Personally i'm having an horrible somewhat miserable experience, im at the fight with the 2 gigantes and i'm about to quit, not because of the difficulty (doing my first playthrough on Hardcore) but because on how annoying i find the enemies and how they blindside you among many other things.
I'm a huge RE fan since the very first game. I own all the main games and most of the spin offs, but back in 2005 , when RE4 was originally released , it was a MASSIVE disappointment for me due to its story , enemies and such, im one of the guys who understands the importance of this game and yet i can't force myself to really love it, like with the Beatles LOL. I thought this time it was going to be different with the remake, taking into consideration how different RE2 and RE3 are. But nah , that loathing is still there.
This game together with RE6 are the RE games that i hate the most for some reason and that includes Dead Aim and such.
Definitely not that.Sounds like you need to lower the difficulty tbh.
Need some help with Waste Room strats on Professional - I can get all the Ganados through the bars, but then a final one spawns to fuck me over. Does anyone know how to deal with that one before he grabs Ashley?
All right so I've played little further and I think on reflection I've just encountered a scene that was downgraded quite substantially IMO from the original that kinda encompasses my main gripe with this game as someone who likes the original game far too much. It's not a huge spoiler, it's not even a fantastic scene in the original but it is just baffling how/why they changed it to me.
It's the scene in the audience room/throne room/whatever it is called in the castle. In the original version Leon falls victim to one of the castle's many, many traps that are a feature of the castle in the original and is plummeting to his death as a result. You have a QTE which success or failure at results in 2 different outcomes. Fail, and you get a gruesome death scene, succeed and you get one of the best gags in the game that leads very well into the next and very famous codec which includes the 'right hand comes off'. It's a good and memorable section of the original.
This game? Basically scraps almost all of the above. Leon just gets yeeted into a pit this time and the cutscene plays itself, no QTE, no gory death scene, no gag at Salazar's expense and no subsequent codec. It all just segways very weirdly into the Verdugo fight as I don't see why he even went down there when they should've just assumed Leon was a goner.
Like sure, on its own it's no big deal but it's not the only part of the game so far (I'm still not done with the castle) where a previously good moment was changed for absolutely no reason and changed for the worse. It all too often feels sanitised, the rough edges sawed down, the parts where the game got really extra and memorable in the original just tampered with and game doesn't go as far as it should in recapturing why the original is so adored IMO.
I remember when we got a glimpse of Salazar in one of the trailers last year I think it was and straight away the reaction was "There see! Salazar is back and his design is even goofier, they have still 'got' it!" and like that's just it, one a surface level glimpse that may be true, but I cannot fathom anyone when comparing such a memorable and important character between both games in their totality still claiming that now. They somehow made Salazar boring and forgettable even.
/rant.
I can see that. The modern REmakes are all of a kind, for better and for worse. RE4 Classic is very much its own thing, and really no other game in the series (even those that try!) have that exact same feeling.I just got to the castle and I have mostly positive feelings on this game with one blanket caveat. It's incredibly competently made; I can see someone who never played the original RE4 being blown away by this. I'm not even someone who holds RE4 in this unbelievably high esteem; I replayed it a couple of years ago and kinda stumbled my way through the village and only retaining my grip on the controls by the time I hit the castle, and overall really enjoyed myself and grew to appreciate its limitations.
I guess my issue is this just feels like RE2 Remake with an RE4 skin? I get there's gotta be a lot of asset reuse and development is hard and takes a while but when I hit the section in the village where you fend off the horde of Ganados with Luis, and the planks of wood come up looking exactly like they did in RE2 and functioning the same way, that's when I noticed that a couple of the Ganados feel like they have the same character models as some early characters from RE Village. When the big cheese is chasing you and Ashley it feels eerily similar to Mr. X.
It's incredibly polished but maybe at the expense of the original RE4's identity. It's very stock-feeling. Definitely less special.
I fully intend to finish it though. Hope that feeling wears off as I get further into the castle.
It definitely feels more like a sequel to RE2 than the OG RE4 did, between characters actually feeling the same and the gameplay feeling like a closer evolution. OG RE2 to OG RE4 was a HUGELY drastic change in gameplay, let alone a huge landmark in third person gaming in general, so it's naturally gonna feel that way I think.I just got to the castle and I have mostly positive feelings on this game with one blanket caveat. It's incredibly competently made; I can see someone who never played the original RE4 being blown away by this. I'm not even someone who holds RE4 in this unbelievably high esteem; I replayed it a couple of years ago and kinda stumbled my way through the village and only retaining my grip on the controls by the time I hit the castle, and overall really enjoyed myself and grew to appreciate its limitations.
I guess my issue is this just feels like RE2 Remake with an RE4 skin? I get there's gotta be a lot of asset reuse and development is hard and takes a while but when I hit the section in the village where you fend off the horde of Ganados with Luis, and the planks of wood come up looking exactly like they did in RE2 and functioning the same way, that's when I noticed that a couple of the Ganados feel like they have the same character models as some early characters from RE Village. When the big cheese is chasing you and Ashley it feels eerily similar to Mr. X.
It's incredibly polished but maybe at the expense of the original RE4's identity. It's very stock-feeling. Definitely less special.
I fully intend to finish it though. Hope that feeling wears off as I get further into the castle.
Oh I agree. RE2R is the quintessential Resident Evil. I just don't like how homogenized Resident Evil has felt lately as a result.I can see that. The modern REmakes are all of a kind, for better and for worse. RE4 Classic is very much its own thing, and really no other game in the series (even those that try!) have that exact same feeling.
I personally think REmake 2 is one of the best games of the last generation, so this gets mostly positive marks from me. There are some things about the original I miss, though, so I'm glad I can easily swap between them on any platform!
The OG RE4 was a complete departure meant to throw away most of the aspects of the series and start fresh. Given that Leon and Ada are reused, there was definitely an opportunity to make more direct ties with RE2 and I don't blame them for doing that; it was probably the correct move.It definitely feels more like a sequel to RE2 than the OG RE4 did, between characters actually feeling the same and the gameplay feeling like a closer evolution. OG RE2 to OG RE4 was a HUGELY drastic change in gameplay, let alone a huge landmark in third person gaming in general, so it's naturally gonna feel that way I think.
As someone who has played the original dozens of times, I think the OG is a more special game while this remake is a much better game. If that makes sense. Both shine brightly their own ways despite being obviously similar which I like.
I definitely felt a bit less tension overall in this game mostly just because I usually know what's coming as someone who has played the OG so much lol (despite there being many surprises). And RE4 was my first ever survival horror experience, so I didn't think it had a chance of reaching that level of fear in my own personal case. As far as tension in relation to feeling overwhelmed during the actual combat gameplay, I've found Hardcore and Professional much more tense as the enemies are a lot more aggressive. If you haven't, I think watching some people who have never played the original play the remake would help give a bit more appreciation for how tense it can actually get.The OG RE4 was a complete departure meant to throw away most of the aspects of the series and start fresh. Given that Leon and Ada are reused, there was definitely an opportunity to make more direct ties with RE2 and I don't blame them for doing that; it was probably the correct move.
Regarding the bolded, I know what you mean but I hesitate to call it better. It's definitely easier to play than the tank controls but stopping to shoot in the OG RE4 IMO creates a more tense horror environment than just putting a shiny new Leon in the dark loud rain with more traditional 3rd person shooter controls. It's like if a horror game had ATB. It's limitations are what make it special.
Like I don't feel ANY of OG RE4's tension in the remake. At all. Feels like I'm playing an action game.
yeah i think this is the right takeaway. the original thankfully is both widely available and really not made obsolete by this one so everyone kinda wins.I didn't want to come out of this with the OG being made irrelevant, and I'm glad it didn't end up that way. I'll continue to revisit them both.
Really? I played Village right after REmake 4, and didn't notice any similarity in the character models. I'm also pretty sure that Mendez's scripting is not taken from Mr. X, it's a pretty simple scripted event where he walks behind you in a linear fashion. That shouldn't take Mr. X 's AI at all.I get there's gotta be a lot of asset reuse and development is hard and takes a while but when I hit the section in the village where you fend off the horde of Ganados with Luis, and the planks of wood come up looking exactly like they did in RE2 and functioning the same way, that's when I noticed that a couple of the Ganados feel like they have the same character models as some early characters from RE Village. When the big cheese is chasing you and Ashley it feels eerily similar to Mr. X.
Yeah, the first village sequence is meant to exhaust you as they keep coming until the bell rings. It's more balanced after that.I only played the demo area but I don't love it yet?
It could be that I'm used to the shooting in the original but the camera seems too close to Leon and claustrophobic, aiming feels less precise, and it doesn't really seem like I can strategically kill everyone because the weapons are so under powered. I feel like I'm being forced to run away.
Do the combat encounters start to balance more in your favour or is this more of a running away simulator? Any tips?
I'll probably love it once I start to figure things out.