• Hey everyone, staff have documented a list of banned content and subject matter that we feel are not consistent with site values, and don't make sense to host discussion of on Famiboards. This list (and the relevant reasoning per item) is viewable here.

News Batman Arkham Trilogy coming to Nintendo Switch on December 1st (out now!)

There's a good difference between the build shown during the reveal trailer and the final release. I'm not too bothered, really - that reveal trailer always seemed too good to be true! I figured more cuts would come. More just interesting is all. Give me that 10fps version of the game, Turn Me Up! The succ will smooth it out! lol

Oiwys20.png


fKaTJRj.png



ZTTKo3b.png

p3oIyPm.png
 
Last edited:
Why didnt they swap Knight for Origins?
Origins would run and look far worse. Origins is a mess of a game code wise, it's spaghetti code held together by toothpicks and gum. It'd need a full remake for it to run acceptably on any platform today.
 
0
Still, nothing short of impressive. It's not locked 30fps all through the gameplay (very similar to The Witcher 3) but it's Arkham Knight with all its glory on Switch!

They might lock it to 30fps in the future with further optimizations but I don't think it'll happen too soon.

I have a feeling Digital Foundry will take a good look at this one, but even if not, SwitchUp will for sure, and they do a good job covering the technical aspects of Switch games. I suspect that getting Arkham Knight to a locked 30fps is off the table, but if there are able to smooth out some of the more sporadic minor dips, it will go a long way in making it feel smooth "most" of the time. I would be curious if a 20fps cap when in the Batmobile might actually make it appear smoother because of a consistent update? It wouldn't be ideal of course, but if the framerate is going to hover between the low to mid 20's, a locked 20fps would probably be better. None of the impossible ports have been rock solid, and this is no exception.

At least from the video I have watched so far, Arkham City looks like it got the better upgrade compared to Asylum. Not that Asylum looks bad, but City certainly looks to have better textures than the original release on 360/PS3. Just from looking at aliasing differences, you can tell the Switch builds are higher res than 360/PS3, but cant tell if they got all the way to 1080p or if its 900p.
 
The Batmobil traversal looks rough, which isn't super surprising, given the Switch's limitations and what it demands of the hardware in these scenarios. Guess both bandwith and CPU are bottlenecks here which they can't really get around with the current specs. I don't see any patch increasing this significantly, sadly.

E: still amazing to see the game running this well on the hardware at all, just to be clear. It's amazing it's this close to 30 fps at all, looking at how it pushed the home consoles back then already.
 
0
I have a feeling Digital Foundry will take a good look at this one, but even if not, SwitchUp will for sure, and they do a good job covering the technical aspects of Switch games. I suspect that getting Arkham Knight to a locked 30fps is off the table, but if there are able to smooth out some of the more sporadic minor dips, it will go a long way in making it feel smooth "most" of the time. I would be curious if a 20fps cap when in the Batmobile might actually make it appear smoother because of a consistent update? It wouldn't be ideal of course, but if the framerate is going to hover between the low to mid 20's, a locked 20fps would probably be better. None of the impossible ports have been rock solid, and this is no exception.

At least from the video I have watched so far, Arkham City looks like it got the better upgrade compared to Asylum. Not that Asylum looks bad, but City certainly looks to have better textures than the original release on 360/PS3. Just from looking at aliasing differences, you can tell the Switch builds are higher res than 360/PS3, but cant tell if they got all the way to 1080p or if its 900p.
Unfortunately, no matter how solid the port comes out and if the falls are at specific moments demanding as in previous impossible ports, that knowing the recent situation on social networks, certain media outlets and YouTubers, are going to begin to tear up the game and say that it is " unplayable" due to unjustified criticism from a handful of people who will not even plan to play the port.

It is happening with all the third-party games that are coming out this year, in fact, I have even seen that they have gone to previous ports like Doom Eternal to criticize and say that it is unplayable.

I don't understand why this nosense trend has emerged, honestly, and the worst thing is that websites use this for clickbait.
Then thank goodness that for those really interested, we can see the gameplays, play them and wait for the analysis of SwitchUp or DF if we want to know real technical things.


Regarding the difference between Asylum and City, it seems to me that in City, by having to include the exclusive WiiU content, they have dedicated more work (which has positively affected the port) than Asylum.
 
I have a feeling Digital Foundry will take a good look at this one, but even if not, SwitchUp will for sure, and they do a good job covering the technical aspects of Switch games. I suspect that getting Arkham Knight to a locked 30fps is off the table, but if there are able to smooth out some of the more sporadic minor dips, it will go a long way in making it feel smooth "most" of the time. I would be curious if a 20fps cap when in the Batmobile might actually make it appear smoother because of a consistent update? It wouldn't be ideal of course, but if the framerate is going to hover between the low to mid 20's, a locked 20fps would probably be better. None of the impossible ports have been rock solid, and this is no exception.

At least from the video I have watched so far, Arkham City looks like it got the better upgrade compared to Asylum. Not that Asylum looks bad, but City certainly looks to have better textures than the original release on 360/PS3. Just from looking at aliasing differences, you can tell the Switch builds are higher res than 360/PS3, but cant tell if they got all the way to 1080p or if its 900p.
It shows they went with the PC build for City, which is good and backported the WiiU stuff.
 


Conclusion: a good port

Edit:
By the way, I've seen that there are illegal copies without the day 1 patch that people are playing, I would be careful about some opinions, which may be incorrect or outdated.
 


Conclusion: a good port

Edit:
By the way, I've seen that there are illegal copies without the day 1 patch that people are playing, I would be careful about some opinions, which may be incorrect or outdated.


We have two very different reactions to that video. My take, is the framerate and visual downgrades are too poor to recommend.
 
Yeah that definitely sounds like a wait for a patch, from Mark there.
Maybe leave Knight till last, then hopefully by the time you're finished the others, a few patches will be out to help.
Still looking forward to playing City and Asylum on the go though.
 
Last edited:
We have two very different reactions to that video. My take, is the framerate and visual downgrades are too poor to recommend.
In any case, I would be waiting for the tech review of the other games and the pack in general.

But the things i see on the review are not much different as the things we can see on other impossible ports like TW3 or wolfenstein, fps drops on demanding moments (usually they improve this on future patchs) and the logic downgrade.
 
Last edited:
I mean I got 3 games to go through before Knight (since I got Origins too) so there might be a patch by the time I get to it
 
Yeah that definitely sounds like a wait for a patch, from Mark there.
Maybe leave Asylum till last, then hopefully by the time you're finished the others, a few patches will be out to help.
Still looking forward to playing City and Knight on the go though.
I don't have time to watch right now, but did you mean to say save Knight for last and play Asylum in the meantime? I assume so just wanted to be sure
 
We have two very different reactions to that video. My take, is the framerate and visual downgrades are too poor to recommend.
Very similar port to The Witcher 3, No Man's Sky and Borderlands 3.

Vehicle sections take a huge hit in framerate due to fast loading assets, and it's exactly the same situation in Borderlands 3, which I'm playing right now. The game is improved greatly with the recent patch but the driving remains as an issue. Again, horse riding dips the framerate greatly in The Witcher 3, the game got a lot of patches that improved many aspects of the game but not that. I don't think the driving in Arkham Knight could be improved but there are lots of parts in the game they can improve.

Also, as the SwitchUp pointed out, low res textures are more noticeable due to high viewpoints, something many other miracle ports didn't have, except for No Man's Sky.

Other than that the port remains very much inline with the launch day state of The Witcher 3 and BL3.
 
Yeah, I’m sure Turn Me Up will continue to work on AK, it’s in their best interests to get this running well as a showcase of what they can do.

Fingers crossed Switch 2 brings even more upgrades to these third party games.
 
0
What about Asylum then?
They could be using the PC version as well, but it really depends as they did put out "updated" builds for Arkham Asylum and Arkham City that stripped out G4WL. Could be an oversight on their part as most of the work could've been in City and Knight. It is weird, the X1 should be able to run Arkham Asylum looking better than that as well.
 
0
No reviews still? I don't really bother with most Switch channels that publish a few hours after the game releases.
 
0
it would be cool if they could patch AK to make it similar in look/tone to the first 2 Arkham games in the collection. Guess that would take a lot of work but downgrading AK to make them look similar would be big step towards making it better.
 
The good news is that City is the best game of the three and also the best performing. I guess I'll start with that hope that Knight sees some more patching in the mean time which I strongly think will be the case as I think this is why it was delayed to begin with.
 
it would be cool if they could patch AK to make it similar in look/tone to the first 2 Arkham games in the collection. Guess that would take a lot of work but downgrading AK to make them look similar would be big step towards making it better.
If they do what they did to Borderlands 3 here, improving texture quality without increasing already ridiculous size of the game, that would be some great patch. This is a The Outer Worlds situation, they cut from the texture quality too much but still couldn't dropped the size to an acceptable level. Though I'm not sure about the batmobile part, as I said, all "miracle ports" on Switch suffer from this, even on Steam deck verified games like that experience frame drops.

But I think it'll take some time, the port studio should be working on Gotham Knights right now, might prioritize that. Don't forget, the mainstream isn't much concerned about the framerates as past miracle ports proved.
 
Very similar port to The Witcher 3, No Man's Sky and Borderlands 3.

Vehicle sections take a huge hit in framerate due to fast loading assets, and it's exactly the same situation in Borderlands 3, which I'm playing right now. The game is improved greatly with the recent patch but the driving remains as an issue. Again, horse riding dips the framerate greatly in The Witcher 3, the game got a lot of patches that improved many aspects of the game but not that. I don't think the driving in Arkham Knight could be improved but there are lots of parts in the game they can improve.

Also, as the SwitchUp pointed out, low res textures are more noticeable due to high viewpoints, something many other miracle ports didn't have, except for No Man's Sky.

Other than that the port remains very much inline with the launch day state of The Witcher 3 and BL3.

Driving is like 30% of Arkham Knight is a big issue here.

If you can't Arkham Knight's driving sections to function... Just wait until the Switch 2 to port this over.
 
If I get the chance to buy Asylum and City separately, as I expect to be able to, then I'll get those for sure. Knight isn't in the kind of technical state I'd like it to be in to spend my money on it.
 
If I get the chance to buy Asylum and City separately, as I expect to be able to, then I'll get those for sure. Knight isn't in the kind of technical state I'd like it to be in to spend my money on it.
I'm getting the full bundle but I agree that Knight does not look very desirable here at all considering the main attributes it had to differentiate from the other two superior games are the graphics and the Batmobile... both which seem to have taken a huge hit (performance for the Batmobile). The fidelity will probably not be as noticeable when playing it undocked but the frame-rate, AA and stuttering are looking messy.
 
Unlocked! Let's experience the downgrades in the first hand. But yeah that games are just too big...
If you can't Arkham Knight's driving sections to function... Just wait until the Switch 2 to port this over.
Why should they wait until an unproven console while they can make millions off Switch? Mainstream does not care, they didn't care for last month's game, they didn't care for No Man's Sky, they didn't care for Fairy Tail. Framerate is not a huge issue for millions out there, like it is for us.
 
Looking at it again, looks like Arkham Asylum (and Origins) can't run on Steam Deck as-is, so I might just snag that for Switch since I have the others on Steam, assuming it lets me buy it outside of the bundle. With Knight's technical problems I'll just play it on Steam I reckon. Haven't played Asylum since it first came out, maybe it'll motivate me to play through the others.

Is Origins skippable? Doesn't seem like it's on any modern consoles.
 
Looking at it again, looks like Arkham Asylum (and Origins) can't run on Steam Deck as-is, so I might just snag that for Switch since I have the others on Steam, assuming it lets me buy it outside of the bundle. With Knight's technical problems I'll just play it on Steam I reckon. Haven't played Asylum since it first came out, maybe it'll motivate me to play through the others.

Is Origins skippable? Doesn't seem like it's on any modern consoles.

What's the issue with them on Steam Deck?
 
What's the issue with them on Steam Deck?
Arkham Asylum is listed as "unsupported." Usually that means you can't even boot the game up. There might be some finagling involved to fix that.

Origins seems like it's playable but I haven't tried it myself.
 
By the way, I've seen that there are illegal copies without the day 1 patch that people are playing, I would be careful about some opinions, which may be incorrect or outdated.
Here's to hoping that the extra couple months of waiting is going to come in the way of a day 1 patch for Knight... which is possible.
 
Is Origins skippable? Doesn't seem like it's on any modern consoles.
In terms of mechanics Origins doesn't offer much more than City, it's basically what Assassin's Creed Brotherhood was to ACII. But if you're invested in the world and characters then it's a nice prequel chapter. YMMV but I personally found young Bruce in his first years as Batman more compelling than what we got in City or Knight.
 
Arkham Asylum is listed as "unsupported." Usually that means you can't even boot the game up. There might be some finagling involved to fix that.

Origins seems like it's playable but I haven't tried it myself.
Don't go by valve's rating. They listed many fighting games as unsupported but they work flawlessly online also. For Batman, I found this video covering all if you're interested:

 
Copy has arrived, it’ll be a while before I get through Asylum/City onto Knight so hopefully it’ll be in a better state by then
 
0
Ok, 1 hour of Knight and 30 minutes of Asylum on OLED handheld. My impressions:

Asylum:
Very smooth, seems to be native res or very close to it. Got into few brawls and no frame drops at all. SwitchUp said the game is much smoother on handheld mode I guess it's because of that. No problems at all, load times are also ok.

Knight:
Ok, there are no two ways about it, this is far from perfect port. This is your run of the mill launch state "miracle port", no different to the ones we got in the past. Awaiting for its first big patch to smooth things out. Since 2 months of delay wasn't enough for them, it may take a while for that patch.

First there are some big frame drops, as everyone else pointed out, during batmobile segments AND grappling hook swinging. This game is much bigger than the previous ones and Batman moves much faster so asset reloading becomes a problem. Batmobile segments has big drops but not unplayable. Reminds me of Saints Row 3 before the patch. It also had frame drops with explosions during car chases. But this is a limit pushing PS4 game whereas SR3 is just a mid PS3 title.
Gliding seems to be ok if you don't look down lol

Textures are what you expect from a miracle port. They're low res and no instantaneous loads. The game has many instances for looking far away objects and that's where you notice the texture quality drop. This reminds me of Nier Automata port, where low res textures are noticeable when 2B is high above ground. But Knight is a massive game, they managed to bring Gotham as little sacrifices as possible. Sure all models took hit, but they look good on small screen. Batman and Batmobile models are especially impressive. Devs really should use FSR for jaggy edges though.

Is it playable? Depends on your sensitivity. Batmobile segments are manageable, but only if you're used to such drops. If you were fine with games like No Man's Sky, The Witcher 3, Ninja Gaiden 3, you'll be fine here.

PS: OLED really makes the difference, especially on Asylum. Those very dark games and local dimming boosts the experience.
 
Asylum holding up pretty well to the PS5 version


Man, I didn't remember how messed the Return to Arkham remasters were. They completely destroy the original art and atmosphere. And better to not talk about the faces.

I'm not usually picky with remasters changing things, but as a big Arkham fan these particularly are one of the very few I just refuse to play. I'm really glad we got the original versions on Switch.
 
The remastered versions completely changed the tone of the games.
There is also no PS5 version so that comparison is a bit bull.

Really curious if this trilogy gets announced for the next gen consoles soon. Because if not I would probably buy the first and second games and skit the third (I don't like the batmoile at all)
 
0
Looking at the comparisons, I actually prefer the look/tone of the Switch version over the remasters.

Much of that is due to Switch using UE3 like the originals, whereas PS4, and others using the updated UE4 engine. But I do agree. The tone of it matches the feel of the Arkham games I think. The UE4 version looks too clean, whereas UE3 has a more rustic, and rather Comic book feel to it.
 
Looking at it again, looks like Arkham Asylum (and Origins) can't run on Steam Deck as-is, so I might just snag that for Switch since I have the others on Steam, assuming it lets me buy it outside of the bundle. With Knight's technical problems I'll just play it on Steam I reckon. Haven't played Asylum since it first came out, maybe it'll motivate me to play through the others.

Is Origins skippable? Doesn't seem like it's on any modern consoles.
Can't speak on Asylum, but I can say Origins is very playable on Steam Deck. I just finished a playthrough a few days ago, and aside from one audio glitch in an early boss fight and one crash (I pressed the buttons to open and close the map at the same time and the game didn't like that), I had no issues during my 20-ish hours. Solid 60fps pretty much throughout with good battery life. Sometimes Valve's classifications are either wrong or just overly cautious.

Origins is technically "skippable" but I'd also say if you like Arkham City then Origins is worth playing. Back in the day it got poor reception due to changing the voice actors (because it's a Year One-style prequel story), being fairly iterative, and being made by WB Montreal instead of Rocksteady. But I think nowadays people are more OK with "asset flip, more of what you liked"-style sequels (for example, Miles Morales), and Origins imo has a solid more-grounded/tightly-paced story (even if I do have my issues with a bait-and-switch they pull) , some great boss battles, and adds some neat detective gameplay that make it a pretty decent Batman game in its own right.
 
Best thing about getting my OLED Switch was it made the decision to jailbreak my launch Switch an easy one. The only reason I jailbroke my Switch was so I could overclock it, and for games that have only minor stutters in framerate, they are usually eliminated with an overclock. Even Zelda TotK is far more stable with when maxing out the GPU clocks. Mild CPU overclocks help in some games, but in general it seems pointless to go beyond 1.3Ghz. It seems that Asylum and City are good, but not quite locked to 30fps, so I am optimistic that overclocking the GPU and maybe a slight CPU overclock will give me the rock solid 30fps. The porting developer Turn Me Up Games have done terrific work with many Switch ports and I have a feeling they will continue to polish up this collection over the following couple months. Perhaps one more patch prior to Christmas to at least iron out Asylum and City, those two games are low hanging fruit to polish up to perfection. Arkham Knight comes down to just how much additional development time they can get authorized from WB. If WB is willing to pay them for a few extra months after the new year to work on it, then they have a real shot at matching or even exceeding the results of the Witcher 3 on Switch.

Doom 2016 and Eternal are excellent "impossible ports" on Switch, but they were able to gain a lot of performance by being able to drop from 60fps to 30fps. Games like The Witcher 3 and now Batman Arkham Knight being 30fps games makes it all the more impressive that they could get them running on Switch at all.
 


Back
Top Bottom