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StarTopic The Legend of Zelda: Tears of the Kingdom |ST| Linkin' Parts (Please Tag All Spoilers)

Did I miss the green tunic somewhere? Link has been running around in just a skirt for a while now, I don't mind looking at his pecs at all but I'm finding it funny lol
 
Did I miss the green tunic somewhere? Link has been running around in just a skirt for a while now, I don't mind looking at his pecs at all but I'm finding it funny lol
It's in a cave, the first one you enter, I think
 
I’m a little surprised enemies can’t friendly fire each other. I just saw a big thing swing its club through a few smaller Bokoblins and it just clipped through them. Was hoping they’d go flying due to his clumsiness.
 
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After about 10 hours, my first impression is
The Sky Islands is such really well designed, provide meaningful reward (maps, seeds, and high enough to quickly get to the tower down below)
Also provide nice shrine quest, challenge boss fight
 
Do you guys know of any Zelda content creator or at least ultra fan streaming the game? All the ones I know are playing on their own. Would love to see some freakouts over Zonai mentions and stuff like that.
 
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My Biggest Failure so Far:

So in the snowy mountain bit of the tutorial island, there's a raised platform with some enemies and a chest on top. Issue is, you can't climb the walls as they're made of ice. So... you have to build a way up yourself. Or so I thought. I couldn't find anything around that would take me up there, and eventually I figured that maybe it just wasn't meant to be something I could get to at that point. But I didn't take that for an answer. I noticed a 'ledge' with a conveniently placed tree next to it, found a nearby rock and log, attached them with Ultrahand, and got to making my own way up. It took me 10 minutes to finally, finally, get the log to stay in place. Then another 2 to actually climb it. All the while, my heat resistance was wearing off, and I had to use another to top it off lest I die from the cold. But, after so much effort and frustration, I did it. I finally got to the top.

Fv7OyoyacAA9fHZ


Then... I died. Immediately. The two Zonai at the top shot me before I could react and my pitiful 3 hearts went in a moment. Almost 15 minutes of time down the drain; the only prize being a brief moment of triumph, and a Game Over screen.

"OK, I did it once. I can do it again." I thought to myself.

But when I went back to the platform I finally noticed it. A perfectly climbable snow wall directly in front of the path I came down. The intended path for a very basic "you can't climb up ice walls," tutorial. I climbed up, defeated the two enemies there, and went on my way.

Dammit.

Despite, and because, of that... I'm loving the game so far :)
 
I'm so glad I did not spoil that opening. Holy shit.

- Some thoughts -

First impressions:
Opening powers so far are great, but kinda wishing I didn't watch the gameplay segment from Aunoma since it spoiled some spoiler solutions/surprises. Though of course these are the most basic puzzles/beginnings so no biggie.

Controls:
I have read complaints regarding the controls, but my time in Dreams (PS4 game) fully prepared me for this.

Regarding ultrahand controls:
From where your character approaches the item determines the axis. If you can't rotate something to where you want it to be, drop it and reapproch from a different direction.

Bugs:
I had to restart after first shrine. It out my controller in turbo mode. Every button upon pressing was being held. I was forced into a constant sprint. Really odd. Restart fixed it.

Current mindset:

I have been up since 4AM playing. My oldest son woke up and joined me around 7am. He enjoyed seeing my attempt to form a train fail miserably. We took a break when the rest of the family awoke for breakfast.

Excited to get more in before work starts, I was approaching the third shrine when I left off. It's been so fun seeing stuff from trailers and having that "ohhhh that's what that does" moment. Also a certain enemy encounter which was very old-school 3D Zelda like.

I haven't read to much in here worried about spoilers. But seems like everyone is on the same HOLY SHIT page as me. Enjoy everyone, this is shaping up to be special!
 
LINK WHISTLING ZELDA TUNES WHILE COOKING OMG I LOVE IT

It's so good and there are so many! So far I've been able to discern the main Zelda theme, Zelda's Lullaby, Epona's Song, Ballad of the Goddesses and Ballad of the Windfish
 
Link is so cute, he
hums a random song from the series history when he cooks. I've heard Saria's song and I believe Epona's?
I heard ballad of the wind fish and almost cried
 
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Travelling around by foot feels like the neanderthal way. Got to a location I wanted by air the whole time 😎
 
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I’m so glad there actually is a cooking shortcut after all, I saw numerous reviews that clearly missed that lol
 
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LINK WHISTLING ZELDA TUNES WHILE COOKING OMG I LOVE IT
Just noticed this, now I won’t skip the animations

Another thing I discovered: apple trees can attack you now. I love the ways this game screws with BotW vets.

Also Ascend is really opening up my mind as to where I can trek. Ended up spending another hour in the tutorial area haha
 
Does anyone else's Switch fan works at full speed during the game? I mean I get it, it's a demanding game, but I'm getting paranoid that my Switch will die.
 
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Sneaking in a bit of time before work today. Reuniting Koroks is adorable. Also, I’m glad I saw a tweet from the Treehouse last night about using shield surfing to grind on rails, as it saved me from having to reset an area after failing to jump on my crafted transport with said Korok lol.
 
Happy ToTK day everyone! Only played an hour so far but it feels snappier (except the weapon reload) than BoTW so far
 
Sneaking in a bit of time before work today. Reuniting Koroks is adorable. Also, I’m glad I saw a tweet from the Treehouse last night about using shield surfing to grind on rails, as it saved me from having to reset an area after failing to jump on my crafted transport with said Korok lol.
The same thing happened to me but I reset my save lol. Do you have a link to that? I’d love to see it.
 
Ended up buying the game even though I was gonna wait until after SF6, couldn't help myself. Put about 4 hours in, it really is excellent so far, intro area is very well done as is everything else so far. Could see Ultrahand building become a slightly divisive mechanic, I'm personally not 100% vibing with it yet but the game also has plenty of other options so I don't really need to always engage with it if I don't want to which is good.
 
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So… I think I missed the

top of the new tunic

before I jumped down to the lower levels. Can anyone confirm? Or do you find it later on?
 
Also Ascend is really opening up my mind as to where I can trek. Ended up spending another hour in the tutorial area haha
Ascend seemed like the most "useless" of the abilities in the pre-release footage but a few minutes after getting it it already completely changed how I look at the world.
 
My Biggest Failure so Far:

So in the snowy mountain bit of the tutorial island, there's a raised platform with some enemies and a chest on top. Issue is, you can't climb the walls as they're made of ice. So... you have to build a way up yourself. Or so I thought. I couldn't find anything around that would take me up there, and eventually I figured that maybe it just wasn't meant to be something I could get to at that point. But I didn't take that for an answer. I noticed a 'ledge' with a conveniently placed tree next to it, found a nearby rock and log, attached them with Ultrahand, and got to making my own way up. It took me 10 minutes to finally, finally, get the log to stay in place. Then another 2 to actually climb it. All the while, my heat resistance was wearing off, and I had to use another to top it off lest I die from the cold. But, after so much effort and frustration, I did it. I finally got to the top.

Fv7OyoyacAA9fHZ


Then... I died. Immediately. The two Zonai at the top shot me before I could react and my pitiful 3 hearts went in a moment. Almost 15 minutes of time down the drain; the only prize being a brief moment of triumph, and a Game Over screen.

"OK, I did it once. I can do it again." I thought to myself.

But when I went back to the platform I finally noticed it. A perfectly climbable snow wall directly in front of the path I came down. The intended path for a very basic "you can't climb up ice walls," tutorial. I climbed up, defeated the two enemies there, and went on my way.

Dammit.

Despite, and because, of that... I'm loving the game so far :)
Me three. Except my method of initially getting up there was even less elegant. I fused four tree trunks in a haphazard manner and spent like five minutes trying to climb up. Before getting one shot. Lol.
 
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it took me about ten hours of play before i figured out how to throw items - i wasted so so many arrows lolol
 
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Just noticed this, now I won’t skip the animations

Another thing I discovered: apple trees can attack you now. I love the ways this game screws with BotW vets.

Also Ascend is really opening up my mind as to where I can trek. Ended up spending another hour in the tutorial area haha
The second enemy camp I got to on the ground, less than ten minutes after landing? An all out war between bokoblins, constructs and a godamn tree running around.wtf! This is so good.
 
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I think the other poster missunderstood what you said, you haven't missed the tunic. It's a bit further on the great sky island, no need to go back
Ah, well, that’s good news. I know it’s probably not super important but I want it
 
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I’ve only done the ultrahand shrine so far and made a platform on a hook-rail and a raft… but I’m already addicted to this. It’s so easy to rotate and connect stuff. You can chop down trees for more logs, then logs for firewood. there’s something so rewarding about shoving your own raft into the water then running and jumping on. Just raw adventure
 
After I was launched by Purah tower I had some stamina potion and decided to see the floating castle.

It had some high level equipment but I didn't find more than this and high level enemies. I wonder if this section is relevant to the end game. Then I dive until its underground and it sees that there is where the real menace is hiding.
 
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on the surface for an hour, found 2 caves. Already I feel:

1) the cave system has rapidly won me over to the point I can’t believe it wasn’t in BOTW
2) enemy variety already feels markedly better. We knew it was on paper but just fighting these things feels great.
 
Damn Amazon delivery driver has been circling my block for over an hour now. I was supposed to be the next delivery in line, now the driver "has to make a few deliveries on the way to your address" 🙃

Please spare some sympathy yahahas, Fami.
 
The game is awesome so far, but I'm already somehow stuck on the Great Sky Island while trying to reach the objective point up on the high cliff on the snow island! Can't find a way up there with all these ice walls. I'm sure I gotta ultrahand some stuff but still, wasn't expecting to feel even remotely stumped this early.

I got stuck on that for a bit. The solution I came up with wasn't elegant by any means but it worked.
 
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I do agree that the tutorial is very linear, but at the same time I don't feel it's THAT different from BotW. I mean: BotW is open, but it's filled to the brim with small linear moments that unnoticeably guide you at any given time. When I didn't where to go (in TotK) and I found a couple of mushrooms drawing a path for me to climb, I instantly remembered the thousand times BotW did that to silently take me towards a Korok or an enemy camp. In BotW you were taught to cut down trees to be able to go over a chasm and there's an incredibly similar challenge in the starting area of TotK as well. I think the examples in the tutorial area are a bit more on the nose because they need to be VERY explicit at that point in the game and this happening on islands isolated from the rest of the world only strengthens this perception, but I don't see this as a deviation in the design used in BotW as much as a small adaptation.

I expect this game to have much more instances of "heavily" designed situations like Eventide Island, the Moai Ruins, the Mazes, the Hidden Temple, Lost Woods...But just like BotW would have had if they have had 2 more years to develop the game, or if they had started from an already existing world map instead of having to build all the world map, game systems and everything from scratch.

But I'm only 2.5 hours in the game so let´s see what we find.
In BotW there is always a suggested way of doing things, but most of the time you could easily just climb around it. There weren't many obstacles preventing you from getting where you wanted to go, apart from a single broken bridge and a chasm (both of which you could avoid by other means). Also, you could do the shrines in any order.

TotK's tutorial is straight up linear, and there is nothing the player can do to avoid that. The game sometimes offers multiple paths to get to a destination, but it will still funnel you through the same areas in the same order as everyone else.

I am only a couple hours past the TotK tutorial so I'm not sure how the game proceeds from here, but the Great Plateau and Great Sky Islands are vastly different experiences to me.
 


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