You're not wrong. It's basically the type of Sonic I've been begging for for years (an open, just-run-around-fast game like they tried to make with Adventure 1 and then immediately stopped trying to make) and even I took a long time to click with it. So you're right that it gets better later on (and the sun does eventually shine in that dreary island, just as you get to the place where it opens up and you can see really far the clouds will part and the sun will come out), but it's just too bad that it takes a while to start clicking.So yesterday I tried the demo. It lasts for 15 minutes. I put it down after 5.
But it made me extremely excited for a sequel.
I think I have never experienced such a moment of "I'm not having a good time at all but holy shit, the potential" in a very long time. My experience with the demo was miserable. It does not look good on Switch, the level design feels dull, both in the levels as well as in the open world, and combat was extremely unintuitive. But I quickly fell in love with the actual idea in and of itself.
I'm certain that the game gets better over time. For what its worth, it looks great on other platforms (Why the hell does the demo opens in a dreary, rainy setting?) and has a banger soundtrack. But for me, it's just so much missing on a fundamental level. No matter how much I adore the idea, I feels like the execution lacks too much.
But - If there ever is a sequel coming, fleshing out, iterating, improving on, and addressing flaws, we might be looking on something seriously impressive.
This. So much this. They really went from the absolute worst 3D Sonic to the best in over a decade. Yeah it's janky as heck but gosh darn its got soul, easily my favourite since Adventure 2.You're not wrong. It's basically the type of Sonic I've been begging for for years (an open, just-run-around-fast game like they tried to make with Adventure 1 and then immediately stopped trying to make) and even I took a long time to click with it. So you're right that it gets better later on (and the sun does eventually shine in that dreary island, just as you get to the place where it opens up and you can see really far the clouds will part and the sun will come out), but it's just too bad that it takes a while to start clicking.
And yeah, the combat is atrocious.
It's very rough around the edges, and the controls/physics in the cyberspace stages is very weird and unintuitive, but I eventually got the hang of it. What I love about Frontiers is it felt like Sonic Team finally trying to make more like a passion project than a product, if that makes sense. You can tell they're trying, they're experimenting, for the first time in several console generations.
So I guess I agree that I would love to see how the sequel shapes up.
Same. I think they were trying to copy BotW's shrines a bit too hard, but if each island just had fewer portals but the portals led to actual action stages, that woulda been awesome.I'd love if the sequel had adventure style stages instead of/as well as cyberspace, they just felt like an interruption of the fun rather than something worth doing.
About damn time LOLSSJ2 Sonic lol
So yesterday I tried the demo. It lasts for 15 minutes. I put it down after 5.
But it made me extremely excited for a sequel.
I think I have never experienced such a moment of "I'm not having a good time at all but holy shit, the potential" in a very long time. My experience with the demo was miserable. It does not look good on Switch, the level design feels dull, both in the levels as well as in the open world, and combat was extremely unintuitive. But I quickly fell in love with the actual idea in and of itself.
I'm certain that the game gets better over time. For what its worth, it looks great on other platforms (Why the hell does the demo opens in a dreary, rainy setting?) and has a banger soundtrack. But for me, it's just so much missing on a fundamental level. No matter how much I adore the idea, I feels like the execution lacks too much.
But - If there ever is a sequel coming, fleshing out, iterating, improving on, and addressing flaws, we might be looking on something seriously impressive.
Yessssss!! Welcome!!Okay, so.
This was unexpected.
I dunno, I just couldn’t let go of this game and this idea and concept. It kept being in the back of my head. Despite me not enjoying the demo whatsoever, I kept coming back to it in my mind. Then I saw it being 50% off. So I bit on it.
And uh, I got past the initial demo phase when the game fully opens up and it’s…. great? Like? What?
It feels like now, the game is allowed to properly breathe and let its core loose, the ideas are allowed to sing more. The core philosophy of “open zone” and the way that it works - with these spliced-up micro-challenges scattered across a huge map is actually, once it sinks in, really cool. The combat is growing on me as well.
It’s just a really neat feeling to zoom around at a ridiculous speed, clearing swathes of the land in mere seconds, and try to manage to nail a micro-challenge along the way.
Don't worry, it was found through datamining that in several ways Sega downgraded the PS/XB versions after the Switch version was optimized, like they were going for parity or something? I've seen comparisons and yeah, the Switch port ain't great, but I played it on Xbone and it was still only 30fps and had goofy pop-in. The Switch version isn't as bad as you might think. Not relatively, anyway.Don’t get me wrong, the Switch port is still abysmal. But somehow, I manage to enjoy it for what it is.
My biggest gripe is still how the game occasionally gets dull and rainy and grey. It shouldn’t have a weather system and day-and-night cycle at all. It should just be blue skies.
Max rings give you a boost, but I'm not sure they do anything else, but I could be misrememberingA lot of confusion is kicking in after a while. Lots to keep track of.
Are the rings used for anything other than life? And are there any ways to remove the dumb birthday UI?
Can someone explain this game to me like I'm five years old, haha.
Welp...Even though I ended Frontiers with a bad impression, I'm curious to see the extra playable characters;
I hope they don't just play as reskins of Sonic, using Boost and Homing Attack :X
finally! TONIGHT!
Tails moves blew me away
(darn no pop in fixes lol)
Boosting makes sense to give them with these big open zones, and the Homing Attack is an ability they’ve all had ever since Sonic Heroes and Sonic Advance 3, so what’s the problem with that? It looks like they all have their own unique moves, too.Welp...
Not quite there (which I'm glad, at least), but I did spot Knuckles doing a Homing Attack and Amy basically boosting..
sigh ... I guess it can't be helped...
i am so glad i didn't give a kneejerk response to your initial post haha. i was going to say to keep going. it's truly some of the best Sonic stuff in a really long time. and i haven't even played it since last year. i'm really glad you gave it another shot!Okay, so.
This was unexpected.
I dunno, I just couldn’t let go of this game and this idea and concept. It kept being in the back of my head. Despite me not enjoying the demo whatsoever, I kept coming back to it in my mind. Then I saw it being 50% off. So I bit on it.
And uh, I got past the initial demo phase when the game fully opens up and it’s…. great? Like? What?
It feels like now, the game is allowed to properly breathe and let its core loose, the ideas are allowed to sing more. The core philosophy of “open zone” and the way that it works - with these spliced-up micro-challenges scattered across a huge map is actually, once it sinks in, really cool. The combat is growing on me as well.
It’s just a really neat feeling to zoom around at a ridiculous speed, clearing swathes of the land in mere seconds, and try to manage to nail a micro-challenge along the way.
Don’t get me wrong, the Switch port is still abysmal. But somehow, I manage to enjoy it for what it is.
My biggest gripe is still how the game occasionally gets dull and rainy and grey. It shouldn’t have a weather system and day-and-night cycle at all. It should just be blue skies.
I'd prefer them to not share anything mechanically with Sonic, even it that means navigating to terrain and fighting enemies a bit more tough.Boosting makes sense to give them with these big open zones, and the Homing Attack is an ability they’ve all had ever since Sonic Heroes and Sonic Advance 3, so what’s the problem with that? It looks like they all have their own unique moves, too.
Imo the one mechanic they shouldn't share with Sonic is boosting. The superspeed is like his whole thing, so giving it to everyone seems a bit cheap and weird to methat's a bit strange. they've always shared mechanics with sonic. i guess amy less so
Imo the one mechanic they shouldn't share with Sonic is boosting. The superspeed is like his whole thing, so giving it to everyone seems a bit cheap and weird to me
Honestly I'd be okay with lowered reliance on boosting (and was honestly hoping it'd be gone in Frontiers at first )I do think there's a debate on whether Frontiers - or any future 3D Sonic - should be so reliant on boosting for traversal. But as the game currently stands, I think depriving the other characters of the boost would have been a bad idea.
The entire cast being fast is when multiple characters in gameplay works best. Sure I think some differences in speed are totally fine, hell, Boost was introduced alongside a character slower than Sonic, Blaze, but I think sharing the same basic mechanics works. It's barely a boost in this game, it's more of a run button. Sonic's getting more stuff this update like the Rocket Boost, so it's not like it'll be a Sonic 2 situation where he's basically just "the character with no unique abilities whatsoever"Imo the one mechanic they shouldn't share with Sonic is boosting. The superspeed is like his whole thing, so giving it to everyone seems a bit cheap and weird to me
Okay, I know this is off topic, but I got to ask. What is with that avatar? Is this based on a bet because I've seen a few other users on here with the exact same avatar.Honestly I'd be okay with lowered reliance on boosting (and was honestly hoping it'd be gone in Frontiers at first )
Yeah, a bet as to whether or not Prime 4 would be in the September Direct. My first ever avatar betOkay, I know this is off topic, but I got to ask. What is with that avatar? Is this based on a bet because I've seen a few other users on here with the exact same avatar.
Knuckles brings back the infinite jump glitch from sonic boom lol
appeared so on a stream I was watching, but didn't seem super simple to replicateWait is this true? I know someone who would find this hilarious.
Lots of fun stuff in this update, the music is awesome love the vibes it gives off. They made Amy so fun to control. Played a bit of knuckles he’s fun too.Yo wtf they fixed it
They... they actually fixed it!!
They fixed jump deceleration!!!!
by making it player-customizable I mean
And even made it an option to be able to maintain boost speed while jumping!!!!
What the actual hell!!! The game feels right now!! The jumping in 3D and 2D both feels RIGHT finally!!! When did they do this??? Why did they wait until I was done with the game to do this????? I'm blown away!!!!!!! Gotta go so fuckin fast yall (while jumping)!!!!!!!!!
Yep!! The jump deceleration slider affects both 3D and 2D momentum. I only tried a little bit of 2D but with it turned down to like 20 or so it feels much more like older Sonic games. It's oddly more controllable, as your momentum isn't just cancelled out when you jump anymore (which is notable because I feel like the reason they made Sonic slow down with his jumps was to make precise platforming feel more controlled but instead it made him handle unpredictability (to me anyway)).Lots of fun stuff in this update, the music is awesome love the vibes it gives off. They made Amy so fun to control. Played a bit of knuckles he’s fun too.
They fixed the jumping for 2D? Amazing!
Yo wtf they fixed it
They... they actually fixed it!!
They fixed jump momentum!!!!
by making it player-customizable I mean
And even made it an option to be able to maintain boost speed while jumping!!!!
What the actual hell!!! The game feels right now!! The jumping in 3D and 2D both feels RIGHT finally!!! When did they do this??? Why did they wait until I was done with the game to do this????? I'm blown away!!!!!!! Gotta go so fuckin fast yall (while jumping)!!!!!!!!!