There’s that plus the room in the forgotten temple has them in a particular order as well.You can choose to discover the geoglyphs in the right order if you ask Impa about them.
She'll always hint you at the next one so you don't risk to find a late one early.
So, before Zelda and Link went down beneath Hyrule Castle, the Gloom was just Odd-ish but nothing that crazy. Eventually they had to investigate the source of the Gloom, then the upheaval happened, and fissures emerged spewing Vile Plumes of Gloom.
Clearly the next 3D Zelda will be set in France
Nah, depths are way better for me. Just due to how unsettling and alien they are.So now that the dust has settled, we can all agree that
Caves >>> Sky Islands >>>>>>>>>>>>>>>>>>>> Depths
The dust has obviously not settled yet, please use spoiler tags for anything spicy, folks
I didn't say I have an issue with memories/flashbacks. They can keep the story that way if they want. But why wouldn't they just unlock in a set order regardless of which geoglyph you go to. I do understand your preference thoughI get why they are going with the memory-system in these games, presenting a linear narrative that is guided by the writers hands is pretty hard in a borderless open-world game. But for the next 3D Zelda, they gotta find a more elegant way to tell the story. I don't think I'll be able to stomach memories for a third time.
The easiest fix would have been to just have the geoglyphs appear in order as you unlock them. Then you wouldn't have the issue of the shape not matching the memory. It's such a weird oversight but the game has surprisingly many of those.I didn't say I have an issue with memories/flashbacks. They can keep the story that way if they want. But why wouldn't they just unlock in a set order regardless of which geoglyph you go to. I do understand your preference though
And he will punish you for looking at artbook leaksIn the next Zelda Aonuma is gonna show up at your house every 10h and read a chapter from a dusty tome.
I definitely don't think it's an oversight—they're just legitimately okay with you unlocking them in any order! I think it's a cool choice (as it was in BOTW, but I think the story in the memories is much more interesting and worth seeing in this game) but I do agree that it will ultimately not be the most interesting way to find out the story for most players. but even the "intended" path they gently guide you down (imo needlessly) spells out the biggest plot point very, very earlyThe easiest fix would have been to just have the geoglyphs appear in order as you unlock them. Then you wouldn't have the issue of the shape not matching the memory. It's such a weird oversight but the game has surprisingly many of those.
It's less about the reveal/"twist" and more about how the story in the memories is told. Unlike the memories in BotW, where unlocking them out of order is supposed to convey the feeling of Link remembering, the tears in TotK are clearly meant to be experienced in a linear fashion. It serves no purpose narratively to allow the player to discover the story out of order.I definitely don't think it's an oversight—they're just legitimately okay with you unlocking them in any order! I think it's a cool choice (as it was in BOTW, but I think the story in the memories is much more interesting and worth seeing in this game) but I do agree that it will ultimately not be the most interesting way to find out the story for most players. but even the "intended" path they gently guide you down (imo needlessly) spells out the biggest plot point very, very early
if anything, maybe it would've been cool if they all show up at once, but not until you've completed a dungeon or two, or something like that
my only real complaint is that they didn't find some other way to introduce the (big story spoilers) draconfication concept. if they'd woven that in more subtly somewhere else, I think the nonlinearity would've been perfect and it would've actually all come together in that final memory
Hyrule>Depths>Caves>Sky IslandsSo now that the dust has settled, we can all agree that
Caves >>> Sky Islands >>>>>>>>>>>>>>>>>>>> Depths
The dust has obviously not settled yet, please use spoiler tags for anything spicy, folks
This, but I'd put caves ever so slightly above the depths. Caves are the only thing I'm not ever so slightly underwhelmed with; I mean, yeah, the visual variety could've been better, but the sheer amount and variety in terms of level design is astounding. Hyrule is the best, but with most of the towns visited I wished for more substantial changes and brand new things in these key areas so far.Hyrule>Depths>Caves>Sky Islands
Oh no worries, I actually really like caves (and sky islands for that matter)This, but I'd put caves ever so slightly above the depths. Caves are the only thing I'm not ever so slightly underwhelmed with; I mean, yeah, the visual variety could've been better, but the sheer amount and variety in terms of level design is astounding. Hyrule is the best, but with most of the towns visited I wished for more substantial changes and brand new things in these key areas so far.
The depths are cool, but the variety is lacking and there's too little intrinsic value in exploring it. There's lots of neat things there, but I never enjoy being there beyond all the gamey stuff; it's never "wow, what a view", "wow, that's interesting" or "wow, I met this NPC that said this funny thing" like in Hyrule ground level. You'd expect the sky islands to be full of those moments, and while there are a few, those are the most gamey of all. Underwhelming.
Despite all this, I love the game, don't think I've racked up the hours quite this fast ever before. The duality of TotK.
That's about their order for me, but I did end up loving the Depths more than I thought I would.Caves >>> Sky Islands >>>>>>>>>>>>>>>>>>>> Depths
That video was hilarious haha cannot stop laughing at that thing being unceremoniously plopped down into a whirlpoolWhoa
Loved those islands. Really gives you the feeling of "what the hell is that?!" and once you get there you get treated to cool puzzles and rewards.Wow, just discovered
Starview Island, massive mirror puzzles with couple rewards. I need more of this lol.
So, before Zelda and Link went down beneath Hyrule Castle, the Gloom was just Oddish but nothing that crazy. Eventually they had to investigate the source of the Gloom, then the upheaval happened, and fissures emerged spewing Vile Plumes of Gloom
How do you all feel about this mini boss?
Gloom Spawn/Phantom Ganon
They kind of irritate me because it takes too many resources for me to beat the first phase. I can handle them, but I'm usually inclined to go somewhere else whenever I see them now.
pretty good dropsHow do you all feel about this mini boss?
Gloom Spawn/Phantom Ganon
They kind of irritate me because it takes too many resources for me to beat the first phase. I can handle them, but I'm usually inclined to go somewhere else whenever I see them now.
They're on the surface world too, I've seen like three or four of them.what happened to the Lynels?
My strategy for Lurelin was puffshrooms. Sneakstrikes galore. Then the ones on the boat I bumped into the water with a bouncy stick and a spring shield haha.Finished the Eldin quest and the initial Lurelin Village quest.
silly billy you got them reversedSo now that the dust has settled, we can all agree that
Caves >>> Sky Islands >>>>>>>>>>>>>>>>>>>> Depths
The dust has obviously not settled yet, please use spoiler tags for anything spicy, folks
I'm approaching the late-game at this point (I have all of the Depths mapped out and a little over 100 shrines finished) and I genuinely believe that the Depths are the single most disappointing thing in a video game I've played in recent memory. I really wish I loved it, but I just find it immensely boring to explore for a wide variety of reasons that I plan to expand on when I finally finish the game.So now that the dust has settled, we can all agree that
Caves >>> Sky Islands >>>>>>>>>>>>>>>>>>>> Depths
The dust has obviously not settled yet, please use spoiler tags for anything spicy, folks
(Mechanics answer) Those take more than one bomb.When going into the cave of the emergency shelter, there is a gate/door below blocked with blue rocks and water in front. There is also a huge bone enemy (boko reaper). How to open it? Bombs doesnt work.
Depths > Surface > Caves > Sky Islands for me so far (50 hours in), but I'm enjoying them allSo now that the dust has settled, we can all agree that
Caves >>> Sky Islands >>>>>>>>>>>>>>>>>>>> Depths
The dust has obviously not settled yet, please use spoiler tags for anything spicy, folks
You can break blue rocks with blunt weaponry made from blue or stronger enemy partsWhen going into the cave of the emergency shelter, there is a gate/door below blocked with blue rocks and water in front. There is also a huge bone enemy (boko reaper). How to open it? Bombs doesnt work.
I'm sitting at 150 shrines. I'm pretty sure that the last two arein the Faron Sky in the storm. I entered the area but the visibility is next to nothing. Is it part of the story and I should hold off? Or am I supposed to push through without seeing anything.
Yeah going into caves is so fun because you can find anything from a cozy little hideaway to a sprawling maze of tunnels. Easily the best addition to the map in my opinion.What surprises me the most is just how varied they are in terms of layout and level design.
I've never seen the Bubbul gems as the main reward of the caves (and neither does Nintendo I think despite the check mark you get once you collect them).I agree caves are great but they do lose a lot of their sparkle when you stop getting rewards from Koltin.
I don't have a favorite new part, my favorite is how the gameplay loop is so varied between all the different activities that you never get bored because you never spend too much time doing the same thing.
While they are my least favorite of the big layers of Hyrule, I wouldn't say that they disappointed me in a big way, mostly because I never expected them to do this dark parallel Hyrule to begin with. But yeah, the depths were amazing in the first few hours you explore them, but as more time you spent down there, the cracks start to show big time. In the end, my favorite part of the Depths were...I'm approaching the late-game at this point (I have all of the Depths mapped out and a little over 100 shrines finished) and I genuinely believe that the Depths are the single most disappointing thing in a video game I've played in recent memory. I really wish I loved it, but I just find it immensely boring to explore for a wide variety of reasons that I plan to expand on when I finally finish the game.
In general I don't love the Sky Islands either... Maybe if more of them were like the tutorial section I would feel differently.
Fully agree. Also, they also varied in terms of visuals, which is why I don't get how some say that they were same-y in terms of design themes.I've been mainly playing on the surface so I'm not ready to fully judge the sky islands and the depths, but caves are really, really awesome in this game. What surprises me the most is just how varied they are in terms of layout and level design. Each one feels hand crafted, which is amazing. I also like how their aesthetic is based on whatever region they're in.
After all this caving what's crazy to me is thinking back to BOTW which I believe only had a single cave beneath Hyrule castle.I've been mainly playing on the surface so I'm not ready to fully judge the sky islands and the depths, but caves are really, really awesome in this game. What surprises me the most is just how varied they are in terms of layout and level design. Each one feels hand crafted, which is amazing. I also like how their aesthetic is based on whatever region they're in.
It’s easy to play through TOTK and point at the things it does better than BOTW, but caves are the one thing I’m personally bewildered didn’t make it into BOTW, especially since it was meant to recapture the spirit of the NES Zelda. It’s an amazing addition and long overdue.I've been mainly playing on the surface so I'm not ready to fully judge the sky islands and the depths, but caves are really, really awesome in this game. What surprises me the most is just how varied they are in terms of layout and level design. Each one feels hand crafted, which is amazing. I also like how their aesthetic is based on whatever region they're in.