Oscillator
Moblin
What if, (insert Marvel theme song) the remaster comes with the original for the NSO N64 ?
Why not? The purists would love it.
What if, (insert Marvel theme song) the remaster comes with the original for the NSO N64 ?
I think the situation is very different both in that:If they get Goldeneye 007 onto Switch, it'll be the N64 ROM on their NSO service. That will make the service more valuable. Just like the other N64 games that deserve HD remasters. Remember, Xbox has had a 60fps HD widescreen version of Banjo-Kazooie for years, and Nintendo has the N64 ROM. Very few people actually care about the difference.
Let's go, Stupid Sexy FlandersI feel like I need to make a large wager on this.
I’ll take that action. I’d also make an avatar bet or wager for a digital copy of the game. I do own an Xbox and a Switch.Let's go, Stupid Sexy Flanders
a) this could maybe be it's own fun lil thread in general, ie w a poll
b) I'd be down to a modest side wager for kicks, i.e. something like gifting a famiboards sub perhaps?
c) I'm taking the "Nintendo gets the remaster" side, all day, all the way. Optics ftw!!
That would be awesome.This is supposed to come to Switch too
Last I was told, they're trying to implement cross play.
I'm personally hoping for cross save as well but won't hold my breath
DoneI’ll take that action. I’d also make an avatar bet or wager for a digital copy of the game. I do own an Xbox and a Switch.
I believe nick is an Xbox insider. Getting pretty nervous now that all the insiders have weighed in…Done
If the universe conspires against me and Optics and Justice, you can choose btwn the fami sub or the game. (I'm assuming the sub is technically worth more, but can understand opting for the game!)
That said, I got a lot of faith in Emily and Nate and Phil Spencer and whoever ShpeshalNick is!
Best case scenario: NSO gets the N64 game as part of the service, AND everybody (who is not Sony) gets a 60fps remaster w/ full modern online infrastructure and crossplay and Ken Lobb commentary track.
Well, you can't have neither if this is a NSO dump, so it's has to be the remastered version. You can't even have online play with randoms with NSO.
Don't see why not, both is better. It would be cool if they could include the n64 original on Xbox as a bonus.Yeah it's the XBLA Port (I assume with some work done on it since then)
But I wouldn't be surprised to see the original come to NSO as well
Don't see why not, both is better. It would be cool if they could include the n64 original on Xbox as a bonus.
Yeah it's the XBLA Port (I assume with some work done on it since then)
But I wouldn't be surprised to see the original come to NSO as well
edit: Nintendo held (holds?) design patents on the original N64 game which is why you have to go through Nintendo for this game to exist now. I originally thought the entire block was Danjaq, but it wasn't. Turns out Nintendo was a bigger hurdle. But it seems all good now, but it was never going to happen without being a Switch release also.
My major hope is that it has cross save as well as cross play so I can buy it on Switch to play (natively) on the go. Hopefully performance via xCloud isn't too bad otherwise
I was really hoping to be wrong.
yeah but you wont be playing online on xbox apparently.WTF?! On one hand this makes a bad direct worst on the other I hand I have gamepass so Fuck Yeah!!
How the hell did they managed to screw this? both versions should have been remade and with online cross-play.yeah but you wont be playing online on xbox apparently.
How the hell did they managed to screw this? both versions should have been remade and with online cross-play.
I was really hoping to be wrong.
Yeah the Switch version is just the N64 game emulated in their NSO app. The Xbox version is 4K/HD widescreen with achievements and local multiplayer, but no online multiplayer and no new textures/models. So even the Xbox version is pretty basic.Yo did I lose a bet???
Tbh I forgot what I even bet on but I knew I bet on something ...
Quik search later ...
Doh!
I'm a little confused by what we are getting, but I'm guessing I'm taking an L on this one. Sounds like switch version is just straight up emulated N64
My guess is that Nintendo didn't want Xbox Live integration as it would make NSO look inferior. And no way in hell were Nintendo allowing Xbox to get a universally better version, so no Xbox Live, period.
It's still nice to get online on NSO, but for me personally, I'm not super excited because I've played the original ROM online before (I'm lower left):
hmm, allegedly Night Dive almost handled this?
also, i doubt the xbox one build is an exact 1;1 port of the cancelled 360 release.
the enhanced models and textures seem to have been removed, for one.
It’s the rare replay n64 emulator most likelyDoesnt make sense if both would get the same game with only maybe a 4k update on the xbox version. The game would still be 60fps on the switch at 1080p so i dont understand this. Just use the 360 version and update from there.
[Update: The Japanese version of today's Nintendo Direct mentioned a "2023" release date for the game on NSO Expansion Pack. It's currently unclear whether other regions may get the game sooner.]
I've been thinking about this for a while, and I feel like I have a decent guess: all parties agreed to stick to the "base N64 ROM" as a starting point. Where can you go from there? Nintendo has already established a pattern to up-rez polygonal graphics in their N64 emulation suite, and they've also rigged a ho-hum online multiplayer system. The best part of NSO's online functionality is that you can drop any ROM into it and let a networking layer simply parse button taps across 2-4 players. No additional hacking of the base code needed.
Meanwhile on the Rare Replay N64 emulation front, input can be remapped from the N64's original control suite, which already supported dual joystick controls. That's a translation layer on top of the original ROM that doesn't otherwise change the game. Same goes for any up-rez efforts, and perhaps that's also true of achievement functionality. But Rare Replay's N64 emulation never included a networking layer. The path of least resistance may honestly have been "just slap it in the Rare Replay architecture."