What's going onSomeone tell luxin to lay off the copium already
It was just a response to the previous post.What's going on
I’m excited for the story DLC. At first I felt utter apathy towards it after being left disappointed by the base game. But, unless they go completely off the rails, I reckon the expansion might give me the connective tissue I thought was missing in XC3.
I also managed to snag myself the CE last week, so I’m excited to see the art in all its glory when it arrives.
I think, either through a prequel or epilogue, we'll get something that more directly ties into XC and XC2. I don't know what that will be or how much it will give us, but I'm hopeful.I personally have the gut feeling we'll be left with more questions than answers
Unless it truly is cut content that is as always meant to be in the original game, like Torna was.
Imagine if they could fly like mechs!I wish there was overworld Ouroboros exploration. Imagine being able to run around as an Ouroboros in the huge overworld
I wish there was overworld Ouroboros exploration. Imagine being able to run around as an Ouroboros in the huge overworld
I was actually expecting this as soon as I saw them in battle.Imagine if they could fly like mechs!
And jump very high to easily scale mountainsImagine if they could fly like mechs!
It would've been a neat secret reward for completing all the mapsI was actually expecting this as soon as I saw them in battle.
I was really jonesing for this game to be like X
The Expansion does look likely to be about the founders, but goddamnit I wanna see Noah and Mio post-ending happy together somehow. They bloody deserve it after all that.
Because then a majority of the discussion would be on the latter and not the former
goddamnA major point of the game is about not dwelling in regret/inertia/pessimism/defeatism/fear/paralyzing mental poisons in general and learning to trust the future no matter how uncertain it is, very succinctly displayed by the visual metaphor of N's paths where the "correct" choice that ends his misery is taking the path that is completely empty
In other words if you want a comforting victory lap epilogue that assuages your worries you are basically moebius. Don't blame me, blame Takahashi for writing this
Her Chain Order still makes me crack up because the lead up is so dramatic "Ether Absolute", "this is all I am!" And then it's just Starlight KickMelia successfully pulling off the Starlight Kick during her Chain Order is the sort of fanservice I can get behind.
Getting flashbacks to when launch XC2 used the wrong model for a character in one cutscene at the end of Chapter 7.
I straight up lol'd when I saw that, I yelled into the other room "it's Starlight Kick!!!!"Her Chain Order still makes me crack up because the lead up is so dramatic "Ether Absolute", "this is all I am!" And then it's just Starlight Kick
For the most part it's great, but when some of the longer-haired characters look down, it becomes kinda obvious that the hair is a modelled mass as it sticks straight back instead of staying down like gravity would normally have it do....wait, is the hair considered a problem in this game? I know it clips a lot - especially the longer styles - but I thought it looked okay.
Maybe I'm biased because I thought Mio's hair was amazing, it was so bouncy! I love Melia's look as well.
Another major point about the game is fighting for the future you want (actually, it's the message of the entire series), and we know that despite not remembering each other, they do want to meet again, so I don't see how an epilogue would go against one of the many messages of the gameA major point of the game is about not dwelling in regret/inertia/pessimism/defeatism/fear/paralyzing mental poisons in general and learning to trust the future no matter how uncertain it is, very succinctly displayed by the visual metaphor of N's paths where the "correct" choice that ends his misery is taking the path that is completely empty
In other words if you want a comforting victory lap epilogue that assuages your worries you are basically moebius. Don't blame me, blame Takahashi for writing this
If anything a prequel is the moebius way of doing things. Stuck in the past and unwilling to move forward with an uncertain future makes you moebius. The correct choice for this dlc is a epilogue.Another major point about the game is fighting for the future you want (actually, it's the message of the entire series), and we know that despite not remembering each other, they do want to meet again, so I don't see how an epilogue would go against one of the many messages of the game
...wait, is the hair considered a problem in this game? I know it clips a lot - especially the longer styles - but I thought it looked okay.
Maybe I'm biased because I thought Mio's hair was amazing, it was so bouncy! I love Melia's look as well.
Future Connected was an epilogueIf anything a prequel is the moebius way of doing things. Stuck in the past and unwilling to move forward with an uncertain future makes you moebius. The correct choice for this dlc is a epilogue.
counter point, child senaTorna was, for a variety of reasons, A LOT better than FC though, so the point stands.
Z/Moebius aren't stuck in the past, they're stuck in the comfortable present. If anything the past is portrayed as good as rescuing the monarchs of the old worlds is important to victory and in beating Z, we restore their empires. It's especially noteworthy if we view FC as a companion piece to 3. in FC, it's the good guys who state "you will not so easily refute our history!" to a villain who is overeager to bring on the future.If anything a prequel is the moebius way of doing things. Stuck in the past and unwilling to move forward with an uncertain future makes you moebius. The correct choice for this dlc is a epilogue.
His reveal was great, but like many Moebius he didn't make a strong villain and they didn't really need to let him have so many appearances. I would've loved it if they could've let his end with D be at Keves Castle instead. There's so many other Moebius that could've been fought at Cloudkeep. Or even vice versa, let us fight a different Moebius at Keves Castle and save Joran for Cloudkeep.Joran is a mixed bag as a character.
But the voice acting for him was pretty great honestly. His “reveal” was pretty great in terms of acting.
And he voiced Milton in torna! Got that kid voice down lol
I think it would’ve helped if we got to play with Joran in the team. Regulated to flashbacks just hurt the impact since it became expected.His reveal was great, but like many Moebius he didn't make a strong villain and they didn't really need to let him have so many appearances. I would've loved it if they could've let his end with D be at Keves Castle instead. There's so many other Moebius that could've been fought at Cloudkeep. Or even vice versa, let us fight a different Moebius at Keves Castle and save Joran for Cloudkeep.
Game needed an extra chapter towards the end if anythingFor a while now I've been thinking it might've worked better to have a prologue chapter where you play as the younger version of the characters leading up to the attack where Joran died and Ethel saved you. It might hurt the pacing to add another chapter with just the Keves group but on the other hand, having a half hour long cutscene after just the tutorial battles was already not doing the pacing any favors.
For sure, I thought that went without saying lol. The game really feels like they had more ideas than they could fit/had time and budget for but still tried to stuff as much in as possible, from frontloading the early chapters with long flashbacks that could've been a playable prologue, underbaked characters like Crys, and of course, how rushed the final chapter and a half feel.Game needed an extra chapter towards the end if anything
Joran could've worked as a Hero after the reveal for sure, he would've been a character playing both sides. They even could've had a similar setup to Ethel if they didn't want to have a permanent Hero missing after his death. A Keves-Moebius healer would've been cool.I think it would’ve helped if we got to play with Joran in the team. Regulated to flashbacks just hurt the impact since it became expected.
Tho worst is just the resolution happening instantly lol. Never felt it was a accumulation of the storyline but rather “D needs to die now” lol.
That would've been a cool approach as well, though it would've required them to make gameplay for the kids and maybe they didn't want to put more work into something that's temporary.For a while now I've been thinking it might've worked better to have a prologue chapter where you play as the younger version of the characters leading up to the attack where Joran died and Ethel saved you. It might hurt the pacing to add another chapter with just the Keves group but on the other hand, having a half hour long cutscene after just the tutorial battles was already not doing the pacing any favors.
Right, I was thinking they would just have the same stuff and it would work like Dragon Quest V where your experience/levels/abilities just carry over as is after the timeskip. Maybe start the characters' classes at rank 1 and after the timeskip, automatically raise it to 5 if it was lower. Most of the work would probably be rigging the child models to use all the same animations without looking weird.That would've been a cool approach as well, though it would've required them to make gameplay for the kids and maybe they didn't want to put more work into something that's temporary.
So what you're saying is that it should've been MwambaI think it would’ve helped if we got to play with Joran in the team. Regulated to flashbacks just hurt the impact since it became expected.
Tho worst is just the resolution happening instantly lol. Never felt it was a accumulation of the storyline but rather “D needs to die now” lol.
For a while now I've been thinking it might've worked better to have a prologue chapter where you play as the younger version of the characters leading up to the attack where Joran died and Ethel saved you. It might hurt the pacing to add another chapter with just the Keves group but on the other hand, having a half hour long cutscene after just the tutorial battles was already not doing the pacing any favors.
¿por qué no los dos?Game needed an extra chapter towards the end if anything
And HacktSo what you're saying is that it should've been Mwamba