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Spoiler The Legend of Zelda: Tears of the Kingdom - Pre-Release Spoiler Discussion Thread (Tag Story Spoilers)

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Oh ok.

I did see someone on Era speculate that Zelda repairs the Master Sword and then leaves it in the past version of the pedestal by the Deku Tree for Link to get but that would present some issues like what happened to the past periods Master Sword? An even if we assume that there only be one Master Sword throughout all of the time periods, if she placed the sword in the pedestal, wouldn't Link still have gotten it prior to the events of BOTW? Meaning the sword that gets damaged is the same sword that Zelda just repaired. So I think the seen of Link pulling out the Master Sword shown in the trailer is just a flashback to when he first pulled it out after becoming Zelda's knight.
Yah before we knew the sword was damaged when Zelda was holding it, I thought maybe that was Zeldaโ€™s hand pulling it out in the past in order to communicate with Link somehow but that didnโ€™t make a whole lot of sense to me in the end, unless she asked the Deku tree if she could borrow it for awhile๐Ÿ™‚
 
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New Japanese ad shows 0.5 seconds of Link picking his nose

Zelda speculation theorists:

GrimShorttermBellsnake-size_restricted.gif
 
Oh yeah, that one is a real head scratcher too. Since the great flood happened in WW the only race that was extremely well equipped for ocean-life, the Zora, couldn't live in the new ocean world so they had to evolve to have wings and become the Rito. I forget what the in-game justification for that was but it makes no sense to me right now.


Wanna hear another? Koroks are alternate forms of the Kokiri from OoT. The Kokiri only resembled children because Link was living with them at the time and they wanted him to feel like he belonged.
see the Kokiri shit I sort of knew, and it somehow makes sense to me
 
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reincarnation I can accept, dancing plant people, entire castles aloft in the sky, computer tablets that can modify the laws of physics, but I absolutely draw the line at โ€œthe fish people decided to become bird peopleโ€. horse shit
 
Since the great flood happened in WW the only race that was extremely well equipped for ocean-life, the Zora, couldn't live in the new ocean world so they had to evolve to have wings and become the Rito. I forget what the in-game justification for that was but it makes no sense to me right now.
It's simple, when you think about it. They're freshwater inhabitants. And just like real world freshwater fish, you can't just plop them into salty sea water and expect them to survive.

Between that and the variety of monsters that would crop up, I imagine investing in wings made more sense as an evolutionary feature to adopt then just adapting to the saltwater environment. Enter Valoo Scales giving them a magical hookup.
 
reincarnation I can accept, dancing plant people, entire castles aloft in the sky, computer tablets that can modify the laws of physics, but I absolutely draw the line at โ€œthe fish people decided to become bird peopleโ€. horse shit
Best attempt at an explanation I've heard is that the Zoras are fresh water fish and the Great Sea was salt water.
 
It's simple, when you think about it. They're freshwater inhabitants. And just like real world freshwater fish, you can't just plop them into salty sea water and expect them to survive.

Between that and the variety of monsters that would crop up, I imagine investing in wings made more sense as an evolutionary feature to adopt then just adapting to the saltwater environment. Enter Valoo Scales giving them a magical hookup.
Unless the Zora in Majora's Mask are a different species then Zora are actually saltwater fish, since the great bay of Termina is supposed to be a sea as I understand it.
 
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Could the glyphs be hidden messages from Team Zelda from the Past (hints for Link in the present timeline)?
 
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Is the game physical version already released?



That would be very strange, not?
I believe it will happen at some point but I think it's to soon for that

nobody can source the image anywhere, Nido17 won't say the source. it's not impossible but I'm calling bullshit.
 
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Best attempt at an explanation I've heard is that the Zoras are fresh water fish and the Great Sea was salt water.
Yeah THAT makes sense, the โ€œbecame a birdโ€ doesnโ€™t. Iโ€™m goofing btw but it really actually annoys me

EDIT: someone said thereโ€™s a Magic Reason for this so now Iโ€™m okay with it. Iโ€™ve never actually gotten the chance to play wind waker lol
 
Yeah THAT makes sense, the โ€œbecame a birdโ€ doesnโ€™t. Iโ€™m goofing btw but it really actually annoys me

EDIT: someone said thereโ€™s a Magic Reason for this so now Iโ€™m okay with it. Iโ€™ve never actually gotten the chance to play wind waker lol
Yeah it's not a natural evolution.

Edit: Which also potentially helps explain how both exist in BOTW. Some Zora chose to evolve, others didn't. Without a great flood, it wouldn't be forced.
 
Best attempt at an explanation I've heard is that the Zoras are fresh water fish and the Great Sea was salt water.

Several games have Zora's live in the sea and be totally fine with it though.

Majora's mask has them live in the ocean, but I guess you can argue termina ones might be different, but Oracle of ages even has them live in the literal Zora sea.

The somewhat more sensible answer is the Zora were fine, but the ocean is extremely deep and they're living where the food is, near the seabed, like actual marine creatures do. You'll find some pelagic fish in open ocean, sure, but they'll be few and far between, largely migratory ones because the amount of food there is more limited.

It's like the Gerudo are fine in twilight princess, you just never properly explore the desert and so don't come across wherever they've currently taken as their home village.
 
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this game should have dolphins
100% agree, Iโ€™m starting to look at the game from the angle of what still hasnโ€™t been shown as a positive. We know in making BotW they had dedicated designers and creators whose sole purpose was creating animals, we havenโ€™t seen any other than a few generic birds. There are going to be a ton of new animals, plus I really want to strap a couple of dolphins on my feet and ride on them. Sand seals might be a thing of the past, we might be getting camels instead from that one picture in the art book that shows camel designs on the wall.
 
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(Disclaimer: I have successfully blocked all info since the final trailer, well mostly, besides seeing glimpses of photos of new information and won't be discussing anything beyond the last trailer and the Art book).

In a game....... That makes it abundantly clear...... The gameplay will be left up to the players imagination...... And what they can do in that world....
We are absolutely getting underwater exploration! I have remained silent on this topic for far too long. So for you Nay Sayers, Ho Humers and "Haven't seen it, so it doesn't Exist," Zelda fans out there, please lend me your ears as this post is for you! Our common sense and basic logical reasoning is all we need. As always, mine may seem questionable at best to some of you who have endured some of my previous lengthy posts, please interject with your thoughts and anything that I miss from past posts, to new possibilities and mindless hype speculation.

Keep in mind if you disagree with anything written here, The FULL POWER and capabilities of this now fully functional Station shall spell your doom! Ehh, or what ever it ends up being at least.:)
death-star-trailer-com.jpg


Let's start by looking at Mr. Aonuma and the development Team first.
We have all heard he wanted to revisit this same Hyrule for various reasons, but the truth of the matter goes back to Skyward Sword and how the developers were limited with how they were able to portray that game and fully realize it given the hardware of the Wii. So now we have TotK Sky Islands and a seemless transition between the sky and the ground makes perfect sense. But of course the Zelda Team are not going to limit themselves to only fully realizing Skyward Sword.

There is no chance in hell that they didn't want to go back to BotW with all it's success and rebuild it from the ground up with only the Switch in mind instead of having to worry about the WiiU crossover limitations of that game.
I stated this awhile ago but with all the water that covers the surface in this Hyrule it had to be killing Aonuma, who just so happens has a hobby of underwater cave diving, that they were not able expand the players freedom to include underwater exploration. It's obvious they even tried and that's how we get Youtube videos showing underwater biomes that exist in BotW that were not used.
underwater-botw3.jpg

They even hired additional developers who had much more expanded resumes besides game development and with more specific backgrounds and expertise in real world applications, so they could benefit from their experience and apply it to TotK.
We can assume they would do this for WW as well knowing they had to cut additional dungeons and just the overall limitations of what exploring the Great Sea ended up being. And I wouldn't be surprised if it even goes further than that for all the past Zelda games as well.

Nintendo showed us a lot in the last trailer right? Nope, we just think we saw a lot, because we were starved for 4 years. When you haven't really eaten in four years and someone gives you a half of slice of bread, it's glorious and you are happy and satisfied. Sure we saw a snippit or two of probably mid-game and even late game scenes for a second or two, from probably the best trailer ever, but with how secretive they have been, we have to assume that they only showed us the equivalent of the Great Plateau as far as the volume of things that are going to be in this game and showed us exactly and only what they wanted us to see.

The entire back of the Zoled is covered in Water zen ripples of water and the whole right controller as well. And we know these are water ripples from the Art book. But we have never seen them, heard a peep or even a hint at what they are suppose to be in any trailer.
switch-oled-com.jpg

Side note: just really looking at how the photo on the right up close looks like, there are lines in between the ripples and weird flashes of the light which remind me of some of the blue sparkles we saw surrounding some of the new Champions from the last trailer.


From the gameplay demonstration we know the Island rock chunk Link uses the recall ability on takes him up to an altitude of 500 on the z axis which is already higher than death mountain. And we now know, and this is the only reference I will use, that some underground locations are at least -500 on the z axis for a fact.
I am not a game developer, and feel free to chime in here, but I look at the world of TotK as a 3 dimensional cube to use as available space to put in assets into the world of TotK.
CUBE-ZELDA.jpg


Since this is going be a vertical world it makes sense that we have underground areas that go very deep. But those underground areas are not going take up the entire underground area allotted to them which may be as much as 20-25% of available space. So the Devs would essentially be making the decision to just not include anything in that potential available space? We know they are capable now of using that space because of the underground -500 z axis so wouldn't it just be weird to able to travel that far underground, but still have some magical water surface barrier that doesn't allow us to go underneath the water?

I do think the Devs are going to put their own spin on underwater exploration however and I think there will be some limitations. I think rivers and streams are out. Only because I think they will be shallow enough in order for us to drive our Tanks through them.
link-mach-1.jpg

I'm also eagerly awaiting for the first person to drive their tank to the top of Zoras Domain and plummet off of Ploymos Mountain and into East Reservoir Lake. Which begs the question will you be able retrieve your vehicle if it sinks? What happens when you drive it into the sea and it slowly disappears from underneath you? So that brings me to underwater vehicles. We are able to build flying Quad ships, Air balloons, bounce off of Flying Rito ships, Cars, rafts and horse carriages but not underwater vehicles. My imagination is not limited and tells me we can.

We have already seen possible game inspirations from the Matrix and Mission impossible in the trailer:
mov-com-1.jpg


So why not throw in a little classic James Bond or Tomb Raider for good measure.
james-bond-Link-com.jpg

Plus Lara Crofts' vehicle comes complete with fans attached already.:)

I have always associated Horizon with BotW just because they came out at almost exactly the same time in 2017. And I don't want to say there is a competition between the two games per se, but the games seem to be developing and expanding at the same rate as far as gameplay mechanics in an open world. And we have the luxury of seeing Horizons underwater exploration already, so something tells me the Zelda Team will be on the same wavelength in their development with Zelda. Not that they are worried about what Sony is doing or copying them, just at that same point in their open world development. And knowing the Zelda Team they will be way ahead of Sony with underwater exploration and probably will not be satisfied with just underwater swimming. At the very least they will want to finally make it a memorable experience and not just an after thought in a Zelda game.

So not to ruffle any feathers as I have read almost of all of the comments regarding the ship in the Art Book and most think it is a static dungeon and probably won't be utilized to the travel the open sea, I have posted about the ship and about the map room several times in the past but I sill think we play through a Hyrule that is completely surrounded by water at some point.
The Map room is going to be very important in my opinion, and I still think it has to with turning on the water faucet near the top of the map to change the map.
Complete-wat.jpg


The design of the Art book ship is so much different than from the Rito ones we saw in the trailer. This one has more pirate vibes to me and is using bones of ancient sea creatures as its structure. I'm kind of thinking that maybe each Race will have a ship associated with it, and we might get a Sand Ship as well as some crazy metal Lava ship for the Gorons. So if my theory is correct about there being water that completely surrounds Hyrule, then I definitely see us utilizing this ship to travel around the water as another option to rafts. Maybe it can even go underwater?
Ship.jpg


I was left to die on my own hill when I was speculating that the Gotcha Machine in the Art book would be a lot more than just an Amiibo function or some type of surprise item machine. It still maybe both that and a means to travel through bubbles of water in the air. What I have found so far in reading everyone's speculation that the truth lies somewhere in the middle between the obvious and crazy speculation.
 
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Several games have Zora's live in the sea and be totally fine with it though.

Majora's mask has them live in the ocean, but I guess you can argue termina ones might be different, but Oracle of ages even has them live in the literal Zora sea.

The somewhat more sensible answer is the Zora were fine, but the ocean is extremely deep and they're living where the food is, near the seabed, like actual marine creatures do. You'll find some pelagic fish in open ocean, sure, but they'll be few and far between, largely migratory ones because the amount of food there is more limited.

It's like the Gerudo are fine in twilight princess, you just never properly explore the desert and so don't come across wherever they've currently taken as their home village.
There actually ARE still Zoras in the adult timeline that didn't turn into Rito. They're enemies in Phantom Hourglass and Spirit Tracks. So it's entirely plausible that all the fresh water Zoras evolved into Rito, and all the salt water Zoras stayed as Zoras, and became the enemies we fight in Phantom Hourglass and Spirit Tracks. Majora's Mask is a whole other can of worms as you said.

What really throws a wrench in this theory is the Oracle games. They tell us that there are in fact two distinct species of Zoras: River and Sea. But according to those games, River Zoras are mindless and evil, and Sea Zoras are the civilized and benevolent ones. Which is not at all what we see in any of the 3D games. But River Zoras being evil is consistent across the Downfall Timeline.
 
0
(Disclaimer: I have successfully blocked all info since the final trailer, well mostly, besides seeing glimpses of photos of new information and won't be discussing anything beyond the last trailer and the Art book).

In a game....... That makes it abundantly clear...... The gameplay will be left up to the players imagination...... And what they can do in that world....
We are absolutely getting underwater exploration! I have remained silent on this topic for far too long. So for you Nay Sayers, Ho Humers and "Haven't seen it, so it doesn't Exist," Zelda fans out there, please lend me your ears as this post is for you! Our common sense and basic logical reasoning is all we need. As always, mine may seem questionable at best to some of you who have endured some of my previous lengthy posts, please interject with your thoughts and anything that I miss from past posts, to new possibilities and mindless hype speculation.

Keep in mind if you disagree with anything written here, The FULL POWER and capabilities of this now fully functional Station shall spell your doom! Ehh, or what ever it ends up being at least.:)
death-star-trailer-com.jpg


Let's start by looking at Mr. Aonuma and the development Team first.
We have all heard he wanted to revisit this same Hyrule for various reasons, but the truth of the matter goes back to Skyward Sword and how the developers were limited with how they were able to portray that game and fully realize it given the hardware of the Wii. So now we have TotK Sky Islands and a seemless transition between the sky and the ground makes perfect sense. But of course the Zelda Team are not going to limit themselves to only fully realizing Skyward Sword.

There is no chance in hell that they didn't want to go back to BotW with all it's success and rebuild it from the ground up with only the Switch in mind instead of having to worry about the WiiU crossover limitations of that game.
I stated this awhile ago but with all the water that covers the surface in this Hyrule it had to be killing Aonuma, who just so happens has a hobby of underwater cave diving, that they were not able expand the players freedom to include underwater exploration. It's obvious they even tried and that's how get Youtube videos showing underwater biomes that exist in BotW that were not used.
underwater-botw3.jpg

They even hired additional developers who had much more expanded resumes besides game development and with more specific backgrounds and expertise in real world applications, so they could benefit from their experience and apply it to TotK.
We can assume they would do this for WW as well knowing they had to cut additional dungeons and just the overall limitations of what exploring the Great Sea ended up being. And I wouldn't be surprised if it even goes further than that for all the past Zelda games as well.

Nintendo showed us a lot in the last trailer right? Nope, we just think we saw a lot, because we were starved for 4 years. When you haven't really eaten in four years and someone gives you a half of slice of bread, it's glorious and you are happy and satisfied. Sure we saw a snippit or two of probably mid-game and even late game scenes for a second or two, from probably the best trailer ever, but with how secretive they have been, we have to assume that they only showed us the equivalent of the Great Plateau as far as the volume of things that are going to be in this game and exactly showed us exactly and only what they wanted us to see.

The entire back of the Zoled is covered in Water zen ripples of water and the whole right controller as well. And we know these are water ripples from the Art book. But we have never seen them, heard a peep or even a hint at what they are suppose to be in any trailer.
switch-oled-com.jpg

Side note: just really looking at how the photo on the right up close looks like, there are lines in between the ripples and weird flashes of the light which remind me of some of the blue sparkles we saw surrounding some of the new Champions from the last trailer.


From the gameplay demonstration we know the Island rock chunk Link uses the recall ability on takes him up to an altitude of 500 on the z axis which is already higher than death mountain. And we now know, and this is the only reference I will use, that some underground locations are at least -500 on the z axis for a fact.
I am not a game developer, and feel free to chime in here, but I look at the world of TotK as a 3 dimensional cube to use as available space to put in assets into the world of TotK.
CUBE-ZELDA.jpg


Since this is going be a vertical world it makes sense that we have underground areas that go very deep. But those underground areas are not going take up the entire underground area allotted to them which may be as much as 20-25% of available space. So the Devs would essentially be making the decision to just not include anything in that potential available space? We know they are capable now of using that space because of the underground -500 z axis so wouldn't it just be weird to able to travel that far underground, but still have some magical water surface barrier that doesn't allow us to go underneath the water?

I do think the Devs are going to put their own spin on underwater exploration however and I think there will be some limitations. I think rivers and streams are out. Only because I think they will be shallow enough in order for us to drive our Tanks through them.
link-mach-1.jpg

I'm also eagerly awaiting for the first person to drive their tank to the top of Zoras Domain and plummet off of Ploymos Mountain and into East Reservoir Lake. Which begs the question will you be able retrieve your vehicle if it sinks? What happens when you drive it into the sea and it slowly disappears from underneath you? So that brings me to underwater vehicles. We are able to build flying Quad ships, Air balloons, bounce off of Flying Rito ships, Cars, rafts and horse carriages but not underwater vehicles. My imagination is not limited and tells me we can.

We have already seen possible game inspirations from the Matrix and Mission impossible in the trailer:
mov-com-1.jpg


So why not throw in a little classic James Bond or Tomb Raider for good measure.
james-bond-Link-com.jpg

Plus Lara Crofts' vehicle comes complete with fans attached already.:)

I have always associated Horizon with BotW just because they came out at almost exactly the same time in 2017. And I don't want to say there is a competition between the two games per se, but the games seem to be developing and expanding at the same rate as far as gameplay mechanics in an open world. And we have the luxury of seeing Horizons underwater exploration already, so something tells me the Zelda Team will be on the same wavelength in their development with Zelda. Not that they are worried about what Sony is doing or copying them, just at that same point in their open world development. And knowing the Zelda Team they will be way ahead of Sony with underwater exploration and probably will not be satisfied with just underwater swimming. At the very least they will want to finally make it a memorable experience and not just an after thought in a Zelda game.

So not to ruffle any feathers as I have read almost of all of the comments regarding the ship in the Art Book and most think it is a static dungeon and probably won't be utilized to the travel the open sea, I have posted about the ship and about the map room several times in the past but I sill think we play through a Hyrule that is completely surrounded by water at some point.
The Map room is going to be very important in my opinion, and I still think it has to with turning on the water faucet near the top of the map to change the map.
Complete-wat.jpg


The design of the Art book ship is so much different than from the Rito ones we saw in the trailer. This one has more pirate vibes to me and is using bones of ancient sea creatures as its structure. I'm kind of thinking that maybe each Race will have a ship associated with it, and we might get a Sand Ship as well as some crazy metal Lava ship for the Gorons. So if my theory is correct about there being water that completely surrounds Hyrule, then I definitely see us utilizing this ship to travel around the water as another option to rafts. Maybe it can even go underwater?
Ship.jpg


I was left to die on my own hill when I was speculating that the Gotcha Machine in the Art book would be a lot more than just an Amiibo function or some type of surprise item machine. It still maybe both that and a means to travel through bubbles of water in the air. What I have found so far in reading everyone's speculation that the truth lies somewhere in the middle between the obvious and crazy speculation.

Honestly if there is underwater exploration, I might be moved to tears. Something I've wanted to see return to the Zelda franchise. I think all of this may just be a little to ambitious for the game however but I'm rooting for you. I'm still hoping we get some cool surprises for this game we haven't seen yet. Still would love to be able to go fishing and what not but I'm not anticipating that kind of stuff will be in this game. If Nintendo truly is hiding significant stuff like full underwater exploration then my jaw will definitely drop when this stuff gets revealed. I'm thinking what we saw is mostly what we are getting with this game though. Would love to be proven wrong of course.

I saw some pictures of some dungeony looking locales that looked like it was surrounded by water but you perhaps entered from the top. So I got the impression that you may enter a dungeon or whatever that location is from above and as you travel through it you would reach areas where the dungeon was underwater and you could see a bit of water above but there would be no actually swimming underwater. Hope I'm explaining this well lol. Anyways it was just my interpretation of those water dungeon looking areas.
 
Honestly if there is underwater exploration, I might be moved to tears.
I know many people really like the idea of underwater exploration but I have to say that Iโ€™m not so keen on it. If there is underwater gameplay, they have to have come up with a fresh take on it that makes it not just more cumbersome and harder to control than regular gameplay.
 
I know many people really like the idea of underwater exploration but I have to say that Iโ€™m not so keen on it. If there is underwater gameplay, they have to have come up with a fresh take on it that makes it not just more cumbersome and harder to control than regular gameplay.

It has been years since there has been underwater exploration in a Zelda game so I imagine it would be vastly evolved then what we have seen in old Zelda games.
 
Underwater exploration really just seems too much for this game.
I would like it a lot, but if we could fight underwater also, they'd have to make all the fused items work there as well. A whole set of new animations and playtesting. Would the abilities work there too...and how?

Can of worms.
 
underwater strikes me as the thesis for an entirely new game. Just like wind waker is 'islands and sea' and Skyward Sword and TotK are "the sky". If its not fully fleshed out (compared to everything else) it won't be satisfying, just save it for the next game. I would kill for the next zelda to be a scuba-diving adventure.
 
Nope, not having any of it from you guys. Itโ€™s coming and in a big way.

Reality, I understand the arguments on why it wonโ€™t appear and they are totally justified, but I shall respectively disagree and remain in the minority. I have seen more than enough already to know I will be completely thrilled with this game if underwater doesnโ€™t make an appearance, but Iโ€™m greedy and Iโ€™m sticking to my justifications on why underwater will happen and in a big way that is fun and unique to play through.
 
Nope, not having any of it from you guys. Itโ€™s coming and in a big way.

Reality, I understand the arguments on why it wonโ€™t appear and they are totally justified, but I shall respectively disagree and remain in the minority. I have seen more than enough already to know I will be completely thrilled with this game if underwater doesnโ€™t make an appearance, but Iโ€™m greedy and Iโ€™m sticking to my justifications on why underwater will happen and in a big way that is fun and unique to play through.

I hope you are right :)
 
One thing I will say is that Nintendo was on the right track with the Zora mask in MM. it did feel pretty good to be fast and (relatively) agile in the water. I remember swimming around the great bay jumping like a dolphin out of the water. It was so much more fun than ocarina at least where being underwater just sucked.
 
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Underwater exploration really just seems too much for this game.
I would like it a lot, but if we could fight underwater also, they'd have to make all the fused items work there as well. A whole set of new animations and playtesting. Would the abilities work there too...and how?

Can of worms.
Past Zelda games with underwater traversal didnโ€™t really bother giving you full range of your land combat options either, from what I recall.

Gliding through the air is a big part of the game, yet even the hyped patent of air combat was limited to archery (if thereโ€™s any notable air combat in the game, some rudimentary swings is the most I expect in terms of melee)
 
Past Zelda games with underwater traversal didnโ€™t really bother giving you full range of your land combat options either, from what I recall.

Gliding through the air is a big part of the game, yet even the hyped patent of air combat was limited to archery (if thereโ€™s any notable air combat in the game, some rudimentary swings is the most I expect in terms of melee)
I am sure this is true and they would limit it in some ways. It would also go a bit against the premise of what was established in BotW.

The old games had much more contextual gameplay which feels limiting now, I think.
 
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Zelda Lore posted a new video analysing the commercials. The most interesting thing is probably the fact that 3 of the 7 Gerudo statues are gone. Also there seems to be some kind of hole in the middle.
This is very intriguing to me because the Gerudo statues are my favorite bit of BotW lore and I already made up my mind that I'm going straight to the 8th heroine statue once I'm allowed to explore the surface. You just now that Nintendo hid something very interesting there.

Also, I didn't know who Zelda Lore was until a few days ago, but he is slowly becoming my favorite Zelda Tuber. His 1 hour trailer analysis is a banger.
 
There are 11 glyphs. The building glyph has 10 tears in its design, the molduga has 20, Ganon has 50, and the Master Sword glyph in the logo has one.

If the Master Sword glyph with 1 tear is the "first" one, that means one glyph for every 5 increments of tears up to 50.

We can actually see a glyph that looks like the Master Sword in the first position near the entrance to the map chamber:
1opt6WsqPzuF.png


We know the glyphs relate to the Master Sword from the logo, Zelda has the Master Sword in the past, the cutscene with Basket blasting molduga is in the past, and one of the glyphs is a molduga. It's all related to some big main quest involving Zelda and the cutscenes from the past.

I think as you collect the required number of the 50 tears for each glyph they either activate when you visit them, or you need to return to the alter on the sky plateau and send the tears to Zelda in the past, who does something with them that then activates the glyph in the present.

Maybe the sealing of Ganondorf in the past is playing out at the same time as Link gaining the strength to beat him in the present? It would be a more interesting take on memories from BotW. They're still story events playing out in the past, but Zelda is actively participating in them, and they affect the present in some way. There could even be short sections where you play as Zelda/Rauru/Basket/some past champion.

This could be what the dragons from the logo represent. Link is gathering tears in the present to send to Zelda to aid her quest in the past which affects Link's quest in the present.

I think these would then be the "tears of the kingdom", with the 7 magatama being something else.

The question then becomes, where do you collect these 50 tears? The obvious answer is the Zonai shrines, but then where do you get those 40 battery disks that fill out the device on Link's hip? Are they the same? They both come in increments of 5, but then how do we account for the difference of 10?

Maybe you get the battery disks from Zonai shrines, and the tears from malice holes? That would be a total of 90 mini-dungeons. But then how do you upgrade your health and stamina? If you get an upgrade for every 5 instead of 4 that would be 18 upgrades. Maybe you just get a piece of heart after every mini-dungeon, and you upgrade stamina some other way?

3 hearts to start + 18 from 90 mini-dungeons + 6 from dungeons bosses = 27, which was the max amount in BotW (if you fully upgraded stamina).
 
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Isnโ€™t it Xenoblade 3 DLC next week? So probably give that room to breathe. Week commencing 1st May we will get previews, reviews the day before release.

When XC3 DLC comes out, TotK has 2 weeks and 3days to come out. Will there be previews for the game and will they wait until the final week? ๐Ÿค”๐Ÿค”๐Ÿค”
 
When XC3 DLC comes out, TotK has 2 weeks and 3days to come out. Will there be previews for the game and will they wait until the final week? ๐Ÿค”๐Ÿค”๐Ÿค”

It will be interesting to see, they could have previews drop the week before to start to get the hype built up before the reviews come. You would assume in this case that copies will be going out to reviewers next week to give them the time to get through it.
 
There are 11 glyphs. The building glyph has 10 tears in its design, the molduga has 20, Ganon has 50, and the Master Sword glyph in the logo has one.

If the Master Sword glyph with 1 tear is the "first" one, that means one glyph for every 5 increments of tears up to 50.

We can actually see a glyph that looks like the Master Sword in the first position near the entrance to the map chamber:
1opt6WsqPzuF.png


We know the glyphs relate to the Master Sword from the logo, Zelda has the Master Sword in the past, the cutscene with Basket blasting molduga is in the past, and one of the glyphs is a molduga. It's all related to some big main quest involving Zelda and the cutscenes from the past.

I think as you collect the required number of the 50 tears for each glyph they either activate when you visit them, or you need to return to the alter on the sky plateau and send the tears to Zelda in the past, who does something with them that then activates the glyph in the present.

Maybe the sealing of Ganondorf in the past is playing out at the same time as Link gaining the strength to beat him in the present? It would be a more interesting take on memories from BotW. They're still story events playing out in the past, but Zelda is actively participating in them, and they affect the present in some way. There could even be short sections where you play as Zelda/Rauru/Basket/some past champion.

This could be what the dragons from the logo represent. Link is gathering tears in the present to send to Zelda to aid her quest in the past which affects Link's quest in the present.

I think these would then be the "tears of the kingdom", with the 7 magatama being something else.

The question then becomes, where do you collect these 50 tears? The obvious answer is the Zonai shrines, but then where do you get those 40 battery disks that fill out the device on Link's hip? Are they the same? They both come in increments of 5, but then how do we account for the difference of 10?

Maybe you get the battery disks from Zonai shrines, and the tears from malice holes? That would be a total of 90 mini-dungeons. But then how do you upgrade your health and stamina? If you get an upgrade for every 5 instead of 4 that would be 18 upgrades. Maybe you just get a piece of heart after every mini-dungeon, and you upgrade stamina some other way?

3 hearts to start + 18 from 90 mini-dungeons + 6 from dungeons bosses = 27, which was the max amount in BotW (if you fully upgraded stamina).

We are pretty confident that the Heart limit is considerably higher than BotW, FYI. We've already seen 17 hearts in a single row, so the heart limit is likely somewhere in the 34-40 range.
 
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