I think "tears" just reflects the idea of vertical travel in general. Tears are something we associate with falling down only, I think the idea is that the game will heavily involve falling down, wether it's Link falling down from the sky or Zelda falling down in a giant chasm.Yeah, I'm getting the same feeling.
Also, I think that Nintendo has been hinting at what Tears of the Kingdom actually represents this whole time:
Here is a "tear" dropping:
Here is the same "tear drop" returning to its source:
Here is another "tear" dropping:
Here is another "tear drop" returning to its source:
Based on the available evidence, I think it's reasonable to consider that it is very likely the case that there is a "kingdom" in the sky, far bigger than what has been shown so far, and that the player will rewind "tear drops" to travel to the sky kingdom. We don't know the full scope or exactly how it works, but these hints are very deliberate and also pretty exciting to think about, in my opinion.
That's funny that you said this because I was wondering how the person above caught the towers are on fire since you can barely see it in the YouTube upload. And the answer it. YOU CAN SEE IT in the Switch news section where trailer is uploaded, it's much more visible imao.
Everyone go for your Switch and watch the trailer there.
It’s not a bad thought, but there’s a tear drop symbol on the tip of the new Master Sword, so I think there will be actual tears or at least droplets (like the one shown in the 2nd trailer), that will be pivotal.I think "tears" just reflects the idea of vertical travel in general. Tears are something we associate with falling down only, I think the idea is that the game will heavily involve falling down, wether it's Link falling down from the sky or Zelda falling down in a giant chasm.
I think "tears" just reflects the idea of vertical travel in general. Tears are something we associate with falling down only, I think the idea is that the game will heavily involve falling down, wether it's Link falling down from the sky or Zelda falling down in a giant chasm.
It’s not a bad thought, but there’s a tear drop symbol on the tip of the new Master Sword, so I think there will be actual tears or at least droplets (like the one shown in the 2nd trailer), that will be pivotal.
Oh yeah I don't mean to say there can only be one interpretation of "tears", I just mean I think at the most basic level a tear is something that is associated with sadness and falling. They're definitely playing the reversal and ouroboros theme as well, no question.Yeah, I can see that. It could be meant to be interpreted in multiple ways in the same way that Breath of the Wild was, where a general idea cascades into multiple permutations that subsequently expand new gameplay mechanics and story concepts like what we're seeing in the trailers. Very interested to see what we end up with.
That being said, the choice to show a water droplet and then rewind it so that it ascends, while also showing Link doing the same thing, appears to be intentional. There seems to be a deliberate attempt there to show the correlation between things falling out of the sky and them being rewound back toward the sky. In other words, the rewinding mechanic seems to be an important aspect to the vertical travel.
EDIT
Perhaps, aside from vertical travel, the concept of restoration plays an important role in this game.
How do we know that’s not a friendly who helps with creation of vehicles and other stuff?
Possibly anything with the suzu bell symbol could be modded, including this fella:
Perhaps some dominion rod ability to control mechs with the spirit arm's green energy.
We don't know, hence, 'possibly'. I wouldn't be surprised by some degree of mech building.How do we know that’s not a friendly who helps with creation of vehicles and other stuff?
I don't know if anyone's mentioned it, but this bird vehicle is completely unlike the ones in the latest trailer. It has no goo, no direct means of being propelled, and no control mechanism. So it's either special or there's gonna be regular vehicles.
It's a feature that has several benefits imoThe whole point of the vehicle/weapon creation system is really to push the whole community discussion via YouTube/Twitch/Twitter/TikTok/Forums etc. I imagine you will be able to create all sorts of goofy and ridiculous crafts and weaponry that will really drive a lot of discussion surrounding this game. This is absolutely the intent of these new mechanics and there will of course likely be other surprises that help drive engagement and keep people constantly playing and talking about the new Zelda.
I don't know if anyone's mentioned it, but this bird vehicle is completely unlike the ones in the latest trailer. It has no goo, no direct means of being propelled, and no control mechanism. So it's either special or there's gonna be regular vehicles.
I think that broom symbol is an ability that lets you unite different pieces of materials to create weapons or vehicles (and maybe other things?).
Possibly anything with the suzu bell symbol could be modded, including this fella:
Perhaps some dominion rod ability to control mechs with the spirit arm's green energy.
Horses aren't totally impractical, they're fun to enjoy the scenery with it to fight enemies on horseback, they're also super useful early on in the game to get from place to place, it's just the sheer number of shrines and towers to teleport to that ends up rending them useless. Because of that I doubt they'll be any more useful in ToTK.My suspicion is that these goo-vehicles are late game, and perhaps have other limitations. I cannot see the team completely foregoing the utility of a horse, or making them feel impractical or useless again
My wife was just lamenting the horse situation in Breath of the Wild. She loved finding, taming, and riding them, but the game didn’t make using them remotely convenient until the DLC.
would be good to trademark this probablyThat's funny that you said this because I was wondering how the person above caught the towers are on fire since you can barely see it in the YouTube upload. And the answer it. YOU CAN SEE IT in the Switch news section where trailer is uploaded, it's much more visible imao.
Everyone go for your Switch and watch the trailer there.
Yeah, I'm getting the same feeling.
Also, I think that Nintendo has been hinting at what Tears of the Kingdom actually represents this whole time:
Here is a "tear" dropping:
Here is the same "tear drop" returning to its source:
Here is another "tear" dropping:
Here is another "tear drop" returning to its source:
Based on the available evidence, I think it's reasonable to consider that it is very likely the case that there is a "kingdom" in the sky, far bigger than what has been shown so far, and that the player will rewind "tear drops" to travel to the sky kingdom. We don't know the full scope or exactly how it works, but these hints are very deliberate and also pretty exciting to think about, in my opinion.
Horses aren't totally impractical, they're fun to enjoy the scenery with it to fight enemies on horseback, they're also super useful early on in the game to get from place to place, it's just the sheer number of shrines and towers to teleport to that ends up rending them useless. Because of that I doubt they'll be any more useful in ToTK.
That said the islands don't appear to be there right away, so it's possible the crafting vehicle stuff comes later in the game.
Oh yeah I don't mean to say there can only be one interpretation of "tears", I just mean I think at the most basic level a tear is something that is associated with sadness and falling. They're definitely playing the reversal and ouroboros theme as well, no question.
And yeah they probably have tons of ways to incorporate "tears" after deciding on it as a symbol of the game's direction. It's very possible Link has to collect "tears" to use in those vials on his belt or something too.
I haven't been posting my thoughts overall but the "tears" being the pieces of rubble above raining down on Hyrule has been a thought in my mind ever since that third shot you posted was in the trailer. That trailer....
That image where they supposedly show Thyplo ruins, I don't think it actually is. Death Mountain should be in the background from the angle but it isn't. Maybe I'll check it out in BoTW to be sure.At the very least Zonai related places like the labyrinths and Thyplo Ruins are being modified. I also expect something to happen with Thundra Plateau and possibly even the entirety of Faron. Where else were there Zonai imagery ?
That image where they supposedly show Thyplo ruins, I don't think it actually is. Death Mountain should be in the background from the angle but it isn't. Maybe I'll check it out in BoTW to be sure.
Revali came back to hauntI don't know if anyone's mentioned it, but this bird vehicle is completely unlike the ones in the latest trailer. It has no goo, no direct means of being propelled, and no control mechanism. So it's either special or there's gonna be regular vehicles.
I think there's more to it than that. We see shots of Hateno without the ancient furnace. The Divine Beasts are notably absent from their previous positions. It's as though all the old Shekiah tech is missing. My shot in the dark is that Ganon "hacks"/takes over the Shekiah tech with malice. Also explains why Zelda has a new Shekiah slate in the official art. One last interesting observation is that with the footage we've seen, all the new enemies and upgraded Bokoblins, we haven't seen a single Guardian, arguably the definitive enemy of the first game.
I was 100% in this camp before the trailer and before I saw the shot of the mining scene and the blue wisps next to the site on the ground. I'm still mostly with this idea, but something keeps telling me Tears are referring to something bigger and story driven.Yeah, I'm getting the same feeling.
Also, I think that Nintendo has been hinting at what Tears of the Kingdom actually represents this whole time:
Here is a "tear" dropping:
Here is the same "tear drop" returning to its source:
Here is another "tear" dropping:
Here is another "tear drop" returning to its source:
Based on the available evidence, I think it's reasonable to consider that it is very likely the case that there is a "kingdom" in the sky, far bigger than what has been shown so far, and that the player will rewind "tear drops" to travel to the sky kingdom. We don't know the full scope or exactly how it works, but these hints are very deliberate and also pretty exciting to think about, in my opinion.
I was 100% in this camp before the trailer and before I saw the shot of the mining scene and the blue wisps next to the site on the ground. I'm still mostly with this idea, but something keeps telling me Tears are referring to something bigger and story driven.
IF what I think is happening in this scene is true, then the blue wisps represent the souls of the dead that are incased in the luminous stones and are being released as the Bokoblins are mining them. They ironically look like tears as well. So not only does Gannondorf want to kill everyone and everything in Hyrule currently he also wants to destroy the peaceful resting place of the souls of the dead who reside in Hyrule and represent the past possibly, which is completely messed up and Link will be having a word or two with him about this very soon.
Yep 100% agree and that also plays into something the developers would totally want leaving it up to the players decide and talk about, great point.It's perfectly possible that there are multiple meanings to the subtitle "Tears of the Kingdom" and that very well could be one of them (I also think it would be pretty interesting). With "Breath of the Wild", there wasn't a single meaning to that either, so I could see it being the same situation with this game.
Time to hook up a capture card to my Switch...You guys weren't kidding! The TOTK trailer is definitely a higher quality video compared to the one from the Direct. Darker areas are a bit more visible, even on the OLED screen.
TotK Collector's Edition is available on Media Markt, 159,99 € though.
I hope they adjust the price close to release.
Thanks for letting us know and trying it out.Captured the trailer from my Switch on the eShop page, and it's not much better than the downloaded Japanese YouTube trailer. Maybe that single scene with the flaming tower/drill/spotlight is a tad more legible, but otherwise: don't bother.
TotK Collector's Edition is available on Media Markt, 159,99 € though.
I hope they adjust the price close to release.
E:
Listing doesn't appear anymore, seems it's sold out already.
Thank you for posting! Just grabbed one!
Now available at Saturn.de, for the same price as Media Markt. (Don't be surprised about this, they're basically the same company)
Nintendo specifically mentions Tears of the Kingdom supports 5.1ch surround sound.
I was trying to see if the giant telescope was still present at the Hateno Tech lab, and I am not sure if you can see a glimpse of it from the angle in the trailer. Then I noticed something obvious that I haven't seen pointed out anywhere. There is always smoke coming from the lab to signify someone is at home, I double checked both day and night and its always there. Does this mean its abandoned now?
Am I being silly or do we know most of these? Bad guy is Ganondorf, he just wants to destroy everything (there might be a deeper reason but BotW didn't give him any, he's just tired of coming back), I don't know what the arm is exactly but it seems pretty likely that it's the thing keeping Ganondorf sleeping before Link and Zelda find him and it just attaches to Link's maliced arm. So far we've seen for the arm that it has a sort of magnesis and time reversal, there's probably 2 other to match BotW. Don't know about Link's goal in full but if they keep the same amount of freedom (and they will want to), it's just stop the Bad Guy which you should be able to do as soon as you clear tutorial. Dk about Tears, most likely a collectible, dungeons/shrines where mentioned in a survey IIRC so they're most likely in. Time mechanic seems to be just an arm power, the special edition has 4 pins which are likely the arm powers. In the delay video you can see one of those symbols on Link's arm. Some shots not having objects in the sky is probably just trailer trickery. The 2021 trailer had nothing in the sky but Link already has his arm powers so they were most likely hiding how much you can see from the ground and how much Hyrule changed. Dk about Ouroborous, but it's pretty clear the Master Sword was broken down by Ganondorf's malice from all the trailers and you'll just be repairing it in the game since it's the only weapon that can actually kill him no? And it'll probably have the cool digital design from the logo once it's repaired.I think though at first I was disappointed with how little they showed in the trailer, I'm back to being excited again at the real mysteries of this game. They're holding back so much about this game, way more than I think they've ever done with any other game. What do we know? What have they actually told us vs speculation and assumption?
We don't know:
Just making this clear, I'm not saying they should tell us everything. I'm just bringing this up as a curiosity and sort of excitement at the realization that they're holding so much close to the chest. They're that confident that the game will speak for itself and the experience must be played yourself without spoilers.
- Who is this bad guy?
- What is he doing? (Besides "destroy the world". Lifting the castle for some reason?)
- What is the arm exactly?
- What mechanics does the arm bring? We knew all about the Shiekah Slate's capabilities almost a year before BotW came out.
- What is Link even doing? What is our goal? (Besides stop the bad guy) This leads to probably the most important question:
- What even are the Tears of the Kingdom? You know, the title of the game?
- Are there dungeons? Divine beasts?
- Do shrines return?
- What is this time mechanic that's implied? Music is thematically reversed but not much in-game that's prominent to show for this theme
- Who is Zelda talking to when she says "lend him your power"? The goddess? Someone else?
- Why do some shots have flying objects/islands in the sky while others don't? Do they slowly break apart in real time or in specific progression sequences?
- What is this ouroboros dragon logo? Gotta be super important to be in the logo.
- Why is the master sword broken down? And why does the logo visualize it as half sword, half tech?