay it to realize how bad it was even at the time.
Tama Hero made a great review of it imo:
 
can’t take you seriously here.
I'm going to stop the friendly banter to reply seriously here.

Regardless of if you're saying this jokingly or not, this hurts. No opinion should be taken lightly just because you don't share it, i already had this in the spanish Castlevania fandom, during the peak of Igarashi's era, for liking Castlevania 64; i was seriously ostracized only for that.

Never EVER disregard anyone's opinion unless it's blatant trolling.

And while i'm at it, i'll continue: Graphically speaking, textures do A LOT if not all of the heavy lifting of the game, and 3D models and geometry are Dreamcast tier at best - and, again, the 3D models for 251 pokémon are literally lifted from the N64 games, with the rest divided between N64 style models and uncanningly superior ones. Honestly, the game is a mess.

Story is a nice departure from the main series, disrupting it in several aspects, but the purification mechanics are mere downright bad and feel like mere padding. Lastly, i don't like the music, like, at all.

It's the most underwhelmed i've ever been with a game. I won't even fit a probably there. I was extremely underwhelmed, period.

also if we need some example

Zangoose in Coliseum/XD :
pokemon_xd__zook_s_shadow_zangoose_by_spartan22294_dck9o52-fullview.jpg

The trainer model looks better than the Pokémon.

And that's a Gamecube exclusive model, for fucks sake!
 
0
Gxke.gif
tumblr_nxort39NIW1txvrljo5_r1_400.gif
tumblr_mkjgu4jP5H1qlh7rxo1_500.gif


BW/2 were more ambitious than DPPt when it came to its 3D vistas. I'm curious to see how this would translate if they went with the same approach as BDSP. (And by 'curious' I mean tepid anticipation, cause it would just be the above but in 'HD')

I'm biased here cause I grew up in NYC but I loved the color palette, it was appropriately 'cooler' and metallic in the metropolitan areas. And of course the seasonal changes in-game affected this. I forgot about the seasons mechanic... that was fun.

I actually think Sw/Sh did a good job establishing a similar sense of scale. Yes, this is mostly set dressing. I still like the way it looks.

pokemon-sword-shield-wyndon-city-rose-monorail.jpg
122_Hammerlocke.jpg


In all honesty I like Sw/Sh's visuals besides the Wild Area.
Sw/sh had a good art style that just lacked detail
 
pokemon-sword-shield-wyndon-city-rose-monorail.jpg
122_Hammerlocke.jpg


In all honesty I like Sw/Sh's visuals besides the Wild Area.

I really enjoyed the art direction in SwSh. The colors and scenery (outside the wild area) were great, and some of the towns were really gorgeous, like Ballonlea. It just sucks that most locations have no sense of place because every route is a straight line and almost every town is also a straight line with cool stuff in the distance you can't go to.
 
I will not take this Colosseum slander. It has a stronger visual identity than SV does.

There is more character in one of its run down towns than any location in Paldea come on now

60689--pokemon-colosseum.png


pokemon-colosseum-battle-tower.jpg

maxresdefault.jpg


pokemon-scarlet-and-violet-class-answers.large.jpg

10.png

pokemon-scarlet-violet-bug-gym-3.large.jpg


Obviously, art direction is subjective but I find it hard to not see one game have a clear style and aesthetic that they nail and the other just be the NSMB equivalent of Pokemon
 
I will not take this Colosseum slander. It has a stronger visual identity than SV does.

There is more character in one of its run down towns than any location in Paldea come on now

60689--pokemon-colosseum.png


pokemon-colosseum-battle-tower.jpg

maxresdefault.jpg


pokemon-scarlet-and-violet-class-answers.large.jpg

10.png

pokemon-scarlet-violet-bug-gym-3.large.jpg


Obviously, art direction is subjective but I find it hard to not see one game have a clear style and aesthetic that they nail and the other just be the NSMB equivalent of Pokemon
I'm strictly speaking on the tech side. Though i can't say i've ever liked Colosseum to begin with, personality or not.
 
Ok strictly talking tech then, we have something that "looks straight out of the N64" on the next system vs something that can barely function and does not look good
Funnily enough, i never said that SV was technically good, just that i was more dissappointed with Colosseum.
 
Same is painfully true of BDSP for me. God, I wish they'd roll back some of the mind numbing changes like forced exp share so that it would actually be possible to use a team of Pokémon and not be horrendously leveled far above the NPC trainers like it was in the very early gens.
Yeah. It's much better when I'm constantly rotating through everything new I catch, but that's pretty much the only viable way to play anymore if you want any semblance of challenge. I don't want to be forced to do it on replays, and definitely not in remakes where I'm already familiar with all the available mons and just want to make a team of my favorites.

My biggest complaint by far is that every single switch game has done as much as possible to deemphasize battling as much as possible to build your single player team, and I'm not sure I'm going to bother buying one again until that reverses course (... So probably never, then). It's somewhat impressive that each has come up with different ways to do so, at least!
This too. As much as I loved Arceus, it's the most extreme example by far. The goal of the game is explicitly to catch everything this time, so you're rotating more than ever. And not just catch everything, but multiples of everything, so due to capture experience my entire team might be fully evolved without ever having to step a single foot in battle. Not that there were many battles to begin with. For a game that's meant to show how Pokémon training began, they sure do a poor job of not making the Pokémon feel like disposable tools lol
 
0
also if we need some example

Zangoose in Coliseum/XD :
pokemon_xd__zook_s_shadow_zangoose_by_spartan22294_dck9o52-fullview.jpg

Zangoose in Scarlet/ Violet:
maxresdefault.jpg

...I have to ask, are we supposed to think there's something majorly wrong with that as a gamecube era model?

Of course gamecube era games look rough compared to stuff two decades later, it would take an incredible amount of incompetence even for the pokemon company for that not to be the case.
53969.png


This blocky monstrosity had nintendos main teams sign off on good enough as a blooper in their premier mario game on the system. Gamecube models just weren't that good, certainly not by modern standards.
 
...I have to ask, are we supposed to think there's something majorly wrong with that as a gamecube era model?

Of course gamecube era games look rough compared to stuff two decades later, it would take an incredible amount of incompetence even for the pokemon company for that not to be the case.
53969.png


This blocky monstrosity had nintendos main teams sign off on good enough as a blooper in their premier mario game on the system. Gamecube models just weren't that good, certainly not by modern standards.
That blocky monstrosity was also modeled for a game far bigger, ambitious and complex than colosseum and wasnt designed to be seen up close.

Pokemon models could be far better on Colosseum. That's a fact.
 
I hope they reveal a 2nd Legends game, a Gen 5 remake that gets a lot more attention & polish than BD/SP or a new Pokémon Mystery Dungeon game.
However, I'd be a lot happier if they announce that they will take longer than usual on the Switch games that Game Freak themselves have been working on so the next games don't look and run like the hot garbage S/V.
But they probably won't, because they are swimming in money because of the above mentioned hot garbage.
 
0
Expecting at least 1/4th to maybe even half of the Presents be about their mobile games (TCG, Masters, Cafe, Go, and Unite). Wonder what studio ends up developing the late gen Switch games and what they end up being genre-wise, if we are getting a BDSP-like game that is developed by ILCA or similar studio, or if GameFreak works on a remake alongside the Gen 10 ones.
 
0
That blocky monstrosity was also modeled for a game far bigger, ambitious and complex than colosseum and wasnt designed to be seen up close.

Pokemon models could be far better on Colosseum. That's a fact.

What do you mean isn't supposed to be seen up close? Bloopers are one of the more common enemies in sunshine and are by any reasonable definition "seen upclose" on a significant number of occasions, including at several points being used as a mount for mario, which is pretty much as "upclose" as anything could get.

Blocks_Blooper_Surfing_Safari_Ricco_Harbor_Super_Mario_Sunshine.jpg


I don't think anyone could reasonably say that isn't upclose. Of course, that picture is either from the switch remaster or an emulator, because that's far higher res than any gamecube game, the original game looked a lot worse.

...I have no idea how you can think "the game that was far bigger and ambitious" than the game you're complaining about still having to settle for models like that is anything but an argument that it was basically standard for the era. In any case, Pokemon Colosseum definitely made far more models than sunshine did, so...
 
only reason I'm hoping for gen5 remakes is because it means a new legends game shouldn't be too far behind
 
0
Funnily enough, i never said that SV was technically good, just that i was more dissappointed with Colosseum.
Okay well could you elaborate on that? I don't think it's that wild to see pushback when you compare something from the gamecube that worked to the closest thing a Nintendo exclusive has gotten to Cyberpunk at launch
 
All of these shots of Colosseum would look more flattering on a CRT where these games would have mostly been played on. The low-res detail would have blended into a more pleasant and cohesive image.

Funnily enough I have played a bit of Violet on a CRT and it does smooth things over a bit haha.
 
I will not take this Colosseum slander. It has a stronger visual identity than SV does.

There is more character in one of its run down towns than any location in Paldea come on now

60689--pokemon-colosseum.png


pokemon-colosseum-battle-tower.jpg

maxresdefault.jpg


pokemon-scarlet-and-violet-class-answers.large.jpg

10.png

pokemon-scarlet-violet-bug-gym-3.large.jpg


Obviously, art direction is subjective but I find it hard to not see one game have a clear style and aesthetic that they nail and the other just be the NSMB equivalent of Pokemon

Those screens look horrible, sorry. They look like a poor man's FF VII.

SV/ art direction is great.
 
I‘m hoping for Red and Blue on NSO. They still haven’t released the pinball games though, so we’ll probably get those instead.
 
- Difficult Pokémon to catch like the honey tree Pokémon are now easily obtainable in the Grand Underground

- HMs are gone, you can now run whatever team you want without worrying about accounting for every HM. This combined with the above makes BDSP better than both DP and Platinum in terms of teambuilding options

- Spiritomb is now easily obtainable completely by yourself

- The Rotom transformations are no longer locked behind an event

- Regigigas is now easily obtainable thanks to Ramanas Park

- Following Pokémon

- Character customization is now a thing

- Completing the National Dex is now easier than ever thanks to the Grand Underground and Ramanas Park

Etc etc etc
Following Pokémon are always a nice extra and HMs not taking up a move slot, but also not being outright removed, is also a welcome change.
I think the underground changes are also cool, but outside of that most of what you listed just boils down to "This Pokémon is easier to get.".

My problem is that since Gen 6 the series just takes too many steps backs for every step forward.
Cool that they add all these new features, but why omit the Platinum or Emerald content.
But honestly the Exp Share is the worst thing about current Pokémon.

I honestly rather play the originals than the remakes there and that didn't happen with HGSS or FRLG.
 
0
I would love another game with Shadow Pokémon. I love being forced to use Pokémon I don’t normally use and I love the more RPG-like focus those games have with their story modes.

I think the ship has sailed for those, though… Ports are probably the best I can hope for…
 
0
I will not take this Colosseum slander. It has a stronger visual identity than SV does.

There is more character in one of its run down towns than any location in Paldea come on now

60689--pokemon-colosseum.png


pokemon-colosseum-battle-tower.jpg

maxresdefault.jpg


pokemon-scarlet-and-violet-class-answers.large.jpg

10.png

pokemon-scarlet-violet-bug-gym-3.large.jpg


Obviously, art direction is subjective but I find it hard to not see one game have a clear style and aesthetic that they nail and the other just be the NSMB equivalent of Pokemon
I've never played Colosseum, but the difference in quality is stark here. Hopefully gamefreak gives the next game more time to cook or something...
 
0
Strange detail courtesy of the PokeLeaks subreddit: no one from GameFreak has tweeted about the upcoming Presents. Combined with rumors of an outsourced Unova game, maybe GF doesn't have anything this year?
GameFreak was still involved with the Sinnoh remakes, so unless they went completely hands off for these alleged Unova remakes...
 
GameFreak was still involved with the Sinnoh remakes, so unless they went completely hands off for these alleged Unova remakes...
They still had PLA in the 2022 Presents, so it made sense to shill it. If they aren't revealing anything with them being the primary dev, I can see them not being interested
 
They still had PLA in the 2022 Presents, so it made sense to shill it. If they aren't revealing anything with them being the primary dev, I can see them not being interested
That would be kind of shitty of them.
"We didn't make it? Fuck it!"
 
0
what I want:
  • proper size scaling
    • tumblr_n5gbskuPpr1rjenv2o1_500.jpg
  • better arenas
    • nakdw6uzfby61.jpg
  • Legends styled impacts
boom, better combat presentation
I would also like to see the pokemon go up to the other pokemon and hit it when it it is using a physical move. This was in battle revolution for goodness sake.
 
Say what you want about the game's graphics, but the sky box had no business being that pretty.
Arceus has a fantastic artstyle, it is just that the low textures and such are underwhelming. However, the pokemon look really good, their animations, personalities etc are so much better. I love Arceus
 
Colosseum and XD had cool worlds and ideas but ultimately they were bad games. Way undercooked, and very much a product of a time when Nintendo had no idea what to do with Pokemon on consoles.
 


Back
Top Bottom