Can anyone help with a side adventure regarding godess statue and eyes?
im doing the side adventure at great plateau and i placed an eye near the statue in the depths but when i went to get another the first one i returned dissapeared… what is the intended way to return them so they all stay down there?
Got to Goron City and am cracking up because
Yunobo is now a massive a-hole
I think the intend way to do it is to transfer them one by one, if you throw an eye down the hole and immediately jump, you will notice the eye disappear in the mid air
Had the same reaction. Eldin isn’t my favorite region but damn if the Gorons ain’t funny.Got to Goron City and am cracking up because
Question regarding an area of he game,
Had the same reaction. Eldin isn’t my favorite region but damn if the Gorons ain’t funny.
Might be an unpopular opinion but I would also say the Depths gets a little same-y after a while. To me it’s mostly a Zonai gadget playground and materials farming area. I also just try to beeline it to the lightroots as much as possible.
With that said, there’s definitely some more interesting areas in the Depths. Think it’s easiest to run into those places by doing the quests.
Yep, I'd say (underground area spoiler) I still love the vibes down there. Legitimately get spooked by enemies suddenly appearing when I light the place up. But I like it more as a resource gathering spot (puffshrooms, bombs and Zonaite are all nice to have) than a world to uncover.At first I really liked the vibe of the depths but the more and more I’ve been down there it just looks the same. I was hoping for some variety in the look of the areas but so far it’s all looked the same that it all just blends into one [\ispoiler]
That's interesting, because I went to that spot and didn't encounter it there.Encountered the dreaded hands for the first time.
Ganondorf must have a sick sense of humor to place them and Phantom Ganon on a memorial site dedicated to the victims of the Calamity.
What a bastard!
Lol you say that now. Just wait til theThunder Temple boss fight
hm.. i did do them one by one and placed one right in front of the face. Spoke to the statue. Nothing. I brought the next one to the alter at the bottom by the statues feet. Spoke to the face.. nothing?
Thanks for the response! Appreciate any help as i wanted to finish this quest tonight.. Still a but confused hmm
The sensor instructions read:
But the sound only goes off when you're actually moving. So don't stop if you want to keep following its lead.
Wait a minute. The sound goes off when you stop moving not when you're actually moving, right? Plus if the sound goes off when you're moving then why you shouldn't stop?
Are my English that bad or it doesn't make sense?
Oh yes, of course. Turns out my English is bad.The phrase "going off" can mean something is happening. Like a firework going off means the firework was shot. So it's saying the sound only happens when you're moving
IIRC I stuck an icicle to a stick for a big turny thingySooooo ... question about the Wind Temple, or rather, one puzzle solution to reach one of those air seals Tulin has to activate with his wind skill.
It's inside the ark, the spot where you have to connect two sets of cogs so that the not moving ones controlling the door start to move and open the gate to the air seal.
What did you folks do to solve it?
I couldn't find an "intended" object for the life of mine. So i ... i just dropped one of those "cart" Zonai objects (one of those flat boards with 4 little wheels on them) from the inventory, checked the size ... it did fit. And then i ... glued that cart in the spot between the cogs and voila, they all moved and the gate was open.
Dunno if i should feel incredibly smart, or incredibly stupid.
Though i love how "both" ways (the stupid and the smart way) actually work. ^^
IIRC I stuck an icicle to a stick for a big turny thingy
I did this last night and this is what I did, yes. Stumped me and I came back to that one last because I was still in regular game mode so was thinking surely there must be a cog somewhere instead of thinking outside the box and using what was immediately at hand.IIRC I stuck an icicle to a stick for a big turny thingy
I'm going to argue game mechanics for why you should do Gerudo lastOn that note, I get the first two, but using Impa/Geoglyphs as a guideline aren't the last two reversed? At least after telling you to go look at the glyph in Eldin, she then tells you to go look at the one in the Gerudo Highlands. Or am I missing another 'hint' to do the Zora area next?
After around 30 hours I think I've got one thing to complain. For me, the re-use of the BotW map wasn't a good idea, cause I already explored it 6 years ago and don't have the same level of excitement playing the Totk version of it.
Honestly one of the coolest boss fights I've ever done in my lifeWhat a buildup that was, damn. The grand final of the dungeon didn't disappoint either.
Definitely understand this. Personally I'm just as hyped for the new stuff. I'm a bit jealous of my girlfriend though for playing TotK without having played BotW first. The joy on her face when she learned you could cook peppers to keep yourself warm haha.For me, the re-use of the BotW map wasn't a good idea, cause I already explored it 6 years ago and don't have the same level of excitement playing the Totk version of it
Fuse is one of those patented Nintendo game-design genius innovations. Fuse solves both the weapon breakage and inventory bloat in one go. It's so elegant.the fuse solution for weapons and arrows is so good
It kinda is, though admittedly I haven't spent a lot of time there yet.BUT the area in the west, with the canyons and the mushroom trees feels quite barren from an activity point of view
I really should explore the Depths more. Except the last two treasure maps I found said I'd already found the treasure they were marking. Talk about suffering from success.I've found two pieces of the Wind Waker outfit after finding treasure maps marking their spot
That's interesting, because I went to that spot and didn't encounter it there.
I encountered the hands in the castle dock, having previously killed one elsewhere in the castle, so was not prepared for Phantom Ganon to appear when I killed the hands in the dock.
Honestly one of the coolest boss fights I've ever done in my life
Anyone else has the
always deactivated? I just want to be explore this world all alone.summons
No wayAnyone else has the
always deactivated? I just want to be explore this world all alone.summons
Tears of the Kingdom is like the crown jewel of any programmer's resume. Seriously, "Everything just works" could be its slogan. Ascend never glitches out even though it feels like it should. Ultrahand causes some frame jitters but it never causes the game to implode even if you stick a bajillion things together. Recall has to track the movements of everything in the vicinity at all times, and its range is HUGE. Everything just works as intended, and that makes it incredibly more immersive. It's insane.Everything just works.
Anyone else has the
always deactivated? I just want to be explore this world all alone.summons
Absolutely, and i'm amazed how good it's "gimmick" worked. In other games, this would've been one heck of a source of possible frustration.
Here? No problem. Everything just works.
Seriously, Nintendo should open that wallet and pay the dev team (inlcuding everyone down to QA of course) a MASSIVE bonus for this game.
On the overworld and the sky islands, i think that's what i'm going to do.
But boy, even if it's just the "spirits", having companions down in the Depths will give me so much ease on my mind.
I'm seriously creeped out by the Depths ...
I have a shield that's basically for fusing to rockets for whenever I want to get up quickly.Any recommendations for Fuse weapons/shields/arrows?
I'm the complete opposite. I love the feeling of going on an adventure with an RPG party in this game.Anyone else has the
always deactivated? I just want to be explore this world all alone.summons
After around 30 hours I think I've got one thing to complain. For me, the re-use of the BotW map wasn't a good idea, cause I already explored it 6 years ago and don't have the same level of excitement playing the Totk version of it.
Just to follow up I found the sky island that you can dive to it from, but I didn’t activate the quest or anything. Was able to do it from the island where you get one of the wing suit pieces.Each Shrine has an associated quest from a Korok, two of them were pretty straightforward, but one did require skydiving, maybe you need to get the quest first to open it?
I think the only things I really remembered are the way the rito and Gerudo towns look, the oasis at the start of the desert and the location of the northern labyrinth.It's funny, I barely remember anything, I'm running around 90% of the map and it might as well be new to me. Sure the major landmarks are recognisable obviously but moment to moment gameplay wise, it's hard for me to remember anything, and I put 150 hours into BOTW 6 years ago.
I went into this one last night not expecting waves. It took me 15 minutes to beat Wave 3, then Wave 4 came trotting out and I teleported out lol.So I've happened upon a couple coliseums in the depths. The first one had a bunch of lizalfos in like 4 discrete waves, which was pretty easy.
The next one had an armored lynel pop out and I said, oh good this one won't have waves. So I lost a bunch of hearts and shields to beat him.
Then a silver lynel pops out. And I immediately noped the hell out of there because I do not want to see what waves 3 and 4 are.