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Spoiler The Legend of Zelda: Tears of the Kingdom - Pre-Release Spoiler Discussion Thread (Tag Story Spoilers)

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Oh I completely agree with you there, but I think calling them basically Divine Beasts also gives the wrong impression since there were many reasons why people didn't like them. I don't think it's accurate to take one thing they have in common and say they're basically the same thing. It would be better to say they're not really what they're looking for or aren't completely traditional, as that would still be fair without misrepresenting what they are.

All my opinion, of course.
Oh yeah, that's totally fair. It's a pretty big misrepresentation/reduction that will drive away people who would probably rather enjoy ToTK dungeons just because of their bad association with the Beasts
 
Has any of the steamers reached that gigantic sky island that appears to be over the ocean/closer to the horizon? Based on the atmospheric scattering that partially obscures it from view, it has to be much larger than the Great Sky Islands. We've seen it in the trailers and plenty of gameplay and it is nowhere to be seen on the sky map that has been circulating.
 
Alright I took one final peek behind the curtain to see a dungeon, mere seconds of it, but I’m satisfied.

Also knocked out a good hour or so of SSHD and whew that feels so weird to go back to lol!
 
Has any of the steamers reached that gigantic sky island that appears to be over the ocean/closer to the horizon? Based on the atmospheric scattering that partially obscures it from view, it has to be much larger than the Great Sky Islands. We've seen it in the trailers and plenty of gameplay and it is nowhere to be seen on the sky map that has been circulating.
Hm can you point it out in the trailers/gameplay? Figure you know what you're doing of course but haven't seen anything of the sort myself
 
Hm can you point it out in the trailers/gameplay? Figure you know what you're doing of course but haven't seen anything of the sort myself


Sure, this one:

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And the camera is already near the Great Sky Islands so it can't be that. It has a level of atmospheric scattering that you would see with distant mountains.
 
I haven’t actually watched the dungeon gameplay, but can anyone tell me if they’ve kept the idea of having to manipulate and understand the entire 3D space you’re in for the puzzles?

I really liked that aspect of the DBs, and even before them, that aspect always made for the most interesting ones in the series
 
I haven’t actually watched the dungeon gameplay, but can anyone tell me if they’ve kept the idea of having to manipulate and understand the entire 3D space you’re in for the puzzles?

I really liked that aspect of the DBs, and even before them, that aspect always made for the most interesting ones in the series

Not that I've seen so far. I do admit it's one of the best aspects of the Divine Beasts and I wished those mechanics had returned. That being said, the 3D puzzle navigation of the sky labyrinths seems cool.
 
Sure, this one:

IMG_20230502_203414.jpg



EDIT:

And the camera is already near the Great Sky Islands so it can't be that. It has a level of atmospheric scattering that you would see with distant mountains.
Hm ok I'd just assumed this was the Great Sky Islands since it looked pretty similar

Where is that precisely on the map? Could it be

The Zora dungeon? That's the other big one I've seen. If not then yeah this is weird
 
Sure, this one:

IMG_20230502_203414.jpg



EDIT:

And the camera is already near the Great Sky Islands so it can't be that. It has a level of atmospheric scattering that you would see with distant mountains.
I believe the camera is actually around Gerudo Desert in this shot if the trailer analysis are correct, so that is the Great Sky Island.
 
Hm ok I'd just assumed this was the Great Sky Islands since it looked pretty similar

Where is that precisely on the map? Could it be

The Zora dungeon? That's the other big one I've seen. If not then yeah this is weird

I believe the camera is actually around Gerudo Desert in this shot if the trailer analysis are correct, so that is the Great Sky Island.

Ah, I didn't see islands like that in the Gerudo region, so I'm probably confusing that that island with another. In that case, I will need to find different footage. If memory serves correctly, I saw a similarly sized silhouette from the vantage point of the Central Hyrule region. I'll see if I can find it.
 
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@NabiscoFelt @Magic-Man

IMG_20230502_211645.jpg


Perhaps my eyes are playing tricks on me (I've been looking at these trailers on my phone) but that island appears to be well beyond the Hyrulian continent, does it not? If it is, based on atmospheric scattering at that distance it would have to be absolutely massive. Also, how is it possible for it to be there? Wouldn't it be outside the map range? Is it just for aesthetics?
 
@NabiscoFelt @Magic-Man

IMG_20230502_211645.jpg


Perhaps my eyes are playing tricks on me (I've been looking at these trailers on my phone) but that island appears to be well beyond the Hyrulian continent, does it not? If it is, based on atmospheric scattering at that distance it would have to be absolutely massive. Also, how is it possible for it to be there? Wouldn't they be outside the map range? Is it just for aesthetics?
That's the Great Sky Island as well, with the tower island in the back messing with the perspective.
 
That's the Great Sky Island as well, with the tower island in the back messing with the perspective.

I think I'm gonna need you to help my brain sort that out because I'm not seeing it. Can you highlight the landmarks it should be over? I don't see them.

To me it looks like the island is over the ocean. Perhaps the scattering is inaccurate in this shot or the clouds are in the way.
 
I think I'm gonna need you to help my brain sort that out because I'm not seeing it. Can you highlight the landmarks it should be over? I don't see them.
Death Mountain is to the north, the sea to the south, and it's above a mountain range (most likely containing Dueling Peaks).
 
Death Mountain is to the north, the sea to the south, and it's above a mountain range (most likely containing Dueling Peaks).

The only way I can kinda see that is if I assume that the atmospheric scattering is completely inaccurate or mie scattering from the clouds in front of the camera are creating some sort of illusion. Also, the Great Sky Island should be in the center of the map, right? There doesn't appear to be any land mass on the surface to the "south" of that island.

I fully agree it could be a perspective issue, I just can't make my brain see it that way.
 
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While personally I really like well structured linear level design, I think the more open approach fits BOTW and now TOTK simply for them being open world games. Like yeah the trade of was less straight forward "dungeons" but for that we got a huge world which you can approach in almost any way you feel like. From what I’m getting, TOTK will be a bit more hands on, though I like that they keep the openness with the addition of the caves, underground, sky and the many new game mechanics. I didn‘t gather much infos about the dungeons though I appreciate that they will not go back to the classical Zelda design, it would make the game as a whole less enjoyable. Like if people are searching for that, then yes the latest Zelda games probably aren‘t for them. Just my opinion to this.
 
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More than two years after the PS5 and XBX were released, the true next generation game has finally arrived.
 
PHANTOM GANON IS BACK
Oh shit! That's so hype, but I really wish I could've resisted the temptation to click. Time to nope out of the thread for good if we're getting close to endgame spoilers. I bid you all adieu, my friends!
 
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So it sounds like a minimum of 6 dungeons are confirmed? Even if we combine the
Zonai and Soul dungeons
, that leaves our
four elemental dungeons
and a final gauntlet, right?
Based on a recent streamer getting directed post- 4 tears to Hyrule Castle with Phantom Ganon as the boss. The streamer couldn’t get past Phantom Ganon before it got taken out. There also has been data for Ganondorf’s castle. The murals depicted there being 7 tears. Presumably, post-Phantom Ganon there will be a mid-game twist and finding out about recovering the other 3 tears. Zelda has the tear of time and is supposedly the dragon in the opening sequence. After defeating Phantom Ganon, Zelda reveals her true form and creates a phantom Zelda sage of time companion for Link to call upon with a special ability. We see a cutscene with a Zonai ghost, Link, Zelda, Purah and the other 4 sages. Perhaps Purah is the Sheikah sage and controls the Soul tear; the soul dungeon is in the underground. Zonai spirit gives Link/Rauru’s arm the tear of light after completing the Zonai dungeon in the sky. After all tears have been assembled, Link heads to Ganondorf’s castle.

There could potentially be 6 dungeons and 2 mini-dungeons. Although we will see.
 
Based on a recent streamer getting directed post- 4 tears to Hyrule Castle with Phantom Ganon as the boss. The streamer couldn’t get past Phantom Ganon before it got taken out. There also has been data for Ganondorf’s castle. The murals depicted there being 7 tears. Presumably, post-Phantom Ganon there will be a mid-game twist and finding out about recovering the other 3 tears. Zelda has the tear of time and is supposedly the dragon in the opening sequence. After defeating Phantom Ganon, Zelda reveals her true form and creates a phantom Zelda sage of time companion for Link to call upon with a special ability. We see a cutscene with a Zonai ghost, Link, Zelda, Purah and the other 4 sages. Perhaps Purah is the Sheikah sage and controls the Soul tear; the soul dungeon is in the underground. Zonai spirit gives Link/Rauru’s arm the tear of light after completing the Zonai dungeon in the sky. After all tears have been assembled, Link heads to Ganondorf’s castle.

There could potentially be 6 dungeons and 2 mini-dungeons. Although we will see.

In-depth explaination inside; including multiple potential endgame spoilers:

That doesn't seem likely totally likely from what i've seen passed around. There is definitely a Soul Temple; and this temple is the Zonai temple; but it doesn't appear to be full sized based on there being less files attached to it. It does have a unique music theme though, and the boss does too; though they don't have as many dynamic parts as the other temple themes (another reason to believe it isn't full sized).

SPOILER_image.png

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There are some file names in there that add a bit of uncertainty though.

SPOILER_image.png

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but most notable of all; the tutorial screens for each element, and the voice clips for Sage followers. Zelda doesn't appear to be part of either.

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Havent been keeping up with leaks but i have a question.....If MP4 comes out this october and its as good or better than the original MP.....does it stand a chance against totk on winning GOTY?
 
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Based on a recent streamer getting directed post- 4 tears to Hyrule Castle with Phantom Ganon as the boss. The streamer couldn’t get past Phantom Ganon before it got taken out. There also has been data for Ganondorf’s castle. The murals depicted there being 7 tears. Presumably, post-Phantom Ganon there will be a mid-game twist and finding out about recovering the other 3 tears. Zelda has the tear of time and is supposedly the dragon in the opening sequence. After defeating Phantom Ganon, Zelda reveals her true form and creates a phantom Zelda sage of time companion for Link to call upon with a special ability. We see a cutscene with a Zonai ghost, Link, Zelda, Purah and the other 4 sages. Perhaps Purah is the Sheikah sage and controls the Soul tear; the soul dungeon is in the underground. Zonai spirit gives Link/Rauru’s arm the tear of light after completing the Zonai dungeon in the sky. After all tears have been assembled, Link heads to Ganondorf’s castle.

There could potentially be 6 dungeons and 2 mini-dungeons. Although we will see.
Okay this is way too much spoiler information for me beyond my question, so I'm not going to finish reading this, but thanks for trying to answer. Should've just read your un-spoilered text.
 
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In-depth explaination inside; including multiple potential endgame spoilers:

That doesn't seem likely totally likely from what i've seen passed around. There is definitely a Soul Temple; and this temple is the Zonai temple; but it doesn't appear to be full sized based on there being less files attached to it. It does have a unique music theme though, and the boss does too; though they don't have as many dynamic parts as the other temple themes (another reason to believe it isn't full sized).

SPOILER_image.png

image.png

image.png

image.png


There are some file names in there that add a bit of uncertainty though.

SPOILER_image.png

image.png

image.png


but most notable of all; the tutorial screens for each element, and the voice clips for Sage followers. Zelda doesn't appear to be part of either.

image.png

image.png
Dang, felt like companion Zelda would've been a shoe in for the final boss/dungeon. That's a shame
 
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In-depth explaination inside; including multiple potential endgame spoilers:

That doesn't seem likely totally likely from what i've seen passed around. There is definitely a Soul Temple; and this temple is the Zonai temple; but it doesn't appear to be full sized based on there being less files attached to it. It does have a unique music theme though, and the boss does too; though they don't have as many dynamic parts as the other temple themes (another reason to believe it isn't full sized).

SPOILER_image.png

image.png

image.png

image.png


There are some file names in there that add a bit of uncertainty though.

SPOILER_image.png

image.png

image.png


but most notable of all; the tutorial screens for each element, and the voice clips for Sage followers. Zelda doesn't appear to be part of either.

image.png

image.png
Thanks for the explanation. I’m thinking possibly 5-7 dungeons.
It seems apparent that Raumi is tied in with the soul tear. Somewhat reminds me of Spirit Tracks. Based on data files, perhaps Ganondorf steals the Tear of Light and turns it into the Tear of Darkness. We know Ganondorf has a tear and that there are at least 7 tears; with Ganondorf either possessing a stolen one or a secret 8th one. Soul Temple is the 5th tear with Raumi being the sage. Some streamers played Hyrule Castle and beat Phantom Ganon with the following quest being to find the 5th sage. So that indicates to me that Hyrule Castle is not the endgame dungeon. We also see data for Ganondorf’s castle which suggests to me that possibly that is the endgame destination. With Ganon in the intro, falling down to the underground, after raising Hyrule. I wonder if Ganondorf’s castle is hidden in the underground.

We’ve seen cutscenes of Zelda stating she is the sage of time and possesses a different tear than the others seen as well as Rauru possessing one. In OoT, Rauru was the light sage and gave Link the light medallion. With some data pertaining to a light tear or sage, I think it is reasonable to expect that Rauru is the sage of light in ToTK. With some limited data about a Darkness tear, it makes me wonder if Ganondorf stole Rauru’s tear of light.
 
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Hi, just created an account for this.

Was watching a streamer and they found a new temple I haven't seen discussed yet: The Spirit Temple (The Vessel of Spirit's Resting Place), in the Depths a bit south east of starting point there from central hyrule. Streamer hadn't gone to other dungeons yet so it was mostly locked off as of now.
 
With some data pertaining to a light tear or sage, I think it is reasonable to expect that Rauru is the sage of light in ToTK.

Oh, this one I can confirm; Rauru is referred to as "the king of light" in one cutscene.

Hi, just created an account for this.

Was watching a streamer and they found a new temple I haven't seen discussed yet: The Spirit Temple (The Vessel of Spirit's Resting Place), in the Depths a bit south east of starting point there from central hyrule. Streamer hadn't gone to other dungeons yet so it was mostly locked off as of now.

This appears to be the Soul Temple we've been talking about, yeah.

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Oh yeah, that's totally fair. It's a pretty big misrepresentation/reduction that will drive away people who would probably rather enjoy ToTK dungeons just because of their bad association with the Beasts


I think anyone spoiling themselves on this stuff and disappointed in the dungeons owes it to themselves to also watch one on a stream or something, if it's still not enough for them after that with it not being linear fair enough but just reading about this stuff is no substitute for actually seeing how it looks in practice
 
I think anyone spoiling themselves on this stuff and disappointed in the dungeons owes it to themselves to also watch one on a stream or something, if it's still not enough for them after that with it not being linear fair enough but just reading about this stuff is no substitute for actually seeing how it looks in practice

I agree.

If you're going to be disappointed by something you chose to spoil yourself on (going so far as to not buy the game), you might as well find out if it's actually true.
 
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I see people on Reddit still arguing about how

The dungeons are just elemental Divine Beasts. Aside from the non-linear way in which you can completely them, they're nothing like the Divine Beasts. It's really unfortunate because people are already deciding the game isn't for them because they've been given misinformation

I just don't get it.
some people are REALLY insistent on the lock and key dungeon way being the only way dungeons can work huh? To be honest, it's really not THAT different it's just you are unlocking things in a nonlinear order. The only real problem I thought they had was them looking similar and having similar bosses, which seems to be addressed

I don't want Zelda discourse to reach paper mario levels sigh
 
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Interested in seeing how this sequence plays out; i'm assuming this happens in the story sometime near the end.

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Notably parameters for the encounter are stored alongside dungeon stuff. Also more explicit ties between the Dragon Battle and Zelda Catch, and the Dragon being tied to Ganondorf in some form (presumably the dark dragon).

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I forgot to mention but I wonder if that patent about looking through objects was related to the visual effect at the entrance to the Shrines. You can see deep into the interior of the Shrine from the entrance even though it's not being rendered behind the Shrine entrance from the outside, almost like looking through a magical window to another place. It's a very cool effect. Of course, there could be other uses for the effect as well.

Alternatively, they could be using some sort of texture offset that a lot of renderers use to fake interiors from the outside, but it's hard to say without being able to inspect it myself.
Is there a loading screen between shrines and Hyrule? Would be awesome if it's completely seamless now, including shrines.
 
Is there a loading screen between shrines and Hyrule? Would be awesome if it's completely seamless now, including shrines.

Unfortunately, Shrines still have loading screens. One of the rare exceptions compared to the rest of the game world.

In a hypothetical scenario where the Switch had the IO bandwidth to stream the levels directly from storage, it would have been feasible. Oh well.
 
Is it my imagination that the cutscene rendering looks significantly improved over BotW?:oops:
 
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Unfortunately, Shrines still have loading screens. One of the rare exceptions compared to the rest of the game world.

In a hypothetical scenario where the Switch had the IO bandwidth to stream the levels directly from storage, it would have been feasible. Oh well.
Hmm, sounds like shrines overall are
a retread of BotW. Had hoped they'd be more integrated into the gameworld using the Sky Island / Caves systems. Oh well!
When actually playing it's probably going to be fine.
 
This probably explain why the soul dungeon does not have dungeon map.
The Zonai spirit temple is located in Faron woods and top of the Spirit temple/Surface is filled with The Large Dragon island which has this never ending cloud/Thunderstorms surrounding it and its huge. We seen it in trailer once. The whole Island could play as Zonain dungeon which explain why it does not have dungeon map. I think its goes like this... After your finish up the Large thunder SKY ISLand. You can go back to the Spirit temple in Depth and fight the large zonai robot and you get the shadow tear.








 
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If they added 100 more tests of strength, we could say:

Hey, the amount of shrines is almost doubled, this game isn't lacking shrines, at all

Which is the same as saying people complain about sparsity of sky islands and then using the underground as an argument.

I was looking forward to a lot of sky islands to explore. Not a lot of dark, gloomy, moletunnels to explore.
The first trailer for the game showed, very obviously, dark gloomy tunnels.
 
That is irrelevant for the post you have quoted.
I don't see how it is. You are acting as if underground, specifically dark underground exploration is some sort of surpise the zelda team conjured up. The first information we had of this game revolved around this.

All this negativity is honestly getting old. It's like your kid comes back from school showing you a drawing of their lovely family. And the first thing you do is crumple and throw it away becuase it isnt anatomically correct
 
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