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I haven't claimed anything. I asked you, and you provided a single example without numbers, and an expertise in the market that i should apparently just accept at face valueDo you have any hard research or data to back this up as an effective marketing technique?
I'll grab the physical in September, glad they are doing a double pack.
I'll also say stuff like this is why I think the chances of GameCube NSO ever being a thing are basically zero. Gamecube and up games are valuable enough to do remakes and remasters of. Can't see much appeal when so much of its tiny library gets fixed up with new graphics and quality of life improvements.
Pikmin is one of my all time favorite games and my all time favorite series. So far I have a similar experience to Prime Remaster-- fun to play through again but it really drives home how these games were meant to be played with a Gamecube controller. I've also had a few frustrating glitches and performance issues which was surprising.
They're awful but in a funny way
Yeah wish I could be excited, I really enjoyed Pikmin 3 but the first one on GC was too time limited for my tasted, hated you couldn't extend somehow beyond the 30 days. Also since those aren't completely remade like Prime, they should be 40$ bundled not 50$ imo.Not an instant buy like MP:Remastered was for me.
I'll probably pick them up by the end of the day, but I do wish they were more than a simple up-res
yahaha : https://pikmin.nintendo.com/en/comics/#!/too-stuck-to-pluck
thank you all for the positive replies , i am going to buy the digital version and save some $ right now
From screenshots the games appear to look exactly as they would running on Dolphin with no extra features. Only higher resolution.It’s really odd that there isn’t a single graphics comparison to be found on YouTube, you’d think that would be a priority.
Yes! Unless you have access to the gamecube versions this is an essential pickup, these are still two of the best games ever.I only played Pikmin 3 Deluxe before. Think these are worth getting?
OK So I‘m almost done Pikmin 1. I’m at the Final Trial which I’ll do later today probably.
I think this is a just OK port of a masterpiece.
I’ve always kinda wanted Pikmin 1 remade but this port is probably all I’ll ever get, and I think, knowing that, it’s fine. The motion controls feel a little funky and don’t work like I’d want them to. I wish I could have pseudo-pointer controls on at all times. I think it looks as good as a Gamecube/Wii upscale can look, though it would have been nice to have seen it running at 60 fps. I also do wish they had touched up maybe some of the mechanics of the game. The Pikmin’s pathfinding is still frustratingly inefficient at times, and sometimes I find some Pikmin have died and I will never know why. Maybe I was within 100 meters of water and some Reds saw fit to take a bath.
Still: I think Pikmin 1 is a masterpiece of a video game and I’m glad it’s available on a modern console. Sure, I wish it had a bit more work done to it, but what’s here is great and I’m happy to play it again.
I think 1 is a masterpiece of its era but has definitely aged in the 20+ years since release. There are some small QOL things you’d miss going from 3 to 1 but I do think it’s worth playing!Do you consider 1 to be better than 3? I’ve only ever finished 3 and liked it a lot. I had 1 back on release but didn’t get into it as I wasn’t enjoying gaming as much due to going through college/university.
Yes! Unless you have access to the gamecube versions this is an essential pickup, these are still two of the best games ever.
I would definitely get 2. Pikmin 1 is a bit simplistic and the pikmin are dumber so it may put you off. But Pikmin 2 is just fantastic. For me it's a top 3 GCN game.I only played Pikmin 3 Deluxe before. Think these are worth getting?
See I could never do motion control for Pikmin 1. Feels off considering how many times I've played with standard controls lmao. I do agree about the pathfinding. You ain't walking up those slopes or somewhat narrow pathways without leaving a few stragglers behind. I learn to just ignore them and eventually I'll naturally find them.OK So I‘m almost done Pikmin 1. I’m at the Final Trial which I’ll do later today probably.
I think this is a just OK port of a masterpiece.
I’ve always kinda wanted Pikmin 1 remade but this port is probably all I’ll ever get, and I think, knowing that, it’s fine. The motion controls feel a little funky and don’t work like I’d want them to. I wish I could have pseudo-pointer controls on at all times. I think it looks as good as a Gamecube/Wii upscale can look, though it would have been nice to have seen it running at 60 fps. I also do wish they had touched up maybe some of the mechanics of the game. The Pikmin’s pathfinding is still frustratingly inefficient at times, and sometimes I find some Pikmin have died and I will never know why. Maybe I was within 100 meters of water and some Reds saw fit to take a bath.
Still: I think Pikmin 1 is a masterpiece of a video game and I’m glad it’s available on a modern console. Sure, I wish it had a bit more work done to it, but what’s here is great and I’m happy to play it again.
I'm still convinced Nintendo should go the Pixar route and just make a new little Pikmin short at the start of each movie as they come out. Quick little bursts of comedy relief before the main event.lol, first comic and it's already quite dark. Poor red pikmin, this franchise is so deceiving in its look
I hope it's not going to be just comics, but new short movies as well. They're really good, especially Occupational Hazards
That updated captain's health wheel icon is such a relief for me to see Olimar's face. For the longest time I kept thinking it was a 3/4 profile of some weird edgy 90s mascot face on the GC version of the game lol. Does anyone else see what I mean? The feet are the chin, the legs are teeth, his arms the nose, his neck the eye, and the rest of Olimar's head as some bizarre quiff hairstyle?
Huh, this is so weird! Honestly I kind of prefer the original logo, but I do appreciate the update for the sake of consistency, lol.I hope nobody is really missing that old Pikmin logo though, because they've updated Pikmin 3 Deluxe's home menu icon to make it uniform with how the icons for the rest of the series look.
I think it’s a downgrade too!That new logo feels so out of place... Why is it so clean?!
Is it really though? The best selling Metroid games are indeed above the best selling Xenoblade game but it's not a huge distance... like 500k copies at most.Could they have had 2 million or more in the first quarter? if they marketed it? I fully believe so, considering xenoblade definitive edition's first quarter was of 1,4 or 1,5 million and metroid is way larger than xenoblade.
Two things that separate themIs it really though? The best selling Metroid games are indeed above the best selling Xenoblade game but it's not a huge distance... like 500k copies at most.
i was trying to trigger it for a while and so far the pikmin are just humming their usual tuneFor anyone actively playing Pikmin 2 and far enough to have all five types; is the Ai no Uta easter egg actually gone? From my understanding what the description is referring to is the Japanese Wii versions having karaoke demo videos if you leave the title screen cycling a few times; otherwise Tane no Uta was never in-game in the first place.
IIRC the Sunshine build of Hagi supported bounding box emulation, which is useful only for TTYD and Super Paper Mario (and a handful of obscure games).i had the feeling Hagi would eventually get used again.now the question is if that heavily rumoured "hd remaster" of Thousand Year Door is also using it.
for the record, the treasures in the original game were an utter nightmare to manage. every region has a drastically different set with various unique examples of product placement. (and then there's multiple sets of completely unused ones.)
this is probably the first time it's been codensed into one single collection across the world.
The real crime with Mario RPG's boxart is they kicked out YoshiThey're based on the original Japanese boxes! I'm seeing a lot of people miss that with both this and Super Mario RPG; I think all three are cute.
After beating Pikmin again, I need Pikmin 4 to answer one burning question: what's it like inside an Onion?
Although it is kinda neat they unprecedentedly did that, pushing a small update just to bring uniformity to what would have been the odd one out with the whole series here now…I really loved all the leaves and flower design of the old logos for 1/2/3!I hope nobody is really missing that old Pikmin logo though, because they've updated Pikmin 3 Deluxe's home menu icon to make it uniform with how the icons for the rest of the series look.
I really like that they’re referencing something, they are definitely better in that respect. You can’t beat those clay(?) models they used in the collateral for 1 and 2, I wish they kept those lolThey're based on the original Japanese boxes! I'm seeing a lot of people miss that with both this and Super Mario RPG; I think all three are cute.
There is a precedent -- the Japanese cartridge re-release of Zelda 1!so the title of the first game really is officially "Pikmin 1" (rather than "Pikmin") now huh. that's weird!
this must be one of the only times Nintendo has retroactively retitled/renumbered a game, right? even the Mother 1+2 collection still refers to the first game as just "MOTHER" within the game selection menu.
the Pikmin™ 1 game.......
Theoretically, they could do that with every game. But they don't consider it worth their time. So for most games, it's this or nothing.They could have kept both games in development for a remake using the motor of 3 or even the new from 4. That would have been amazing and it could have launched next year or even in 2025. But no... Now we have two old games upscaled in HD and quite scruffy. Pikmin deserved more.
I’ve yet to play Pikmin 1 + 2 on Switch since I’m waiting for the physical release, but I feel like this change is probably for the better since having the gyro always active in 3 Deluxe meant that it drifted very often, requiring you to constantly reset it with a button dedicated solely to that. With this new gyro control scheme, the drifting issues should be mitigated since the gyro is only active while you’re holding a button, like how gyro works in BotW/TotK. Though I guess they could have given the option to use either control scheme. But I just went back to play some 3 Deluxe yesterday, and I really wish they’d patch the gyro controls from Pikmin 1 + 2 (and presumably 4) into 3 Deluxe because that drift is just so annoying…I don't liked much this gyro control scheme, unlike in Pikmin 3DX, gyro only is on when you hold A or B, or keep pressing A. In Pikmin 3DX, gyro is always on. Playing with joycons in wiimote style helps, but wish controls more like Pikmin 3DX.
I’ve yet to play Pikmin 1 + 2 on Switch since I’m waiting for the physical release, but I feel like this change is probably for the better since having the gyro always active in 3 Deluxe meant that it drifted very often, requiring you to constantly reset it with a button dedicated solely to that. With this new gyro control scheme, the drifting issues should be mitigated since the gyro is only active while you’re holding a button, like how gyro works in BotW/TotK. Though I guess they could have given the option to use either control scheme. But I just went back to play some 3 Deluxe yesterday, and I really wish they’d patch the gyro controls from Pikmin 1 + 2 (and presumably 4) into 3 Deluxe because that drift is just so annoying…
I would agree if that would generally be the case but there are Metroid Prime Remastered, Luigi's Mansion 2, Miitopia, Zelda Link's Awakening, etc. Even some ports HD like Zelda Skyward Sword HD are working at 60fps.Theoretically, they could do that with every game. But they don't consider it worth their time. So for most games, it's this or nothing.