It'd be closer to if the Wii U didn't have HDEhh. The same could have been said about HD when the Wii was released.
It’s more of a question of if Nintendo thinks there is enough adoption/solutions that there won’t be a bad experience w/o hdr for consumers in docked mode.
I hope so for hdr and vrr.
I currently have an "HDR 600" monitor and it's indeed garbage. Everything below HDR 1000 is apparently just to trick you with the marketingHDR will be the most transformative part of these next gen games visuals, unless you’ve only experienced crappy hdr on hdr 400 monitors and tcl 4 series TVs, and not something like the tcl 6 series, Samsung s90c, or Sony x90l that have true hdr impact and not just a marketing sticker on the box.
Local dimming with a good amount of full array zones and high quality algorithms and hdr 1000, or oled is required for hdr not to suck balls.I currently have an "HDR 600" monitor and it's indeed garbage. Everything below HDR 1000 is apparently just to trick you with the marketing
I am currently eyeing on the recently announced 27GR95UM and it does seem to tick the boxes.Local dimming with a good amount of full array zones and high quality algorithms and hdr 1000, or oled is required for hdr not to suck balls.
Yeah they introduced hdr with the PS4 in 2013, I fully expect it on switch 2. It would be incredibly disappointing and possibly the end if they didn’t have hdr support. Atmos support isn’t a given because of licensing but it could also happen, maybe for a small fee.It'd be closer to if the Wii U didn't have HD
I will fistfight miyamoto if there's no Atmos supportYeah they introduced hdr with the PS4 in 2013, I fully expect it on switch 2. It would be incredibly disappointing and possibly the end if they didn’t have hdr support. Atmos support isn’t a given because of licensing but it could also happen, maybe for a small fee.
Who cares about HDR support
Good.
Gaslight. Gatekeep. Gameboss.
It is supported by the API.
Not a guarantee of anything - the API can support features the hardware doesn't enable.
But I have a really hard time imagining them not enabling it.
speak of the devil! this is gonna be an important comparison, the series s version
I will fistfight miyamoto if there's no Atmos support
I will fistfight miyamoto if there's no Atmos support
Well get one now! I got a r646 to live in harmony with my Panasonic st50 Plasma but I have wait till Christmas to get it because it’s my gift from my parents.I don't think that's what GGG stands for...
I'll have a hard time believing Nintendo would have hardware accelerated Ray-Tracing in Switch 2, but no HDR support. Then again, HDR feels more or less a marketing term these days for the TVs, and Monitors.
And from the sounds of it, the Switch OLED, despite no HDR support to speak of, makes games really pop and shine. So even in SDR, games can still look good. Hell, I've never owned an HDR display, so I guess I don't even know what I'm missing in the first place.![]()
wait....there are two raccoons on this site? Can we handle two....How is everyone feeling today? On a scale of hopefulness, where do we stand regarding the announcement of the Switch 2 early next year?
Avatar with HW RT vs SW RT
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Avatar: Frontiers of Pandora im Technik-Test
Avatar: Frontiers of Pandora sieht fantastisch aus, benötigt dafür aber eine schnelle Grafikkarte. Das Spiel inklusive FSR 3 im Test.www.computerbase.de
I wouldn't be surprised if fallback solutions become the norm, but I wouldn't expect a full on "turn RT off" deal for Drake for most games. performance differences don't seem major for games with toggles, but the visual benefits are immense.
for the worst cases, we might see RT off but with a different lighting implementation all together. with SWRT and HWRT not having much performance difference, it would mean SWRT still wouldn't be viable and would need a different path all together
speak of the devil! this is gonna be an important comparison, the series s version
top is HW bottom is SW. the images and more comparisons are on a different page, but the very first page has a summary and a link to the comparisonsSo...which picture is which? The link doesn't appear to show those two examples either unless something on my end didn't load when translating the website.
Yeah totk and Mario wonder are screaming from the rooftops for hdr and wide color gammit.The Wii was an overclocked GameCube, no way it could do a reasonable 720p/1080p in games, so an HDMI port would have only given a 480p signal or a (poor) upscale. I don't even believe HDMI or HDTVs were standard at the time, I think the launch 360 only had component. That, and the Wii was just an entirely different direction from Nintendo, they weren't promising upgraded HD visuals.
Meanwhile I'm reasonably sure T239 adheres to the HDMI 2.1 spec, and will support 4K 60. It's a DirectX 12 compliant GPU. To have all those features but not support HDR at the very least in docked mode just feels unlikely, when both 4K and HDR are more ubiquitous in displays.
It made sense for Nintendo to not enable HDR in the original Switch in 2017 despite the chipset supporting it. But in 2024 and beyond, doesn't seem like the right move.
I'm not necessarily speaking to whether developers will program it into their games, of course. Just that the option should be there, for both games and video apps.
It has nothing to do with the gpu even.The Wii was an overclocked GameCube, no way it could do a reasonable 720p/1080p in games, so an HDMI port would have only given a 480p signal or a (poor) upscale. I don't even believe HDMI or HDTVs were standard at the time, I think the launch 360 only had component. That, and the Wii was just an entirely different direction from Nintendo, they weren't promising upgraded HD visuals.
Meanwhile I'm reasonably sure T239 adheres to the HDMI 2.1 spec, and will support 4K 60. It's a DirectX 12 compliant GPU. To have all those features but not support HDR at the very least in docked mode just feels unlikely, when both 4K and HDR are more ubiquitous in displays.
It made sense for Nintendo to not enable HDR in the original Switch in 2017 despite the chipset supporting it. But in 2024 and beyond, doesn't seem like the right move.
I'm not necessarily speaking to whether developers will program it into their games, of course. Just that the option should be there, for both games and video apps.
Hidden content is only available for registered users. Sharing it outside of Famiboards is subject to moderation.
Hidden content is only available for registered users. Sharing it outside of Famiboards is subject to moderation.
The Wii was an overclocked GameCube, no way it could do a reasonable 720p/1080p in games, so an HDMI port would have only given a 480p signal or a (poor) upscale. I don't even believe HDMI or HDTVs were standard at the time, I think the launch 360 only had component. That, and the Wii was just an entirely different direction from Nintendo, they weren't promising upgraded HD visuals.
Meanwhile I'm reasonably sure T239 adheres to the HDMI 2.1 spec, and will support 4K 60. It's a DirectX 12 compliant GPU. To have all those features but not support HDR at the very least in docked mode just feels unlikely, when both 4K and HDR are more ubiquitous in displays.
It made sense for Nintendo to not enable HDR in the original Switch in 2017 despite the chipset supporting it. But in 2024 and beyond, doesn't seem like the right move.
I'm not necessarily speaking to whether developers will program it into their games, of course. Just that the option should be there, for both games and video apps.
The point is that the Tegra X1 could do it, so if they intended to have HDR enabled on Switch from the start, I assume they would have chosen a dock chipset to support it. Unless there's a limitation of Displayport to HDMI I'm unaware of.Edit: "It made sense for Nintendo to not enable HDR in the original Switch in 2017 despite the chipset supporting it. But in 2024 and beyond, doesn't seem like the right move."
The V1/2 dock doesn't support HDR or 4k output. The oled dock supports both.
On a scale of hopefulness, where do we stand regarding the announcement of the Switch 2 early next year?
OLED for sure. Give me those deep blacks, babyHypothetically if Nintendo decided to a $399 LCD model and a $499 OLED model at launch, which one are you buying?
I pick OLED and I think Nintendo could actually do a 70/30 split in favor of OLED and have no problem selling out of the OLED model at least for the first year shipments.
* Hidden text: cannot be quoted. *
Yea, I think it's very important for Nintendo to have parity in both modes. The original panel didn't have it, so they didn't prioritise it in docked.The point is that the Tegra X1 could do it, so if they intended to have HDR enabled on Switch from the start, I assume they would have chosen a dock chipset to support it. Unless there's a limitation of Displayport to HDMI I'm unaware of.
And the point about the GPU is just to emphasize the different direction of this console compared to the Wii.
I love dick.So, how about that Drake, huh?
Personally, I was always more of a Jason Todd fan. But you know they'll had ups and downs.
AmenI love dick.
A 100$ difference is pretty wild for just a oled screen. Even 50$ is a bit too much if they don‘t add other things (more storage, higher capacity battary).Hypothetically if Nintendo decided to a $399 LCD model and a $499 OLED model at launch, which one are you buying?
I pick OLED and I think Nintendo could actually do a 70/30 split in favor of OLED and have no problem selling out of the OLED model at least for the first year shipments.
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I'd love this. Having an HDR OLED screen Day 1 would launch Switch 2 into the stratosphere of being my favorite handheld.Hypothetically if Nintendo decided to a $399 LCD model and a $499 OLED model at launch, which one are you buying?
Imo it'd be a bit weird for Nintendo to immediately do a 2nd SKU. I'd expect them to do an OLED revision a few years down the line when Nintendo discovers some cost-saving measures like with the original Switch OLED.Hypothetically if Nintendo decided to a $399 LCD model and a $499 OLED model at launch, which one are you buying?
I pick OLED and I think Nintendo could actually do a 70/30 split in favor of OLED and have no problem selling out of the OLED model at least for the first year shipments.
relevant Series S stuff
- 1280x720 to 1920x1080
- FSR2 used
- RTGI and RT Reflections are present
- RTGI is different than bigger versions, looks like a lower bounce count or tracing distance
- lower quality everything else as well
- 30fps only
Impressive. Seems to hold 30fps well apart from the heaviest moments here it can dip (although he didn't play the later areas of the game), moreover not much flying footage either. I was curious about the LOD pop-in on the platforms.
The RT reflections on all platforms are likely at sub-native resolution. Curious how the Series S would compare with the RTX 2050 they have, but maybe memory bandwidth would be too constrained at equivalent settings.
I'll have to wait for some more benchmarks with laptop gpus/systems to come out (also interested in the overall CPU load).
Nonetheless, this looks impressive for the lowest-end platform at the moment.
What about unsensitive info?A little bit off here and thw world burned wow
Wathever, I don't plan to post so sensitive inside info until January (unless something happens on my end)
SpeakI love dick.
A little bit off here and thw world burned wow
Wathever, I don't plan to post so sensitive inside info until January (unless something happens on my end)
the new FSR 3.0 release has FSR upscaling only. though it's probably possible to combine DLSS SR and FSR FG, the developer has to do it themselves, and that's probably something they don't want to spend time doingFor those who are know a lot about DLSS and FSR. Can DLSS + FS3 Frame Generation be utilised on NG Switch?
There's a difference in that comparison shot?
But seriously, I feel for some of these side by side comparisons, you could probably pass off some Series S screenshots as Series X shots, and some wouldn't even tell the difference...
But even more seriously, I think it just shows once again how scalable engines are nowadays. Even at lower detail settings, the games can still look fantastic.
A little bit off here and thw world burned wow
Wathever, I don't plan to post so sensitive inside info until January (unless something happens on my end)