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What do you mean, the next 3D Mario just got its final trailer yesterday /s
Seriously though they gave Link a freakin long jump
Seriously though they gave Link a freakin long jump
If they started in 2019, they probably knew it would not release on this Switch (if they are not planning cross-gen). It's the same as with Odyssey, they knew from the beginning it's the Switch title but until they had the devkits they worked it on WIi U specs, could be the same situation here.
I don't think there was any given indication when Odyssey went gold.Why would they start in 2019 officially? That's a really long time for the brunt of the core team to just sit around. Odyssey went gold much earlier than the game's October 2017 release date (I think June-ish 2017) .
Its development cycle really shouldn't be much different than comparable titles: Splatoon 3 or TotK. The team(s) have been working on games for a long time; the question is probably if the work has led to different or multiple games.
As I said posts above, I feel it's pretty likely that the Bowser's Fury is a leftover from the next 3D Mario game that was scrapped. In 2019 they started again, it could very well be early 2019 or even sometime in 2018.
I don't think dev cycle of Splatoon 3 or TotK is anything to go by.
Octo Expansion shipped in mid 2018, Splatoon 2 was getting updates too. Not to mention that the game in some aspects in based on the results of the final Splatfest in 2019.
TotK got delayed (once publicly), internally after pandemic definitely even more. But when you consider that Tokyo is also making 2D game and (likely) utilizing internal EPD engine which they never worked with, their absense is not that surprising, they just lost some time with something that never came to be.
So you think they are working on new Mario ever since the late 2017?I believe that prototype was something Nintendo worked on after 3D World that found a repurpose -- not something they spent significant time after Odyssey.
My point is that Splatoon and Zelda were on similar timelines and managed to release intermediate expansions and still hit earlier sequel target dates - reiterating how immediate game development resumes after consumer release dates.
Presumably all projects were delayed. The Legend of Zelda was obviously announced way earlier and had to throw out a date as an appetizer to BOTW fans who needed a reason to keep the system in high regard. But conjecture surrounding development at Tokyo is about whether they had to reorganize and rebuild teams in order to support a Mario game and a potential DK game concurrently.
Considering it was removed it was 100% cut content and not an Easter egg.Whatever new Mario was it got probably reworked to Bowser's Fury and fleshed out by NST. EPD Tokyo splitting to make 2 games, moving to new place, ditching their long running engine and all that in covid was probably tough. New 3D Mario likely started somewhere around 2019.
I am curious about Isle Delfino on the globe, probably a fun little easter egg.
I mean it was still part of the japanese advertisement on the map roughly just month before launch.Considering it was removed it was 100% cut content and not an Easter egg.
It’s a shame it isn’t in the game personally it would have been cool.I mean it was still part of the japanese advertisement on the map roughly just month before launch.
This Super Mario Odyssey Ad Is Hiding A Very Big Secret
With just a little over a month left to Super Mario Odyssey’s launch on Nintendo Switch, advertisements have started to appear at underground subway stations in Japan. See anything unusual in…nintendosoup.com
That would seem like super late cut, nothing is presented in the game files. However the actual Isle Delfino icon could still be seen on the globe slightly. Whatever it was I really doubt it was planned as a full kingdom.
Such a mystery really. Maybe it was a little kingdom but they cut it because they didn't have enough time to deliver the game on deadline? We know Toad Town and a larger cloud kingdom were conceptualized but did not make it to the game. I think the Ruined Kingdom also almost got shafted entirely. Several of the 3D Mario games can't help but be a bit rushed in dev (blue coins in Sunshine, several reused layouts with a few modifications in 3D Land, Galaxy 1's countless Comet events...).I mean it was still part of the japanese advertisement on the map roughly just month before launch.
This Super Mario Odyssey Ad Is Hiding A Very Big Secret
With just a little over a month left to Super Mario Odyssey’s launch on Nintendo Switch, advertisements have started to appear at underground subway stations in Japan. See anything unusual in…nintendosoup.com
That would seem like super late cut, nothing is presented in the game files. However the actual Isle Delfino icon could still be seen on the globe slightly. Whatever it was I really doubt it was planned as a full kingdom.
They announced the date more than 4 months before, at that point during development all the content is pretty much locked in. I haven't seen Cloud Kingdom to be bigger in concepts, in fact I think it was always planned to be this small. Ruined is probably the one that got cut content as some sort.Such a mystery really. Maybe it was a little kingdom but they cut it because they didn't have enough time to deliver the game on deadline? We know Toad Town and a larger cloud kingdom were conceptualized but did not make it to the game. I think the Ruined Kingdom also almost got shafted entirely. Several of the 3D Mario games can't help but be a bit rushed in dev (blue coins in Sunshine, several reused layouts with a few modifications in 3D Land, Galaxy 1's countless Comet events...).
I think having two games in development concurrently, as in the possible 2D DK and the next 3D Mario, would extend the development of the latter. The same way not everyone at Retro was working on Metroid Prime 4 until Remastered was done.So you think they are working on new Mario ever since the late 2017?
There were some chances in Tokyo that I noticed, for example Motokura being the Producer on All Stars, he never was a producer on anything before that. That would mean that the next 3D Mario would have 3 Producers (Koizumi, Motokura, Hayashida) but I don't think it will be all of them. The situation with DK will be similar to Splatoon where Aya Kyokogu is not involved with Splatoon at all.
That leak from 2018 mentions Hayashida at EPD10, which was correct (Development Support Mario Maker 2) but it's unlikely to me they would move him from 3D Mario fully, however Hayashida was also Assistant Director on DK Jungle Beat which could led him being more involved with the new 2D DK game and not Mario. But this talk is more for a first party thread discussion.
I mean Zelda is Zelda and Splatoon had many new hires but still a lot of people went to seemingly work on EPD10. Even Amano was not a director of this one, and development certainly have not started just after release of 2.TotK and Splatoon 3 had a fairly bigger development time than their predecessors so the same thing happening to 3D Mario wouldn't be something hard to happen.
Tbh I can still see this game being cross-gen, even if wasn't on full production until 2019. If anything because Switch was setting the world on fire when it was started while Wii U was already a failure when Odyssey started development, so they always knew it would be for the next console.
I remember a concept art of Bowser and Mario fighting at sunset at least, would've been cool. Maybe the Cloud thing was something I made up in my mind, but I'm pretty sure Toad Town was indeed conceptualized but did not make it to the final game because it was cut.They announced the date more than 4 months before, at that point during development all the content is pretty much locked in. I haven't seen Cloud Kingdom to be bigger in concepts, in fact I think it was always planned to be this small. Ruined is probably the one that got cut content as some sort.
I wouldn't call these bit rushed, as basically all of Nintendo games has some sort of cut content as like any other game. It's impossible to include everything you want and something just does not work as you intended.
The fact that something like Toad Toad had a concept art does not really mean it was cut. BOTW had bunch of concept arts that just didn't made it to the game as it was well before the actual development, as with any other game.I remember a concept art of Bowser and Mario fighting at sunset at least, would've been cool. Maybe the Cloud thing was something I made up in my mind, but I'm pretty sure Toad Town was indeed conceptualized but did not make it to the final game because it was cut.
Well, this is not endicating cut at all. They mention in early development it included locals and "initial rough sketches". This is not the "it was cut because of time" situation.
They spend 5 years helping with Tears of the Kingdom.I just want to know what EPD Tokyo have been up to for the last 5 and a half years. Bingo?
I mean, Bowser's Fury was mostly done by NST, so have EPD Tokyo just been spinning their wheels doing nothing all this time?
they're in two physically separate buildings tho in two separate townsThey spend 5 years helping with Tears of the Kingdom.
I do wonder if we can expect BOTW levels of ambition. BOTW was made by a thousand people, and Mario's dev team is three times less. Bowser's Fury's entire map is like, more than 10 times smaller than the BOTW one. What do you think? Will they take help from another subsidiary like NST or Monolith for this?It's being saved as a Switch 2 launch title. Nintendo is going to want to launch a big title with the system and the fact that the Mario movie probably launched Mario into even more of a successful series then it is now its going to be a wild launch.
I also believe it will be an open world like title. Bowser's fury was made for a reason so that but much bigger with Odyssey like gamrplay (and not 3D world) is very likely.
I do wonder if we can expect BOTW levels of ambition. BOTW was made by a thousand people, and Mario's dev team is three times less. Bowser's Fury's entire map is like, more than 10 times smaller than the BOTW one. What do you think? Will they take help from another subsidiary like NST or Monolith for this?
Actually, excuse me for saying 10 times smaller, I just checked it might be closer to 100 times smaller XDThey will probably ask for help. However, I don't see Nintendo doing anything crazy with the physics engine like they did with BOTW/TOTK and if they do they can use a modified version of it (think of it like how Ocarina of Time used a modified version of the Mario 64 engine).
And Nintendo doesn't necessarily need to make the world as big as Hyrule so they might be able to get away with a smaller team.
they're in two physically separate buildings tho in two separate towns
I recall hearing mumblings about EPD Tokyo essentially being in control of the Mario platforming series with them even being involved in Super Mario Maker 2.
There’s also art painting to sarasaland, I know why it came out in 2017 but if they gave it one or two more years to really flesh out the existing kingdoms and add a few more I think it would have really helped.I remember a concept art of Bowser and Mario fighting at sunset at least, would've been cool. Maybe the Cloud thing was something I made up in my mind, but I'm pretty sure Toad Town was indeed conceptualized but did not make it to the final game because it was cut.
that's also my problem with the game. Having a few more bigger worlds and reducing the moons to something like 500 (eliminate the smallest kingdoms and the moons you just buy, ground-pound, kick a rock etc) and the game would feel more fleshed outThere’s also art painting to sarasaland, I know why it came out in 2017 but if they gave it one or two more years to really flesh out the existing kingdoms and add a few more I think it would have really helped.
Because being honest the kingdom list is pretty meh with only like 5 fully fleshed out ones (sand kingdom, wooded kingdom, luncheon kingdom, metro kingdom, seaside kingdom) the rest are short to negligible.
Even thoguh oddyssey isn’t even in my top 10 mainline Mario I really want a sequal since It could improve upon the world so much (also I want it totk like, we get all the non moon kingdoms back and they are changed or expanded in some ways (especially ruined, cloud and bowsers)
Yeah, it came off as overambitous, and when they realized they tackled too much they tried to brute force it anyway which is how you end up with snow kingdom, and places that are almost 1 use set pieces. It shines in its biggest kingdoms but when it comes to the rest it’s more of a slog than anything. Also the 999 moon cap was a terrible idea to old out the game, the fact you have to buy 100+ which will cost 10k + is actually insane. This game has worse grinding than even the lengthiest jrpg’s to complete.that's also my problem with the game. Having a few more bigger worlds and reducing the moons to something like 500 (eliminate the smallest kingdoms and the moons you just buy, ground-pound, kick a rock etc) and the game would feel more fleshed out
agreed. The other thing I'm not happy with is the power ups. Cappy transformations are very fun but they don't feel like they make Mario better/more versatile/stronger or anything, but just give him a completely different move set for a very limited amount of time which is sad, especially coming from 3D World which had so many great items you could also store in the inventory and bring to which ever place you liked.Yeah, it came off as overambitous, and when they realized they tackled too much they tried to brute force it anyway which is how you end up with snow kingdom, and places that are almost 1 use set pieces. It shines in its biggest kingdoms but when it comes to the rest it’s more of a slog than anything. Also the 999 moon cap was a terrible idea to old out the game, the fact you have to buy 100+ which will cost 10k + is actually insane. This game has worse grinding than even the lengthiest jrpg’s to complete.
I still love the skeleton itself but they really could do so much more with switch money I hope.
Thin is a 64 sequal was being made but canceled due to the disk drive being terrible.I still don't think it's that weird that it didn't happen. Mario 64 was an even bigger deal respective to its time frame of release, and it never got a direct sequel. Galaxy 2 is the odd one out as a direct sequel to a 3D Mario game on the same console.
I don’t say this much but this is pure copium.Of course Odyssey is getting a sequel
You don’t make the best selling 3D Mario game and then say “let’s try something new”
Galaxy 2 isn’t the only sequel; 3D Land was followed by 3D World
Probably they wanted to launch it on their new hardware which explains the delay