Damn, I forgot about that.Yes we saw his face in the delay announcement
This is disappointing to me. I’m gonna jump back into a game and the world is basically the same. It won’t feel new enough for me. The sky islands and underground are obviously great, but knowing Hyrule is basically the same as BotW is disappointing. I was hoping for some big changes to the world if you were going to reuse it.
It doesn’t need to be 100% new, but everything Zeltik has seen is near 1:1 isn’t going to make me have that same wonderment I had with BotW.
Am loving that discourse is finally picking up here <3.
Yeah, overanalyzing the little footage we have right now can be fun but I see no point in getting worried about it this close to release. What they've shown of the game so far looks great, if the rest doesn't I'll have enough time to be disappointed in May 2023.ehh. I am not worried tbh, They deserve my trust more then any other dev team I know. Even if they reuse the land mass they will have a reason for it gameplay wise.
Maybe this game is all about reversing time, and rebuilding hyrule to its former glory before the calamity.I'm more and more convinced that the overworld, while very similar to BotW at the beginning of the game, will be undergoing major changes as the game progresses. That's why we haven't seen major changes to the overworld so far. There must be story reasons that they don't want to reveal just yet or not at all before the game releases.
I'm sure that time is a central theme both gameplay and story-wise.Maybe this game is all about reversing time, and rebuilding hurdle to its former glory before the calamity.
While you are correct, he sure makes up for it with sick snowboarding tricks."man so short"
I can't belive it took me three years to think of this, but what the fuck happened to the divine beasts?
Didn't Minish Cap have a vacuum cleaner? It needs a bigger bag.I like the idea that we must remove the majority of the ground layer of Hyrule, to expose another kingdom underneath it. This underground kingdom must then be cleared of malice to explore properly.
Imagine physically removing ALL of Death Mountain, would that be logistically possible?
If this is a reaction to my post, I would point you to the paragraph where I empathize with the initial disappointment of seeing a reused overworld and agree that an alternative sequel in a new land could've been a valid concept. I'm just using that as a springboard for talking about the game's direction (which I wanted to talk about, anyway), and that whether or not the final product can do enough to overturn the first impression.Wow. Reminder to not say anything again.
Like in Katamari? Well, maybe technically possible but I'd be surprised if this game is about destroying Hyrule.I like the idea that we must remove the majority of the ground layer of Hyrule, to expose another kingdom underneath it. This underground kingdom must then be cleared of malice to explore properly.
Imagine physically removing ALL of Death Mountain, would that be logistically possible?
I put together some things I'd love to see, in order of what I think is most likely:
- Sick arm powers - More or less guaranteed, since it was showed off in Teaser 2. I think the game has as much arm powers as the Slate had powers. I think the teleporting up to the sky islands is one of the powers.
- Zonai prescence - I think this is a big one. The hand is by many theorists believed to be of Zonai origin, and both the ruins explored in Teaser 1 as well as some of the architecture in Teaser 2 I think has a similar feel to the confirmed Zonai ruins in BotW, like Typhlo Ruins and the Lomelei Labyrinths.. I think they're gonna be what the Sheikah were to BotW.
- Dual weapon wielding - The flamethrower shield kinda hinted at this maybe being a think that could appear, or at least the introduction of shields that also functions as weapons. How dope wouldn't it be to try to manage 2 weapons at once to get the upper hand in combat?
- Exciting air traversal - This is something that keeps me awake at night. How will the game handle air traversal? Surely we won't be sloooowly paragliding between islands? I'm not sure where I stand regarding the introduction of straight-up flying. But I think the game might have something cool up its sleeve.
- A weapon wheel - A small QoL thing that I think could make switching weapons less cumbersome.
- Poes, redeads, skulltulas, like-likes floormasters and darknuts, etc. - The enemy in Teaser 2 looked a lot like a like-like to me, so I think more enemies will return. If the game goes underground, maybe to some spooky areas, I think redeads might be there..
- A story arc and plot beats - This one I'm uncertain of. Since there has to be some kind of narrative framework for the game, and they don't have the flashback schtick to fall back on, I believe there might be a more fleshed-out "current" story than BotW had, but we'll see.
- Skill tree - I'd love this personally, I think a spin on the skill tree concept could be cool. It feels like it could be a natural evolution of the Spirit Orbs. Gathering stuff for the arm and being able to upgrade not only hearts and stamina but also enhance powers, or enable faster climbing, or any other things that clothing and also food stood for in BotW. But not very likely I feel like.
Because Champion Tunic Link is perfectionThe cover art doesn't sit right with me. Why use Champion Tunic Link AGAIN when they have that amazing looking new design with the toga...?
I seriously think that the style they chose for the cover is the best Link has ever looked. Absolutely stunning artwork. Really curious to see the armor variety.The cover art doesn't sit right with me. Why use Champion Tunic Link AGAIN when they have that amazing looking new design with the toga...?
I seriously think that the style they chose for the cover is the best Link ever looked. Absolutely stunning artwork. Really curious to see the armor variety.
BotW had lots of cool stuff.
I think that "changes to a place you already know" aren't that interesting to me and probably a lot of people. That game design paradigm didn't work for me in Link Between Worlds - I didn't like already knowing the layout of where everything would be. That was a major negative for that game. Hell, I even found exploring the Dark World in LttP itself boring, because I already fundamentally knew the layout. If this game's hook is "ooh, let's see what's changed about THIS place!" then that's not gonna work for me.I think there’s a lot of ways that the overworld could change that are being obscured. One idea is that they use the time shift stone idea from skyward sword. As you progress you might be able to open up “tears” in time. Imagine a stretch of gerudo desert becoming an ocean with a living leviathan. There’s also a bunch of destroyed towns in the game, create a tear to the past and now you have a brand new town.
I also think some of the hesitation about reusing the overworld comes from the assumption that the overworld will take up most of the explorable land or that you’ll be playing in it for most of the game. If the sky and underground are equal or greater in size than the overworld, does it matter if they bring the overworld back?
It would kinda be frustrating to have so much lore but never used. So much mysteries in Botw, we need this direct sequel to address some of them.They may have said fuck the overal timeline for BotW, but anyone who’s delved into the Creating a Champion book knows the massive amount of work put into the worldbuilding/lore of the game itself.
Wouldn’t be surprised at all if TotK has great payoffs for those who paid attention to that stuff in BotW.
....My comment I made in August aged well. Thank you Nintendo staff browsing this thread.Hey Nintendo, if you're reading, that 5 seconds of new footage shown in the delay announcement doesn't cut it for 2022.
They may have said fuck the overal timeline for BotW, but anyone who’s delved into the Creating a Champion book knows the massive amount of work put into the worldbuilding/lore of the game itself.
Wouldn’t be surprised at all if TotK has great payoffs for those who paid attention to that stuff in BotW.
mainstream recognition of BotW styled Link surely played a role too.I'm sorry, but how can you not make this Cover Art Link?! I NEED TO UNDERSTAND. It works SO WELL with the new arm, more so than Champion's Tunic 1.5.
I'm sorry, but how can you not make this Cover Art Link?! I NEED TO UNDERSTAND. It works SO WELL with the new arm, more so than Champion's Tunic 1.5.
mainstream recognition of BotW styled Link surely played a role too.
Good one. But the name "Zelda" and the art style might do that enough I'd say...mainstream recognition of BotW styled Link surely played a role too.
I'd wear that tunic anywhere to be frank.Hey, you're trying to look good on your application picture too, don't you? ;]
Yeah it's explicitly to market the game as a sequel with the same character. The title and art style don't immediately communicate that. It'd be obvious to us but not everyone.mainstream recognition of BotW styled Link surely played a role too.
They will milk the Champion's Tunic imagery since the game is popular, but they still use the Twilight Princess Link design in a lot of Nintendo merchandising because that's recognized as a prototypical Link design.Still, I hope they don't standardize the blue tunic for the future just because BotW was so big. Not to go back to the green tunic and pointy hat either, but they should give him many different designs rather than stick to one. The blue tunic was so popular because it was different, not because it should be a new standard.
Yeah it's explicitly to market the game as a sequel with the same character. The title and art style don't immediately communicate that. It'd be obvious to us but not everyone.
Consider how many folks see Link with his hair down in the toga and ask 'is that a different Link?'. The upgraded Champion's Tunic and tied back hair make that crystal clear. Such is marketing.
They will milk the Champion's Tunic imagery since the game is popular, but they still use the Twilight Princess Link design in a lot of Nintendo merchandising because that's recognized as a prototypical Link design.
The concept art suggests they had many many different designs for Link. Who knows, maybe we'll get the motorcycle jacket.
That wasn’t what I was talking about….I think that "changes to a place you already know" aren't that interesting to me and probably a lot of people. That game design paradigm didn't work for me in Link Between Worlds - I didn't like already knowing the layout of where everything would be. That was a major negative for that game. Hell, I even found exploring the Dark World in LttP itself boring, because I already fundamentally knew the layout. If this game's hook is "ooh, let's see what's changed about THIS place!" then that's not gonna work for me.
If the sky islands and underground are 66% of the game, then I think it's fair to say it doesn't matter half as much or maybe at all that the base overworld is the same, but it's still a negative compared to it being a new region because you're obviously going to spend time there.
That wasn’t what I was talking about….
I’m talking about taking land that wasn’t used for anything in botw and sending it back hundreds of thousands of years into the past until it’s its own thing. You wouldn’t be able to recognize anything. For instance, you tear a piece of the Faron jungle into the past and now it’s a high tech city. You tear a piece of gerudo desert into the past and now it’s an ocean that you can explore underwater. Completely different, it’s not a remix.
Yeah, it's a cool look.Also, I wish they used the green-dyed Wild Cap and Hylian Tunic from BotW instead of Twilight Princess Link for "traditional" material. That actually looks like a good progression on the traditional green tunic.
This was what I wanted from the SS Timeshift Stones... what a brilliant idea. Essentially the same as exploring a new continent but you're restoring it piece by piece.That wasn’t what I was talking about….
I’m talking about taking land that wasn’t used for anything in botw and sending it back hundreds of thousands of years into the past until it’s its own thing. You wouldn’t be able to recognize anything. For instance, you tear a piece of the Faron jungle into the past and now it’s a high tech city. You tear a piece of gerudo desert into the past and now it’s an ocean that you can explore underwater. Completely different, it’s not a remix.
Yeah, the Hylian set is also great. I also really love the classic Knight look without helmet he sports in the 2016 trailer!Yeah, it's a cool look.
If they want to market with a default undyed armor, I really like the look of the full Hylian set, with the mix of red and green. I want official artwork for this !
This was what I wanted from the SS Timeshift Stones... what a brilliant idea. Essentially the same as exploring a new continent but you're restoring it piece by piece.
I think this is all tied with (a) the cloud barrier that the dragons fly through in the first game and (b) the Lens of Truth, its relation with the Shiekah and the eye imagery in these trailers, and how it can hide entire locations from view.