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Discussion Man, am I the only one less hyped after the latest BotW2 trailer?

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If you're that on the fence just wait until reviews when the game comes out. We don't need to see every new thing about the game and I fully disagree that there needs to be a game-specific direct.
 
this pretty much sums up how I feel. Nintendo said it was a new Breath of the Wild based on DLC ideas, I didn't believe them, now they're showing that it's exactly what they said it would be.

my reaction:
Screen_Shot_2018-10-25_at_11.02.15_AM.png
The thing is they said this and then spent six fucking years developing the game. "New Breath of the Wild based on DLC ideas" is fine if the game comes out after 2 or 3 years, but this is the longest development period for a Zelda game ever. Something that looks like DLC isn't acceptable at this point.
 
If I’m being honest. I think that if the game was 60, the discourse we have now will be exactly the same.
Absolutely.

You've had people ever since the first game play trailer come down hard on the game because "it's just the same map" and other such quibbles. When Elden Ring came out and became another game in the all-timer contention, people got even more vindictive about the things they don't like about BOTW and how TOTK having been in development for six years is a complete joke.

$70 is just the new excuse for most people who never thought that these developers deserved the benefit of doubt.
 
The thing is they said this and then spent six fucking years developing the game. "New Breath of the Wild based on DLC ideas" is fine if the game comes out after 2 or 3 years, but this is the longest development period for a Zelda game ever. Something that looks like DLC isn't acceptable at this point.
thoroughly agreed. like mario kart, botw will functionally be zelda for basically a decade
 
this pretty much sums up how I feel. Nintendo said it was a new Breath of the Wild based on DLC ideas, I didn't believe them, now they're showing that it's exactly what they said it would be.

my reaction:
Screen_Shot_2018-10-25_at_11.02.15_AM.png
That's not what they said though.

They said they had so many DLC ideas that they decided they needed to put them in a sequel. Not that the game is based on those DLC ideas.
 
Man people are talking about the vehicle shit being game changing but ... it doesn't even look cool.

Like im sure my mind might change when the game comes out, but the whole point of Breath of the Wild's traversal was that it was a heavy labor intensive gameplay mechanic unto itself. Replacing that with cars, even if they have some kind of durability, just seems lame, almost feels like missing the point of the original. I wonder if it's a bandaid for the fact we'll largely be exploring the same world, so they don't want us to get bored with traversal.

But of course, that couldn't be the case, because I blindly trust the Zelda team.
 
Man people are talking about the vehicle shit being game changing but ... it doesn't even look cool.

Like im sure my mind might change when the game comes out, but the whole point of Breath of the Wild's traversal was that it was a heavy labor intensive gameplay mechanic unto itself. Replacing that with cars, even if they have some kind of durability, just seems lame, almost feels like missing the point of the original. I wonder if it's a bandaid for the fact we'll largely be exploring the same world, so they don't want us to get bored with traversal.

But of course, that couldn't be the case, because I blindly trust the Zelda team.
I'm enjoying shitting on Zelda in this thread but I think they'll save it by not having fast travel

you gotta build a goofy ass flying machine to get anywhere
 
Man people are talking about the vehicle shit being game changing but ... it doesn't even look cool.

Like im sure my mind might change when the game comes out, but the whole point of Breath of the Wild's traversal was that it was a heavy labor intensive gameplay mechanic unto itself. Replacing that with cars, even if they have some kind of durability, just seems lame, almost feels like missing the point of the original. I wonder if it's a bandaid for the fact we'll largely be exploring the same world, so they don't want us to get bored with traversal.

But of course, that couldn't be the case, because I blindly trust the Zelda team.
It's not cars that's exciting, it's modular crafting. It's finding a wheel and then doing something insane with it. Like maybe turning it into a spinner that can launch you forward at high speeds. Or take a fan. Attach a fan to the front of your horse, then a flamethrower onto the fan, and you've got a horse that can shoot streams of fire far in front of it.

The idea is that all these parts are completely modular and you can make whatever the hell you want with them to solve whatever goal you have in mind. It's not just about traversal, that's the least interesting part of it IMO.
 
Also, "it originated as DLC ideas so it's basically glorified DLC" will never not be a funny mental hangup to me.

Lots of game sequels originate from ideas that spawned during development and couldn't be made manifest into the original title. TOTK is no different in that regard. Compounding the amount of content we've seen from barely 2 minutes of total footage between new slate/time abilities, skydiving and sky combat, physics construction, vehicle building, surface phasing, weapon crafting and component grafting, etc. goes way beyond the scope of any conventional DLC, and this is just based on things we know from cursory analysis. It alone eclipses anything Nintendo's last big sequel, Super Mario Galaxy 2 did, by a country mile. All of that is before figuring out the design loop, as well as the insinuations that the game is way more narrative heavy than the last one.

I can understand some level of apprehension that they chose to revisit the Hyrule location in general. Outside of the amazing sky vistas, there aren't many presentational surprises yet at this point. On the other hand, if the design team believed that bringing this map back, changing it, and adding new areas and elements to it was the best way to convey the breadth of new concepts then I'd like to trust them. BOTW's world was extremely carefully considered with its mechanics in mind, and I have no doubt they're well aware that layering new mechanics onto the game will require the world to change along with it.

"But it took six years", yeah, and two of those were spent in COVID lockdown hell. Shit happens.
 
I'm enjoying shitting on Zelda in this thread but I think they'll save it by not having fast travel

you gotta build a goofy ass flying machine to get anywhere
That would be very cool, yeah. If they combine that with vehicles being limited, that might be great. Fast travel is one of those things in games where even if its really convenient, it basically makes you not engage with the game. So this might be a cool middle ground.
It's not cars that's exciting, it's modular crafting. It's finding a wheel and then doing something insane with it. Or a fan. Attach a fan to the front of your horse, then a flamethrower onto the fan, and you've got a horse that can shoot streams of fire far in front of it.

The idea is that all these parts are completely modular and you can make whatever the hell you want with them to solve whatever goal you have in mind. It's not just about traversal, that's the least interesting part of it IMO.
Count me as one of the people not excited for crafting in Tears of the Kingdom at all. When people were saying they wanted it in BOTW2 I never liked the suggestion. Seems very anti-thetical to Breath of the Wild's improvisational gameplay. Even if you have to get the ingredients yourself.
 
$70 is just the new excuse for most people who never thought that these developers deserved the benefit of doubt.

The price increase sucks, I live where tax is 15%, so this game will cost me ~$103 CAD. I currently own 12 games for the Switch, so another $10, for a bi-annual purchase isn't so horrible for me. I recognize that for people that aren't as enthusiastic, but still want to play the game, the price increase coming out of nowhere is a punch in the gut/wallet. However, there is definitely a group that have used the price increase as a vessel to vent jealousy under the guise of fair criticisms (kind of like the "no towns" thing), by having bad faith, embrittled standards for trailer footage to denounce aspects of the game while they can, since it's very likely to be another phenomenal addition to the franchise.
 
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Count me as one of the people not excited for crafting in Tears of the Kingdom at all. When people were saying they wanted it in BOTW2 I never liked the suggestion. Seems very anti-thetical to Breath of the Wild's improvisational gameplay. Even if you have to get the ingredients yourself.
I don't understand the difference between this modular crafting they showed and pretty much all of the systems driven improvisation in BOTW. It's the same thing, just taken to a new level. People made all kinds of crazy stuff in BOTW to solve shrine puzzles. Something as simple as a seesaw to launch you high for example.

This is just that exact same function but adding more functional pieces like wheels, motors, fans, flamethrowers, bomb throwers, stuff like that.
 
I don't understand the difference between this modular crafting they showed and pretty much all of the systems driven improvisation in BOTW. It's the same thing, just taken to a new level. People made all kinds of crazy stuff in BOTW to solve shrine puzzles. Something as simple as a seesaw to launch you high for example.

This is just that exact same function but adding more functional pieces like wheels, motors, fans, flamethrowers, bomb throwers, stuff like that.
I'll be 100% honest, if that's actually what they're going for with the crafting, that's not what I got from the trailer at all, even with Link pulling out the tire it just looked like a means to create vehicles.

Which I suppose is part of the problem with the marketing. Or maybe I should watch the trailer 10 times over, who knows.
 
It's not cars that's exciting, it's modular crafting. It's finding a wheel and then doing something insane with it. Like maybe turning it into a spinner that can launch you forward at high speeds. Or take a fan. Attach a fan to the front of your horse, then a flamethrower onto the fan, and you've got a horse that can shoot streams of fire far in front of it.

The idea is that all these parts are completely modular and you can make whatever the hell you want with them to solve whatever goal you have in mind. It's not just about traversal, that's the least interesting part of it IMO.
I don't understand the difference between this modular crafting they showed and pretty much all of the systems driven improvisation in BOTW. It's the same thing, just taken to a new level. People made all kinds of crazy stuff in BOTW to solve shrine puzzles. Something as simple as a seesaw to launch you high for example.

This is just that exact same function but adding more functional pieces like wheels, motors, fans, flamethrowers, bomb throwers, stuff like that.
None of this is confirmed. Your excitement is based on assumptions and hope. For all we know the three vehicles they showed are the only ones in the game and they're created as part of a side quest. That's the issue. Nintendo could have confirmed that there's an extensive crafting system and showed the core concept, just like how they showed off cooking, weather, chemistry, etc. for BotW. They haven't, just like they haven't explained anything else about this game.

Nintendo needed to stop teasing and start explaining like 2 trailers ago.
 
I'll be 100% honest, if that's actually what they're going for with the crafting, that's not what I got from the trailer at all, even with Link pulling out the tire it just looked like a means to create vehicles.

Which I suppose is part of the problem with the marketing. Or maybe I should watch the trailer 10 times over, who knows.

None of this is confirmed. Your excitement is based on assumptions and hope. For all we know the three vehicles they showed are the only ones in the game and they're created as part of a side quest. That's the issue. Nintendo could have confirmed that there's an extensive crafting system and showed the core concept, just like how they showed off cooking, weather, chemistry, etc. for BotW. They haven't, just like they haven't explained anything else about this game.

Nintendo needed to stop teasing and start explaining like 2 trailers ago.
You guys must have missed the two other modular pieces which have the exact same aesthetic as the wheels and fans- the flamethrower head on the shield and the bomb splitter head on the hammer.

It's extremely obvious that this is what the crafting will be like, it will be totally modular. It's not gonna be "Link bring me X pieces and I will make the Hycar."
 
So far it's BOTW, now with caves and floating islands. The base game is great, no doubt about it. But after 6 years, worldwide recognition as one of the greatest game ever made, and a commercial performance never seen before for the series, it sure doesn't look like a high effort sequel.
It could change though, I'll reserve a more educated opinion after the inevitable Zelda direct.
 
It's extremely obvious that this is what the crafting will be like, it will be totally modular. It's not gonna be "Link bring me X pieces and I will make the Hycar."
A ) the modular part isn't what I was talking about

B ) it still doesn't sound exciting to me

Edit: better to end it here because I can see this is just going to be long winded
 
You guys must have missed the two other modular pieces which have the exact same aesthetic as the wheels and fans- the flamethrower head on the shield and the bomb splitter head on the hammer.

It's extremely obvious that this is what the crafting will be like, it will be totally modular. It's not gonna be "Link bring me X pieces and I will make the Hycar."
It very well could be. There could be a Purah-like character to whom you bring Zonai parts and he/she constructs various predetermined gadgets and weapons. We don't know. I'm not going to get excited over what I assume the game could be based on a bunch of incoherent teasers.
 
None of this is confirmed. Your excitement is based on assumptions and hope. For all we know the three vehicles they showed are the only ones in the game and they're created as part of a side quest. That's the issue. Nintendo could have confirmed that there's an extensive crafting system and showed the core concept, just like how they showed off cooking, weather, chemistry, etc. for BotW. They haven't, just like they haven't explained anything else about this game.

Nintendo needed to stop teasing and start explaining like 2 trailers ago.
If this is what you think then you haven't paid attention, that's not the fault of the trailer. Do you seriously think the developers have made an actual, hand crafted design for a car and it would look like that Lego wagon? It would be far more stylized, and actually modeled like a typical game asset.

It's super duper clear from the trailer that you'll be constructing these things piece by piece. They don't need to spell it out better because they already have.

A ) the modular part isn't what I was talking about

B ) it still doesn't sound exciting to me

Edit: better to end it here because I can see this is just going to be long winded
That's fair, I just don't see it being terribly different from the first game's systems, just heavily expanded.
 
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I'm not less interested in the game overall, but I thought the trailer was pretty weak and wish they would either show us what the game is or shut up until it's out
 
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Some of you guys act like the game is coming tomorrow 🤣.

It's going to be three months of info dumping alongside an inevitable dedicated direct.
People keep saying this. Nintendo has had 6 dedicated Directs in the final 2 months before a game's release in the Switch era. 4 of those 6 dedicated Directs were for Splatoon and Xenoblade. There is no reason to assume we're getting a Zelda direct before May.
 
People keep saying this. Nintendo has had 6 dedicated Directs in the final 2 months before a game's release in the Switch era. 4 of those 6 dedicated Directs were for Splatoon and Xenoblade. There is no reason to assume we're getting a Zelda direct before May.
Yeah I don't think there will be a direct but I'm guessing there will be one more trailer and possibly a treehouse.
 
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Troll physics was fun in BOTW, but if the new gameplay twist is to be the banjo kazooie nuts and bolts of Zelda, I'm not interested.

What I wish for the new game is for the gameplay to use that interesting physics more often as a mean to survive and progress. Eventide was great because you needed to be inventive and smart. The beginning on the great plateau was cool also because of that.

But during normal gameplay, you never needed to chop down a tree to cross a river, and that's a shame. You could do it and make funny videos out of it, but in the overwhelming majority of cases, it was just better to use a more standard approach, and the paraglider made most inventive ideas obsolete. I wish for the new Zelda to improve on that aspect.
 
I believe there will be some major changes or big surprises in the game that we still don't know of.

Aonuma once stated that they didn't want to give away the name of the title too early , because it held clues what to expect of the game and story.

I feel they're doing the same with their trailers. The trailers and their marketing are feeling very off to me, and I think they're doing it deliberately.
 
I can’t believe how people are making such a big deal about this trailer. Just go dark until the game is released.
 
I want a gameplay preview at some point. That’s what I need because I am getting irritated with the same trailer structure at this point. I’ll play and love I’m sure though.
 
I can’t believe how people are making such a big deal about this trailer. Just go dark until the game is released.
It's like I said in a different thread, these type of trailers Nintendo are showing just don't work for everyone. Very vague with quick cuts but at least with trailer 2 when looked at enough times it's becoming clearer how the early story bits will shape the world and characters.
 
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Each time they linger on the same unchanged geography I get way less excited. I mean one of the screenshots on the eShop page is just Link with the paraglider gliding through the Thundra Plateau and you can only faintly see the random sky structures. Way to choose an interesting screenshot, Nintendo.
 
Each time they linger on the same unchanged geography I get way less excited. I mean one of the screenshots on the eShop page is just Link with the paraglider gliding through the Thundra Plateau and you can only faintly see the random sky structures. Way to choose an interesting screenshot, Nintendo.
People have analyzed the topography from various shots in the trailers and the conclusion is most of the land has changed dramatically.
 
I didn’t think the trailer was great, but I trust the team. As a piece of media designed to sell me on the game, it just lacked something for me.
 
People have analyzed the topography from various shots in the trailers and the conclusion is most of the land has changed dramatically.
We must have completely different definitions of dramatic. Here's the image being referred to:

screenshot02


Literally the exact same terrain. There's some islands in the sky. Probably a couple new enemy camps or something on the ground. But seriously, what here could possibly be described as a "dramatic" change?

Here's another one:
Zelda-Tears-Kingdom-screens.jpg


Terrain on the ground looks exactly the same as the first game. There is nothing here I would describe as a dramatic change. Even Gerudo Desert looks exactly the same.

They could have flooded Gerudo Desert or something. Made the entirety of Death Mountain raise into the sky. Expanded the map outward some more. Anything more than what we are seeing which is basically just smaller additions like new enemy camps to the map instead of larger structural changes. I find it crazy that they haven't done this kind of thing considering even you and I can come up with stuff like this and we aren't genius game designers at Nintendo, just random message board posters.
 
We must have completely different definitions of dramatic. Here's the image being referred to:

screenshot02


Literally the exact same terrain. There's some islands in the sky. Probably a couple new enemy camps or something on the ground. But seriously, what here could possibly be described as a "dramatic" change?

Here's another one:
Zelda-Tears-Kingdom-screens.jpg


Terrain on the ground looks exactly the same as the first game. There is nothing here I would describe as a dramatic change. Even Gerudo Desert looks exactly the same.

They could have flooded Gerudo Desert or something. Made the entirety of Death Mountain raise into the sky. Expanded the map outward some more. Anything more than what we are seeing which is basically just smaller additions like new enemy camps to the map instead of larger structural changes. I find it crazy that they haven't done this kind of thing considering even you and I can come up with stuff like this and we aren't genius game designers at Nintendo, just random message board posters.
I'm talking about frame by frame analysis of the trailers where people then go to the same location in the game to determine if the topography is the same, and in most cases it's not. I can't find a video right now since I'm trying to rock a baby to sleep but I've seen a few of these analyses over the years.

The easy explanation here is that all of the sky islands have been ripped out from the ground, which completely changes what the ground looks like and opens up underground sections and canyons.
 
I'm talking about frame by frame analysis of the trailers where people then go to the same location in the game to determine if the topography is the same, and in most cases it's not. I can't find a video right now since I'm trying to rock a baby to sleep but I've seen a few of these analyses over the years.

The easy explanation here is that all of the sky islands have been ripped out from the ground, which completely changes what the ground looks like and opens up underground sections and canyons.
There is no evidence for this though. Even Zeltik's video didn't highlight anything I would describe as a dramatic change. Like the Typhlo Ruins is no longer dark, whoopdedoo. Rito Village has something on top of it...alright I guess. Another one:

legend_of_zelda_tears_of_kingd_1675919255_8bba76aa_progressive


I have played the original game for hundreds of hours. I basically know the map by heart. There's really not much difference here. Keep in mind these are all official screenshots from Nintendo. Why they want to highlight how little it's changed is crazy to me.
 
Terrain on the ground looks exactly the same as the first game. There is nothing here I would describe as a dramatic change. Even Gerudo Desert looks exactly the same.

They could have flooded Gerudo Desert or something. Made the entirety of Death Mountain raise into the sky. Expanded the map outward some more. Anything more than what we are seeing which is basically just smaller additions like new enemy camps to the map instead of larger structural changes. I find it crazy that they haven't done this kind of thing considering even you and I can come up with stuff like this and we aren't genius game designers at Nintendo, just random message board posters.
Those would be interesting changes for sure, I have been thinking though what if the world makes changes like the ones you described the more we progress through the game. We have all been focusing on the world as it is shown to us now, but I wonder what the chances are of the world changing later on?
 
Those would be interesting changes for sure, I have been thinking though what if the world makes changes like the ones you described the more we progress through the game. We have all been focusing on the world as it is shown to us now, but I wonder what the chances are of the world changing later on?
I mean maybe. But I'm not going to get my hopes up for stuff like that just to be let down when it doesn't happen.
 
There is no evidence for this though. Even Zeltik's video didn't highlight anything I would describe as a dramatic change. Like the Typhlo Ruins is no longer dark, whoopdedoo. Rito Village has something on top of it...alright I guess. Another one:

legend_of_zelda_tears_of_kingd_1675919255_8bba76aa_progressive


I have played the original game for hundreds of hours. I basically know the map by heart. There's really not much difference here. Keep in mind these are all official screenshots from Nintendo. Why they want to highlight how little it's changed is crazy to me.
I'm guessing it's something a lot less noticable on wide sweeping shots like this. Closer comparisons have shown some huge differences, this one from the other thread shows both new structures and different topography near Rito village:

 
I don't really get the question in the topic title. Of course you're not, because if anything that seems like the majority response to it. I mostly saw minor disappointment that it didn't show much more. I feel like I'm in the minority that liked that it was yet again another teaser.
 
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I'm guessing it's something a lot less noticable on wide sweeping shots like this. Closer comparisons have shown some huge differences, this one from the other thread shows both new structures and different topography near Rito village:


I don't see anything here other than a sky island floating on top of where Rito Village is
 
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