That's the most surface level aspect.I mean...no? Its entire thing is the paper elemnt, which TOK uses extensively.
That's the most surface level aspect.I mean...no? Its entire thing is the paper elemnt, which TOK uses extensively.
That is absolutely not true lol, TOK was packed with soul and hilarious to boot. The only thing different is the battles.The je ne sais quoi of the series has been dead since Sticker Star.
No? If you're saying its the turn based mechanics then like...there have been more games that haven't aped the first two games compared to the first two games. All Paper Mario games are heavy into the Paper aesthetic, not just visually but also in how they function, how the interact with the world, and how they implement mechanics. It's the threadline for every Paper Mario game.That's the most surface level aspect.
Practically everything is different man.That is absolutely not true lol, TOK was packed with soul and hilarious to boot. The only thing different is the battles.
Shift? In Thousand-Year Door multiple characters literally stop to turn at the camera to tell us not to tell the main party we know who they are. Hell, the first PM games is kickstarted because Bowser is literally taped onto a page he's not supposed to be on. The series has always been meta.Writing is different with a shift to meta-humor and constant paper jokes. Plots are smaller in scope and less original.
Even color splash had its moments. Also, sticker star soundtrack is amazing. That intro is one of the best opening songs of any Nintendo title.That is absolutely not true lol, TOK was packed with soul and hilarious to boot. The only thing different is the battles.
In TTYD Lord Crump literally looks into the camera several times to talk to the player, if that's not meta I don't know what is. Secondly what about TOTK's plot is less original than the original Paper Mario which is literally "Bowser did the bad thing in Star Haven" compared to "two paper craft beings became sentient and one wants to turn the kingdom into origami and also performs body horror on Princess Peach"Writing is different with a shift to meta-humor and constant paper jokes. Plots are smaller in scope and less original.
Origami King made me cry. Twice. And it's still hilarious lolThat is absolutely not true lol, TOK was packed with soul and hilarious to boot. The only thing different is the battles.
Me too... and my partner, too. Once at that one moment, and once at the endOrigami King made me cry. Twice. And it's still hilarious lol
I'd love a new dungeon/area but I'm not expecting it. Nintendo's remakes have been on the conservative side lately in terms of new content. It does seem like there are a lot of little changes though so I'm very excited to see those.Does make me wonder with the combat system overhaul what other new content they might slip in, new dungeon, cut characters, Luigi(in a new hidden dungeon as an unlockable character?)
I'm curious if the characters will be rebalanced at all. Bowser was weak while Geno has a move that always does 9999 damage no matter what.I think I settled into Mario, Geno, and Peach as my main party. I do hear Mallow is pretty busted if played right though.
The one thing that gives me hope is that they actually bothered to rework the battle system at all, really.I'd love a new dungeon/area but I'm not expecting it. Nintendo's remakes have been on the conservative side lately in terms of new content. It does seem like there are a lot of little changes though so I'm very excited to see those.
Man I hope you're right, we're talking about one of my all time favorite games here and the reason I got into RPGs at all. I'm just keeping my expectations in check, but I can't wait to see more about it.The one thing that gives me hope is that they actually bothered to rework the battle system at all, really.
As it is, Mario RPG is already a pretty easy game, and I imagine if they take the time for actual balancing (see: poor Bowser), it'll be even easier. And now you're going to make the player's team even STRONGER somehow, with the addition of some type of limit break system or what-have-you? Either they're re-tuning the original game quite a bit to account for these system changes, or there's additional content they'll tell us more about the course of the next few months.
Even the M&L remakes included a whole side-mode with its own story, and those were made by AlphaDream with a strapped budget.
You and me both. Again, I'm encouraged that this remake comes on the heels of the director saying he'd love to do a sequel a year ago.Man I hope you're right, we're talking about one of my all time favorite games here and the reason I got into RPGs at all. I'm just keeping my expectations in check, but I can't wait to see more about it.
On another note, I am starting to feel like this game exists at least partially for Nintendo to gauge interest in traditional Mario RPG games. So I hope this is just a taste of what is to come. If Paper Mario wants to keep doing its own thing that's fine, as long as we're still getting some sort of Mario RPG games.
greezo is probably dealing with lm2. This certainly is outside what they are known for.surprised people think it's grezzo and not made by Square since those cutscenes look straight out of dragon quest 11
Links awakening had the dungeon maker. Unlike Metroid prime, this has a lot more rebalancing and tweaks, its always possible there’s some cut content that could be restored that most of the groundwork was laid for, like I believe there’s a character believed to be a cut sixth party member in the gameI'd love a new dungeon/area but I'm not expecting it. Nintendo's remakes have been on the conservative side lately in terms of new content. It does seem like there are a lot of little changes though so I'm very excited to see those.
The paper element was nearly non-existent in the original, at least in terms of importance to much. There were a few gags early on, like the Mushrooms/Goombas stuck to signs, but past the start of chapter 1 it's limited to the occasional fold-out staircase and the like. In fact, the Japanese titles for the games didn't start including "Paper" until TTYD (which, fun fact, was titled Paper Mario RPG); the 64 title released as Mario Story after they moved on from calling it Super Mario RPG 2 internally.I mean...no? Its entire thing is the paper elemnt, which TOK uses extensively.
Opinions will vary but I think it's at least as good as them. Key members of the SMRPG team went on to form AlphaDream and develop Superstar Saga, so they have a lot of shared DNA.A question to those who played Mario RPG back in the days. How does the game compare to Paper Mario 1+2 and Mario&Luigi Superstar Saga? I mean i know its a classic but i never went back to play it.
That was a bit of my fear that it would be the weakest of them. But we will see how closely they remaster it. Thank you!Opinions will vary but I think it's at least as good as them. Key members of the SMRPG team went on to form AlphaDream and develop Superstar Saga, so they have a lot of shared DNA.
Nope. Nintendo's cageyness on that makes me wonder if it's Square.We know the developer?
I was wondering if it was Namco, but I font this the Nintendo IP remaster they are working onNope. Nintendo's cageyness on that makes me wonder if it's Square.
I was thinking the same thing! Some parts of the footage in particular feel very 'Alphadreamy' to me. I really hope so honestly because i love the Mario & Luigi games.Is this being done by old Alphadream staff? Something about the UI elements and VFX feel very close to their 3DS games.
Mario RPG is my favorite of all the Mario RPGs. Fun adventure with cool events and boss battles, lots of great humor, my favorite combat, and I personally enjoy the platforming a lot. The other three you mention are all excellent games too. Tough to compare them as they all have their own flavor. It’s closest to Super Star Saga considering the same Director worked on both.A question to those who played Mario RPG back in the days. How does the game compare to Paper Mario 1+2 and Mario&Luigi Superstar Saga? I mean i know its a classic but i never went back to play it.
Gonna be hard to compare because it seems like the new SMRPG is making adjustments to the battle system and whatnot. Strictly speaking about the original, the gameplay was definitely prototypical. The timed hits don't feel as good as in PM and M&L. The out-of-battle exploration is fun though.A question to those who played Mario RPG back in the days. How does the game compare to Paper Mario 1+2 and Mario&Luigi Superstar Saga? I mean i know its a classic but i never went back to play it.
The Origami King was so bad you kept freudian slipping in an extra T since you'd rather be talking about Tears of the KingdomIn TTYD Lord Crump literally looks into the camera several times to talk to the player, if that's not meta I don't know what is. Secondly what about TOTK's plot is less original than the original Paper Mario which is literally "Bowser did the bad thing in Star Haven" compared to "two paper craft beings became sentient and one wants to turn the kingdom into origami and also performs body horror on Princess Peach"
TOTK is a fine game. Not every thread needs to turn into TOTK bashing randomly.
It's always been just "Super Mario RPG" in japan.Interesting they called it simply super Mario RPG. Is this a low key rebrand/refresh allowing for a true SMRPG2?
The soulless UII've brought this up in the first party development thread but I think this might be made by NDcube because the UI design language looks identical to their other switch games (Super Mario Party, Clubhouse Games, Mario Party Superstars)