probably linkedin profiles or somethingFrom what evidence.
It wouldn't really be surprising at all, but I'm curious.
probably linkedin profiles or somethingFrom what evidence.
It wouldn't really be surprising at all, but I'm curious.
Wow, that company's CEO sucks ass, lol.
Just constant transphobia.
I don't understand the point of being an extremely online asshole when your entire company is based upon multinational corporations hiring you to do grunt work.
But no evidence from them has actually been posted.probably linkedin profiles or something
Where's the evidence that this company is working on Prime 4 and the CEO transphobia, people should post evidence quite frankly.
gotta go somewhere now that Avengers is dead
could you elaborate, please? I got curious by what you meant.They could go in any direction at this point, no real info.
I don't think they should feel the need to have to stick with any previous lore though.
I def think and hope so. I think there is so much to be gainedwonder if they're going to add in any bounty hunter side mission stuff like what was originally planned for prime 3, or if we're going to get a prime hunters multiplayer mode
I think so. I dont have much to add here other than saying how quality the cinematics in the game will beRetro has a Cinematics and Narrative Producer I just saw. Did anyone else see this before?
I consider the lore to be pretty absolute. Were they to break it, I'd be disappointed. I don't think Samus being an actual bounty hunter breaks any existing lore, though. Her going after high value Space Pirate commanders and such would be in line with her character.They could go in any direction at this point, no real info.
I don't think they should feel the need to have to stick with any previous lore though.
Ah, i very much agree, id be super happy if mp4 went all new and just threw the pirates away. They re not very interesting.I'm saying Metroid Prime 4 shouldn't feel the need to stick to previously established factions or characters for side missions, multiplayer, plot etc.
It hasn't been super compelling.
They could do a multiplayer mode that is just 16 clones of Samus in a simulation and that itself would be fine, lol.
i agree, for once. While there are signs pointing that mp4 is going to have some online presence (like hiring a cod multiplayer designer among a few other people) i dont think that implies it having an outright multiplayer mode, at least not one made by retro.I'd only want multiplayer if it was done by an outside studio. Retro needs to make sure the single player is spectacular first and foremost.
I'd only want multiplayer if it was done by an outside studio. Retro needs to make sure the single player is spectacular first and foremost.
I still think that if multiplayer, or any type of segment of the game that involves "player interactions" shows up at all, it's not likely going to be a typical deathmatch or hero-shooter affair. For better or worse, I'd say that Splatoon being as successful as it is means that the pressure is off Metroid Prime to vie for a similar niche, or Nintendo trying to make into a "Halokiller" again.i agree, for once. While there are signs pointing that mp4 is going to have some online presence (like hiring a cod multiplayer designer among a few other people) i dont think that implies it having an outright multiplayer mode, at least not one made by retro.
i dont think i ever wanted a typical deathmatch again, or thought that was happening tbh.I still think that if multiplayer, or any type of segment of the game that involves "player interactions" shows up at all, it's not likely going to be a typical deathmatch or hero-shooter affair. For better or worse, I'd say that Splatoon being as successful as it is means that the pressure is off Metroid Prime to vie for a similar niche, or Nintendo trying to make into a "Halokiller" again.
That'd free them up to do anything from Souls-like invasions, or maybe something even more unique that nobody's thought up.
I still think that if multiplayer, or any type of segment of the game that involves "player interactions" shows up at all, it's not likely going to be a typical deathmatch or hero-shooter affair. For better or worse, I'd say that Splatoon being as successful as it is means that the pressure is off Metroid Prime to vie for a similar niche, or Nintendo trying to make into a "Halokiller" again.
That'd free them up to do anything from Souls-like invasions, or maybe something even more unique that nobody's thought up.
Lately I've been trying to guess what the major new feature in this will be. Are there any interesting FPS mechanics you think will or should be borrowed / innovated on in MP4?
My wild guess is some kind of titanfall-esc giant robot section. Something like sections where you traverse an area twice on two different size scales.
It would be pretty cool if NST came back to do Metroid Prime 4 multiplayer deathmatch after they did Prime Hunters. Next Level Games also has Metroid Prime multiplayer experience so they could totally do multiplayer stuff for Prime 4 too.I'd only want multiplayer if it was done by an outside studio. Retro needs to make sure the single player is spectacular first and foremost.
Lately I've been trying to guess what the major new feature in this will be. Are there any interesting FPS mechanics you think will or should be borrowed / innovated on in MP4?
My wild guess is some kind of titanfall-esc giant robot section. Something like sections where you traverse an area twice on two different size scales.
Arkane games really remind me of Metroid, so they could ape some shit from Dishonored and Prey. especially Prey with its more sandboxy environments and nonlinearityLately I've been trying to guess what the major new feature in this will be. Are there any interesting FPS mechanics you think will or should be borrowed / innovated on in MP4?
My wild guess is some kind of titanfall-esc giant robot section. Something like sections where you traverse an area twice on two different size scales.
Metroid as a series is mostly linear except if you reach like the 99.8th percentile or better in terms of skill.
I think you could do a non-linear Metroid game with soft gating (eg, you can go to a Metroid infested area without the ice beam or a fire area without the Varia Suit but it will be much harder. This is different from hard gating where you just can't get to an area without the super missiles or something), but it's honestly pretty hard to do soft gating with things other than combat.
I really haven't seen a game that has done soft gating of platforming well. I think having fire areas that you have to go through more quickly without the Varia suit could actually be platforming soft gating done well, but it's hard to come up with too many other examples.
I do think soft gating would be a lot more compelling to both hardcore fans and general audiences, but it's extremely hard to do.
Zero Mission and Dread actually do have a lot of soft gating even if there is still a lot of hard gating. For ZM, you can do Ridley before Kraid if you know the secret passages of Norfair, or do 80% of the game without the long beam if you find the hidden shortcut in Brinstar. Dread also has a lot of intended skips behind speed booster puzzles, such as Gravity (and thus Screw Attack) right after Ice Missiles. I think if Metroid were to forgo hard-gating altogether in favor of a BotW-esque structure, getting to the final boss rather than the final fight itself should be the big challenge that's assuaged by main story progression imo. There could be a game-spanning navigational test of finding hidden pathways, where upgrades exist more to give you a better QoL while exploring, similar to how clearing the Divine Beasts made the final boss easier. Honestly the more I think of this the more I really want itthey could always skip the tool based gating and go for something more like Breath of the Wild where you're not limited by your tools but how well you can play. like in BotW, you can run up to the final boss (almost) right after starting the game and beat it if you're good enough. no-hit runs are a thing in Metroid so it makes sense from a design perspective
they could always skip the tool based gating and go for something more like Breath of the Wild where you're not limited by your tools but how well you can play. like in BotW, you can run up to the final boss (almost) right after starting the game and beat it if you're good enough. no-hit runs are a thing in Metroid so it makes sense from a design perspective
It would be pretty cool if NST came back to do Metroid Prime 4 multiplayer deathmatch after they did Prime Hunters. Next Level Games also has Metroid Prime multiplayer experience so they could totally do multiplayer stuff for Prime 4 too.
I actually do believe NLG is providing some support in some capacity.I've wondered if NLG is possibly doing some support work on Prime 4 since they do have some experience, similar to how Monster Games provided support on TF.
Samus's big ballsI hope Prime 4 is actually a over-the-shoulder-view game, and Samus' shoulder balls are so huge you cannot see anything
me too. I think all the western studios are giving a hand. NST, NLG, etc.I actually do believe NLG is providing some support in some capacity.
but not on multiplayer lol, ff sucks. I was thinking more like art support and the like.I've wondered if NLG is possibly doing some support work on Prime 4 since they do have some experience, similar to how Monster Games provided support on TF.
me too. I think all the western studios are giving a hand. NST, NLG, etc.
but not on multiplayer lol, ff sucks. I was thinking more like art support and the like.
They also get possessed by the ghost of a space pirate and sass you constantly while you play.I hope Prime 4 is actually a over-the-shoulder-view game, and Samus' shoulder balls are so huge you cannot see anything
Considering Tanabe was involved with both LTTP as well as OoT, I'm sure there's probably some leftover ideas from those games that he could probably mine for ideas, not to mention whatever Retro themselves might bring to the table.Probably time travel stuff, as Tanabe hinted about it in the past. Hopefully they implement it in more interesting ways than the Light/Dark world in Echoes.
My take on the subject is: If mp4 does feature some kind of time mechanic it will be so well developed we wont be calling it a gimmick, because for the audience the game is aiming its difficult to really do any sort of gimmick. BOTW didn't have any main one for example, you didn't have to go to the past to do something.Considering Tanabe was involved with both LTTP as well as OoT, I'm sure there's probably some leftover ideas from those games that he could probably mine for ideas, not to mention whatever Retro themselves might bring to the table.
The main thing I hope is that it's not simply another excuse for a "dual world" mechanic. If we're going to be screwing with timelines, and Sylux ends up being something akin to Metroid's answer to a "Hero of Time" figure with a darker twist, let's go balls to the walls with the idea.
I cant believe someone agrees with me! I think the idea of using Prime 4 as some kind of set up for SR is absurd for many reasonsI think it'd be interesting if the Prime series officially ended up amounting to a divergent timeline, with this Samus never sent on her mission to eradicate the Metroids on SR388. As a result, there is no infant Metroid, the X Parasites never see a resurgence, Samus is not administered the Metroid vaccine, and Raven Beak is successful in making a second expedition to SR388, fulfilling his plans in using Metroids to establish a galaxy-spanning apocalypse.
It would free the Prime series from many constraints of continuity and timeline adherence, while still enabling Retro to explore an alternate, darker reality where Raven Beak's plans actually came to fruition, should they so choose. The inverse of the 2D saga, where instead of Metroids being effectively extinct, they're horrifically ubiquitous.
I'm just spitballing. I have near total confidence that it won't end up anything like this. Fun to think about, though.
You may hate this, but I also view the idea of the next couple Prime games leading into the events of Metroid 2 to be equally as compelling, haha. Samus going from the events of 1, straight into the genocide of an entire species in 2 makes little sense to me, if you only take into account the 2D saga. I think the Prime games serve a purpose of painting a more gradual picture of what occurred. That being, a series of escalating galactic crises involving Metroids at the forefront, rather than the events on Zebes serving as the primary catalyst for their demise. The Federation's last resort, rather than an initial measure rooted in panic.I cant believe someone agrees with me! I think the idea of using Prime 4 as some kind of set up for SR is absurd for many reasons
The prime series is the most popular and acclaimed part of the franchise, it shouldn't serve as some kind of stool for the 2D games like a few fans keep saying recently. It's not that the trilogy didn't have things that added to the overall narrative ofc, but it wasnt the focus; Phazon was. And it was much more interesting than Metroids.
With that said, i dont think that will happen, it might have a few things that could be used to point to SR but it will be a original story of course, keeping the prime tradition of going much deeper in the overall metroid universe.
No no please do not think i am some 2d hater, i love the games. Although i disagree with you in that regard, i think its totally fair for you to think that.You may hate this, but I also view the idea of the next couple Prime games leading into the events of Metroid 2 to be equally as compelling of an idea, haha. Samus going from the events of 1, straight into the genocide of an entire species in 2, makes little sense to me, if you only take into account the 2D saga. I think the Prime games serve a purpose of painting a more gradual picture of what occurred. That being, a series of escalating galactic crises involving Metroids at the forefront, rather than the events on Zebes serving as the primary catalyst for their demise. The Federation's last resort, rather than an initial measure rooted in panic.
Ultimately, I think there's a lot they can do with Prime 4 that will either add further texture to the overall saga, or see Retro finally split off from any association with Metroid 2 onwards. I think both possibilities are compelling for different reasons, and I'd be cool with either of them, provided they're done well.
Preach.I think it’s best not to fully use Tanabe’s old interviews of what he’d like. That was some time ago and maybe Retro brought some other ideas to the table.
Retro is already free to do basically anything while the games take place between metroid 1 and 2 while staying distant from the constant retcons added to the metroid timeline post-super by sakamoto and the gang, I don't really think that's necessary.It would free the Prime series from many constraints of continuity and timeline adherence, while still enabling Retro to explore an alternate, darker reality where Raven Beak's plans actually came to fruition, should they so choose. The inverse of the 2D saga, where instead of Metroids being effectively extinct, they're horrifically ubiquitous.
prime means first person, they've emphasized this and the reason why hunters and fed force are called it. Prime will likely drop the number 4 but not the prime monikerI'm almost certain Metroid Prime 4 is renamed to something that drops "Prime" from the title as Metroid Prime herself is extremely dead and all Phazon is gone too, lol.
You know me. I've been pretty much a fan of this basic idea ever Tanabe mentioned that time travel was an idea he was pondering over. Not only because it would just effectively give Retro and Tanabe the narrative freedom to do other things, but it would also just mean that they're not beholden to Sakamoto's side of the franchise any more than Sakamoto has to bother remembering what the Prime games did.I think it'd be interesting if the Prime series officially ended up amounting to a divergent timeline, with this Samus never sent on her mission to eradicate the Metroids on SR388. As a result, there is no infant Metroid, the X Parasites never see a resurgence, Samus is not administered the Metroid vaccine, and Raven Beak is successful in making a second expedition to SR388, fulfilling his plans in using Metroids to establish a galaxy-spanning apocalypse.
It would free the Prime series from many constraints of continuity and timeline adherence, while still enabling Retro to explore an alternate, darker reality where Raven Beak's plans actually came to fruition, should they so choose. The inverse of the 2D saga, where instead of Metroids being effectively extinct, they're horrifically ubiquitous.
I'm just spitballing. I have near total confidence that it won't end up anything like this. Fun to think about, though.
That's the thing, though. Why should they and Tanabe be "stuck" working within the confines of that point in time of the series timeline and just succeed in making it more and more crowded, assuming more games are just going to come? If they continue growing their side of the universe, they're inevitably going to cause (even more) contradictions between their plot and Sakamoto's, anyway.Retro is already free to do basically anything while the games take place between metroid 1 and 2, I don't really think that's necessary.