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Film The Super Mario Bros. Movie |ST| But first, we need to talk about Cinematic Universes (Open Spoilers)

#ReleaseTheMiyamotoCut
unrelated but this makes me think of it; i hope there's a directors cut of this movie. would love to see even another 7-10 minutes just fleshing out certain scenes.

So we all agree outside of the licensed movie, the movie's score was godlike right?
phenomenal. the music for the credits especially was wonderful.
 
Quoted by: SiG
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unrelated but this makes me think of it; i hope there's a directors cut of this movie. would love to see even another 7-10 minutes just fleshing out certain scenes.
I really wanted more time with Mario's family, as odd as that may sound.

Also more Foreman Spike.
 
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So, yeah.

I wanted to do a write-up of this film. I’m going to go into massive spoiler territory for the majority, so I’ll give the non-spoiler TL;DR:

+ The first fifteen or so minutes in Brooklyn are quite strong, and probably where most of the good character work is done.

+ The voice cast are generally good, with one exception. Jack Black is absolutely brilliant.

+ The film is an audiovisual feast - most of the time.

+ The final thirty minutes are quite thrilling, with some really cool set pieces.

+ The way characters move and animate is faithful to a fault.

- The pacing is definitely too quick, leading to scenes being rushed and potentially interesting character dynamics being undercooked.

- The licenced tracks - while they don't drag on - are still distracting and feel tacked on for the most part.

- Some of the characters do not get the necessary screen time to make an impression.

The below has my spoilery impressions. It is a long read and took me far too long to type on my phone:

The Brooklyn segment is just great. The expanded plumbing commercial and easter eggs are a treat, and I appreciate how they tackled the Italian accent almost immediately - made for a good gag and a nice cameo from Martinet.

However, the real standout of the opening is the dynamic is between Mario and Luigi. Luigi is as you'd expect - he's nervous and cautious, but is ultimately supportive of and draws courage from Mario.

It's Mario who's arguably the most interesting here - if only by virtue of him being mostly a blank slate in the games. He's a hero who does the right thing and doesn't have any doubts. The dynamic between him and Luigi is usually portrayed through Luigi - it's his flaws and struggles that are compared and contrasted with Mario. Mario is a rock, a constant.

This movie still portrays Mario as everything he is in the games - courageous, confident and very supportive of Luigi. That moment where he catches the napkin thrown at Luigi by Spike and threatens him despite the size difference had me metaphorically punching the air.

But crucially these qualities are balanced with anxieties: he's worried that he might fail in his ambition to make to make their lives better - and that he might drag Luigi down in the process. It actually falls upon Luigi to assure Mario that he won't.

I love this. It's simple stuff but it's refreshing to see this relationship portrayed in a mutual way. Mario and Luigi are deeply close and aim to the bring out the best in each other, but they both have insecurities as part of that relationship. It's arguably the most realistic dynamic that these two have ever had, and it really shines in the opening section.

Naturally the two are separated when they come across the warp pipe which sends Mario to the Mushroom Kingdom. This is where the pacing starts to go into overdrive. Within 5 minutes, Mario meets Toad, who instantly trusts him and looks to introduce him to Peach.

I like Peach a fair bit in this movie. I know some people were worried that she would be a “girlboss” or whatever, but I don’t think that was a problem here at all. She’s confident and competent, but the kindness and compassion that is so integral to her portrayal in the games is very much there.

She probably could have done with having a couple of defined flaws or hangups to contend with, but the film seems content with presenting her as more of a static mentor. That's fine for this movie, and thankfully she never comes close to being obnoxious or unpleasant in terms of characterisation.

As such, her relationship with Mario is quite cute. She is supportive of him, but it has a different flavour to Luigi. As she is essentially playing the mentor role, she does her best to hold Mario up – such as when she comforts him after he ultimately does not beat the training course. Or when she sings his praises after he defeats DK. Peach has always been portrayed as having the utmost faith in Mario, and I think it’s great to see the seeds of that being planted in this film.

I like Mario’s contribution to the dynamic. He’s obviously appreciative of Peach's support, but he isn’t a doormat to her – overruling Peach to fight DK was an unexpected wrinkle which I didn’t know I needed.

That they were flirting a bit before the Rainbow Road set-piece was a another one. It feels weird to even consider that Mario and Peach could flirt....but I’m into it.

Unfortunately, this is probably where the quality of the character relationships begin to fall away, and it’s almost entirely down to the pacing.

It’s too bloody fast.

I mentioned how I liked the added wrinkles to Mario and Peach’s relationship – but there is another aspect I didn’t mention: the revelation that Peach is not a native to the Mushroom Kingdom and arrived in much the same way that Mario did, only as a toddler.

I actually really like this, because it re-contextualises the responsibility that Peach feels towards the Toads. It should also add another layer between her and Mario – after all, one of the first things she does is notice that he’s another human.

But the film kinda handwaves it in the main. The talk that the two have in the Fire Flower field is nice, but it’s pretty much just exposition. The preciously mentioned banter about Brooklyn on Rainbow Road is good, but it’s mostly in service to a couple of jokes and a gag that is admittedly paid off well in the end.

I dunno. I think it would have been cool if Peach had developed a sense of loneliness in the Mushroom Kingdom due to being the only human, and thus found herself drawn to Mario when he turns up. It would also have provided a thematic connection to Mario having to cope with being separated from Luigi for so long.
As it currently stands, they kinda just drop the revelation about Peach and move on. The scene isn’t given any time to breathe, and thus the chance to mine some interesting development is lost.

Mario/Peach at least has the other aspects of their relationship to fall back on. Arguably a more egregious example is the attempt to build common ground between DK and Mario through the issues with their fathers.

The problem is that the film doesn’t apportion anywhere near enough time to these issues to make it stick.

Papa Mario and Mario don’t even really have an argument or anything – the former expresses concern and a lack of confidence about Mario’s life choices, and Mario doesn’t take it well. It’s a decent start, but then the two do not interact again until the end of the film – by which then there is no conflict.

If you’re going to have me believe that proving himself to Papa Mario is a major motive for Mario, then there needed to be more time given to that relationship.

DK/Cranky also suffers from the rush to keep things moving. DK in the film is presented as something of an overconfident show-off. Going off DK’s dialogue later, this is something of a front of someone who wants to make their father proud.

But...Cranky doesn’t really show any indication that they’re not proud of DK. There’s him telling DK to stop showboating during the fight with Mario, but I can’t recall any moment where Cranky displays any real disappointment or distrust in his son - even after he lost the fight. He even volunteers DK for the fight in the first instance!

Even having it so that DK forcibly volunteered to fight – despite not being Cranky’s first choice - would have helped in this regard. It’d also have created a nice parallel with Mario overruling Peach for the same encounter. It would have added another layer to the “We’re not so different” talk in the belly of the Maw-Ray.

As it stands though, the whole exchange feels a bit to “tell, don’t show”. We only have it on DK's word that Cranky thinks he's a joke, there's not enough in the movie to really suggest this is true. The movie is simply moving too fast for either Mario or DK's familial issues to be developed.

It’s a shame too, because the rivalry between Mario and DK through the second half of the film is entertaining. It’s just a shame that their development into a vitriolic friendship doesn’t hit as it should.

Toad is also a massive victim of the pacing, to the point where he is almost an afterthought. I already mentioned how he instantly trusts Mario after meeting him, and while that is a blasé considering Peach essentially does the same thing, it serves to illustrate how little of an impact he has.

He doesn’t have any real relationships with any of the characters past some surface level jokes. Despite just putting Mario through a training regime so as to prove he’s capable of making the journey, Peach lets Toad come because...reasons?

Seriously. There’s no real debate, no conflict. He just says he’ll be brave and protect Peach, and she just obliges. He then contributes next to nothing to the adventure for almost the entirety of the film. They poke fun at him proclaiming to be Mario’s friend, but then there’s barely any interaction between the two going forward.

So the two threads that they seem to be hinting at with Toad – proving his bravery and developing a friendship with Mario – amount to essentially nothing. There’s no narrative momentum with Toad in this movie, and as such he feels superfluous.

It’s unfortunate, because I feel like they at least had the foundation for him to prove his bravery in the film already – him slipping the Ice Flower bouquet to Peach before the wedding. There’s no explanation given as to how he manages this. He just does, all while repeating his line about protecting Peach.

There’s no payoff there. Just dedicating a scene or two to him sneaking into the wedding while it was heavily guarded would have done wonders, and served to really highlight the contrast between him and the rest of the Toads.

I understand that him choosing to be at Peach’s side when Bowser arrives is supposed to demonstrate this contrast already. But that alone feels weak due to the other issues I have mentioned.

--
To be fair to Toad, he’s not the only character who doesn’t have much in the way of character development. The movie sorta forgoes this for most of the cast. It’s not a problem for characters like Peach and Bowser – their roles facilitate them being mostly static for the runtime.

But I think there’s a clear attempt to give Mario and Luigi some development, and unfortunately I think these attempts are fumbled in a couple of ways.

In the case of Mario, I think the intent was to have him get over his insecurities to prove himself in the end. But this arc is muddled in the film itself. Mario’s final victory of Bowser is predicated on Mario drawing inspiration from the SMB Plumbing commercial and not giving up.

...but we already know Mario doesn’t give up – they explicitly show this repeatedly in the movie. Him drawing inspiration from Luigi isn’t a new thing either. Rather than provide anything new, Mario’s character arc repeats and doesn’t prevent any new insights into him as a character.

Luigi’s arc is more defined, and has a payoff. He’s the brother who is described as being afraid of everything, and who has needed Mario’s support in facing his fears and standing up for himself. Mario is the one who saves him from the bullies.

The film ends with him drumming up the courage to take action, saving Mario and then standing as his equal to defeat Bowser. It’s all quite simple, but it works. The issue is that the actual arc is wafer thin, and this is where Luigi’s lack of screen time really makes itself apparent.

His development from meek scaredy-cat to hero is there, but it desperately needs a couple of extra scenes to really feel complete. The fact of the matter is that Luigi spends most of this film locked away, and nothing interesting is really done with it aside from the adorable flashback to when they were young.

--

I feel like I’ve spent a lot of time criticising the characters, but I do want to stress that I think the characterisation is pretty strong. They all have defined personalities which are both faithful to the games while also providing a new spin. They’re almost all charismatic and just fun to watch.

One character who exemplifies this, and a character I’ve barely mentioned so far, is Bowser. He is nigh on perfect in this film. He’s an overwhelming physical threat with a flair for the dramatic – but is also a complete romantic.

At least, he thinks he’s a romantic. I do appreciate how the film portrays his romantic inclinations as being pretty screwed up. He doesn’t really view Peach as a person, and doesn’t make the effort to try and understand her.

He’s ultimately possessive as hell, and is willing to destroy her and her kingdom if she doesn’t acquiesce to his warped view on romance. His jealousy of Mario, someone who he has never met, is childish to a fault.

And you know what? That’s Bowser! He’s powerful, he’s funny, he’s entertaining as hell, he’s dangerous, he’s a little tragic – and he is a complete manchild. It’s the only real conclusion you can come to with Bowser given everything he’s done in the games, memes notwithstanding.

Jack Black absolutely nails every aspect of the character, going from dangerous tyrant to wannabe romantic without missing a beat.

Speaking of the voice cast, they are by and large, solid. I’ve just highlighted Black, but Charlie Day and Anya Taylor Joy are great as Luigi and Peach respectively.

The former manages to capture that nervous but heroic energy that underpins the character. He can also pull off some Luigi’s Mansion screams, which is always a plus.

The latter carries the new confidence that this version of Peach has, but also imbues it with the sweetness and compassion that is central to Peach. I wouldn’t be against Samantha Kelly taking some inspiration from this going forward, assuming the games allow her to do so.

And then there’s Chris Pratt. His unfortunate politics notwithstanding, I never really had an issue with his casting. Mario has an everyman quality which Pratt has had experience portraying before – and it shows in this performance. He’s solid throughout, and I think actually pulls off some of the Martinet-isms decently.

Speaking of Martinet, while it is a shame he didn’t get to voice Mario, I thought it was a nice touch to cast him as Mario’s father.
I think the one member of the voice cast who brings things down a bit is Frank Armisen as Cranky. He’s not awful, but there’s just something off about his performance here. It’s very inconsistent in terms of delivery and tone.

--

Of course, in terms of audio, a film’s soundtrack is just as vital as the vocal performances. Thankfully the effort by Bryan Tyler is stellar. He skilfully picks from the three decades of Mario music to create a dynamic and energetic sound that suits the series to a tee. His original compositions compliment the Kondo works quite nicely as well, which helps to keep things consistent.

The breadth of the soundtrack is impressive as well. Every era is covered, from the original Donkey Kong all the way to Bowser’s Fury – and there’s still loads they didn’t use!

And of course, there’s Peaches. Jack Black goes absolutely ham with this, and it’s an ear worm that hasn’t left my head since I left the cinema. I admit I was worried when I heard Bowser was going to sing, but it just shows how spot-on the casting of Black was.

Of course, the elephant in the room is the use of licenced music. This isn’t inherently a problem, plenty of films have used such music to great effect.

Unfortunately this is not one of those films. No Sleep Til Brooklyn and Holding Out For A Hero at least have some relevance to the scenes they’re attached to, though using the latter for a training montage is still spectacularly uninspired.

Take On Me is a song focused on romantic fantasy. In the movie it is used as a backdrop to a zany driving sequence. Why?

Even worse is the use of Thunderstruck for the final part of the kart building scene. Again, why?

It feels desperate, and creates a disconnect that is very distracting. It’s even worse when you consider that there appears to be unused Tyler tracks which would have served as a much more fitting backdrop.

Thankfully the licenced tracks do not hang so long for it to become a major issue. But in a film that is so comfortable to wear its roots on its sleeve, it’s disappointing that they felt the need to include them.

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Unlike the audio, the area where the film excels on all fronts is the visuals. This is a beautiful film – the Mario world has never been rendered as vividly as in this film, and it’s a shame we probably won’t see something close to this on Nintendo consoles for at least a decade.

The art direction is spot-on. It’s colourful without being garish. It’s textured in such a way the world feels lived in, and each of the locales has a distinct atmosphere. The character designs are also mostly fantastic. The Mario mainstays are all loyal to the games – no ugly Sonic here!

Just as important as the designs is the way they move and express themselves. Everything from Mario’s run, DK’s roll and Bowsers faux coy wedding proposal feel like something ripped out of one the mainline games or RPGs.

The opening scene where Mario and Luigi run through Brookyln sets to the tone, demonstrating the contrast between the brothers in how they move. It’s clear that there were no liberties taken with how these characters express themselves. The Sonic movies had already set a relatively high bar for this, and the Mario movie clears it with flying colours.

This quality is important given how much emphasis is placed on the action set pieces. These are definitely the highlight of the film, and the makers do a good job of keeping them fresh and distinct.

There are 2D homages, one on one fight scenes, high speed chases – and they all have a frenetic energy that is supported by some really nice camera work. We have characters running, jumping, driving, rolling, punching, flying, shell-surfing...but it all feels very readable, which is vital for any good action scene.

The final half hour is essentially a series of set pieces in which the film is firing on all cylinders, and serves as a satisfying climax to the proceedings.

The only blemish I can think of is that the non-Mario designs do feel a little trite. Mario’s family look good, but the various humans and animals from Earth feel like they ripped out of an Illumination asset folder. I understand they have their own style, but it can be distracting when the dog that causes so much trouble for Mario and Luigi feels like it was ripped out of The Secret Life of Pets.

This is a nitpick though. I think Illumination should be proud of their efforts here, particularly since it doesn’t appear that the film have a demonstrably higher budget than the rest of its filmography.

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Ultimately the Mario Bros movie is arguably as pure an adapation of a mainline Mario platformer as you can have on the big screen - for better and for worse. The film does not deem it necessary to explain plot details or overly develop its characters. The adventure and the spectacle is what matters most.

And that's a shame, because I do think the writers had a grasp on what people like about these characters. The characterisation is solid, and the interactions are fun. The dynamics that did make it into the film are also engaging. This is a good cast!

Unfortunately the film moves far too quickly for it go deeper than surface level when it comes to the characters. We have all these well executed moments that are crowd pleasing, but they're missing the character development needed to elevate them from good to something truly great.

Even just adding 10/15 minutes to the runtime might have alleviated most of these issues - or just being more economic with the current 90 minute runtime.

It is fortunate then that the spectacle is generally fantastic. This is a beautiful film with some truly inventive set pieces that pick the best bits of the games and mould them into an engaging adventure - all while backed by a mostly killer soundtrack.

Like I said, just like a Mario game.

But it can be more, and I don't think they're far away from delivering something truly great. I hope Nintendo/Illumination consider pumping the brakes a bit when it comes to a theoretical sequel, because otherwise there is a core that will continue to be underutilised.

As I said yesterday, this is a 9/10 in my heart, and my favourite videogame adaptation so far. Objectively Sonic 2 is probably the better movie, but I think any future Mario movies have a high ceiling. I just hope they manage to make that jump the next time around.
 
Had a great time, would love more. Bowser was perfect, especially his song… and the full version is out!
 
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So, yeah.

I wanted to do a write-up of this film. I’m going to go into massive spoiler territory for the majority, so I’ll give the non-spoiler TL;DR:

+ The first fifteen or so minutes in Brooklyn are quite strong, and probably where most of the good character work is done.

+ The voice cast are generally good, with one exception. Jack Black is absolutely brilliant.

+ The film is an audiovisual feast - most of the time.

+ The final thirty minutes are quite thrilling, with some really cool set pieces.

+ The way characters move and animate is faithful to a fault.

- The pacing is definitely too quick, leading to scenes being rushed and potentially interesting character dynamics being undercooked.

- The licenced tracks - while they don't drag on - are still distracting and feel tacked on for the most part.

- Some of the characters do not get the necessary screen time to make an impression.

The below has my spoilery impressions. It is a long read and took me far too long to type on my phone:

The Brooklyn segment is just great. The expanded plumbing commercial and easter eggs are a treat, and I appreciate how they tackled the Italian accent almost immediately - made for a good gag and a nice cameo from Martinet.

However, the real standout of the opening is the dynamic is between Mario and Luigi. Luigi is as you'd expect - he's nervous and cautious, but is ultimately supportive of and draws courage from Mario.

It's Mario who's arguably the most interesting here - if only by virtue of him being mostly a blank slate in the games. He's a hero who does the right thing and doesn't have any doubts. The dynamic between him and Luigi is usually portrayed through Luigi - it's his flaws and struggles that are compared and contrasted with Mario. Mario is a rock, a constant.

This movie still portrays Mario as everything he is in the games - courageous, confident and very supportive of Luigi. That moment where he catches the napkin thrown at Luigi by Spike and threatens him despite the size difference had me metaphorically punching the air.

But crucially these qualities are balanced with anxieties: he's worried that he might fail in his ambition to make to make their lives better - and that he might drag Luigi down in the process. It actually falls upon Luigi to assure Mario that he won't.

I love this. It's simple stuff but it's refreshing to see this relationship portrayed in a mutual way. Mario and Luigi are deeply close and aim to the bring out the best in each other, but they both have insecurities as part of that relationship. It's arguably the most realistic dynamic that these two have ever had, and it really shines in the opening section.

Naturally the two are separated when they come across the warp pipe which sends Mario to the Mushroom Kingdom. This is where the pacing starts to go into overdrive. Within 5 minutes, Mario meets Toad, who instantly trusts him and looks to introduce him to Peach.

I like Peach a fair bit in this movie. I know some people were worried that she would be a “girlboss” or whatever, but I don’t think that was a problem here at all. She’s confident and competent, but the kindness and compassion that is so integral to her portrayal in the games is very much there.

She probably could have done with having a couple of defined flaws or hangups to contend with, but the film seems content with presenting her as more of a static mentor. That's fine for this movie, and thankfully she never comes close to being obnoxious or unpleasant in terms of characterisation.

As such, her relationship with Mario is quite cute. She is supportive of him, but it has a different flavour to Luigi. As she is essentially playing the mentor role, she does her best to hold Mario up – such as when she comforts him after he ultimately does not beat the training course. Or when she sings his praises after he defeats DK. Peach has always been portrayed as having the utmost faith in Mario, and I think it’s great to see the seeds of that being planted in this film.

I like Mario’s contribution to the dynamic. He’s obviously appreciative of Peach's support, but he isn’t a doormat to her – overruling Peach to fight DK was an unexpected wrinkle which I didn’t know I needed.

That they were flirting a bit before the Rainbow Road set-piece was a another one. It feels weird to even consider that Mario and Peach could flirt....but I’m into it.

Unfortunately, this is probably where the quality of the character relationships begin to fall away, and it’s almost entirely down to the pacing.

It’s too bloody fast.

I mentioned how I liked the added wrinkles to Mario and Peach’s relationship – but there is another aspect I didn’t mention: the revelation that Peach is not a native to the Mushroom Kingdom and arrived in much the same way that Mario did, only as a toddler.

I actually really like this, because it re-contextualises the responsibility that Peach feels towards the Toads. It should also add another layer between her and Mario – after all, one of the first things she does is notice that he’s another human.

But the film kinda handwaves it in the main. The talk that the two have in the Fire Flower field is nice, but it’s pretty much just exposition. The preciously mentioned banter about Brooklyn on Rainbow Road is good, but it’s mostly in service to a couple of jokes and a gag that is admittedly paid off well in the end.

I dunno. I think it would have been cool if Peach had developed a sense of loneliness in the Mushroom Kingdom due to being the only human, and thus found herself drawn to Mario when he turns up. It would also have provided a thematic connection to Mario having to cope with being separated from Luigi for so long.
As it currently stands, they kinda just drop the revelation about Peach and move on. The scene isn’t given any time to breathe, and thus the chance to mine some interesting development is lost.

Mario/Peach at least has the other aspects of their relationship to fall back on. Arguably a more egregious example is the attempt to build common ground between DK and Mario through the issues with their fathers.

The problem is that the film doesn’t apportion anywhere near enough time to these issues to make it stick.

Papa Mario and Mario don’t even really have an argument or anything – the former expresses concern and a lack of confidence about Mario’s life choices, and Mario doesn’t take it well. It’s a decent start, but then the two do not interact again until the end of the film – by which then there is no conflict.

If you’re going to have me believe that proving himself to Papa Mario is a major motive for Mario, then there needed to be more time given to that relationship.

DK/Cranky also suffers from the rush to keep things moving. DK in the film is presented as something of an overconfident show-off. Going off DK’s dialogue later, this is something of a front of someone who wants to make their father proud.

But...Cranky doesn’t really show any indication that they’re not proud of DK. There’s him telling DK to stop showboating during the fight with Mario, but I can’t recall any moment where Cranky displays any real disappointment or distrust in his son - even after he lost the fight. He even volunteers DK for the fight in the first instance!

Even having it so that DK forcibly volunteered to fight – despite not being Cranky’s first choice - would have helped in this regard. It’d also have created a nice parallel with Mario overruling Peach for the same encounter. It would have added another layer to the “We’re not so different” talk in the belly of the Maw-Ray.

As it stands though, the whole exchange feels a bit to “tell, don’t show”. We only have it on DK's word that Cranky thinks he's a joke, there's not enough in the movie to really suggest this is true. The movie is simply moving too fast for either Mario or DK's familial issues to be developed.

It’s a shame too, because the rivalry between Mario and DK through the second half of the film is entertaining. It’s just a shame that their development into a vitriolic friendship doesn’t hit as it should.

Toad is also a massive victim of the pacing, to the point where he is almost an afterthought. I already mentioned how he instantly trusts Mario after meeting him, and while that is a blasé considering Peach essentially does the same thing, it serves to illustrate how little of an impact he has.

He doesn’t have any real relationships with any of the characters past some surface level jokes. Despite just putting Mario through a training regime so as to prove he’s capable of making the journey, Peach lets Toad come because...reasons?

Seriously. There’s no real debate, no conflict. He just says he’ll be brave and protect Peach, and she just obliges. He then contributes next to nothing to the adventure for almost the entirety of the film. They poke fun at him proclaiming to be Mario’s friend, but then there’s barely any interaction between the two going forward.

So the two threads that they seem to be hinting at with Toad – proving his bravery and developing a friendship with Mario – amount to essentially nothing. There’s no narrative momentum with Toad in this movie, and as such he feels superfluous.

It’s unfortunate, because I feel like they at least had the foundation for him to prove his bravery in the film already – him slipping the Ice Flower bouquet to Peach before the wedding. There’s no explanation given as to how he manages this. He just does, all while repeating his line about protecting Peach.

There’s no payoff there. Just dedicating a scene or two to him sneaking into the wedding while it was heavily guarded would have done wonders, and served to really highlight the contrast between him and the rest of the Toads.

I understand that him choosing to be at Peach’s side when Bowser arrives is supposed to demonstrate this contrast already. But that alone feels weak due to the other issues I have mentioned.

--
To be fair to Toad, he’s not the only character who doesn’t have much in the way of character development. The movie sorta forgoes this for most of the cast. It’s not a problem for characters like Peach and Bowser – their roles facilitate them being mostly static for the runtime.

But I think there’s a clear attempt to give Mario and Luigi some development, and unfortunately I think these attempts are fumbled in a couple of ways.

In the case of Mario, I think the intent was to have him get over his insecurities to prove himself in the end. But this arc is muddled in the film itself. Mario’s final victory of Bowser is predicated on Mario drawing inspiration from the SMB Plumbing commercial and not giving up.

...but we already know Mario doesn’t give up – they explicitly show this repeatedly in the movie. Him drawing inspiration from Luigi isn’t a new thing either. Rather than provide anything new, Mario’s character arc repeats and doesn’t prevent any new insights into him as a character.

Luigi’s arc is more defined, and has a payoff. He’s the brother who is described as being afraid of everything, and who has needed Mario’s support in facing his fears and standing up for himself. Mario is the one who saves him from the bullies.

The film ends with him drumming up the courage to take action, saving Mario and then standing as his equal to defeat Bowser. It’s all quite simple, but it works. The issue is that the actual arc is wafer thin, and this is where Luigi’s lack of screen time really makes itself apparent.

His development from meek scaredy-cat to hero is there, but it desperately needs a couple of extra scenes to really feel complete. The fact of the matter is that Luigi spends most of this film locked away, and nothing interesting is really done with it aside from the adorable flashback to when they were young.

--

I feel like I’ve spent a lot of time criticising the characters, but I do want to stress that I think the characterisation is pretty strong. They all have defined personalities which are both faithful to the games while also providing a new spin. They’re almost all charismatic and just fun to watch.

One character who exemplifies this, and a character I’ve barely mentioned so far, is Bowser. He is nigh on perfect in this film. He’s an overwhelming physical threat with a flair for the dramatic – but is also a complete romantic.

At least, he thinks he’s a romantic. I do appreciate how the film portrays his romantic inclinations as being pretty screwed up. He doesn’t really view Peach as a person, and doesn’t make the effort to try and understand her.

He’s ultimately possessive as hell, and is willing to destroy her and her kingdom if she doesn’t acquiesce to his warped view on romance. His jealousy of Mario, someone who he has never met, is childish to a fault.

And you know what? That’s Bowser! He’s powerful, he’s funny, he’s entertaining as hell, he’s dangerous, he’s a little tragic – and he is a complete manchild. It’s the only real conclusion you can come to with Bowser given everything he’s done in the games, memes notwithstanding.

Jack Black absolutely nails every aspect of the character, going from dangerous tyrant to wannabe romantic without missing a beat.

Speaking of the voice cast, they are by and large, solid. I’ve just highlighted Black, but Charlie Day and Anya Taylor Joy are great as Luigi and Peach respectively.

The former manages to capture that nervous but heroic energy that underpins the character. He can also pull off some Luigi’s Mansion screams, which is always a plus.

The latter carries the new confidence that this version of Peach has, but also imbues it with the sweetness and compassion that is central to Peach. I wouldn’t be against Samantha Kelly taking some inspiration from this going forward, assuming the games allow her to do so.

And then there’s Chris Pratt. His unfortunate politics notwithstanding, I never really had an issue with his casting. Mario has an everyman quality which Pratt has had experience portraying before – and it shows in this performance. He’s solid throughout, and I think actually pulls off some of the Martinet-isms decently.

Speaking of Martinet, while it is a shame he didn’t get to voice Mario, I thought it was a nice touch to cast him as Mario’s father.
I think the one member of the voice cast who brings things down a bit is Frank Armisen as Cranky. He’s not awful, but there’s just something off about his performance here. It’s very inconsistent in terms of delivery and tone.

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Of course, in terms of audio, a film’s soundtrack is just as vital as the vocal performances. Thankfully the effort by Bryan Tyler is stellar. He skilfully picks from the three decades of Mario music to create a dynamic and energetic sound that suits the series to a tee. His original compositions compliment the Kondo works quite nicely as well, which helps to keep things consistent.

The breadth of the soundtrack is impressive as well. Every era is covered, from the original Donkey Kong all the way to Bowser’s Fury – and there’s still loads they didn’t use!

And of course, there’s Peaches. Jack Black goes absolutely ham with this, and it’s an ear worm that hasn’t left my head since I left the cinema. I admit I was worried when I heard Bowser was going to sing, but it just shows how spot-on the casting of Black was.

Of course, the elephant in the room is the use of licenced music. This isn’t inherently a problem, plenty of films have used such music to great effect.

Unfortunately this is not one of those films. No Sleep Til Brooklyn and Holding Out For A Hero at least have some relevance to the scenes they’re attached to, though using the latter for a training montage is still spectacularly uninspired.

Take On Me is a song focused on romantic fantasy. In the movie it is used as a backdrop to a zany driving sequence. Why?

Even worse is the use of Thunderstruck for the final part of the kart building scene. Again, why?

It feels desperate, and creates a disconnect that is very distracting. It’s even worse when you consider that there appears to be unused Tyler tracks which would have served as a much more fitting backdrop.

Thankfully the licenced tracks do not hang so long for it to become a major issue. But in a film that is so comfortable to wear its roots on its sleeve, it’s disappointing that they felt the need to include them.

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Unlike the audio, the area where the film excels on all fronts is the visuals. This is a beautiful film – the Mario world has never been rendered as vividly as in this film, and it’s a shame we probably won’t see something close to this on Nintendo consoles for at least a decade.

The art direction is spot-on. It’s colourful without being garish. It’s textured in such a way the world feels lived in, and each of the locales has a distinct atmosphere. The character designs are also mostly fantastic. The Mario mainstays are all loyal to the games – no ugly Sonic here!

Just as important as the designs is the way they move and express themselves. Everything from Mario’s run, DK’s roll and Bowsers faux coy wedding proposal feel like something ripped out of one the mainline games or RPGs.

The opening scene where Mario and Luigi run through Brookyln sets to the tone, demonstrating the contrast between the brothers in how they move. It’s clear that there were no liberties taken with how these characters express themselves. The Sonic movies had already set a relatively high bar for this, and the Mario movie clears it with flying colours.

This quality is important given how much emphasis is placed on the action set pieces. These are definitely the highlight of the film, and the makers do a good job of keeping them fresh and distinct.

There are 2D homages, one on one fight scenes, high speed chases – and they all have a frenetic energy that is supported by some really nice camera work. We have characters running, jumping, driving, rolling, punching, flying, shell-surfing...but it all feels very readable, which is vital for any good action scene.

The final half hour is essentially a series of set pieces in which the film is firing on all cylinders, and serves as a satisfying climax to the proceedings.

The only blemish I can think of is that the non-Mario designs do feel a little trite. Mario’s family look good, but the various humans and animals from Earth feel like they ripped out of an Illumination asset folder. I understand they have their own style, but it can be distracting when the dog that causes so much trouble for Mario and Luigi feels like it was ripped out of The Secret Life of Pets.

This is a nitpick though. I think Illumination should be proud of their efforts here, particularly since it doesn’t appear that the film have a demonstrably higher budget than the rest of its filmography.

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Ultimately the Mario Bros movie is arguably as pure an adapation of a mainline Mario platformer as you can have on the big screen - for better and for worse. The film does not deem it necessary to explain plot details or overly develop its characters. The adventure and the spectacle is what matters most.

And that's a shame, because I do think the writers had a grasp on what people like about these characters. The characterisation is solid, and the interactions are fun. The dynamics that did make it into the film are also engaging. This is a good cast!

Unfortunately the film moves far too quickly for it go deeper than surface level when it comes to the characters. We have all these well executed moments that are crowd pleasing, but they're missing the character development needed to elevate them from good to something truly great.

Even just adding 10/15 minutes to the runtime might have alleviated most of these issues - or just being more economic with the current 90 minute runtime.

It is fortunate then that the spectacle is generally fantastic. This is a beautiful film with some truly inventive set pieces that pick the best bits of the games and mould them into an engaging adventure - all while backed by a mostly killer soundtrack.

Like I said, just like a Mario game.

But it can be more, and I don't think they're far away from delivering something truly great. I hope Nintendo/Illumination consider pumping the brakes a bit when it comes to a theoretical sequel, because otherwise there is a core that will continue to be underutilised.

As I said yesterday, this is a 9/10 in my heart, and my favourite videogame adaptation so far. Objectively Sonic 2 is probably the better movie, but I think any future Mario movies have a high ceiling. I just hope they manage to make that jump the next time around.
Wow, these are very fair assessments. I agree that the pacing might've been fast, as if it's almost afraid to give out more time to fleshing its characters more. But I also think it has to do with the nature of needing to justify everything that happens moments after ending up in the Mushroom Kingdom: The suspension of disbelief is pretty high at that point, and while it could've been tackled by trying to give rational explanations, it would've taken way more time to justify, not to mention "erase" the magic of the Mario games (this was the problem I had with Mortal Kombat 2021: it introduced "arcana" and ended up turning MK into a superhero origin story instead of being...Mortal Kombat) by leaving things open to audience interpretation ("Why do the blocks just float? Why do Power Ups work as such? Who cares?").

But on a character level I do agree with Cranky needing to be fleshed out more. Perhaps I wanted to see Luigi do much more than reminisce while being captured by the Shy Guys as I felt his arc felt incomplete, or wasting Toad (although I do think he was responsible for hiding a power up in the bouquet).

So yeah, I agree with your arguments.
 
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So, yeah.

I wanted to do a write-up of this film. I’m going to go into massive spoiler territory for the majority, so I’ll give the non-spoiler TL;DR:

+ The first fifteen or so minutes in Brooklyn are quite strong, and probably where most of the good character work is done.

+ The voice cast are generally good, with one exception. Jack Black is absolutely brilliant.

+ The film is an audiovisual feast - most of the time.

+ The final thirty minutes are quite thrilling, with some really cool set pieces.

+ The way characters move and animate is faithful to a fault.

- The pacing is definitely too quick, leading to scenes being rushed and potentially interesting character dynamics being undercooked.

- The licenced tracks - while they don't drag on - are still distracting and feel tacked on for the most part.

- Some of the characters do not get the necessary screen time to make an impression.

The below has my spoilery impressions. It is a long read and took me far too long to type on my phone:

The Brooklyn segment is just great. The expanded plumbing commercial and easter eggs are a treat, and I appreciate how they tackled the Italian accent almost immediately - made for a good gag and a nice cameo from Martinet.

However, the real standout of the opening is the dynamic is between Mario and Luigi. Luigi is as you'd expect - he's nervous and cautious, but is ultimately supportive of and draws courage from Mario.

It's Mario who's arguably the most interesting here - if only by virtue of him being mostly a blank slate in the games. He's a hero who does the right thing and doesn't have any doubts. The dynamic between him and Luigi is usually portrayed through Luigi - it's his flaws and struggles that are compared and contrasted with Mario. Mario is a rock, a constant.

This movie still portrays Mario as everything he is in the games - courageous, confident and very supportive of Luigi. That moment where he catches the napkin thrown at Luigi by Spike and threatens him despite the size difference had me metaphorically punching the air.

But crucially these qualities are balanced with anxieties: he's worried that he might fail in his ambition to make to make their lives better - and that he might drag Luigi down in the process. It actually falls upon Luigi to assure Mario that he won't.

I love this. It's simple stuff but it's refreshing to see this relationship portrayed in a mutual way. Mario and Luigi are deeply close and aim to the bring out the best in each other, but they both have insecurities as part of that relationship. It's arguably the most realistic dynamic that these two have ever had, and it really shines in the opening section.

Naturally the two are separated when they come across the warp pipe which sends Mario to the Mushroom Kingdom. This is where the pacing starts to go into overdrive. Within 5 minutes, Mario meets Toad, who instantly trusts him and looks to introduce him to Peach.

I like Peach a fair bit in this movie. I know some people were worried that she would be a “girlboss” or whatever, but I don’t think that was a problem here at all. She’s confident and competent, but the kindness and compassion that is so integral to her portrayal in the games is very much there.

She probably could have done with having a couple of defined flaws or hangups to contend with, but the film seems content with presenting her as more of a static mentor. That's fine for this movie, and thankfully she never comes close to being obnoxious or unpleasant in terms of characterisation.

As such, her relationship with Mario is quite cute. She is supportive of him, but it has a different flavour to Luigi. As she is essentially playing the mentor role, she does her best to hold Mario up – such as when she comforts him after he ultimately does not beat the training course. Or when she sings his praises after he defeats DK. Peach has always been portrayed as having the utmost faith in Mario, and I think it’s great to see the seeds of that being planted in this film.

I like Mario’s contribution to the dynamic. He’s obviously appreciative of Peach's support, but he isn’t a doormat to her – overruling Peach to fight DK was an unexpected wrinkle which I didn’t know I needed.

That they were flirting a bit before the Rainbow Road set-piece was a another one. It feels weird to even consider that Mario and Peach could flirt....but I’m into it.

Unfortunately, this is probably where the quality of the character relationships begin to fall away, and it’s almost entirely down to the pacing.

It’s too bloody fast.

I mentioned how I liked the added wrinkles to Mario and Peach’s relationship – but there is another aspect I didn’t mention: the revelation that Peach is not a native to the Mushroom Kingdom and arrived in much the same way that Mario did, only as a toddler.

I actually really like this, because it re-contextualises the responsibility that Peach feels towards the Toads. It should also add another layer between her and Mario – after all, one of the first things she does is notice that he’s another human.

But the film kinda handwaves it in the main. The talk that the two have in the Fire Flower field is nice, but it’s pretty much just exposition. The preciously mentioned banter about Brooklyn on Rainbow Road is good, but it’s mostly in service to a couple of jokes and a gag that is admittedly paid off well in the end.

I dunno. I think it would have been cool if Peach had developed a sense of loneliness in the Mushroom Kingdom due to being the only human, and thus found herself drawn to Mario when he turns up. It would also have provided a thematic connection to Mario having to cope with being separated from Luigi for so long.
As it currently stands, they kinda just drop the revelation about Peach and move on. The scene isn’t given any time to breathe, and thus the chance to mine some interesting development is lost.

Mario/Peach at least has the other aspects of their relationship to fall back on. Arguably a more egregious example is the attempt to build common ground between DK and Mario through the issues with their fathers.

The problem is that the film doesn’t apportion anywhere near enough time to these issues to make it stick.

Papa Mario and Mario don’t even really have an argument or anything – the former expresses concern and a lack of confidence about Mario’s life choices, and Mario doesn’t take it well. It’s a decent start, but then the two do not interact again until the end of the film – by which then there is no conflict.

If you’re going to have me believe that proving himself to Papa Mario is a major motive for Mario, then there needed to be more time given to that relationship.

DK/Cranky also suffers from the rush to keep things moving. DK in the film is presented as something of an overconfident show-off. Going off DK’s dialogue later, this is something of a front of someone who wants to make their father proud.

But...Cranky doesn’t really show any indication that they’re not proud of DK. There’s him telling DK to stop showboating during the fight with Mario, but I can’t recall any moment where Cranky displays any real disappointment or distrust in his son - even after he lost the fight. He even volunteers DK for the fight in the first instance!

Even having it so that DK forcibly volunteered to fight – despite not being Cranky’s first choice - would have helped in this regard. It’d also have created a nice parallel with Mario overruling Peach for the same encounter. It would have added another layer to the “We’re not so different” talk in the belly of the Maw-Ray.

As it stands though, the whole exchange feels a bit to “tell, don’t show”. We only have it on DK's word that Cranky thinks he's a joke, there's not enough in the movie to really suggest this is true. The movie is simply moving too fast for either Mario or DK's familial issues to be developed.

It’s a shame too, because the rivalry between Mario and DK through the second half of the film is entertaining. It’s just a shame that their development into a vitriolic friendship doesn’t hit as it should.

Toad is also a massive victim of the pacing, to the point where he is almost an afterthought. I already mentioned how he instantly trusts Mario after meeting him, and while that is a blasé considering Peach essentially does the same thing, it serves to illustrate how little of an impact he has.

He doesn’t have any real relationships with any of the characters past some surface level jokes. Despite just putting Mario through a training regime so as to prove he’s capable of making the journey, Peach lets Toad come because...reasons?

Seriously. There’s no real debate, no conflict. He just says he’ll be brave and protect Peach, and she just obliges. He then contributes next to nothing to the adventure for almost the entirety of the film. They poke fun at him proclaiming to be Mario’s friend, but then there’s barely any interaction between the two going forward.

So the two threads that they seem to be hinting at with Toad – proving his bravery and developing a friendship with Mario – amount to essentially nothing. There’s no narrative momentum with Toad in this movie, and as such he feels superfluous.

It’s unfortunate, because I feel like they at least had the foundation for him to prove his bravery in the film already – him slipping the Ice Flower bouquet to Peach before the wedding. There’s no explanation given as to how he manages this. He just does, all while repeating his line about protecting Peach.

There’s no payoff there. Just dedicating a scene or two to him sneaking into the wedding while it was heavily guarded would have done wonders, and served to really highlight the contrast between him and the rest of the Toads.

I understand that him choosing to be at Peach’s side when Bowser arrives is supposed to demonstrate this contrast already. But that alone feels weak due to the other issues I have mentioned.

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To be fair to Toad, he’s not the only character who doesn’t have much in the way of character development. The movie sorta forgoes this for most of the cast. It’s not a problem for characters like Peach and Bowser – their roles facilitate them being mostly static for the runtime.

But I think there’s a clear attempt to give Mario and Luigi some development, and unfortunately I think these attempts are fumbled in a couple of ways.

In the case of Mario, I think the intent was to have him get over his insecurities to prove himself in the end. But this arc is muddled in the film itself. Mario’s final victory of Bowser is predicated on Mario drawing inspiration from the SMB Plumbing commercial and not giving up.

...but we already know Mario doesn’t give up – they explicitly show this repeatedly in the movie. Him drawing inspiration from Luigi isn’t a new thing either. Rather than provide anything new, Mario’s character arc repeats and doesn’t prevent any new insights into him as a character.

Luigi’s arc is more defined, and has a payoff. He’s the brother who is described as being afraid of everything, and who has needed Mario’s support in facing his fears and standing up for himself. Mario is the one who saves him from the bullies.

The film ends with him drumming up the courage to take action, saving Mario and then standing as his equal to defeat Bowser. It’s all quite simple, but it works. The issue is that the actual arc is wafer thin, and this is where Luigi’s lack of screen time really makes itself apparent.

His development from meek scaredy-cat to hero is there, but it desperately needs a couple of extra scenes to really feel complete. The fact of the matter is that Luigi spends most of this film locked away, and nothing interesting is really done with it aside from the adorable flashback to when they were young.

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I feel like I’ve spent a lot of time criticising the characters, but I do want to stress that I think the characterisation is pretty strong. They all have defined personalities which are both faithful to the games while also providing a new spin. They’re almost all charismatic and just fun to watch.

One character who exemplifies this, and a character I’ve barely mentioned so far, is Bowser. He is nigh on perfect in this film. He’s an overwhelming physical threat with a flair for the dramatic – but is also a complete romantic.

At least, he thinks he’s a romantic. I do appreciate how the film portrays his romantic inclinations as being pretty screwed up. He doesn’t really view Peach as a person, and doesn’t make the effort to try and understand her.

He’s ultimately possessive as hell, and is willing to destroy her and her kingdom if she doesn’t acquiesce to his warped view on romance. His jealousy of Mario, someone who he has never met, is childish to a fault.

And you know what? That’s Bowser! He’s powerful, he’s funny, he’s entertaining as hell, he’s dangerous, he’s a little tragic – and he is a complete manchild. It’s the only real conclusion you can come to with Bowser given everything he’s done in the games, memes notwithstanding.

Jack Black absolutely nails every aspect of the character, going from dangerous tyrant to wannabe romantic without missing a beat.

Speaking of the voice cast, they are by and large, solid. I’ve just highlighted Black, but Charlie Day and Anya Taylor Joy are great as Luigi and Peach respectively.

The former manages to capture that nervous but heroic energy that underpins the character. He can also pull off some Luigi’s Mansion screams, which is always a plus.

The latter carries the new confidence that this version of Peach has, but also imbues it with the sweetness and compassion that is central to Peach. I wouldn’t be against Samantha Kelly taking some inspiration from this going forward, assuming the games allow her to do so.

And then there’s Chris Pratt. His unfortunate politics notwithstanding, I never really had an issue with his casting. Mario has an everyman quality which Pratt has had experience portraying before – and it shows in this performance. He’s solid throughout, and I think actually pulls off some of the Martinet-isms decently.

Speaking of Martinet, while it is a shame he didn’t get to voice Mario, I thought it was a nice touch to cast him as Mario’s father.
I think the one member of the voice cast who brings things down a bit is Frank Armisen as Cranky. He’s not awful, but there’s just something off about his performance here. It’s very inconsistent in terms of delivery and tone.

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Of course, in terms of audio, a film’s soundtrack is just as vital as the vocal performances. Thankfully the effort by Bryan Tyler is stellar. He skilfully picks from the three decades of Mario music to create a dynamic and energetic sound that suits the series to a tee. His original compositions compliment the Kondo works quite nicely as well, which helps to keep things consistent.

The breadth of the soundtrack is impressive as well. Every era is covered, from the original Donkey Kong all the way to Bowser’s Fury – and there’s still loads they didn’t use!

And of course, there’s Peaches. Jack Black goes absolutely ham with this, and it’s an ear worm that hasn’t left my head since I left the cinema. I admit I was worried when I heard Bowser was going to sing, but it just shows how spot-on the casting of Black was.

Of course, the elephant in the room is the use of licenced music. This isn’t inherently a problem, plenty of films have used such music to great effect.

Unfortunately this is not one of those films. No Sleep Til Brooklyn and Holding Out For A Hero at least have some relevance to the scenes they’re attached to, though using the latter for a training montage is still spectacularly uninspired.

Take On Me is a song focused on romantic fantasy. In the movie it is used as a backdrop to a zany driving sequence. Why?

Even worse is the use of Thunderstruck for the final part of the kart building scene. Again, why?

It feels desperate, and creates a disconnect that is very distracting. It’s even worse when you consider that there appears to be unused Tyler tracks which would have served as a much more fitting backdrop.

Thankfully the licenced tracks do not hang so long for it to become a major issue. But in a film that is so comfortable to wear its roots on its sleeve, it’s disappointing that they felt the need to include them.

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Unlike the audio, the area where the film excels on all fronts is the visuals. This is a beautiful film – the Mario world has never been rendered as vividly as in this film, and it’s a shame we probably won’t see something close to this on Nintendo consoles for at least a decade.

The art direction is spot-on. It’s colourful without being garish. It’s textured in such a way the world feels lived in, and each of the locales has a distinct atmosphere. The character designs are also mostly fantastic. The Mario mainstays are all loyal to the games – no ugly Sonic here!

Just as important as the designs is the way they move and express themselves. Everything from Mario’s run, DK’s roll and Bowsers faux coy wedding proposal feel like something ripped out of one the mainline games or RPGs.

The opening scene where Mario and Luigi run through Brookyln sets to the tone, demonstrating the contrast between the brothers in how they move. It’s clear that there were no liberties taken with how these characters express themselves. The Sonic movies had already set a relatively high bar for this, and the Mario movie clears it with flying colours.

This quality is important given how much emphasis is placed on the action set pieces. These are definitely the highlight of the film, and the makers do a good job of keeping them fresh and distinct.

There are 2D homages, one on one fight scenes, high speed chases – and they all have a frenetic energy that is supported by some really nice camera work. We have characters running, jumping, driving, rolling, punching, flying, shell-surfing...but it all feels very readable, which is vital for any good action scene.

The final half hour is essentially a series of set pieces in which the film is firing on all cylinders, and serves as a satisfying climax to the proceedings.

The only blemish I can think of is that the non-Mario designs do feel a little trite. Mario’s family look good, but the various humans and animals from Earth feel like they ripped out of an Illumination asset folder. I understand they have their own style, but it can be distracting when the dog that causes so much trouble for Mario and Luigi feels like it was ripped out of The Secret Life of Pets.

This is a nitpick though. I think Illumination should be proud of their efforts here, particularly since it doesn’t appear that the film have a demonstrably higher budget than the rest of its filmography.

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Ultimately the Mario Bros movie is arguably as pure an adapation of a mainline Mario platformer as you can have on the big screen - for better and for worse. The film does not deem it necessary to explain plot details or overly develop its characters. The adventure and the spectacle is what matters most.

And that's a shame, because I do think the writers had a grasp on what people like about these characters. The characterisation is solid, and the interactions are fun. The dynamics that did make it into the film are also engaging. This is a good cast!

Unfortunately the film moves far too quickly for it go deeper than surface level when it comes to the characters. We have all these well executed moments that are crowd pleasing, but they're missing the character development needed to elevate them from good to something truly great.

Even just adding 10/15 minutes to the runtime might have alleviated most of these issues - or just being more economic with the current 90 minute runtime.

It is fortunate then that the spectacle is generally fantastic. This is a beautiful film with some truly inventive set pieces that pick the best bits of the games and mould them into an engaging adventure - all while backed by a mostly killer soundtrack.

Like I said, just like a Mario game.

But it can be more, and I don't think they're far away from delivering something truly great. I hope Nintendo/Illumination consider pumping the brakes a bit when it comes to a theoretical sequel, because otherwise there is a core that will continue to be underutilised.

As I said yesterday, this is a 9/10 in my heart, and my favourite videogame adaptation so far. Objectively Sonic 2 is probably the better movie, but I think any future Mario movies have a high ceiling. I just hope they manage to make that jump the next time around.
Yeah, the brother’s dynamic was good. In fact one of the few moments post Brooklyn that is great is

Luigi’s childhood flashback. It’s only a few seconds but it gives you everything you need to know about the brotherhood dynamic from Luigi’s side.

They definitely needed like 2-3 more moments sprinkled throughout the film and the pacing would have been a lot better.
 
The only real crime, and I wasn’t bothered by the licensed songs, but there is a song cut in favor of take on me which sucks

Also yeah this movie is going to do crazy

I haven’t seen the movie yet but how do we know exactly where this cut song was supposed to be placed? Maybe it’s obvious after seeing it 😬
 
I haven’t seen the movie yet but how do we know exactly where this cut song was supposed to be placed? Maybe it’s obvious after seeing it 😬
Hyper obvious when you watch, especially when the poorly fit licensed track played. I love that song but it didn’t fit the tone of the scene at all. Felt like executive meddling and something they might swap in a directors cut. Most of the licensed songs are brief and fit fine enough tho
 
I feel it is a bit unfair to see my criticism in the context of an overall bad faith argument. I mean yeah obviously there is a bigger public who are very harsh about this film for all kind of reasons. But I am not just those people. This is my personal commentary of this film and I really tried to be as open minded as possible. Personally I also think they were very faithful and tasteful with many characterizations and references like as good as in the Lego Movie, but unlike there it didn‘t hold up for me in a cohesive plot and a well paced story. That’s it. Maybe my post is a bit cynical but I mean isn‘t that part of being critical about something?

In the end this movie will be a success. It‘s good enough and plays perfectly into this cross-media future strategy that Nintendo is building up as a third pillar.
Just to clariffy: I wasn't taking your critism in bad faith. I just think the critics, in general, wanted a movie which was more grounded and relatable.

However the world of Super Mario is anything but grounded, and I also disagree with the assertion that plot needed to be much more complex or that it wasn't cohesive: It already had Peach trying to call for cavalry to protect her kiingdom only to be foiled because Bowser got the jump on her, and I think the whole "pressure of being Luigi's foundation" does kind of tie alot of things which seem threadbare when taken on its own. Mario wasn't really in it to rescue the Mushroom Kingdom or Peach for that matter, so much wanting to rescue his brother.

But again, I guess opinions will vary.

Edit: I just realized right now that the kart scene ended them basically doing a Double Dash (two-riders one-kart).
 
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I just watched the movie again today, and I change my mind. It's not good, it's awesome. I can see myself watching this a few more times, and I really hope we do get a director's cut that adds even more stuff in.
 
also disagree with the assertion that plot needed to be much more complex or that it wasn't cohesive
Didn‘t say it should be more complex. I meant more that the pacing, moment to moment action down to the overall editing together with the music, in short many directing decisions feel just off to me, which is my main critic of the film. Though I think the plot, while a bit uninspiring, is ok. There is more than enough going on.

I guess we are mainly looking from different angles at this film. My criticism are mainly about how well different elements work together to make it a good experience, while you are focusing on how well the plot/story adapts the Mario universe. We could talk forever which elements are most important to the film, but at the end it‘s probably just personal preference.
 
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That process started with preliminary 2D models of Mario before Illumination’s animation teams passed three-dimensional designs back and forth between L.A. and Paris. Every step of the way, Nintendo artists fine-tuned the visuals with “draw-overs.” In some cases, that required Miyamoto to step in himself.

In one meeting, with Horvath and Jelenic in France and Nintendo in Japan, Miyamoto was staring at a drawing of Bowser, fixated on his snout. Miyamoto took a screenshot with his iPad and, as the meeting dragged on, started sketching on top of the illustration. Eventually, he interrupted — “Hey, check this out,” Horvath remembers him saying — and held his tablet up to the screen.

“He’d done this drawing over our drawing and explained how we hadn’t gotten Bowser’s muzzle area exactly right — that it’s actually based on a tiger, with the nose and upper lip shapes,” Horvath recalls. “It was kind of a revelatory moment.”
 
Anyone noticed that the Cheap Cheap scene is just cut and not presented in full, just like in the trailers? I also noticed that in the trailer Mario said "Mushroom Kingdom here we come" but in the actual movie this line is gone, instead nothing's there. I always love to do these comparisons of what what changed before final cut, there's probably a lot more things like this
 
Loved the movie for what it was. Plot was about what I expected and not sure why that was a big critique from critics to be honest. What I do want is a series of the Brooklyn family and that dynamic. Probably the most interesting part of the movie in a lot of ways. I think I’m tracking some critiques about the sound and editing. Soundtrack and callbacks were good, but I found it almost was a nonstop from-one-to-the-next style for the music. Basically didn’t get a chance to breathe at all since they crammed so many homages in there.

Interested in where this partnership goes from here as I think it will be very fruitful
 
Anyone noticed that the Cheap Cheap scene is just cut and not presented in full, just like in the trailers? I also noticed that in the trailer Mario said "Mushroom Kingdom here we come" but in the actual movie this line is gone, instead nothing's there. I always love to do these comparisons of what what changed before final cut, there's probably a lot more things like this
I know that

"Mushroom Kingdom here we come" is not present in the movie (probably because it was poorly recieved), but also the part where Mario goes "Okay...Letsa go!" is actually not in the Donky Kong fight but somewhere at the start of when they take their journey through Rainbow Road.
Dunno about the Cheap Cheap scene. I recall Toad being helped up by Peach up through cliffs (Toad just reaches out his pickaxe and gets hoisted by it while Mario has to still climb) after seeing that scene, so I take it it was done for pacing.
 
Went into the film with low expectations because of the reviews, but it was actually really good?! Holy shit! More thoughts later.
 
Anyone noticed that the Cheap Cheap scene is just cut and not presented in full, just like in the trailers? I also noticed that in the trailer Mario said "Mushroom Kingdom here we come" but in the actual movie this line is gone, instead nothing's there. I always love to do these comparisons of what what changed before final cut, there's probably a lot more things like this
They removed the “Let’s-A-Go” right before he fights DK and replaced it with “Alright” 💀

Idk why but I was laughing my ass off in theaters when I heard that
 
I liked the movie. I was pretty happy watching it, even with some flaws.

As a straight adaptation of a basic Super Mario game it works really well, worrying less about narrative and more about just making a visual spectacle, which for the first film it works, and the few moments with actual character and the like I think worked well enough, could have used some more slowing down at times, they nailed Bowser that is for sure. The Luma was kind of weird in a positive way, it feels like something I would expect from like the Rabbids game, but that one treats Lumas on the more grandiose Galaxy esque tone than the film does which I found funny.

Really liked the music for the most part, was worried about it after one of the promo clips when they have this very erratic jump between World, 3, 64, music and I was like "oh no, this sounds kinda bad" but that was a fairly isolated case, maybe another moment at most, the rest of it blended well enough where I wasn't getting distracted. There is this video that puts Holding Out for a Hero in an Odyssey sequence that fit very well and that always had me like "now I wish that actually happened in anything Mario related" and hey, I got that, tho I would have liked it in a different sequence.

I was pretty disappointed by the lack of an adventure, extending that montage where they travel to the Kong Kingdom instead of just glossing over it wasn't good, in that aspect is too straight to the point of just fighting Bowser instead of taking in those environments and make way for more visual, gamey spectacle.

Also I feel that they tried to cram in a little bit too much Mario, like it celebrates as much as it can across the series, Donkey Kong, and Mario Kart, but I think that also hurts its pacing and structure, being a bit more focused into one thing could have worked in its favor.

Part of me wishes this was made like 20 years ago, every Toad looking the same, as well as the Bowser baddies compared to the amount of charm and character put into the Kong side is pretty jarring and sad to see side to side.

Latam spanish dub turned out good, all professional voice actors, they made a really good job, I thank the lords that it ended that way, I can live with a bad spanish Sonic voice but my heart wouldn't be able to take a bad Mario one.

Also, as one of those weirdos that enjoys the live action movie, glad they took some story beats from that for this, peak fiction lives on.
 
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Magic's Full Thoughts (spoilers tagged)

Pros:

+ It's a visual feast. Vibrant colors all over the place, the characters are animated well, there's a ton of great actions shots. Give the animators a raise.

+ The action. Wow. I believe this is Illuminations first action movie, but you wouldn't think it while watching. Long takes, hits have impact on both the character and the environment around them, varied setpieces, amazing use of powerups.

+ The music. The original Nintendo music is great (BOWSERS FURY LET'S FUCKING GOOOOOOOOOO) and the licensed music is used pretty well for what it was. Audio feast.

+ Character moments. While there isn't a ton here, it's more than I was expecting. Spoilered thoughts below.

Mario defending Luigi from Spike despite being half his size, Peach not knowing where she came from, Mario's dad accusing him of dragging his brother down with him, DK admitting that his father thinks of him as a joke, Luigi standing up for himself and saving Mario, Mario seeing the commercial from earlier in the movie and deciding to get back up and face Bowser. All good character moments. Just wish they had some room to breathe.

+ The voice acting is solid to good all around, including Pratt which really surprised me.

+ Easter eggs galore.

Negatives

- The movie feels like it's missing scenes in a few spots, leading to the plot feeling very rushed and one moment (The DK fight) doesn't have any natural buildup to it at all. It just happens.

- Once Mario reaches the Mushroom Kingdom, they immediately railroad him into meeting Peach despite it making no logical sense. It's incredibly jarring.

- Captain Toad (I'm assuming that's who he is) is easily the worst character in this movie, with no plot relevance or character moments. None of his jokes landed. It felt like Nintendo wanted a Toad but didn't know what to do with him. He feels forced into the movie.

- Spoiler below
Bowser is way too desperate for Peach and it got old pretty fast. Like we get it movie, he's a loser, WE GET IT.

OVERALL: 8/10
 
Just had a shower thought while lying on bed: is it sensible to believe Pratt will replace Martinet as Mario's VA IN THE GAMES once he retires?

No, it isn't, but think about it. Pratt as Mario for decades to come lol
 
So I watched it. Overall I loved it, and I think it was probably the best game adaptation ever, that said it really feels like it needed a rewrite or like two more hours. As a huge Mario fan I don't need any of the things explained to me, but I can see how if you're someone who somehow has spent they're entire life living under a rock, and thus know nothing about Mario, it would be pretty confusing.

-Mario having a family is a weird but wholly welcomed addition, I just wish they would have introduced those characters and given them names, also I'm not sure if the Jumpman Charles martinet character is supposed to be part of that family, but I'd like to think so.
-Spike needed to be set up more as a character, same with Cranky and his relationship to DK.
-The movie didn't need to have Luigi be captured.
-I was kinda hoping the two worlds would merge at the end when the Bullet Bill went into the pipe.
 
They need an extended director's cut for the home video release. It's kinda crazy how many scenes seemed to be cut to trim the movie down to 90 minutes. Toad in particular seemed to be a big casualty of this cause Keegan mentioned doing more with the character in interviews.

Also replace the pop songs with the orchestral tracks in the director's cut.
 
It was nice tbh, felt like Leonardo DiCaprio during the whole movie. It also had a Gunbuster reference

While we could nitpick everything that the short runtime prevented to flesh out, at the end of the day I’m glad it actually felt like a movie. This could have been some very corny cringe product placement and fanservice but in the end it was a movie that was based on a videogame, therefore the action sequences simply applied the game’s rules. You got acts, you got arcs, you got a little bookend… Nintendo did it. Not much else to say

On the topic of the games changing forever after that… I don’t see it honestly, it already retcons a bunch of lore so I don’t see future games trying hard to tie into the movie and whatnot. The one thing noticeable though is how established the brand is, between this and Odyssey we have a pretty good idea of where Mario can go in terms of general aesthetics… sadly it also shows the whole Shadow Council thing with all of the generic Toads. Therefore we will never have again stuff like mafiosi Piantas or Super Paper Mario’s story and characters. That’s another topic but what I’m saying is that’s how it is now so mid 2000s Mario is simply never coming back

Looking forward to see Nintendo’s next movies for post credit related reasons
 
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After more soundtrack investigation by @MondoMega, it seems like No Sleep till Brooklyn was the only licensed song that was considered when scoring the rest of the movie as there is no original score for that part of the movie. But for Battle Without Honor Or Humanity, Holding Out for a Hero, Take on Me, Thunderstruck, and Mr. Blue Sky, they actually replaced an existing score for their scenes (rendering those original scores unused but you can still listen to them in the official soundtrack), implying they were added after the movie was already scored.
 
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Wow ok international had a strong Thursday too


This analyst is saying that with a potential domestic opening of $190 - 210 million and international opening of $175 million, we are possibly looking at an opening of $365 - 385 million worldwide. That is such a colossal opening to the point where even the lower bound result will make The Super Mario Bros. Movie the biggest opening for an animated movie EVER! Surpassing Frozen 2's opening of $358 million. The movie having a 5-day opening does help with this but second place is the 2019 Lion King remake at $245 million which is more than $110 million behind Frozen 2 so no matter how you spin it, the Mario Movie up there with the big leagues.

The person then also says it's possible for a $400 million dollar opening which, if the mario movie hits that, I would be speechless, that would place it at 13th place for the biggest opening in general EVER.
 
Loved the movie. My complaints with it are minor. It could have benefitted from being 10-15 minutes longer to flesh out some scenes, and I think we could have done without the licensed tracks. Other than that it was a home run in every way and far better than most of us expected when it was announced many years ago.

I can't wait to watch it again.
 
Just had a shower thought while lying on bed: is it sensible to believe Pratt will replace Martinet as Mario's VA IN THE GAMES once he retires?

No, it isn't, but think about it. Pratt as Mario for decades to come lol
Gladly Chris Pratt is probably too expensive to have him in every Mario game from now on :p
 
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I… may have just decided to catch a matinee. Since I’m still planning to see it with family tomorrow, that’s going to be at least three showings for me, which I’m not sure I’ve ever done, or if I had it was the original run of Lord of the Rings.
 
With the way the movie ends, I can see the next one opening up with
Mario and Luigi showing Peach around Brooklyn and letting her see how living on Earth is like. They could integrate the sports spinoffs this way even; have a montage of the brothers, Peach and Toad playing Golf and Tennis. Maybe have her meet Daisy on the field and she makes an Earth friend.

Mario_and_Friends_Speed_Golf.png

PeachDaisy_-_TennisAces.png
 


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