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StarTopic The Legend of Zelda: Tears of the Kingdom |ST| Linkin' Parts (Please Tag All Spoilers)

Dumb question about something you get in the Hebra region dungeon:
Can I have Tulin shoot gusts upwards? It feels like he can only make them horizontally which is...fine. But if Revali could come back with that gale that would be golden.

It's funny, I barely remember anything, I'm running around 90% of the map and it might as well be new to me. Sure the major landmarks are recognisable obviously but moment to moment gameplay wise, it's hard for me to remember anything, and I put 150 hours into BOTW 6 years ago.
I'm kind of the same and I played about 10-20 hours of BOTW this month. I recognise a lot of the map and remember rough ballparks, but between the changes to the map, new enemies and NPCs and the changes to traversal, a lot of stuff feels fresh. It probably helps that I'm going through the map slightly differently than I did before, so I'm likely approaching things from different perspectives and that's throwing me off a bit. But the world feels remarkably changed while still having enough familiarity as a reference point for that disruption.
 
Finally did the first dungeon last night.

And that, ladies and gentlemen, is how you design a boss.
 
I went into this one last night not expecting waves. It took me 15 minutes to beat Wave 3, then Wave 4 came trotting out and I teleported out lol.
Didn't even occur to me to teleport out. I had to frantically search for an ascend spot and then once I was out of the coliseum I had to dodge those sky arrows he shoots while hopping from mushroom to mushroom until I got far enough away that the music stopped.
 
I went into this one last night not expecting waves. It took me 15 minutes to beat Wave 3, then Wave 4 came trotting out and I teleported out lol.

Didn't even occur to me to teleport out. I had to frantically search for an ascend spot and then once I was out of the coliseum I had to dodge those sky arrows he shoots while hopping from mushroom to mushroom until I got far enough away that the music stopped.

joaquin-phoenix-gladiator.gif


;D
 
Call me crazy but I kind of like that the map is the same. I know the places and it feels familiar but also very different in some aspects. Like revisiting a city you haven't been to in 20 years. I kind of know what to expect and then I wonder what some of the places I liked in botw look like now and decide to check it out.
 
Call me crazy but I kind of like that the map is the same. I know the places and it feels familiar but also very different in some aspects. Like revisiting a city you haven't been to in 20 years. I kind of know what to expect and then I wonder what some of the places I liked in botw look like now and decide to check it out.
I was very skeptical of the map's reuse, but I am totally convinced by now. I mean, the sense of discovery is certainly diminished when you know how the biomes look and where they are located, but that void is replaced by the curiosity to see what has changed and encounter familiar faces.

It's a nice trade-off.
 
Snark Mode

I feel like if you're miffed about reusing BotW's Hyrule, you're not paying enough attention to whats above, a little below and way down below! ^^

Snark Mode
 
Snark Mode

I feel like if you're miffed about reusing BotW's Hyrule, you're not paying enough attention to whats above, a little below and way down below! ^^

Snark Mode
Snark aside, I kinda agree. The sky islands and Depths change how I approach things entirely. It's enough to make things feel fresh, since it adds another layer. Now, I don't just walk or climb. Maybe I dive into the Depths to farm some resources and get a battery upgrade while on my way to this place in the overworld, and then come back to the surface after going in this or that direction. Or maybe I use Recall to get up to the sky islands to take care of a shrine or something, and use it as a vantage point to find a new spot in the overworld.

As much as I wish sky islands were a bit more plentiful, I think they're equally valuable as jumping off point for exploration (think the Sheikah Towers in Breath of the Wild) as they are for their mini puzzle box-like design. If you take both of those into account, their sparsity makes sense.
 
The game does open up quite a bit more after finishing the first (intended) dungeon in Hebra.

What a buildup that was, damn. The grand final of the dungeon didn't disappoint either.

A whole fight done in the air. Nuts.

Nuts.
That fight was intense. I ran out of arrows when I had two hits left to finish the boss. It helped me discover that Link's body makes an effective bludgeoning weapon. Didn't want to have to redo the whole battle when I was so close. Tried falling into the weak spot and by God it worked lol. I had no food left and I had one heart left when he finally went down. Really left me with a holy crap I won feeling.[\spoiler]
 
I was actually super anxious about the Hebra dungeon boss but didn't find it particularly tricky. For some reason I had like 200 arrows going into that fight.

On another note and regarding map changes...

I treat the Depths as a sort of rogue-lite dungeon crawling game I play once every game session. I'll drop down somewhere, scavenge for stuff, make a little progress, maybe make a silly car to drive over the gloom, and then peace out to make a better run of it next time with different kit.

I also love how caves can really change traversal, including bypassing obstacles by going into a nearby cave and ascending out. It's changed the way I think about this map and managed it seamlessly, it's so impressive.
 
That fight was intense. I ran out of arrows when I had two hits left to finish the boss. It helped me discover that Link's body makes an effective bludgeoning weapon. Didn't want to have to redo the whole battle when I was so close. Tried falling into the weak spot and by God it worked lol. I had no food left and I had one heart left when he finally went down. Really left me with a holy crap I won feeling.[\spoiler]
Huh, so you can use arrows… I used Link purely as a skydiving battering ram.

but that void is replaced by the curiosity to see what has changed and encounter familiar faces
Yeah it was nice seeing a lot of the people from BotW. Like, Hoz is captain of the guard now! Also just met Magda a.k.a. the crazy flower lady from BotW and the Upheaval ruined her garden but she’s working hard to restore it. And never forget Yuno-bro hahaha.

… by the way, how did I end up on the northeast corner of the map on my way to Hateno?
 
I keep reading about something under Lookout Landing but I can't find anything, the well area is very small and just leads to a chest under the shelter. Is it something that is unlockable through story progress or should I search more carefully? (I don't want to know how to find it, just if it's unlockable or if it's already available)
 
That fight was intense. I ran out of arrows when I had two hits left to finish the boss. It helped me discover that Link's body makes an effective bludgeoning weapon. Didn't want to have to redo the whole battle when I was so close. Tried falling into the weak spot and by God it worked lol. I had no food left and I had one heart left when he finally went down. Really left me with a holy crap I won feeling.[\spoiler]
Using arrows? Couldn't be me. Boss was absolutely built for you to smash through it like a neanderthal. [\spoiler]
 
I keep reading about something under Lookout Landing but I can't find anything, the well area is very small and just leads to a chest under the shelter. Is it something that is unlockable through story progress or should I search more carefully? (I don't want to know how to find it, just if it's unlockable or if it's already available)
You can find it after you complete your first quest (Rita, Gerudo, Zora, or Goron).
 
Y'all, I went to Target to pick up a physical copy (got digital so I've always got it, but want physical for the Zelda collection) and both the Targets near me are completely sold out. The fuck??
 
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Just a tip: Take a detour to the Depth for some Bomb Flowers.
I cleared it with like 10 big Swords and fused it with large rocks. Took a detour to find Korok seeds to upgrade my weapon slots and just stacked all the swords. I felt like it would never end but that made me realize the scope of this game. Even the caves are huge.
 
This will probably get lost among the thread, but could we give a little more context to spoiler tags please? We're getting a lot of posts that are variations of "Holy crap, I just reached the <spoiler tagged content>" and it's a crapshoot whether the spoiler is going to be "early-game gameplay mechanic" or "extremely late-game story spoiler". I know I could just not click them but I'm enjoying reading along where everybody is up to, and I don't think labelling spoiler tags (e.g. story spoiler, early gameplay mechanic, returning location) should be too difficult

On that note:
Reached the end of the memories quest last night, and even though I kinda saw the twist coming, it was still pretty devastating.

One thing I will say is, even though they nudge you to unlock the memories in order (which I ended up doing after watching the "Ganondorf becomes the Demon King" one too early and resolving to stay in order from that point onward), I think this story benefits far more than BOTW's from being told in order, and I think the ability to see the story out of order (especially Zelda's realization of what she must do, which includes flashbacks to earlier memories is not great.
 
I was actually super anxious about the Hebra dungeon boss but didn't find it particularly tricky. For some reason I had like 200 arrows going into that fight.

On another note and regarding map changes...

I treat the Depths as a sort of rogue-lite dungeon crawling game I play once every game session. I'll drop down somewhere, scavenge for stuff, make a little progress, maybe make a silly car to drive over the gloom, and then peace out to make a better run of it next time with different kit.

I also love how caves can really change traversal, including bypassing obstacles by going into a nearby cave and ascending out. It's changed the way I think about this map and managed it seamlessly, it's so impressive.
That's how I treat the Depths too. Imo it's the most satisfying way to traverse TotK's world(s); treat it all as one interconnected world instead of two separate maps + the Sky Islands.
 
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Zelda is leaving me with weird feelings. Prior to this, I barely played games on weekdays and on weekends I've played games for like 2-3 hours a day max. With Zelda I've been having like 8-12+ hour gaming sessions last weekend (had a 4 day weekend cause vacation day friday and a special work day off thursday). It gave me the MMO effect of going from noon to 2am, but felt like 2 hours passed and it makes me feel like I wasted the day, despite having a blast the entire time.

Ironically though when I watch youtube videos of game reviews/analyses of things I've played 100 times before for 8 hours straight I don't get that feeling lol.
 
This will probably get lost among the thread, but could we give a little more context to spoiler tags please? We're getting a lot of posts that are variations of "Holy crap, I just reached the <spoiler tagged content>" and it's a crapshoot whether the spoiler is going to be "early-game gameplay mechanic" or "extremely late-game story spoiler". I know I could just not click them but I'm enjoying reading along where everybody is up to, and I don't think labelling spoiler tags (e.g. story spoiler, early gameplay mechanic, returning location) should be too difficult

On that note:
Reached the end of the memories quest last night, and even though I kinda saw the twist coming, it was still pretty devastating.

One thing I will say is, even though they nudge you to unlock the memories in order (which I ended up doing after watching the "Ganondorf becomes the Demon King" one too early and resolving to stay in order from that point onward), I think this story benefits far more than BOTW's from being told in order, and I think the ability to see the story out of order (especially Zelda's realization of what she must do, which includes flashbacks to earlier memories is not great.

Let me try this now that I have your spoiler tags as a template. Didn't realize that we could actually label what the spoilers pertain to.

It's equal parts tragically, horribly sad and amazingly, epically heroic to me. It's been almost two days and I'm still not over it. That poor girl; such hard choices. So much light and dark mixed. I imagine that the devs will have a way for her to regain herself. At least I hope so. That feels like such a cold fate for her after everything she's been through.

[\spoiler]
 
Wow, ultrahand contraptions really is peak game design in making the game become "doing it for the sake of doing it". Battled a fortress Talus with an elaborate set of cannon traps. Worked like a charm - it obliterated all of the Bokoblins, leaving me to make quick work of the Talus.

The reward? Crap loot and a "defeated" star next to the health bar next time I face it. Yay.
The fun factor, on the other hand? Off the damn charts.
 
I think I'll make my way to Death Mountain to start that mission since that intrigued me the most from Trailer #3 and it seems most are going Rito or Gerudo first

I'm almost at max stamina too, things are going well! Need to figure out which of these side quests I want to work on as well...
 
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Had my first sky adventure yesterday (after the tutorial ofc) after spending a lot of time exploring the surface. It's fun how they offer a different kind of puzzle than the surface.

Also had a fun battle in Central Hyrule. In one section there's a small camp of Bokoblins right next to a few Constructs, but they are separated by a wooden wall, so I burned the wall from afar and they started battling between themselves. It was pretty cool to see!
 
About to do the second phenomena. Between having maxed out stamina, stamina potions, the ability that helps with gliding farther, and the number of Zonai parts and charges I've accumulated, I can go anywhere at any time (which I did to unlock some of the memories and towers). I'm forcing myself to go to places by horseback or ground vehicle so I can experience the side quests and content along the way, but it doesn't feel quite as enjoyable knowing it's a self-imposed limitation. Discovering things along the way to first phenomena when I had far fewer resources felt way more organic.
 
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I have a couple questions if anyone knows:

For Kilton’s quest line in Tarrey Town, is there ever an option to retake photos and make new models of the monsters? I did the first one for a Bokoblin and was surprised to find that the specific type of Bokoblin and their pose featured in the photo you take are actually used to make the model, so I’m putting those quests off for now because I’d like to plan out my photos/models better if there’s really no way to change them later. Kinda hard to plan things out without knowing what all is going to be there in the end, though… But if you can change them somehow, I’d like to know because in that case I’ll just get the quests out of the way now and worry about fixing the models to my liking later.

Additionally, does anyone know what all “exclusive” weapons/bows/shields there are in the game? And by that I don’t mean weapons that are truly one of a kind (I doubt there are any of those besides the Master Sword, obviously, but if there are I’d like to know), but rather weapons that may be extremely rare, take a lot of time or resources to get back (like the amiibo gear and Champion weapons), and/or are missable in some way (not sure if there’s anything like that in TotK, but I think in BotW there were some weapons that you couldn’t get from enemies anymore once stronger ones look their place). I’m trying to plan out my weapon storage rooms for my house, but I need to know how many weapons like that there are first.
 
Got further into the Goron quest during my lunch break. According to my calculations, we are looking at a very epic game here, folks.
 
RDT_20230519_1458208497258899801388171.jpg

This NPC Molo has to be a reference to Volo from Pokemon Legends Arceus, right?
maxresdefault.jpg

First off, Molo...Volo...C'mon, there's no denying the similarity in names alone. Second, appearance. Both are white men who have have blonde hair with their right eye being covered. About the dialogue: "What's that? Did the fiery passion of my monologue catch your ear?" maybe i'm reaching a bit, but that definitely sounds like something Volo would say.

What do you think?
 
RDT_20230519_1458208497258899801388171.jpg

This NPC Molo has to be a reference to Volo from Pokemon Legends Arceus, right?
maxresdefault.jpg

First off, Molo...Volo...C'mon, there's no denying the similarity in names alone. Second, appearance. Both are white men who have have blonde hair with their right eye being covered. About the dialogue: "What's that? Did the fiery passion of my monologue catch your ear?" maybe i'm reaching a bit, but that definitely sounds like something Volo would say.

What do you think?
No, he's from BOTW.
 
Fun fact, every lightroot in the depths are directly underneath a shrine from the surface. Took me a while to realise this lol.
This seems to be true at least 99% of the time, as I've found a few where there's no shrine above.

Unless that shrine is in a cave that I can't for the life of me find the entrance to, since I've tried for probably hours to look for it.
 
This seems to be true at least 99% of the time, as I've found a few where there's no shrine above.

Unless that shrine is in a cave that I can't for the life of me find the entrance to, since I've tried for probably hours to look for it.
there are some shrine quests that you accept at a point far away from where the shrine ends up appearing, so that could explain some of those cases

I'm also curious if the sky ones are tied to lightroots below, I feel like the ones on the starting island are clustered together too close, but I haven't checked around there in the Depths yet
 
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OK please someone spoil me on something regarding what you do with Korok Seeds:

After you first meet Hestu on the hill, where the hell does he go to? I've been to most towns and I still haven't found him again. Got 65 Korok Seeds shitting up my inventory! :p
 
I think my biggest disappointment with the game so far is

yes I agree with everyone that the word feels more lively and populated… but it’s a miracle it does considering they only added like… one new town for the entire game :(

I would’ve genuinely thought one the first priorities for a post-post-apocalyptic sequel would’ve been taking a bunch of those “____ Settlement Ruins” or “____village ruins” and adding at least a couple of houses in them to make it feel like that rebuilding process is starting.

You can find way more random NPCs in the world, the existing towns all got big upgrades, and lookout landing does a lot of legwork with transforming that previously guardian-wasteland Hyrule field into a focal point hub… but yeah, the rebuilding of Hyrule is something I thought would be a bit more expansive.

Also goes hand in hand with my other complaint - barely any new town music besides LL which, if I’m being honest, probably isn’t even among the top 5 of town themes from BotW
 
OK please someone spoil me on something regarding what you do with Korok Seeds:

After you first meet Hestu on the hill, where the hell does he go to? I've been to most towns and I still haven't found him again. Got 65 Korok Seeds shitting up my inventory! :p
should be in lookout landing, southeast corner
 
That fight was intense. I ran out of arrows when I had two hits left to finish the boss. It helped me discover that Link's body makes an effective bludgeoning weapon. Didn't want to have to redo the whole battle when I was so close. Tried falling into the weak spot and by God it worked lol. I had no food left and I had one heart left when he finally went down. Really left me with a holy crap I won feeling.[\spoiler]

Wait. You can use arrows? I originally tried shooting arrows at the underside of the boss and it didn't work. Only figured the trick of this boss when I accidentally tumbled through the boss' body feet first.
 
I think my biggest disappointment with the game so far is

yes I agree with everyone that the word feels more lively and populated… but it’s a miracle it does considering they only added like… one new town for the entire game :(

I would’ve genuinely thought one the first priorities for a post-post-apocalyptic sequel would’ve been taking a bunch of those “____ Settlement Ruins” or “____village ruins” and adding at least a couple of houses in them to make it feel like that rebuilding process is starting.

You can find way more random NPCs in the world, the existing towns all got big upgrades, and lookout landing does a lot of legwork with transforming that previously guardian-wasteland Hyrule field into a focal point hub… but yeah, the rebuilding of Hyrule is something I thought would be a bit more expansive.

Also goes hand in hand with my other complaint - barely any new town music besides LL which, if I’m being honest, probably isn’t even among the top 5 of town themes from BotW
100% agree. It's the only single thing that bothers me about the game. Even the sky islands being less extensive than I thought it's not a big deal, they are fun and the world is massive enough already. But more towns would fit the theme of the game perfectly and would enchance the experience a lot.
 
I think my biggest disappointment with the game so far is

yes I agree with everyone that the word feels more lively and populated… but it’s a miracle it does considering they only added like… one new town for the entire game :(

I would’ve genuinely thought one the first priorities for a post-post-apocalyptic sequel would’ve been taking a bunch of those “____ Settlement Ruins” or “____village ruins” and adding at least a couple of houses in them to make it feel like that rebuilding process is starting.

You can find way more random NPCs in the world, the existing towns all got big upgrades, and lookout landing does a lot of legwork with transforming that previously guardian-wasteland Hyrule field into a focal point hub… but yeah, the rebuilding of Hyrule is something I thought would be a bit more expansive.

Also goes hand in hand with my other complaint - barely any new town music besides LL which, if I’m being honest, probably isn’t even among the top 5 of town themes from BotW

This is a bummer for me as well
 
100% agree. It's the only single thing that bothers me about the game. Even the sky islands being less extensive than I thought it's not a big deal, they are fun and the world is massive enough already. But more towns would fit the theme of the game perfectly and would enchance the experience a lot.
I had time to accept the sky islands weren’t as big as we thought when I saw the map leaks. Whole thing was a big marketing misdirect imo, they just didn’t wanna spoil the new/changes on the surface and the depths, and the game has more than enough content already, yeah

I will say though, a town up in the Sky Islands would’ve killed like 3 birds with one stone for me. Maybe, like, an isolated island of constructs who had advanced enough developed a society and community over 10k years lol. Could’ve been really charming and unique.
 
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