Yeah I was more or less steamrolling until that point but the first fight in Drakengard really gave me a run for my money, at least at first. Those Wyvern/Sellsword units don't mess aroundSeems like battles get quite a bit harder, more complex, and enemies start having real amounts of HP once you get into the level 10+ battles. I guess everything before rescuing Scarlett is still kind of a large tutorial.
Chloe: "Ugh, Lex is such a muppet."“Okay ladies, with our victory pose we shall now hold our weapons vertically and with a stoic, solemn expression we gaze into the distance and reflect upon our fallen comrades and the horrors of war, and resolve to…”
“Chloe, no… what are you… sigh Chloe we talked about this!”
The thing that'll make your characters stronger the fastest is gear. Check every store for the magical stuff and use that to equip your units. A Sanguine Blade from the island harbor and a stronger shield on Lex is perhaps the biggest glow up of any character I've seen so far, but getting characters off of the bronze gear asap is a priority.Kinda funny how the game, after doing the Rescue Scarlett mission, is basically thinking "so, player had enough easy time, let's get serious", starting with the first mission in Drakenheim.
Multiple paths to take care of, a lot of "be fast, you need to do something on the map" happenings (talk to the NPC Cleric to recruit, use the Cleric to recruit the Swordfighter, make sure you get to Berengaria fast enough before she get's overwhelmed by enemies), looooots of enemy reinforcements.
Thankfully, the devs gave you the option to grind, though the one "grind map" you have access to by that time kinda stops being useful once your folks hit lvl 9.
Though, i'd argue the best reward you get isn't EXP for your units, it's medals, so that you can increase the team sizes and the amount of teams.
That's prolly more important than raw levels.
I'm kinda glad i double-dipped with the digital version, because as of now Amazon still hasn't shipped my CE. It's not even "preparing to ship" or something.
Wondering what the actual fuck's going on with that.
The thing that'll make your characters stronger the fastest is gear. Check every store for the magical stuff and use that to equip your units. A Sanguine Blade from the island harbor and a stronger shield on Lex is perhaps the biggest glow up of any character I've seen so far, but getting characters off of the bronze gear asap is a priority.
This is actually about making him a better tank. The Sanguine Blade has a life drain skill attached, which can replace Warding Slash. Since Lex's initiative is so low, Warding Slash ends up buffing his defenses after everyone else has attacked. However healing at the end of a fight is useful for the next one and for determining who actually wins and loses the encounter. Give him a better shield like I mentioned and he can actually tank more than one hit.I'd argue a better shield is more important for Lex than a sword. Dude won't start hitting hard for a while, even with a good sword.
Not that he should to begin with, he's a tankish unit class. Best to team him up with units that are weak to archers and let those do the damage. ^^
I mean, of course if you want to make him an attacker, more power to you. But i'd argue that team setup is most important in this case, you would want to team him up with a witch for that magic weapon buff and a shaman.
This is actually about making him a better tank. The Sanguine Blade has a life drain skill attached, which can replace Warding Slash. Since Lex's initiative is so low, Warding Slash ends up buffing his defenses after everyone else has attacked. However healing at the end of a fight is useful for the next one and for determining who actually wins and loses the encounter. Give him a better shield like I mentioned and he can actually tank more than one hit.
Honestly fighters are kinda overspecialized for how early they show up, since they're meant to block archers from murdering your rogues and fliers, but most maps in Cornia only have one or two archers. By the time you start Drakehold and Elheim with the larger maps and more complicated formations you're probably not going to remember you have a hard counter on the bench.
“Okay ladies, with our victory pose we shall now hold our weapons vertically and with a stoic, solemn expression we gaze into the distance and reflect upon our fallen comrades and the horrors of war, and resolve to…”
“Chloe, no… what are you… sigh Chloe we talked about this!”
My CE is out for delivery... Today is the day! I hope.
Knees deep into the second area (decided to go to Drakenhold first) and I'm absolutely loving it. Once promotions have been unlocked, some of my units have started to come together very nicely. Others I still need to put some more work into optimizing. I've pretty much decided to recruit everyone I can along the way, even though I'm sure most of them are destined to be eternal bench warmers, but such is life.
Amazon (US). I originally ordered the switch version when the game was announced and it was first available, but I switched to the PS5 version post the demo's release.May i ask where and when you preordered the CE?
Amazon (US). I originally ordered the switch version when the game was announced and it was first available, but I switched to the PS5 version post the demo's release.
Yeah, at no point did Amazon US run out of stock of the PS5 or Xbox versions. Switch versions are gone thoughWait you even switched preorders? Damn.
Ordered September 22nd last year, didn't touch the order so that no shenanigans happen, still not even shipped by Amazon (Germany)....
Is it a speed thing? Only because in FE the higher the speed you are, the more chance you have of double attack. Just wondering if it’s something like thatSo, one question regarding cavalry. Is there a reason they have multiple attacks (not counting the support abilities)? They only have one red gem, meaning they can only attack once, right? but then they got like 3 attacks in a fight (plus the follow up with support ability). So am I missing something here?
I don't think so, that would mean thieves would go twice against heavy units but so far it hasn't been the case. Like I'm fine with them doing this, but maybe I missed something on the use of the red gemsIs it a speed thing? Only because in FE the higher the speed you are, the more chance you have of double attack. Just wondering if it’s something like that
The default cavalry attack, Assaulting Lance, refunds itself on a kill. It's quite good, especially early onSo, one question regarding cavalry. Is there a reason they have multiple attacks (not counting the support abilities)? They only have one red gem, meaning they can only attack once, right? but then they got like 3 attacks in a fight (plus the follow up with support ability). So am I missing something here?
The default cavalry attack, Assaulting Lance, refunds itself on a kill. It's quite good, especially early on
Sellsword becomes a self-sustaining meat grinder once it hits lvl 10 and gets its own refund on kill attackPut cav in a team with a high initiative unit, or a swordfighter, set Assaulting Lance via Tactics to priorize low health enemies, and enjoy the show.
E: Slap a sellsword to the same squad for ultimate follow-up and revenge-kill-with-recharge-shenanigans.
It’s 100% my phone. For some reason taking pics of my screen always looks bad, but I’m too lazy to screencap lolThis might be your phone camera's image processing, but in your off-screen picture I'm seeing a lot of that oil painting effect in your image of the game. Might be that your TV's sharpness setting is cranked up a bit too high to where it's over-processing the image. Just thought I'd put that out there since you might not be getting the best picture you can out of this gorgeous game.
Something I noticed there is that while the game gives you a ‘choice’, the first mission in Drakenhold is level 9-10 while the first mission in Elheim is 14. So unless you are way overleveled or want a challenge it’s not much of a choiceKnees deep into the second area (decided to go to Drakenhold first) and I'm absolutely loving it. Once promotions have been unlocked, some of my units have started to come together very nicely. Others I still need to put some more work into optimizing. I've pretty much decided to recruit everyone I can along the way, even though I'm sure most of them are destined to be eternal bench warmers, but such is life.
Didn’t even notice that, just went straight to Drakenhold and never looked back.Something I noticed there is that while the game gives you a ‘choice’, the first mission in Drakenhold is level 9-10 while the first mission in Elheim is 14. So unless you are way overleveled or want a challenge it’s not much of a choice
They don't, best option is to keep a B-squad of units modestly leveled for Elfland or switch to the B-team halfway through Dragonland. Overleveling is pretty easy in this game if you do most side missions.Didn’t even notice that, just went straight to Drakenhold and never looked back.
Now I wonder if levels increase for the Elhmeim missions once you cleared Drakenhold, because most of my units are currently around level 15-17 and I'd hate to just steam roll it later.
I think it’s too late for that now, unless I recruit a bunch of no-names. Oh well, lesson learned.They don't, best option is to keep a B-squad of units modestly leveled for Elfland or switch to the B-team halfway through Dragonland. Overleveling is pretty easy in this game if you do most side missions.
I honestly haven't found making Lex leader helps with anything. Early on you can just run down archers with Josef or Clive. Later on it's only a threat if you have multiple enemies with overlapping coverage zones, and half of them will be mages anyway.I'd argue even in the first part of the game it's useful to have Lex in a team and even as the leader. Usually archers are placed in defense towers or positioned in a way that your units don't reach them easily, so you gotta eat support damage from them. The leader skill of fighters reduces that.
And if you have enough VP, you can use Provoke to have them come to you.
In the end you can make Warding Slash work with a shaman and their debuff to initiative. Though personally i set Lex up with enough heal support and PP increase so that he can just eat lots of damage.
The Sanguine Blade is actually on my Berenice, set up with Tactics to use that skill when her HP is below 50% and the Killing Chain skill set up to priorize low health enemies. She can pretty much solo things, but is of course best used in a big team to make sure she gets lots of Following Slashes to leave enemies in that low health threshold. ^^
am I the only one that is findint it a little bit too obscoure/overwhelming in terms of info and gameplay structure?
I like it, a lot; the production values are there; the story doesn't seem amazing but not bad; the artstyle gorgeous
But I find it a little bit too hard in terms of expanation of game mechanics, that are a bizzarre mix of real-time strategy, resource and unit management and so on
I'm not talking about difficulty (also due to 4 different levels for this to choose among) but in terms of actual gameplay mechanics and logic - it's not that I'm not understanding it, but compared to the usual games I use to play it seems it requires a little bit of deeper understanding/mor focused attention
am I the only one that is findint it a little bit too obscoure/overwhelming in terms of info and gameplay structure?
I like it, a lot; the production values are there; the story doesn't seem amazing but not bad; the artstyle gorgeous
But I find it a little bit too hard in terms of expanation of game mechanics, that are a bizzarre mix of real-time strategy, resource and unit management and so on
I'm not talking about difficulty (also due to 4 different levels for this to choose among) but in terms of actual gameplay mechanics and logic - it's not that I'm not understanding it, but compared to the usual games I use to play it seems it requires a little bit of deeper understanding/mor focused attention