Alovon11
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I don't expect the Matrix demo to have a similar level of downgrade to DOOM Eternal or Witcher 3 on Switch, otherwise impressions would have noted it. It probably looked good enough at a large viewing distance for developers to consider it comparable. At such a viewing distance you could still see Witcher 3, DOOM, Apex, etc. have significant cutbacks. I think this bodes well.
Yeah, IMHO assuming Thraktor is right about the node/clock, T239 when optimized for would be around 5-5.5TFLOPs Mixed precision and with room for DLSS on the Tensor Cores still.
Add in how much better NVRT is versus AMDRT (and how UE has advanced since UE5.0 which is what the OG Matrix Demos were built on), and I do think the Demo could feasibly be Series S graphical settings/internal resolution with better RT Settings/RTXDI added.etc but upscaled to a higher resolution via DLSS. Ergo better-quality resolve to the standard eye viewing distance, therefore comparable to PS5 rather than Series S on first mention.
Eh, DLSS in use is likely just to help smooth over dips/test them implimenting it in a game that didn't have any AA much less TAA Pipeline.Oh man.. if DLSS was used to upscale 4k, that's disappointing. I would think 4x the bandwidth would be enough (I know, switch is 900p). Maybe this could sort of confirm it's no more than 102 GB/as.
But if it's an emulation, then maybe that's understandable too.
The Demo was allegedly to show off loading, DLSS @ 60fps was a bonus.
So it could just be a Dynamic 4K Output with DLAA, switching to DLSS when DRS would make it dip below 60.