Semi Lazy Gamer
Shriekbat
It begins anew
Born in a world of strife!
Against the odds!
We choose to fight!
Blossom Dance!
Speaking of Xenoblade quotes:
We're celebrating the release of Tears of the Kingdom. Check out the thread here!
It begins anew
Well said, and I hope people reading the next page take the time to read your comment in full@Dardan Sandiego had a comment in the Playstation showcase thread about how platformer holders haven't put on entertaining shows in a while and I know a lot of people share a similar sentiment about how they miss the skits from previous Directs. I think the main reason why people fondly remember those old Directs is because of two reasons, Iwata and Reggie and they are also the reason why presentations aren't like they used to be. Most people at game companies are simply not entertainers or even good presenters. They are there to make the games. But with Iwata and Reggie, you had a rare combination of people who did enjoy interacting with the public and putting on these shows. It helped the Iwata was also fluent in English so he could speak to global audiences without a translator. Without those two at the top pushing for those quirky presentations, there's going to be less of a drive to do them.
For people like us, the time between Directs can feel like an eternity. But for people making them, I'm sure it feels like the come around a quicker than expected. I'm sure anyone who has had constant work deadlines knows how that feels. Putting on a Direct or any type of presentation is a lot of work. And this is on top of your regular duties as a game developer or corporate leader. It also takes a certain mindset to want to do these presentations constantly. For those old Directs, you have to have a bit of mindset of being ok with looking like a fool or people making memes about you. For most people, I don't think that is something they are willing to do.
That's not to say that Nintendo people don't like interacting with the fans. We still have things like Sakurai presents or the recent TotK presentation with Aonuma. Miyamoto used to do those roundtables at E3. But that's a different style of presentation. Less of a show and more a casual conversations with the audience. Those are still great but probably not the best format to throw into the middle of Nintendo Directs where people are expecting announcement after announcement.
So unless you see more Iwata or Reggie like figures at the top of Nintendo, Microsoft, or Sony, I doubt we'll see presentations made for the purposes of entertaining people (along with making game announcements). Maybe Phil Spencer is the closest we have now but he has yet to make a skit of himself fighting a colleague in Killer Instinct so we'll see.
Some of it is this, some of it is just the presentations not having great flow or a sense of identity to it. Like the Playstation Showcase yesterday had no real rhyme or reason to when it showed certain types of games versus others, it jumped around between Indie, GAAS, AAA game, and so on constantly. And those weird transitions that are just... mediocre music with random weird lighting and the Playstation controller buttons don't do anything for me.@Dardan Sandiego had a comment in the Playstation showcase thread about how platformer holders haven't put on entertaining shows in a while and I know a lot of people share a similar sentiment about how they miss the skits from previous Directs. I think the main reason why people fondly remember those old Directs is because of two reasons, Iwata and Reggie and they are also the reason why presentations aren't like they used to be. Most people at game companies are simply not entertainers or even good presenters. They are there to make the games. But with Iwata and Reggie, you had a rare combination of people who did enjoy interacting with the public and putting on these shows. It helped the Iwata was also fluent in English so he could speak to global audiences without a translator. Without those two at the top pushing for those quirky presentations, there's going to be less of a drive to do them.
For people like us, the time between Directs can feel like an eternity. But for people making them, I'm sure it feels like the come around a quicker than expected. I'm sure anyone who has had constant work deadlines knows how that feels. Putting on a Direct or any type of presentation is a lot of work. And this is on top of your regular duties as a game developer or corporate leader. It also takes a certain mindset to want to do these presentations constantly. For those old Directs, you have to have a bit of mindset of being ok with looking like a fool or people making memes about you. For most people, I don't think that is something they are willing to do.
That's not to say that Nintendo people don't like interacting with the fans. We still have things like Sakurai presents or the recent TotK presentation with Aonuma. Miyamoto used to do those roundtables at E3. But that's a different style of presentation. Less of a show and more a casual conversations with the audience. Those are still great but probably not the best format to throw into the middle of Nintendo Directs where people are expecting announcement after announcement.
So unless you see more Iwata or Reggie like figures at the top of Nintendo, Microsoft, or Sony, I doubt we'll see presentations made for the purposes of entertaining people (along with making game announcements). Maybe Phil Spencer is the closest we have now but he has yet to make a skit of himself fighting a colleague in Killer Instinct so we'll see.
Nintendo are like master class as presentation pacing compared to Sony over the past several years.Some of it is this, some of it is just the presentations not having great flow or a sense of identity to it. Like the Playstation Showcase yesterday had no real rhyme or reason to when it showed certain types of games versus others, it jumped around between Indie, GAAS, AAA game, and so on constantly. And those weird transitions that are just... mediocre music with random weird lighting and the Playstation controller buttons don't do anything for me.
A better sense of structure, maybe with more of an overlay and narration or something, helps a lot. And having at least a BIT of showmanship, like Koizumi coming out with the Cappy hat or something like that, along with having a good "one more thing", and so on. A lot of that kind of thing, and good pacing, really helps to make a better presentation. (and Nintendo hasn't always been great about it lately, either)
I have a good feeling for next weekSave us Nintendo.
It begins anew
Man I wish there were as many farming JRPGs coming out as people who continually complain about the farming JRPG Direct claim there areNothing like a dozen farming JRPGs to perfect the pacing of a gaming presentation.
Nothing like a good hyperbole to perfect the derail of a gaming thread.Nothing like a dozen farming JRPGs to perfect the pacing of a gaming presentation.
Nothing like a good hyperbole to perfect the derail of a gaming thread.
In a direct of over 40 games (50 if you count the nso titles), 5 of them were farming sims, and only 4 of them were the hybrid action rpg/farming sim. There were basically as many strategy rpgs shown off, but that's an "acceptable genre" so it doesn't get meme'd on.
Just saying it made for a very odd pace, along with Nintendo's own new announcements being rather barren that direct. I think directs are usually very well paced. Only bigger offenses that come to mind off the top of my head are that and the one time Xenoblade 2 had the old man talking for like 10 minutes or whatever.Man I wish there were as many farming JRPGs coming out as people who continually complain about the farming JRPG Direct claim there are
Mini what? You should at least have some copium in you. This is General. This is General.Still so quiet on this front…I wonder what the plan is with Nintendo. It’s already May 25. A mini direct drop in June?
Ironically if real gamers touched more grass they wouldn't complain so much about farming sims.Real gamers hate farming sims because it involves touching grass.
Or a game dropStill so quiet on this front…I wonder what the plan is with Nintendo. It’s already May 25. A mini direct drop in June?
Honestly Nintendo can easily coast off Zelda, mk8 dlc, and pikmin until September keeping the bigger reveals held off until the next system revealI know this is not the proper vibe for this thread, for which I apologize in advance, but Zelda has me so hooked right now that if you told me the next Direct would only happen in September, I wouldn't feel anything at all.
But when I am done with TotK, you'd better bet I will be here screaming for Outer Wilds, Silksong, Mario, and Donkey Kong.
A feeling known way too well by Silksong fans.That feeling when Koizumi/Takahashi ask you what do you think? for the 7th time and you are nervously looking at time because there is only 5 minutes left.
2 of astral chains 3 directors are Nintendo employees and a lot of it's design elements were at the suggestion of nintendo. its a collaborative creation so it definitely should countWhen was the last time Nintendo announced a new IP on a Nintendo Direct? Astral Chain? And I don’t even know if it matters, even though it seems to belong to Nintendo, it’s a Platinum creation.
Apart from 1.2 switches and Arms, at the very beginning of the console life cycle, the Switch was disappointing in this regard. And even in recent years, Nintendo has explained that it wants to develop new licenses. Where are they?
There were two posts on Reddit last summer regarding Engage leaks. One of which linked to the original leak here on Famiboards, but the very next day there was another post showing screenshots of a Chinese build of Engage that leaked. Not only were both leaks proven true when Engage was officially revealed in September (and also the subsequent release in January), but in both posts there were comments by the OPs of each thread of "Oh, btw, Genealogy remake is real."I missed the discussion around it, why is Fire Emblem Genealogy the one being allegedly remade?
It begins anew
I really hope that XBOX is getting somewhere. It's much better for the industry when they keep doing well.With Nintendo and Sony playing a game of chicken not telling us wtf most of their devs are working on, this really is Xbox's chance to show up and have a spotlight on them in a good way in June.
It feels like Nintendo isn’t going to do anything bigWith Nintendo and Sony playing a game of chicken not telling us wtf most of their devs are working on, this really is Xbox's chance to show up and have a spotlight on them in a good way in June.
I feel like they'll do something but it'll be more low key, yeah.It feels like Nintendo isn’t going to do anything big
I foresee July MiniIt feels like Nintendo isn’t going to do anything big
Highkey a Gamecube port direct would have me super hyped. Toss in a "WW+TP coming next year!" with the aforementioned titles and I'd be pleased (as long as the roll continued with Pikmin 1+2, Luigi's Man's, Chibi-Robo, and motherfucking Custom. Robo.)I’d take a mini with Paper Mario TTYD HD, FZero GX Deluxe HD and Donkey Konga collection
I'd like to thank Marvelous for listening to me here and announcing two RF titlesMan I wish there were as many farming JRPGs coming out as people who continually complain about the farming JRPG Direct claim there are
I was going to say... are you a prophet? Or have a genie stashed somewhere?I'd like to thank Marvelous for listening to me here and announcing two RF titles
Hm let me see if I can manifest thisI was going to say... are you a prophet? Or have a genie stashed somewhere?