That's exactly what Sony is probably doing with the PS5 Pro.What is stopping Sony or Microsoft putting a hardware implementation of something similar to DLSS in their future hardware?
That's exactly what Sony is probably doing with the PS5 Pro.What is stopping Sony or Microsoft putting a hardware implementation of something similar to DLSS in their future hardware?
If Sony/MS were to switch CPUs on their home consoles and break compatibility, I see a high probability that they go RISC-V. More development cost up front, but massive long-term savings for them.Would an Xbox/playstation handheld go arm?
MS already mandates ML hardware for Windows 12 and DirectML can be used to make an ML-assisted upscalerWhat is stopping Sony or Microsoft putting a hardware implementation of something similar to DLSS in their future hardware?
What is stopping Sony or Microsoft putting a hardware implementation of something similar to DLSS in their future hardware?
The PSP sold 70 millions less than DS and PS Vita sold practically nothing. PS handhelds sold always less than Nintendo ones. I was half joking, though.Lol I don't think half. Idk, what do we expect from the graphics of the PS6? Because I can only see the matrix demo, but the NPC will have the same quality as neo and trinity. So to me there's not much they can do. So why not just go hybrid?
AMD.What is stopping Sony or Microsoft putting a hardware implementation of something similar to DLSS in their future hardware?
Assuming the GPU is RDNA2, 18CUs would be 1152 FP32 cores (1/2 of PS5), or on RDNA3 which has twice the streaming processors per CU, 2304 FP32 cores, the same number as PS5.Not entirely relevant but interesting (if it s true)
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New PlayStation Handheld Powered by AMD Is in Early Development; 18 CUs, 1.8 GHz or Slower GPU to Maintain Compatibility With PS4/PS5 Titles
A new PlayStation handheld console is in early development, according to rumors circulating online. It should be compatible with PS4/PS5 titleswccftech.com
hell, if they're ARM (again, unlikely but..) it would be even worse, because then there would be no seamless compatibility and devs would have to limit and cherrypick even more the platforms they decide to port to.
If it's a common API with another platform, then it's more a matter of tuning and optimization than porting, even if it relies on a different CPU architecture. I guess the bigger issue is getting all the middleware providers to port their middleware from PS4/5 or Xbox to ARM or RISC-V.Why put your game on this handheld which requires supporting 2 platforms instead of the Switch which is only 1?
I mostly agree with you, I'm just leaving room for a few mitigating factors that would allow them to sell handhelds that offer comparable performance to their stationary versions. First, there's been multiple years of hardware advancement. Second, Sony/MS sell hardware at a loss to customers more willing to pay premium prices, and so they have a wider range of tech options available. Microsoft in particular, seems like they'll do whatever it takes to sell subscriptions and get people into their ecosystem.they might run a little worse?
I get why they're exploring the handheld space, but with all the recent complaints about cross-gen games/current gen not being pushed hard enough, going backwards in performance seems like an odd strategy.
I am going to assume that you are genuinely unaware of how much of the gaming world is owned by these two companies. Just focusing on Microsoft, who is in the best position here (I think).What benefits would a Sony or MS handheld even have?
Neither company produces software anymore and third parties aren't exactly flocking to handheld development. Especially if they use wildly different SoCs from consoles.
Well, the SoC is already there… Nintendo was founded on 23rd September 1889. Or 23/9. T239. But I’m sure it’s coincidental.Call the GPU an RTX 1889. Come on, that'd be cool.
Just because they own a bunch of IPs doesn't mean they make a bunch of games.I am going to assume that you are genuinely unaware of how much of the gaming world is owned by these two companies. Just focusing on Microsoft, who is in the best position here (I think).
Forza, State of Decay, Gears of War, Hellblade, Minecraft, Starfield, Elder Scrolls, Doom, Hi-Fi Rush, Quake - all active franchises wholly owned by Microsoft and made by their studios. That's before they bought ABK, which means they now also own Warcraft, Diablo, Overwatch, and motherfucking Call of Duty.
They need places to sell these games, and they can continue to sell them on Playstation and Nintendo consoles (and they will), but they pay Sony and Nintendo a cut to do that. They'd rather own the storefront - better, they rather you never buy a game but instead just buy a subscription to Game Pass. Sony and Nintendo will never let Game Pass onto their hardware in a real way.
So Microsoft needs a console (Xbox), even if it's not the dominant player, and a handheld (this thing) as a way to sell Game Pass subscriptions. They'll keep selling on their competitors platforms, and if you want to buy games there, Microsoft will pay the platform tax, but you have to pay full price for each game. Or you can play on Xbox hardware, and you get all those games for 10 bucks a month. And we'll give you the first year free.
I trust that things are ramping up (how can they not be), but I really dislike those "saw some chatter" type of comments. It could just be his/her interpretation of the chatter s/he came across. Ideally that "chatter" can somehow be backed up with something a bit more substantial than simply "chatter".Per a(n unhidden) post in the Direct thread, apparently GameStop retail has been... Informed? of the Switch 2. It's not clear to what degree this is if any, if there's any volition, but with reveal creeping up on us, retailers and their employees would definitely have to be informed ahead of times to prepare for pre-orders.
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Nintendo Direct Speculation |ST7| It’s Showtime People! Famiboards Productions Proudly Presents: What Lies Beyond The Door? Act II - Rebirth
I wonder if there is going to be any news on Picross S+, which is set to include all nine Picross e games from the 3DS and was announced last september (https://www.nintendolife.com/news/2023/09/all-nine-picross-e-games-will-make-the-jump-from-3ds-to-switch-next-year-in-picross-splus). I've been...famiboards.com
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Nintendo Direct Speculation |ST7| It’s Showtime People! Famiboards Productions Proudly Presents: What Lies Beyond The Door? Act II - Rebirth
I wonder if there is going to be any news on Picross S+, which is set to include all nine Picross e games from the 3DS and was announced last september (https://www.nintendolife.com/news/2023/09/all-nine-picross-e-games-will-make-the-jump-from-3ds-to-switch-next-year-in-picross-splus). I've been...famiboards.com
I'd call all of those active, but I don't know anything about Hellblade or HiFi Rush - I don't know if they're major.Just because they own a bunch of IPs doesn't mean they make a bunch of games.
Also, calling fanchies that have had 1 game in a series or zero games in nearly a decade active is hilarious.
Sony and MS just don't make the bulk of games that would get people to flock to a handheld system. They barely make games that get people to flock to consoles.
I think the reason why it feels like Sony and Microsoft don't make many games for their consoles compared to Nintendo is the long development times and astronomical budgets they have nowadays. It ain't sustainable in the slightest and I feel like Nintendo has gotten success with weaker hardware for making good games and not just pretty ones.Just because they own a bunch of IPs doesn't mean they make a bunch of games.
Also, calling fanchies that have had 1 game in a series or zero games in nearly a decade active is hilarious.
Sony and MS just don't make the bulk of games that would get people to flock to a handheld system. They barely make games that get people to flock to consoles.
yeah outside of Astro (Which is basically a tech demo) you don't really see small stuff from Sony/MS these days. Which as dev times become longer and longer will be an issueI think the reason why it feels like Sony and Microsoft don't make many games for their consoles compared to Nintendo is the long development times and astronomical budgets they have nowadays. It ain't sustainable in the slightest and I feel like Nintendo has gotten success with weaker hardware for making good games and not just pretty ones.
Ultimately a lot of this stuff is under lock and key, quite a bit of it LITERALLY under lock and key. It's extremely unlikely we get anything like leaked training slides or even photography of such, most of the noise produced by retail preparation will likely be purely word of mouth until the materials appear for display, and that would be after reveal. Frustrating, maybe a little, but I'm happy to have something, rather than nothing.I trust that things are ramping up (how can they not be), but I really dislike those "saw some chatter" type of comments. It could just be his/her interpretation of the chatter s/he came across. Ideally that "chatter" can somehow be backed up with something a bit more substantial than simply "chatter".
In what way would you call Starcraft active?I'd call all of those active, but I don't know anything about Hellblade or HiFi Rush - I don't know if they're major.
Game development cycles are like 4-5 years anymore anyway. I don't think 1 in the last decade is indicative of much. It's sort of the curse of the expectations set by big AAA games.
They are active developers. We only get a new diablo every decade, a new warcraft - has there been a warcraft 4? - Skyrim keeps getting new ports - I can't imagine that there will not be a Elder Scrolls 6 or a Starcraft 3. Red Dead Redemption was like a decade between entries. We're well over a decade on things like GTA, but doesn't mean they're not active. These are Zeitgeist level properties, and they don't flood the market. Call of Duty floods the market - they have multiple teams working on them and they put out a new scenario every year under a new name. Same goes for EA sports games. Any game that gets a yearly entry is a new map set or player roster anymore.In what way would you call Starcraft active?
Because there's rumors there might be a shooter in the SC universe sometime in the next 100 years?
The last Elder Scrolls released over 12years ago.
We might get another sometime before the world ends. Maybe?
State of Decay got a game over 5 years ago that no one even remembers. Again. It might get a new game? Maybe? Someday?
These are not active franchises.
fuck you man State of Decay 2 was so good and addicting. I trust the devs to make a brilliant 3rd gameState of Decay got a game over 5 years ago that no one even remembers. Again. It might get a new game? Maybe? Someday?
I've never played it, but I love the passion about it.fuck you man State of Decay 2 was so good and addicting. I trust the devs to make a brilliant 3rd game
real ones know
the middleware already supports ARM. Unity and Unreal Engine export for ARM. most major studios' engines support ARM in some way as well.If it's a common API with another platform, then it's more a matter of tuning and optimization than porting, even if it relies on a different CPU architecture. I guess the bigger issue is getting all the middleware providers to port their middleware from PS4/5 or Xbox to ARM or RISC-V.
270m people downloaded Call of Duty mobile in its first year. I'm not sure what the distinction is between owning and making games, but Microsoft owns the studio that made a mobile game that's generated over $1b on mobile platforms alone.Just because they own a bunch of IPs doesn't mean they make a bunch of games.
Also, calling fanchies that have had 1 game in a series or zero games in nearly a decade active is hilarious.
Sony and MS just don't make the bulk of games that would get people to flock to a handheld system. They barely make games that get people to flock to consoles.
Like low-end PCs? I know that Spider-man and Final Fantasy 7 Remake work on the Steam Deck.the middleware already supports ARM. Unity and Unreal Engine export for ARM. most major studios' engines support ARM in some way as well.
tuning and optimization is the bulk work of ports to begin with. the issue is that devs will have to do this regardless. a Switch-like setup isn't happening unless the devs make for the low end first
Just because they own a bunch of IPs doesn't mean they make a bunch of games.
Also, calling fanchies that have had 1 game in a series or zero games in nearly a decade active is hilarious.
Sony and MS just don't make the bulk of games that would get people to flock to a handheld system. They barely make games that get people to flock to consoles.
Didn't Apple pretty much prove this isn't an issue with Rosetta? During Apple's early transition to ARM there were x86 apps that ran better than on Apple's ARM machines than they did natively on x86 hardware.If they want stuff like transferable digital libraries assuming it's more of a Deck-esque all digital handheld for playing PS4 and some PS5 games, then x86 is basically required.
Microsoft didn't own Acti when they made CoD Mobile. What a weird argument.270m people downloaded Call of Duty mobile in its first year. I'm not sure what the distinction is between owning and making games, but Microsoft owns the studio that made a mobile game that's generated over $1b on mobile platforms alone.
On consoles, CoD was so big that governments decided it was time to scrutinize anti-competitive behavior. It's an annualized release that's caused Sony to panic about losing. That's just one IP, but there are plenty more that people would enjoy playing on a handheld.
I'd buy a Microsoft handheld.
I actively avoid supporting Valve so Steam Decks will never be in the cards for me.
Probably because Gabe isn‘t a „pro gamer“ guy like Phil Spencer./sOut of curiosity, why the Valve boycott?
Oh, sorry, lol I need to catch jokes better.The PSP sold 70 millions less than DS and PS Vita sold practically nothing. PS handhelds sold always less than Nintendo ones. I was half joking, though.
yes, but the problem with PCs is that they have no bespoke optimizations. they're rather high level because devs can't predict the hardware the games are going to run on. devs could do the same for consoles, but then they'd run like shit. those per-system optimizations are why games on consoles look and run as good as they do. but that also takes time and resourcesLike low-end PCs? I know that Spider-man and Final Fantasy 7 Remake work on the Steam Deck.
The point I'm trying to make is that Microsoft owns studios that make extremely popular games and the success of Call of Duty mobile suggests that there's a large market for Call of Duty on handheld devices. That's certainly more relevant to a future Xbox handheld than a Vita version that didn't have online multiplayer and arrived before battle royale games took off.Microsoft didn't own Acti when they made CoD Mobile. What a weird argument.
Also would that success overlap to a dedicated handheld system? Did Call of Duty Vita sell huge?
It's also one IP that now has to be on all systems. So, again, would this cause people to flock to an MS handheld?
I don't think you're overblowing the difference between picking what graphic and CPU optimization options that they've already written vs changing to use a different engine or graphics API. Choosing which options they they've already written for PC is way less time intensive than writing big chunks of code.yes, but the problem with PCs is that they have no bespoke optimizations. they're rather high level because devs can't predict the hardware the games are going to run on. devs could do the same for consoles, but then they'd run like shit. those per-system optimizations are why games on consoles look and run as good as they do. but that also takes time and resources
how? price cuts?
Microsoft writing off handhelds as something to let the existing hardware market do was always a foolish move, when the spine of their platform is Game Pass, and the best Handheld PC doesn't run Windows and has a third party store front.
They own the OS, their library has robust PC support. They're far better positioned than Sony to deliver an interesting piece of hardware. The Z1 Extreme is a pretty plausible candidate for a "720p Xbox Series Device." Valve can probably afford to sell Steam Decks at razor thin margins because they can skim off the store, but Microsoft can afford to sell the hardware at a small loss.
An "Xbox Game Deck" that offered out-of-the-box cloud saves and ran Starfield, Forza, Gears 5 as a solid experience would be a compelling offering. If it did so and you didn't have to buy the games because they're all on Game Pass, well, that drives the value per dollar proposition way up.
then people should expect worse efficiency from these handhelds. MS, this is expected since their console plans are questionable and there are rumors of them Steam Machining Xbox. Sony, they have the problem of getting devs to go back and make their games runs. Phawx brings up this issue in his video on the topicI don't think you're overblowing the difference between picking what graphic and CPU optimization options that they've already written vs changing to use a different engine or graphics API. Choosing which options they they've already written for PC is way less time intensive than writing big chunks of code.
then people should expect worse efficiency from these handhelds. MS, this is expected since their console plans are questionable and there are rumors of them Steam Machining Xbox. Sony, they have the problem of getting devs to go back and make their games runs. Phawx brings up this issue in his video on the topic
Didn't Apple pretty much prove this isn't an issue with Rosetta? During Apple's early transition to ARM there were x86 apps that ran better than on Apple's ARM machines than they did natively on x86 hardware.
If Microsoft, Sony, or AMD can write a binary translation layer that's equally as efficient then I don't see why it would be an issue. We would get to play all of our games on the go and would get the power and thermal efficiency of ARM at the same time.
Didn't Apple pretty much prove this isn't an issue with Rosetta? During Apple's early transition to ARM there were x86 apps that ran better than on Apple's ARM machines than they did natively on x86 hardware.
If Microsoft, Sony, or AMD can write a binary translation layer that's equally as efficient then I don't see why it would be an issue. We would get to play all of our games on the go and would get the power and thermal efficiency of ARM at the same time.
Windows on ARM even ran better on Mac than it did on a Microsoft Surface. Big oof!
Every single one of the games I mentioned in the "Active franchises" was made by studios that Microsoft owns. Who do you think is making these games?Just because they own a bunch of IPs doesn't mean they make a bunch of games.
Forza Horizon 5, 2021, Turn 10 Studios, a studio founded and still owned by MicrosoftAlso, calling fanchies that have had 1 game in a series or zero games in nearly a decade active is hilarious.
This might be a legitimate take! It might be a problem for them, but it's not a problem because they don't "make software." But Microsoft doesn't need them to "flock" to their handheld to make money. MS doesn't use the software to sell consoles, they use consoles to sell software.Sony and MS just don't make the bulk of games that would get people to flock to a handheld system. They barely make games that get people to flock to consoles.
I generally agree. They‘ve got a kinda good position with all that acquistions lately, but it‘s Microsoft, so you never know. Also I personally would never suscribe to Gamepass.Every single one of the games I mentioned in the "Active franchises" was made by studios that Microsoft owns. Who do you think is making these games?
Forza Horizon 5, 2021, Turn 10 Studios, a studio founded and still owned by Microsoft
Forza Horizon Motorsport, 2023, Turn 10 Studios
State of Decay 2, 2018, Undead Labs, a wholly owned subsidiary of Microsoft
State of Decay 3, announced 2020, Undead Labs
Gears 5, 2019, The Coalition, formerly known as Microsoft Game Studios Vancouver, still wholly owned by Microsoft
Gears Tactics, 2020, The Coalition
Hellblade, 2017, Ninja Theory, a wholly owned subsidiary of Microsoft
Senua's Saga: Hellblade II, 2024, Ninja Theory
Minecraft Dungeons, 2020, Mojang, wholly owned subsidiary of Microsoft
Minecraft Legends, 2023 Mojang
Starfield, 2023, Bethesda, wholly owned subsidiary of ZeniMax, itself a wholly owned subsidiary of Microsoft
Elder Scrolls: Blades, 2020, Bethesda
Elder Scrolls VI, announced 2018, Bethesda
Doom Eternal, 2020, id Software, a wholly owned subsidiary of ZeniMax
Hi-Fi Rush, 2023, Tango Gameworks, a wholly owned subsidiary of ZeniMax
Quake Champions, early access since 2018, full version 2022, id Software
The only two franchises with one game are Starfield and Hi-Fi Rush, critically acclaimed games released in the last year that Microsoft has said made them lots of money via Game Pass. Every other game has had entries in the last 6 years, typical development time for a AAA game. And all of these games were made by Microsoft who presumably wants to sell them.
Last year, Microsoft owned studios released 11 new games: Minecraft Legend, Forza Motorsport, Call of Duty: Modern Warfare III, Warcraft Rumble, Redfall, Forza Horizon 5, Mighty Doom, Hi-Fi Rush, Crash Team Rumble, Diablo IV, Starfield
This might be a legitimate take! It might be a problem for them, but it's not a problem because they don't "make software." But Microsoft doesn't need them to "flock" to their handheld to make money. MS doesn't use the software to sell consoles, they use consoles to sell software.
And right now, the majority of the most played games on Steam Deck are big-ass RPGs, with Fallout 4, Skyrim, Starfield, and Diablo IV all on the list. Right now, all those games are bought through Steam, and Valve gets a cut, and the MS gets no more money, despite the fact that people keep playing these games for years. But if there was a Game Pass handheld, not only would MS get all the money, they'd charge people 10 bucks a month for access forever and ever.
That's why MS would be looking at a handheld. Not because it would even sell well. But because ceding the handheld space to a company who will put their own storefront in the way is a threat to Game Pass. They lost that battle when they fucked up the Xbox One, and now everyone is locked into Playstation if they want their legacy library. Microsoft would be dumb to make that mistake again.
MS wants your legacy library in Game Pass, where you don't have to worry if you bought the game or not on their platform, it's just there, for one low price. And Game Pass is on every category of device. There is a Game Pass TV console, and a Game Pass handheld console, and Game Pass on your phone and your tablet and your PC, and your saves are in Microsoft's Cloud.
Gamerz: "I can't leave Sony's ecosystem, I invested $1000 bucks in video games over the last decade, I can't rebuy them."
Microsoft: "Don't worry about it, all those games are on GamePass, you don't have to rebuy them"
Gamerz: "That's great for my PC, but I play games on my TV, and Sony won't let you put Game Pass on their hardware"
Microsoft: "The Series S is $300, and we'll give you the game pass for free for a year."
Gamerz: "I want to play on handheld, and I have this huge Steam library..."
Microsoft: "We have a handheld, it comes with free Game Pass"
Gamerz: "Sometimes I play on the train to work..."
Microsoft: "We have game pass on your phone."
Gamerz: "I want to bounce back and forth..."
Microsoft: "Your saves are in the Azure cloud."
Gamerz: "Girlfriend's computer - "
Microsoft: "Xbox Cloud Gaming with Game Pass"
Gamerz: "I really just play CoD-"
Microsoft: "It's on Game Pass"
The streaming service, the handheld, the console, the phone app - none of them need to be successful. They just need to make sure that Microsoft has Game Pass everywhere, and that Microsoft prevents any other store front, streaming service, or archive from becoming so dominant that MS is forced to share their cut forever.
Valve: "You're not special, Microsoft, we'll take the same cut off your games as everyone else. We're the dominant PC sales platform."
MS: "I think we'll keep Elder Scrolls VI exclusive to Game Pass."
Valve: "...or we could work out a deal."
Sony: "You're not special, Microsoft, we're the dominant console platform."
MS: "You know we literally give Call of Duty away with our console, through Game Pass."
Sony: "Fuck!"
MS: "Hey Nintendo. U up?"
Nintendo: "Yeah man. Heard you're making a handheld. How's that going?"
MS: "It's losing money but it pisses Gabe off, lol. Say, listen, you uh, you want Call of Duty or anything?
Nintendo: "Not really our jam, but it doesn't compete with anything we make. So, sure."
MS: "It would really piss Sony of, and it's basically free money for both of us."
Nintendo: "Already said sure."
MS: "Cool. You're so cool, Nintendo...."
Nintendo: "..."
MS: "Gonna buy you one day <3"
Nintendo "Get out."
MS: whispers "mario on game pass wen?"
I really don't want the redneck and bad uncles.Bring on the Funcles, Buncles, Runcles somethings gotta happen soon!