Hey DardanNot to doompost but industry consolidation seems to have become this unstoppable train and we're just here for the ride trying to find a handlebar to hold onto but some of us manage to find an uncomfortable seat squished between a window and a sweaty guy
I found the kingdom building really addictive. The first game is a little more charming to me, but the second one is more fun.Y'all ninokuni 2 is pretty good ?? and the port is incredible, the game runs and looks even better than Dragon Quest XIS for me.
yeah I totally understand that the first one is more charming, I've only played a few hours but I still vividly remember the early chapters of Ninokuni 1 and its ghibli-esque story and charm.I found the kingdom building really addictive. The first game is a little more charming to me, but the second one is more fun.
100% with you on this tbh. Sony can have Final Fantasy, NIntendo can have Dragon QuestI know gleefully engaging in these terrible hypotheticals upsets people, but Sony should get Square and Nintendo should get Enix
I know gleefully engaging in these terrible hypotheticals upsets people, but Sony should get Square and Nintendo should get Enix
I would actually be okay with this if Team Asano comes with Enix and as long as it happens after Chrono Trigger comes to Switch.I know gleefully engaging in these terrible hypotheticals upsets people, but Sony should get Square and Nintendo should get Enix
Yeah, don't look at it as corporate consolidation, look at it as Nintendo saving the good half of Squeenixhonestly if you think about it, sony buying square and nintendo getting enix is actually UNDOING the Square and Enix consolidation so ACTAULLY it would be morally good
Thanks for all this, it is all very helpful to consider. I think toying with the above formula's constants is my best bet long term.Yea, I immediately recognized that as a moba/mmo looking formula lol. I've usually seen written as: Damage * (100 / (100 + Defense)). World of Warcraft and Diablo 3 use variations of this formula too.
The idea of the formula is that defense's effectiveness is scaled to how many hits a target should take. Every 10 points of defense allow you to take an extra hit. You can play with the constant modifier to get numbers you want, and also change the effectiveness of the defense. For example Damage * (10 / (100 + Defense)) will make the number of hits you can take increase by every one point of defense. As long as you know how the formula works and balance defense upgrades accordingly, this formula should work for you. The usefulness of stoneskin will change throughout the game, that may or may not be what you want.
Nothing wrong with asymmetry between player and enemy stats. You can even have different damage calculations between them. In Xenoblade 1, player characters have subtractive defense while enemies have flat percentage reductions. But, how debuffs affect enemy stats is still worth considering in terms of offering different strategies to the player. For example, in a game with divisive defense, reducing enemy defense by a certain amount will cause you to deal the same amount of damage more to all enemies. In a game with subtractive defense, defense debuffs are more effective against enemies with higher defense so the player will employ different strategies here. The first two Paper Marios are a great example of games designed around subtractive defense and thresholds that show off what I mean here. But the formula you're going with is divisive so you won't really have to worry about balancing out debuffs too much.
Yeah, it's probably going to be confusing for veterans. Maybe I won't call it armor class in the end, maybe just a general "armor".So is armor class and damage reduction the same thing in your game? That might confuse regular CRPG/DnD players.
This is ironic, because currently, aside from the flagship franchises (DQ and FF), Enix is on Sony's side (with Star Ocean and Valkyrie Profile) and Square is on Nintendo's side (Mana and SaGa).I know gleefully engaging in these terrible hypotheticals upsets people, but Sony should get Square and Nintendo should get Enix
Don't forget Asano started out at Enix before the merger, so despite the FF influences you could almost consider Bravely and Octopath/Triangle as the Enix side supporting Nintendo.This is ironic, because currently, aside from the flagship franchises (DQ and FF), Enix is on Sony's side (with Star Ocean and Valkyrie Profile) and Square is on Nintendo's side (Mana and SaGa).
Though I'm a silly hopeful that thinks Switch Pro will make things even by getting both upcoming SO and VP games...
Almost? Bravely Default is literally a FF3 spiritual sequel, it's all FF but the name. Doesn't matter where Asano sensei comes from, he's a Square man through and through.Don't forget Asano started out at Enix before the merger, so despite the FF influences you could almost consider Bravely and Octopath/Triangle as the Enix side supporting Nintendo.
Team Asano games are still made like how ol' Enix did, outsourcing them to 3rd party developers under Team Asano control.Almost? Bravely Default is literally a FF3 spiritual sequel, it's all FF but the name. Doesn't matter where Asano sensei comes from, he's a Square man through and through.
He did even better by spiritual sequel-ing Ivalice by Triangle Strategy.
And that's the biggest reason why Sony won't buy Square. They outsource almost everything save for few.Team Asano games are still made like how ol' Enix did, outsourcing them to 3rd party developers under Team Asano control.
I know but even if there were no merger and he was still at Enix proper, he still coulda made classic FF inspired games. I don't think Bravely would've been considered IP infringement or anything, no matter how much inspiration it draws.Almost? Bravely Default is literally a FF3 spiritual sequel, it's all FF but the name. Doesn't matter where Asano sensei comes from, he's a Square man through and through.
He did even better by spiritual sequel-ing Ivalice with Triangle Strategy.
Do not worry my friend, because in any silly hypothetical case, Nintendo would get Square too. They own a freaking Mario game.I know but even if there were no merger and he was still at Enix proper, he still coulda made classic FF inspired games. I don't think Bravely would've been considered IP infringement or anything, no matter how much inspiration it draws.
I know I'm kinda reaching for such a frivolous argument but I just really want Team Asano to be part of Enix for this hypothetical "Nintendo gets Enix" scenario )
lmaoSony will get Zelda and MS will get Mario.
I would love to see him working on a Zelda-like or something.I'd love to see Team Asano made a game that isn't so heavily inspired on classic Squaresoft games , the idea of a 2D HD-2D game but with new premises and idea would be really exciting, and I'm a big fan of Asano games since Braverly Default and love what he and his time are doing with these games just want to see what he would do if he had to do something 'new'.
ZonySony will get Zelda and MS will get Mario.
I would consider an HD-2D Zelda-like (or Zelda-proper) to be a personal gift to me.I would love to see him working on a Zelda-like or something.
This is a legitimately chuckle-inducing reference, but like for serious: I've been rather unhappy with what Sega became after the Sammy merger so in keeping with the Squeenix break-up theme, Sony gets Sammy and Nintendo gets Sega.Sony should get Service and Nintendo should get Games
Microsoft gets Atlus, promptly dissolves themThis is a legitimately chuckle-inducing reference, but like for serious: I've been rather unhappy with what Sega became after the Sammy merger so in keeping with the Squeenix break-up theme, Sony gets Sammy and Nintendo gets Sega.
There, I said it.
I meanMicrosoft gets Atlus, promptly dissolves them
You don't joke about this man.Microsoft gets Atlus, promptly dissolves them
Microsoft acquires Atlus, cancels SMT and turns Persona into an FPSMicrosoft gets Atlus, promptly dissolves them