I’m on hardcore because I fell for the bait, and most encounters use most of my ammo. It’s pretty intense. Can’t say I’m not having a lot of fun though.I think I’m getting worse at action games, I’ve died several times now. Or maybe it’s because it’s 1 am over here. Playing on normal btw.
I’m reading that others who started with hardcore are pretty content, but even as someone who completed the OG twenty times, REmake is tougher than the original. Encounters with the Ganados are for more engaging and versatile.
Arrived in the castle, the first encounter did not agree with me
Xbox version results in diminished prestige of this legendary game, due to the busted deadzones. Sad times.
Can I have a link to that post, if you wouldn't mind? Curious as to what the settings are.Done with chapter 2, it's absolutely fantastic. Using that Era user's control settings definitely helped on Xbox!
Can I have a link to that post, if you wouldn't mind? Curious as to what the settings are.
Nice! Thanks. Gonna give those a shot, once I start playing. I'm not on Xbox, but even on PlayStation, the aiming doesn't feel as responsive as it probably should've. I played the Chainsaw Demo many times, and quickly switching back and forth between it and the RE2 remake makes the deadzone downgrade pretty apparent.Of course, I used this:
RE4: Tracking Xbox and PS5 issues in the full version (update: further fixes made April 23)
Honestly, we're lucky the PC version isn't also a complete shitshow going off of the recent AAA PC releases. And even then there's still stutter in the PC version, though admittedly not as bad as other releases.www.resetera.com
Nice! Thanks. Gonna give those a shot, once I start playing. I'm not on Xbox, but even on PlayStation, the aiming doesn't feel as responsive as it probably should've. I played the Chainsaw Demo many times, and quickly switching back and forth between it and the RE2 remake makes the deadzone downgrade pretty apparent.
Thought I was the only one, haSalazar fight is so bad, holy shit. The animation lag creates major problems with stunlock and unavoidable damage. Problem throughout most of the game tbh
WOW.Also, paging @afternoon delight:
Thewas a complete downgrade, damn.statue "fight"
No, you're correct. They removed the coolest part of it.Am I crazy, or did they just cut that part altogether?
Was it just the spinning head spitting fire? The statue chase is otherwise completely omitted or an optional thing I missed. It was iconic and silly in the OG release, but tonally I'm sort of glad they cut it out. The Ramon boss fight was way better though, in my opinion.
Also, lol
Somehow I managed to miss this sidequest and its huge reward lol, it was too late to backtrack there when I recalled about it.Beat El Gigante.
The dog's entrance was absolutely incredible. Plus Leon actually talks to it during and after the fight now which was cute. Definitely tops the fight from the OG.
Still been pretty smooth sailing on hardcore. That one wolf miniboss for the merchant request was the hardest thing I've fought so far, nearly killing me and taking a good chunk of ammo to down.
Definitely make sure you’re well prepared if you fight him on hardcore or higher. He brought me from full health to 1HP in one hit. Ashley even screamed out Leon’s name so I thought I was dead until I realized I was still able to move lolSomehow I managed to miss this sidequest and its huge reward lol, it was too late to backtrack there when I recalled about it.
Just another incentive to my future playthroughs I guess!
Definitely the cutscenes in general are a big step down. During the big cheese fight you blow up a barrel and within a fraction of a second he's transformed. Like oh... hi?All right so I've played little further and I think on reflection I've just encountered a scene that was downgraded quite substantially IMO from the original that kinda encompasses my main gripe with this game as someone who likes the original game far too much. It's not a huge spoiler, it's not even a fantastic scene in the original but it is just baffling how/why they changed it to me.
It's the scene in the audience room/throne room/whatever it is called in the castle. In the original version Leon falls victim to one of the castle's many, many traps that are a feature of the castle in the original and is plummeting to his death as a result. You have a QTE which success or failure at results in 2 different outcomes. Fail, and you get a gruesome death scene, succeed and you get one of the best gags in the game that leads very well into the next and very famous codec which includes the 'right hand comes off'. It's a good and memorable section of the original.
This game? Basically scraps almost all of the above. Leon just gets yeeted into a pit this time and the cutscene plays itself, no QTE, no gory death scene, no gag at Salazar's expense and no subsequent codec. It all just segways very weirdly into the Verdugo fight as I don't see why he even went down there when they should've just assumed Leon was a goner.
Like sure, on its own it's no big deal but it's not the only part of the game so far (I'm still not done with the castle) where a previously good moment was changed for absolutely no reason and changed for the worse. It all too often feels sanitised, the rough edges sawed down, the parts where the game got really extra and memorable in the original just tampered with and game doesn't go as far as it should in recapturing why the original is so adored IMO.
I remember when we got a glimpse of Salazar in one of the trailers last year I think it was and straight away the reaction was "There see! Salazar is back and his design is even goofier, they have still 'got' it!" and like that's just it, one a surface level glimpse that may be true, but I cannot fathom anyone when comparing such a memorable and important character between both games in their totality still claiming that now. They somehow made Salazar boring and forgettable even.
/rant.