As several other commenters have pointed out the momentum is different which is no way was disproven by a couple of side by side gifsHow could anyone possibly provide MORE detail in good faith, as the other poster put it, than literal frame by frame comparisons demonstrating they're identical? You're just replying with "No they're not because I say so"
this level everyone is taking about isn't in the trailer they released today right?
So are all of the Talking Flowers apart of a collective consciousness or are they different people? Why do they all have the same voice?
They all come from the same rootSo are all of the Talking Flowers apart of a collective consciousness or are they different people? Why do they all have the same voice?
And hey, I'm glad to eat crow about the mechanical difference, I never liked the heavier momentum, especially for turning. If @RagnarokX reported the turning change (and I'd be welcome to any of his evidence toward the contrary) which would be affected by the momentum shift, then I see where the confusion may lie. But of course, John also emphasizes the effect the animations have:I initially discovered that the standing jump is virtually identical between Wonder and New Super Mario U. Press the button and they both reach the apex of their jump at the same point before dropping back down. I tested other scenarios and found that they were similar too, yet I could feel there was a difference - so what's going on? It turns out there's one big change that has a significant impact on the feel of the game - momentum.
In short, Mario maintains momentum much longer in the New Super Mario Bros games versus Mario Wonder. It is specifically this element which lends the New series that heaviness people complain about. Adjusting to the scenery and making precise maneuvers simply feels more satisfying in Wonder as a result - at least to me. That increase in responsiveness is key, but it's not the only major upgrade over the previous 2D Mario titles - so let's talk about the the game's presentation. [He then goes on to talk about the key frames]
This is all stuff that New Super Mario Bros never managed to accomplish - and, compared side-by-side, Mario's pose in Wonder feels like key art whereas in Mario U, he carries a somewhat limp appearance. The animations there lack specific poses to accentuate Mario's movement. Combined with the increased momentum in the New Super Mario series, it helps explain why that game feels heavy and sluggish compared to Super Mario Wonder. The devil is in the details.
So in a way everyone was right! Wonderful!So we have a mix here. NSMB physics as a base, changes to stopping momentum, and much better animation and key frames contributed to an increase in game feel.
The animation does wonders (heh) for the game feel. It contributes to the feeling of responsiveness, and before you know it, you're in the zone.and much better animation and key frames contributed to an increase in game feel
(Spoiler) It should be reachable with the elephantokay I feel like I got it like perfectly with the elephant and still didn't quite make it
so uh
is the red pipe in the musical number reachable with the elephant? yes or no only please
My boyfriend went to Target to try and get the shadow box for me, but apparently the only store that got one around here is quite far away. Oh well, probably don't need more clutter anyway, haha.Stopped at Target on the way to work this morning to pick this up for my husband and I, but they couldn't find the shadow boxes so they took down my number in case they found them so I could come back. Get the call shortly after I get to work that they found them and will hold them for me.
Can it be 4pm yet so I can rush home and play this?
It made me burst out laughing. Great stuff.Yes, bring out all the 1-2 talk hahaha.
I guess C's do get degrees!
As a big defender of NSMB, no obviously Wonder looks better, I never denied that. All I've ever said is that the way this game plays is far closer to what I expected NSMB Switch to be then it is to say SMB6 (if we call World SMB4 and the entire New series SMB5). This isn't a bad thing as I love the NSMB series, though it causes people to see red when this game is compared in anyway to the New series.im curious to meet one person who prefers NSMB graphics to these lol
from what I can tell, that'd mean you missed a secret exit and thus an extra wonder seed—it doesn't show the dotted outline wonder seed on the menu for the ones you get from secret exits, but you don't get the green checkmark until you've actually gotten all seeds, 10-coins, and touched the top of a flagQuestion for those playing SMW - I played game for couple hours last night and stopped at 2:30am (and paying for it right now lol).
I noticed when I press L button to look at previous courses, there's a faint green "circle" (but not an actual circle, just roughly a circle, more like a stamp), what does that indicate?
I have a course that seems to show everything is fulfilled (have all wonder seeds, 3 purple coins, flag icon), but no green stamp, while my other fulfilled ones have that green stamp. Anyone know what I'm referring to? If so, does that mean I have potentially more secrets to find in that course, despite the icons seeming to show I have everything already?
Awesome, more stuff to find then! Thanks!from what I can tell, that'd mean you missed a secret exit and thus an extra wonder seed—it doesn't show the dotted outline wonder seed on the menu for the ones you get from secret exits, but you don't get the green checkmark until you've actually gotten all seeds, 10-coins, and touched the top of a flag
Fair point! I did strictly mean graphicsAs a big defender of NSMB, no obviously Wonder looks better, I never denied that. All I've ever said is that the way this game plays is far closer to what I expected NSMB Switch to be then it is to say SMB6 (if we call World SMB4 and the entire New series SMB5). This isn't a bad thing as I love the NSMB series, though it causes people to see red when this game is compared in anyway to the New series.
I actually prefer the Castle music of Wonder to the NSMB version.NSMB might actually have Wonder beat on Castle music