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Pre-Release Super Mario Bros. Wonder — Pre-release Discussion Thread

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So hyped! The game looks and sounds gorgeous! Love the moving pipes, and all playable characters! I'll probably play it with my nephew as I did with Mario Maker.
 
The artstyle is obviusly an evolution of the New style, not a departure. But it looks SO much better. I noticed the difference in 2 secs. Don't know how someone would need a direct comparasion to notice it.
 
Okay, I can't speak for all of Famiboards but I can say that I do not take people disagreeing with my view personally and read posts that I disagree with all day every day on this site and it's fine. Notice I ain't got any beef with the people just saying "I don't like it."

But don't compare that to psychological manipulation or emotional abuse.
I can’t speak for the latter. I think the best action is to ignore post you don’t agree with and continue to enjoy your life. It’s not worth a back and forth on a gaming forum.
 
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Certainly been a couple of good years for Daisy fans.

Playable in Super Mario Run (which Nintendo does indeed consider a mainline platformer), playable in Smash Bros. (even as a glorified alt, but whatever), and now playable in this. Also a big presence at Super Nintendo World.
 
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I get that they've animated the characters differently, but the style of the environments and ground tiles, right down to the way the bushes are drawn, that's all 100% still NSMBU. It even still uses that same retro font imitating the SMB title screen, which was exclusively a NSMB thing. Only major difference I'm seeing is that they're actually all new environments for once, and they noticeably upgraded the detail and effects on the backgrounds (though so did NSMBU from NSMBWii).

Even the music still seems tied to that one vocal effect everyone hates. Hopefully that was just an unfortunate coincidence, because I never minded the way NSMB looked much, but the lows of the music when it fully embraced its "NSMB-ness" were like self-parody. The NSMB2 athletic theme should have been a YouTube shitpost, instead it's in a game that millions of people bought.
Watch footage of NSMBU and then Wonder and tell me they look the same. The character models for the main cast and the enemies are completely different, the art direction is more in line with a children’s storybook, etc. The two games barely look like they’re from the same series to me.
 
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I can't believe they actually kept the New aesthetic after all the hate it's gotten and how fucking long it's been around (I'm loving all the completely different reads on what this looks like though, lol), but at least we're definitely not getting the same 8 worlds for the fifth time.

Also it's on drugs now, which I mean, I kind of got over Normal Super Mario Bros. years ago, but I guess Nintendo can make one themselves if they want.

I can't tell you how much I hate the NSMB aesthetic and its music, this looks and sounds nothing like it. This actually looks like it has creativity and passion in it.

This was NSMB:

nsmbu.jpg
 
Nintendo will never make a sprite based or hand drawn 2D Mario

Why? What's stopping them from giving the IP to an indie team and letting them do this? Why can't their philosophy on this change in 20 or 30 years when the people running the company will change? I know it wouldn't make business sense for them to do themselves right now, unless anything with a 3D art style sells way below expectations, but why do we have to be complacent with it?

I didn't expect it to be sprite or hand drawn, but that doesn't mean I have to resign myself to it never ever happening.
 
Why? What's stopping them from giving the IP to an indie team and letting them do this? Why can't their philosophy on this change in 20 or 30 years when the people running the company will change? I know it wouldn't make business sense for them to do themselves right now, unless anything with a 3D art style sells way below expectations, but why do we have to be complacent with it?

I didn't expect it to be sprite or hand drawn, but that doesn't mean I have to resign myself to it never ever happening.

Sprite games don't sell as well. Basically every time Nintendo has dipped toes in to it over the last few generations, it's done much worse than contemporaries that it should have been comparable to. On top of that they are way harder to work with, way harder to future proof, way harder to make sure they scale properly between docked and undocked resolutions.

The only people who sprite based games appeal to is old farts. It works for something with an already niche appeal like the HD2D games from square, it's a complete nonstarter when you're trying to be viable to as big an audience as possible.
 
Certainly been a couple of good years for Daisy fans.

Playable in Super Mario Run (which Nintendo does indeed consider a mainline platformer), playable in Smash Bros. (even as a glorified alt, but whatever), and now playable in this.

She works as a more natural number two to Peach - and now that Peach is making appearances it works quite nicely for Daisy to finally get some more love.
 
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I really, really like the look of it. This hopefully sees the 2D team freed to change things up more from entry to entry, like the 3D series frequently has done.
 
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Why are so many people in denial that it shares similarities with nsmb? Is it that they can't reconcile that they enjoy the way this game looks, but hate how nsmb looks? Is it because they want to distance the discourse from that style as much as they can?

There's some semantics at play on what some people consider different style. But to say they look like two completely different series is, well it seems outright dishonest.
 
I wonder if that was the full playable roster, or if characters like Toadette and Rosalina will make an appearance.
 
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Why are so many people in denial that it shares similarities with nsmb? Is it that they can't reconcile that they enjoy the way this game looks, but hate how nsmb looks? Is it because they want to distance the discourse from that style as much as they can?

There's some semantics at play on what some people consider different style. But to say they look like two completely different series is, well it seems outright dishonest.
Seems more like people are trying to force more similarities, the animation work alone is a huge step up with how much more expressive the characters are alongside more vibrants colors, in movement the gap is even bigger.
It is an evolution rather than a revolution but that still doesn't make it look like NSMB
 
Looks great. I should have predicted it would be on the NSMBU engine, I was hoping it would feel a little more distinct, but the visuals and creativity in just this trailer alone is very promising. Tons of playable characters and weirdness (very clearly going back to the Alice In Wonderland inspiration), just what 2D Mario waited. Can't wait to see more.

EDIT: Hey this is my 4k post so uh... WOWIE ZOWIE
 
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I have no idea where people are getting the NSMBU 2 vibes from this. Just a cursory glance, and knowledge that the fact that NSMBU had so many other problems besides the fact it is 2.5D.

We already see in Wonder:
Unique enemies
Unique locations
Unique Animations
Colors
Novel Powerups that aren't just "fly"
Unique traversal mechanics like rail grinding
No Points System
No Lives
An integrated and unique world map(NSMBU had this somewhat, but it didn't feel cohesive)
A Plethora of Playable Characters
In Level NPC's

You are certainly free to not like what was shown. But more creativity went into a single screen of this game, than the entirety of U.
 
Seems more like people are trying to force more similarities, the animation work alone is a huge step up with how much more expressive the characters are alongside more vibrants colors, in movement the gap is even bigger.
It is an evolution rather than a revolution but that still doesn't make it look like NSMB

It is massively improved, but it's clearly still connected to the nsmb style, which I don't think is a bad thing at all. They took what worked, and made it so much better.
 
Visually it looks closer to NSMB than I expected (flat backgrounds etc.) but the animation work for both the characters and the backgrounds are so much livelier, which makes a huge difference.
 
The talking flower is an interesting addition since 2D Mario games have generally been devoid of dialogue, especially voiced dialogue. There's still a lot we don't know which makes me pretty curious.

I cannot believe a 2D Mario and 2D Sonic are both launching this fall lol
 
Rewatching the trailer and I'm kinda shocked lives are back. Thought those would be yeeted like they were in Odyssey.
 
It is massively improved, but it's clearly still connected to the nsmb style, which I don't think is a bad thing at all. They took what worked, and made it so much better.
That's fair I guess you could say there is a lineage just like there was for the games from nes to snes.
It's just that unlike the nes to snes games there hadn't been an actual jump in visual quality since the first NSMB game.
 
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This looks legit phenomenal. The more I watch the trailer the more I love it. Also the music after the overworld segment is fantastic!
 
The water level was the only point in the trailer (besides the music) that gave me the NSMB feeling. I mean, water levels have never been fun in Mario, and this one in particular looked bland as heck compared to the rest of the trailer.

That said, as far as the rest is concerned, IN MY VEINS. Finally a new 2D Mario game.
 
Really pumped to announce that the little green Wiggler on Luigi's back in the key art is my best friend.
 
So

Uh...

...the internet...uh...appears to be...fascinated...by Elephant Mario...

...like...Jesus I wasn't expecting so much of that type of fanart by now...
 
The part of the video with him acting alone showed everyone as a Yoshi, which makes me wonder if it was one of the Wonder effects turning everyone into a Yoshi or something.
Considering Yoshi has flutter jump, I think Yoshi is the "easy" character the way Nabbit and Toadette were. My guess is everyone can pick a Yoshi to play unlike Mario/Luigi/etc.
 
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The artstyle is exactly where i worried it would be:
Its an evolution of NSBU artstyle in its engine, to a degree where one half still clearly sees the base it came from, while the other acts as if they are not related at all. At least we jumped over the "its literary NSMB" gap that could have happened with a little less creativity.

Im still...unsure. For me, it IS to close to the NEW artstyle. The roundness, the design language. I also feel like the original renders from the NEW series would work just as well here... which to me means, that 2 aspects are the big change: character renders, low framerat animation (in a good way, with a little bit of comedic excess), and THEMING. It looks more wild in colors, but not because the artstyle changed that much, but the way it is utilized.

I love that it goes more crazy, i hope it is an integral part of the game and not just a gimmick in a handful of levels.

Music: i hate it.

Themes: seem fresh enough in style, will have to wait and see how its with more footage. Still already im seeing dessert, water, grassy plains... well see.

Font reusage: eh, hoped for a new one. Also: all the text poping up, not a fan


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To those that mentioned "picture book".... honestly, what?
It is still distinctly plasticy 3D. How the light bounces of objects, and all.
I never have seen such a "smooth" artstyle thats not a 3D render.
What you mean is probably the framyness of the animation.
(which is a great touch and gets it back a little to a "handmade" feel).


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Im mixed. I need to see more before im interested.
Theres stuff i like, stuff i don't, stuff where i don't feel they where brave enough (artstyle, not the effects or theming), stuff that im optimistic about (gameplay mechanics and going all out on that front), and stuff i hate (the music)
 
This might be the first time where nintendo did more than the basic, in animation of a mario game.

Mario games (with the exception of lm) are always very basic, animation wise, this? Amazing. I cant believe mario actually has expressions now
 
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My take is that there are basically three directions they could have gone with after NSMBU:

1. Make another New Super Mario Bros. game.

2. Make a new 2D Mario subseries that isn't New Super Mario Bros, but sort of uses NSMB as a base. Expand it a lot from there, make things stylistically different to a degree, add in unique gameplay variations, it's very much not NSMB, but it's still built from there.

3. Make a 2D Mario game that essentially acts as though it was made in an alternate universe where NSMB never existed. Go crazy with the style, the presentation, the structure, hell even the physics (maybe make it more like the 2D sections in Galaxy 2 or like if SM64 was in 2D).

To me, this is clearly 2. 3 is a game of my dreams, but 1 or 2 is realistically what we were going to get, and I'm happy with it.
 
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