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Because Sega didn't have the guts to bring Jean-Ralphio in on the gamesFinally starting the game! And the first thing I’m noticing is oh no oh god Sonic why do you sound like that
Because Sega didn't have the guts to bring Jean-Ralphio in on the gamesFinally starting the game! And the first thing I’m noticing is oh no oh god Sonic why do you sound like that
Enjoy!Finally starting the game! And the first thing I’m noticing is oh no oh god Sonic why do you sound like that
Yeah it’s very much a YMMV type of gameFirst impressions: it’s okay. There are moments where it’s a ton of fun and there are moments where it’s infuriating. The combat is just plain dull (especially compared to Ragnarok which I just finished, lol). Running around the island is generally fun, but so far I don’t like doing the puzzles to unlock the map. My least favorite part of Generations is still my least favorite part here - 2D levels. They look bad, feel bad, and aren’t fun. And like I said, Sonic sounds weird. In a bad way.
But still, I can tell there’s potential here. I only played for a couple hours tonight. I’m eager to play more!
First impressions: it’s okay. There are moments where it’s a ton of fun and there are moments where it’s infuriating. The combat is just plain dull (especially compared to Ragnarok which I just finished, lol). Running around the island is generally fun, but so far I don’t like doing the puzzles to unlock the map. My least favorite part of Generations is still my least favorite part here - 2D levels. They look bad, feel bad, and aren’t fun. And like I said, Sonic sounds weird. In a bad way.
But still, I can tell there’s potential here. I only played for a couple hours tonight. I’m eager to play more!
For sure, it’s good fun. Though after a good number of hours in the game it becomes pretty apparent that the system lacks the depth of that system, or at least the level design lacks the depth to challenge the player with it. As a seasoned sonic fan who was pretty comfortable with the controls from the get go, nothing in the overworlds has been particularly challenging and is a bit too on rails. Tony Hawk inspired performance systems would go a long way!I do like how the main gameplay loop feels kinda like Tony Hawk. Seeing something way up high and having to find a way up there, grinding and jumping through hoops and whatever to get there.
Have you been giving seeds to the hermit to up your attack power? I was also feeling the enemies were too spongy until I did that. Took me till partway through the second island.I turned the difficulty to easy. Not because the game is hard but because the enemies are way too spongy and I don’t have time for that nonsense. They’re still spongy on easy!
I’m not very far into the game at all. The one time I found the hermit I think I chose to upgrade speed.Have you been giving seeds to the hermit to up your attack power? I was also feeling the enemies were too spongy until I did that. Took me till partway through the second island.
It's just not built into my head to have to "upgrade" Sonic in a damn Sonic game.
Oh that's the elder. The elder upgrades your speed and rings when you find Kocos. The hermit is taller and upgrades attack and defense with the red and green seeds.I’m not very far into the game at all. The one time I found the hermit I think I chose to upgrade speed.
That is one of the neatest parts of Sonic Generations! Having different abilities to purchase and being able to access different loadouts for Sonic was a nice element to the gameplay. I was thrilled to see them bring back gameplay upgrades in this game.It's just not built into my head to have to "upgrade" Sonic in a damn Sonic game.
We made it into the top 5 of TGA Players' Voice! This is all thanks to your support! The third generation is off to a good start. I'm happy! I am sure that this result will be a big driving force for the next work. We promise you an experience of greater excitement and surprise. Finally, I would like to thank all the staff involved in this project.
The "third generation" he's referencing is surely what he or Iizuka (I forgot which) were referring to months ago where if Frontiers does well they'd consider it the start of a third era of Sonic, after "classic" and "modern," and would move ahead with open-zone being the new main formula.
So I guess we can get ready for Sonic Frontiers 2 in a few years.
Sonic Team tends to watch fan criticism a bit, and since there are already modders posting videos of them fixing the lack of momentum and people talking about how weird the jumping feels (which itself is partially due to bad momentum physics), I wouldn't be surprised if this next game is actually an improvement. Like they have the base down, now what they need for the next one is to refine it and design more islands (or who knows, one really damn big one).Best hope it doesn't go like the modern formula, where they accidentally make either 1 or 2 actual good games pretty close to each other (depending on how you feel about either of colours and generations) and then spend the next decade falling over themselves because it really was accidental and nobody is sure what exactly to reproduce.
...though, thinking about, that's not so different to how the classic games went too. Uh, good luck sonic fans, with the new third branch, I suppose
Sonic Team tends to watch fan criticism a bit, and since there are already modders posting videos of them fixing the lack of momentum and people talking about how weird the jumping feels (which itself is partially due to bad momentum physics), I wouldn't be surprised if this next game is actually an improvement. Like they have the base down, now what they need for the next one is to refine it and design more islands (or who knows, one really damn big one).
I could see it being like the Genesis series where by comparison Sonic 1 almost seems like just a proof of concept for what 2 and 3 would be. But I do agree with your hope that they don't spend the next few games fumbling like they did with the boost games.
Yeah, especially since the gameplay progression here is tied pretty heavily to the story, with Chaos Emerald retrieval being the point of exploration and then the boss battles with Super Sonic. And it works, I think! Which is a big thing to say coming from an old-schooler who initially thought Super Sonic should be an endgame treat. But as far as "keeping on track," I'd worry if in order to keep this specific gameplay loop the same they'd have to come up with yet another story that requires Sonic to hunt, gather, and lose the Emeralds over and over, which could get odd considering what they always represented in the series.Probably, yeah. You'll get one or two games that improve on the shaky but clearly well intentioned starting point (1->2, 3&I or Unleashed -> Generations and colours), it's seeing if they can keep things on track after that which will be... Interesting?
This took a few tries, and there’s tons of time left in the level for sure, but I was very happy with this!
PS5Is this Switch??
Yeah lol, sorry about that!Ok you almost broke my brain thinking that was Switch. Was about to run out and buy it if it ran that amazingly.
The third map is good, but the second map is the best.I’m nearly done with the first island now. The game makes a hell of a first impression, because after the first few hours I’m having a freaking blast. I heard the game bogs down around the third island, so I guess I’ll wait and see. But so far, I am very impressed.
PS5
You talking about Knight? That was easily my least favorite boss in the game, and my least favorite boss arena as well. The first two arenas give you a much larger sense of scale which makes the flying a lot more exciting (especially Wyvern, my god) and then for this one they just sorta cram you in a hole and say "okay now fight."I'm very slowly working through this game...third boss is trash. Like actually bad fight, and that song is the worst I've heard in this game so far. I like the other boss themes, but this ones rough.
Felt this way about the second one, made me end up dropping the game. I was shocked to see people calling the bosses a highlightI'm very slowly working through this game...third boss is trash. Like actually bad fight, and that song is the worst I've heard in this game so far. I like the other boss themes, but this ones rough.
Idk I think the curve for my enjoyment of Frontiers has been first island it doesn't click with me, second island I start to get it and I'm on the third island and getting fatigued by the gameplay loop nowThe third map is good, but the second map is the best.
It's a 35-ish hour game if you try to plat it, so I don't think it quite overstays it's welcome. One thing it does is vary it's overworld puzzles enough to stay interesting (though I wish the puzzles had more challenge to them).
This is sort of where I was by the fifth island, but there was enough overworld stuff I liked that I enjoyed myself all the way through.Idk I think the curve for my enjoyment of Frontiers has been first island it doesn't click with me, second island I start to get it and I'm on the third island and getting fatigued by the gameplay loop now
Do Cyloops to get your rings up before you chase the Titan.So I’m fighting the first Titan and this kinda sucks. The music is god tier and I get the epic vibe they’re going for, but Sonic does an absolutely pathetic amount of damage and there’s no where near enough time. And so I lose, try again, and now I start with only one hundred rings instead of four hundred?! And there’s no way to reload a save in a fight?? This blows.
Yep I just remembered the cyloop ring cheese. And also the “hold L2 to do infinite kicks” cheese.Do Cyloops to get your rings up before you chase the Titan.
The bosses are poorly balanced. The first one is a damage sponge and the third one goes down in two seconds. That's without trying to beef up at all.