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Yeah, I love AOC and donβt even hate the story that much like most do, but itβs craaazy that they didnβt do it like thisI personally think they could have had their cake and ate it too by
basically splitting the game into two parts. Part I would have been the prequel people expected it to be, including the tragic ending. And only then then you'd have unlocked the alternate timeline that would have led into the events of Age of Calamity with time travel shenanigans and fanservice.
Ultimately, the game is still fun for what it is but it feels like it could have been better in this regard.
Remember that Italian VA who talked about voicing an 'ancestor of Daruk?'
And there's signs of some 'ancient Hyrule'
And might be a fire / Goron + Zonai temple with a symbol of a four eyed lizard, possibly the creature that inspired Vah Rudania's design in-universe
Hmm
Remember that Italian VA who talked about voicing an 'ancestor of Daruk?'
And there's signs of some 'ancient Hyrule'
And might be a fire / Goron + Zonai temple with a symbol of a four eyed lizard, possibly the creature that inspired Vah Rudania's design in-universe
Hmm
I didn't even notice that was a Sand Seal helmet haha. Sand traversal in BotW got cumbersome when you had to bomb the poor fellows or sneak up on them to grab hold of. What if this is the sand equivalent of the wingsuit - easy traversal by 'swimming' in the sand?[... observations ..]
I've observed at least four distinct themed exteriors/interiors that share Zonai architecture while being reminiscent of the four tribes (Gerudo, Zora, Goron, Rito). BotW team are already on record for 'trying to create themed dungeons with the Divine Beasts, so this may be them committing to that concept.The more evidence that pops up, I donβt see how we are not getting themed dungeons at this point.
I just assumed this was referencing the events of Ocarina of Time.
It would fit right in. Rauru is coming back as a name (and likely sage) and Nabooru and Ruto are already in BotW's lore as sages who apparently fought alongside Link and Zelda against a "wicked being" long before the Divine Beasts existed.
Maybe the dungeons in TotK are the trials from the sages of that time the hero had to endure in order to defeat that wicked being.
I like swimming in sand as a possibility, maybe they all left town once Ganondorf shows up so we need a faster way to get around. It would be funny if thatβs finally the first time we hear Link, making the same honks and grunts the Sand Seal makes as Link is swimming in the sand.I didn't even notice that was a Sand Seal helmet haha. Sand traversal in BotW got cumbersome when you had to bomb the poor fellows or sneak up on them to grab hold of. What if this is the sand equivalent of the wingsuit - easy traversal by 'swimming' in the sand?
I've observed at least four distinct themed exteriors/interiors that share Zonai architecture while being reminiscent of the four tribes (Gerudo, Zora, Goron, Rito). BotW team are already on record for 'trying to create themed dungeons with the Divine Beasts, so this may be them committing to that concept.
I just assumed this was referencing the events of Ocarina of Time.
I just assumed this was referencing the events of Ocarina of Time.
Itβs definitely interesting that Ruta and Naboris are the only βknownβ ones in lore, when the other two are also named after sages from prior games. were Darunia and Medli forgotten?
It would fit right in. Rauru is coming back as a name (and likely sage) and Nabooru and Ruto are already in BotW's lore as sages who apparently fought alongside Link and Zelda against a "wicked being" long before the Divine Beasts existed.
Maybe the dungeons in TotK are the trials from the sages of that time the hero had to endure in order to defeat that wicked being.
Considering this is almost certainly the downfall timeline Medli was not a sage, at least as far as we know. I can totally see Darunia becoming Rudania over time though.Itβs definitely interesting that Ruta and Naboris are the only βknownβ ones in lore, when the other two are also named after sages from prior games. were Darunia and Medli forgotten?
That said, I do hope this doesnβt end up being a direct reference to OoT with characters from it in the game
The 11 geoglyphs + 1 ancient temple reminded me of the 12 labors of Hercules:We were at 7 sages before right, still needing another 4 to make the math correct for the 11 glyphs And or dungeons. Well there you go, add in another 4 for the sages that the Devine beasts were named afterβ¦
Yep, love the 12 Labors of Hercules concept. We still have the confusing vials as well, where each disk section appears to be made up of 5 sections each For 8 vials. So we possibly have 40 of something we have to do along the way to complete these as well, so perhaps 5 to 1?The 11 geoglyphs + 1 ancient temple reminded me of the 12 labors of Hercules:
Perhaps there's some prophecy of a hero fulfilling 11/12 tasks throughout the overworld, and seven (or one) of the tasks is collecting or activating the 7 tears here:
- Slay the Nemean lion.
- Slay the nine-headed Lernaean Hydra.
- Capture the Ceryneian Hind.
- Capture the Erymanthian Boar.
- Clean the Augean stables in a single day.
- Slay the Stymphalian birds.
- Capture the Cretan Bull.
- Steal the Mares of Diomedes.
- Obtain the girdle of Hippolyta, queen of the Amazon.
- Obtain the cattle of the three-bodied giant Geryon.
- Steal three of the golden apples of the Hesperides.
- Capture and bring back Cerberus.
These other tasks could be like larger shrine quests, some involving dungeons, others involving overworld events.
Eh, you can place an end game vessel at the very beginning of the game though (Metroid Prime is a good example)I might have said this before, but I feel like the magatama are not like the dungeon rewards but are the replacements of the spirit orbs and you'll need seven of them this time instead of four.
I don't think they'd include something like the end game vessel in which you place the main artifacts in a art book like this.
We also have the Sand Ship in SSI'm thinking that the pirate ship could be handled in two ways:
Wind Waker Style: A sidequest that features a small-scale encounter
Phantom Hourglass Style: A mini-dungeon featuring a unique boss
Imagine if the Marketing department for this game actually wrote something as creative and thought provoking as this to promote the game. Letβs just hope they werenβt all too busy playing RDR2 to try and get marketing ideas from it like the Devs were for their inspiration.This game got me feeling like Einstein in the early 1900s trying to make sense of light, time and space.
Two serpents feeding off each other in an endless cycle. One can't exist without the other.
The future can't exist without the past and the past can't exist without the future.
The heroes of the future have to exist to defeat the evil of the past. The evil of the past has to be defeated for the heroes of the future to exist.
Link and Zelda have to go back in time to seal Ganondorf so the future can take place for Link and Zelda to exist in the future to defeat and seal Ganondorf in the past.
The Zonai are the Deus Ex Machina to make this convulted time loop possible.
Skyward SwordDumb question, but how many past Linkβs have there been? Just wondering if there may be a connection to the tears / the map as I feel like itβs pretty close to 11.
I mean you can, but it seems weird we haven't seen what is replacing the Sport orbs but have seen what's replacing the Shrines. Also the mural technically has 9 tears. To me personally I think the tears/magatama will be the spirit orb replacements, but they won't be exclusively locked behind the shrines, and they may not be exclusively or even at all, used to upgrade stamina and health. If each full vessel requires seven then to me that would make a pretty good system to give Link new power ups or enhancing the powers he has.Eh, you can place an end game vessel at the very beginning of the game though (Metroid Prime is a good example)
Of course I could be wrong, it just seems like a leap to assume they have to be tied to dungeons.
The pirate ship is almost certainly landlocked. They likely took screenshots from the exact location they wanted it and painted it over it and the way Lurelin appears in the background it's gotta be around here:We also have the Sand Ship in SS
I could see them doing something crazy with the ship, maybe even making it fly, or we have the ability to modify it with our parts and build crazy things out of it.
This made me think of that crazy post that was making the rounds a few weeks back about how this sky island looked like a stable in the sky. I had commented at the time that it looked more like a ship to me because the optical illusion of how it looks like its on the water.
That makes sense, I hadnβt thought about the ladders and it is strange that itβs not clearly shown on water. I just thought they wanted to show the cool details of the underbelly of the ship. Itβs interesting tho, that for it to be an ancient ship, looks like itβs still in sea worthy condition. Itβs definitely hinting at some game play aspect in my opinion rather than just an interesting place we visit, but I would accept major mini boss battle location as an alternativeβ¦The pirate ship is almost certainly landlocked. They likely took screenshots from the exact location they wanted it and painted it over it and the way Lurelin appears in the background it's gotta be around here:
The ladder into the captain's quarters doesn't make sense if it's mobile.
It makes you think "giant door" even though it can't possibly be a door because it's partially broken and you can see the earth behind it... Whenever I see it it makes me think of that part of Tomb Raider 2 where, after going on a globe-trotting journey where you recover a key from a sunken ship and use the key on what looks like a giant golden door in a Tibetan monastery... it opens a tiny wooden door next to the giant golden "door".
I just noticed Link in this photo lol. This place is fucking massive
Looks a bit like a monument to the gate of time
I just noticed Link in this photo lol. This place is fucking massive
I just noticed Link in this photo lol. This place is fucking massive
Sun and Moon, it looks like a time machine mechanism.Really curious to know what this is. But we can clearly tell those nobs are dials. But dials for what?
Maybe it's a combination lock puzzle - we use the arm to rotate each dial to the correct symbol and a door opens / chest appears / portal materialisesReally curious to know what this is. But we can clearly tell those nobs are dials. But dials for what?
How would you expect her to come up with this brilliant plan? Terrako time-travelled from the point where Link died 100 years before the future champions existed. As far as anyone in the AoC timeline knows the world ended in the original timeline and there are no future champions to call on. The big problem is how did Terrako know about them and how did it summon them even though the timeline had already been changed? How did the future champions know what was going on? Hell, why would you even call them for backup in the first place? All they did in BotW was provide VERY minor support to Link compared to the past Champions. AoC's story is in service to having characters you remember and not much more.
It's easyHow would you expect her to come up with this brilliant plan? Terrako time-travelled from the point where Link died 100 years before the future champions existed.
Tears of joyToo many Tears
I recently got my last few towers in botw and realized that I had spent the whole game collecting the tears of the kingdom
in totk will we collect the breath of the wild?
I really think it's a way to "hand off control" to Zelda.I don't have a well-developed hypothesis about the Nintendo Sheikah Slate USB-C charging cable stuff, this is just me gathering my thoughts, even if I or others have repeated them elsewhere.
Toribodai (ι³₯ζε°) Reel Proposal
Bottom right text "cord light emitting part"
One literal interpretation of the characters ι³₯ζε° is "bird lookout" (there's even a real life place called as such).
The 'light emitting' may be a form of data transfer, like we've seen.
In the trailer screenshot the cord is being drawn up from below the makeshift transport pad. The Sheikah Slate is not attached and Link doesn't have it in this scene.
The new artwork of Zelda shows the Sheikah Slate front and center:
So one end of the reel is connected to the Slate, the other... I have no idea.
Certainly the camera will have more involvement in performing some kind of observational tasks (bird lookout -> bird's eye view?)
The reel goes underground and the Slate is used to map out the subterrain?
I would prefer if Link weren't the one handling the Slate.
Really curious to know what this is. But we can clearly tell those nobs are dials. But dials for what?
thereβs your time travel
I really think it's a way to "hand off control" to Zelda.