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Down for that.I hope they shadow drop F-Zero GX in the Fall direct.
Down for that.I hope they shadow drop F-Zero GX in the Fall direct.
Lol, I always struggle with the space bar and the letter n in mobile keyboards, I hate it. Anyway, N is sad but he got everything coming, including the call outs from his based selfN indeed
When Nogami was interviewed for the Splatoon Iwata Ask, he flat-out said that the latest character-based EAD IP was Pikmin. Splatoon took PIkmin's mantle, just like Pikmin followed Mario, Zelda, Star Fox etc.Yeah. People keep saying Miyamoto keeps it alive, but it's not true. It's probably the most "Nintendo" modern IP they have. Imo even more than the likes of Splatoon.
You can tell Nintendo, as a company, love those products. They're going to keep making those.
Nogami
So we all brainstormed ideas and gave a few presentations, and the idea that made it all the way to the end was the idea that grew into Splatoon.
Iwata
So I have to ask...The Entertainment Analysis & Development Division where you all work is responsible for a lot of Nintendo’s franchise characters, so they put a lot of work into maintaining series. This means that there’s not often a chance to make something new.
Nogami
You could say that.
Iwata
Of course they made games with a new structure when the Wii System came out, but the last new character was Pikmin and that was about 14 years ago.
Nogami
That’s right. That was the last new character from the Entertainment Analysis & Development Division (EAD), and it was made 14 years ago.
A complete Remaster is different than simple HD ports imo, this feels appropriateCool they're doing HD ports.
Very stupid they're shadowdropping these on the eShop with minimal marketing. Didn't work out well for Prime HD, won't work well with this.
Nintendo is undervaluing the value of these HD ports.
I think this is an overall good thing for these titles. Digital only means they start making money back very quick + helps gauge the demand for a physical release later down the line along with pre-orders. If this does even 300k then the titles have basically paid for themselves.I think there is something to be said about manpower instead of viewing as money. Every trailer that is put up, every tweet up for launch, costs Nintendo time and money. And it appears their marketing branches has a lot going on. It could be advantageous to just dump them with minimal advertising. We don't know how profitable Metroid Prime was, but I am guessing it was extremely profitable.
With the fact that Nintendo is flush on cash, and very low manpower, it could be a good deal for them.
I doubt that. The sales benefits they'd get from just announcing the game ahead of time, allowing anticipation/word of mouth to build, would outweight any of the (likely negligible) marketing costs.I think there is something to be said about manpower instead of viewing as money. Every trailer that is put up, every tweet up for launch, costs Nintendo time and money. And it appears their marketing branches has a lot going on. It could be advantageous to just dump them with minimal advertising. We don't know how profitable Metroid Prime was, but I am guessing it was extremely profitable.
With the fact that Nintendo is flush on cash, and very low manpower, it could be a good deal for them.
Do you have research or data to back up your claims?I doubt that. The sales benefits they'd get from just announcing the game ahead of time, allowing anticipation/word of mouth to build, would outweight any of the (likely negligible) marketing costs.
I'm not saying you need to give these remasters TOTK-levels of marketing budget. But there's no good excuse to be shadowdropping these, and the sales are reflecting that.
What I am saying, is the costs are not really the problem. It's the manpower involved and also general market.I doubt that. The sales benefits they'd get from just announcing the game ahead of time, allowing anticipation/word of mouth to build, would outweight any of the (likely negligible) marketing costs.
I'm not saying you need to give these remasters TOTK-levels of marketing budget. But there's no good excuse to be shadowdropping these, and the sales are reflecting that.
Kinda wild that despite good but not great sales these are some of the most consistently accessible games in Nintendo's catalogue. They've been playable on every console since Gamecube.
They're emulated, so I'm assuming 30.Are they 60fps?
if you mean constantly recenter them, that's the downside of being gyro instead of having an ir barI'm not digging the gyro control scheme, why do I have to keep A pressed to move the cursor around?
Prime 1 HD underperforning. It's just intuition and my conclusions from following sales data and marketing cycles for over a decade.Do you have research or data to back up your claims?
Yes but with Pikmin 3, you moved the cursor just by moving the Joycon. You had to press the recenter button every now and then. With Pikmin 1 Switch, you have to keep A or B pressed and move the Joycon.if you mean constantly recenter them, that's the downside of being gyro instead of having an ir bar
I imagine this is done to help combat gyro drift. If the gyro controls are only active while a button is held down instead of being always on, there’s much less chance of drift—like how you don’t really encounter gyro drift in BotW or TotK since the gyro is only active when you’re using your bow or throwing an item. I’m waiting for the physical version so I haven’t played these yet myself, but I feel like it’s probably a change for the better, even if it means you have to hold down a button while using the gyro controls, because having to constantly reset the gyro in 3 Deluxe was honestly really annoying…Yes but with Pikmin 3, you moved the cursor just by moving the Joycon. You had to press the recenter button every now and then. With Pikmin 1 Switch, you have to keep A or B pressed and move the Joycon.
Agreed. standard controls are a non-starter for Pikmin. Motion controls greatly magnify your enjoyment and experience.SOLD! For me, NPC >>> GCN versions.
I'll wait for the physical release, tho.
Prime 1 HD underperforning. It's just intuition and my conclusions from following sales data and marketing cycles for over a decade.
Compared to similar releases. Remakes of prestige games sell incredibly well. Just in the past few years: RE2R, RE3R, RE4R, Demon's Souls, FF7R, Diablo 2, Mario 3D All-Stars, Nier Replicant, Mass Effect Legacy Collection, Pokemon BDSP, etc.Underperforming... with what metrics? Because we have no idea what were its sales expectations, or budget, or anything.
for the record, the treasures in the original game were an utter nightmare to manage. every region has a drastically different set with various unique examples of product placement. (and then there's multiple sets of completely unused ones.)EDIT: The website also says some of the treasures in Pikmin 2 got changed.
This is still so bizarre to me. Prime was a complete throwaway in the direct, almost like Nintendo was slightly bitter about Retro not releasing anything in 10 years. "Oh, and Metroid prime is releasing today, I guess, here's a video explaining that it's a first person exploration game..."And Prime 1 undoubtedly had bad marketing when it's decided to just shadowdrop on the eShop suddenly, announcing it in a sizzle reel of Direct headlines. They at least should have announced at the TGAs or the September Direct prior to let discussion and anticipation around it build. Same with Pikmin and the Spring Direct
Compared to similar releases. Remakes of prestige games sell incredibly well. Just in the past few years: RE2R, RE3R, RE4R, Demon's Souls, FF7R, Diablo 2, Mario 3D All-Stars, Nier Replicant, Mass Effect Legacy Collection, Pokemon BDSP, etc.
i understand what you re saying but:Compared to similar releases. Remakes of prestige games sell incredibly well. Just in the past few years: RE2R, RE3R, RE4R, Demon's Souls, FF7R, Diablo 2, Mario 3D All-Stars, Nier Replicant, Mass Effect Legacy Collection, Pokemon BDSP, etc.
Obviously Prime 1 HD is closer to a straight remaster than a total reimagining, so it's sales potential is inherently limited compared to some I listed. But remakes/remasters have undoubtedly have been very successful. And Prime 1 undoubtedly had bad marketing when it's decided to just shadowdrop on the eShop suddenly, announcing it in a sizzle reel of Direct headlines. They at least should have announced at the TGAs or the September Direct prior to let discussion and anticipation around it build. Same with Pikmin and the Spring Direct
I don't think 1m for Prime 1 HD sales is a bad number, Nintendo is probably happy with it. But considering the Switch Sales Boost and Dread's success, it would've been more successful if they opted for a traditional marketing effort.
Pikmin 1/2 aren't as prestigious as Prime but they're still kneecapping its sales pulling the same shit.
can someone post the icons for these?
I did thoughYou're not answering my question, though. Is it underperforming according to the metrics Nintendo themselves set for it? Because that's all that matters here.
Chasing what "similar releases" are doing is pointless, and its endgame brings shit like trying to chase the Call of Duty audience with Tomb Raider. Did the game underperform according to Nintendo? Or did they decide, based on their budget, expected ROI, and general marketing plan, that this was more than enough?
Nintendo is thankfully pretty logical and has conservative sales estimates that they're happy with. But would they be happier if the game sold more? Absolutely. And a traditional marketing strategy would result in better sales than this shadowdrop approachI don't think 1m for Prime 1 HD sales is a bad number, Nintendo is probably happy with it. But considering the Switch Sales Boost and Dread's success, it would've been more successful if they opted for a traditional marketing effort.
I'm not saying they need to rollout the red carpet with these remasters. But even something as simple as revealing them a Direct ahead time would work wonders. Fan anticipation and the word of mouth is a powerful tool. It's better than sizzlereel shadowdrops for sure.i understand what you re saying but:
like you said, most of your examples are waay above what metroid sells, with only nier replicant and demon souls being comparable.
But also, nintendo did a complete marketing campaign for dread just one year and a half earlier, i dont think they felt the need to do a big marketing campaign here, as such i fully believe the 1 million was a success for them.
Could they have had 2 million or more in the first quarter? if they marketed it? I fully believe so, considering xenoblade definitive edition's first quarter was of 1,4 or 1,5 million and metroid is way larger than xenoblade.
I did though
Nintendo is thankfully pretty logical and has conservative sales estimates that they're happy is. But would they be happier if the game sold more? Absolutely. And a traditional marketing strategy would result in better sales than this shadowdrop approach