Paper Wario
Rattata
If you're that on the fence just wait until reviews when the game comes out. We don't need to see every new thing about the game and I fully disagree that there needs to be a game-specific direct.
The thing is they said this and then spent six fucking years developing the game. "New Breath of the Wild based on DLC ideas" is fine if the game comes out after 2 or 3 years, but this is the longest development period for a Zelda game ever. Something that looks like DLC isn't acceptable at this point.this pretty much sums up how I feel. Nintendo said it was a new Breath of the Wild based on DLC ideas, I didn't believe them, now they're showing that it's exactly what they said it would be.
my reaction:
Absolutely.If I’m being honest. I think that if the game was 60, the discourse we have now will be exactly the same.
thoroughly agreed. like mario kart, botw will functionally be zelda for basically a decadeThe thing is they said this and then spent six fucking years developing the game. "New Breath of the Wild based on DLC ideas" is fine if the game comes out after 2 or 3 years, but this is the longest development period for a Zelda game ever. Something that looks like DLC isn't acceptable at this point.
That's not what they said though.this pretty much sums up how I feel. Nintendo said it was a new Breath of the Wild based on DLC ideas, I didn't believe them, now they're showing that it's exactly what they said it would be.
my reaction:
This guy knows. Listen to him.I don’t play trailers, I play games.
It’s going to be a glorious sequel.
I'm enjoying shitting on Zelda in this thread but I think they'll save it by not having fast travelMan people are talking about the vehicle shit being game changing but ... it doesn't even look cool.
Like im sure my mind might change when the game comes out, but the whole point of Breath of the Wild's traversal was that it was a heavy labor intensive gameplay mechanic unto itself. Replacing that with cars, even if they have some kind of durability, just seems lame, almost feels like missing the point of the original. I wonder if it's a bandaid for the fact we'll largely be exploring the same world, so they don't want us to get bored with traversal.
But of course, that couldn't be the case, because I blindly trust the Zelda team.
It's not cars that's exciting, it's modular crafting. It's finding a wheel and then doing something insane with it. Like maybe turning it into a spinner that can launch you forward at high speeds. Or take a fan. Attach a fan to the front of your horse, then a flamethrower onto the fan, and you've got a horse that can shoot streams of fire far in front of it.Man people are talking about the vehicle shit being game changing but ... it doesn't even look cool.
Like im sure my mind might change when the game comes out, but the whole point of Breath of the Wild's traversal was that it was a heavy labor intensive gameplay mechanic unto itself. Replacing that with cars, even if they have some kind of durability, just seems lame, almost feels like missing the point of the original. I wonder if it's a bandaid for the fact we'll largely be exploring the same world, so they don't want us to get bored with traversal.
But of course, that couldn't be the case, because I blindly trust the Zelda team.
That would be very cool, yeah. If they combine that with vehicles being limited, that might be great. Fast travel is one of those things in games where even if its really convenient, it basically makes you not engage with the game. So this might be a cool middle ground.I'm enjoying shitting on Zelda in this thread but I think they'll save it by not having fast travel
you gotta build a goofy ass flying machine to get anywhere
Count me as one of the people not excited for crafting in Tears of the Kingdom at all. When people were saying they wanted it in BOTW2 I never liked the suggestion. Seems very anti-thetical to Breath of the Wild's improvisational gameplay. Even if you have to get the ingredients yourself.It's not cars that's exciting, it's modular crafting. It's finding a wheel and then doing something insane with it. Or a fan. Attach a fan to the front of your horse, then a flamethrower onto the fan, and you've got a horse that can shoot streams of fire far in front of it.
The idea is that all these parts are completely modular and you can make whatever the hell you want with them to solve whatever goal you have in mind. It's not just about traversal, that's the least interesting part of it IMO.
$70 is just the new excuse for most people who never thought that these developers deserved the benefit of doubt.
I don't understand the difference between this modular crafting they showed and pretty much all of the systems driven improvisation in BOTW. It's the same thing, just taken to a new level. People made all kinds of crazy stuff in BOTW to solve shrine puzzles. Something as simple as a seesaw to launch you high for example.Count me as one of the people not excited for crafting in Tears of the Kingdom at all. When people were saying they wanted it in BOTW2 I never liked the suggestion. Seems very anti-thetical to Breath of the Wild's improvisational gameplay. Even if you have to get the ingredients yourself.
I'll be 100% honest, if that's actually what they're going for with the crafting, that's not what I got from the trailer at all, even with Link pulling out the tire it just looked like a means to create vehicles.I don't understand the difference between this modular crafting they showed and pretty much all of the systems driven improvisation in BOTW. It's the same thing, just taken to a new level. People made all kinds of crazy stuff in BOTW to solve shrine puzzles. Something as simple as a seesaw to launch you high for example.
This is just that exact same function but adding more functional pieces like wheels, motors, fans, flamethrowers, bomb throwers, stuff like that.
It's not cars that's exciting, it's modular crafting. It's finding a wheel and then doing something insane with it. Like maybe turning it into a spinner that can launch you forward at high speeds. Or take a fan. Attach a fan to the front of your horse, then a flamethrower onto the fan, and you've got a horse that can shoot streams of fire far in front of it.
The idea is that all these parts are completely modular and you can make whatever the hell you want with them to solve whatever goal you have in mind. It's not just about traversal, that's the least interesting part of it IMO.
None of this is confirmed. Your excitement is based on assumptions and hope. For all we know the three vehicles they showed are the only ones in the game and they're created as part of a side quest. That's the issue. Nintendo could have confirmed that there's an extensive crafting system and showed the core concept, just like how they showed off cooking, weather, chemistry, etc. for BotW. They haven't, just like they haven't explained anything else about this game.I don't understand the difference between this modular crafting they showed and pretty much all of the systems driven improvisation in BOTW. It's the same thing, just taken to a new level. People made all kinds of crazy stuff in BOTW to solve shrine puzzles. Something as simple as a seesaw to launch you high for example.
This is just that exact same function but adding more functional pieces like wheels, motors, fans, flamethrowers, bomb throwers, stuff like that.
It's not tire. Also, the cars are not main hook, it's just one example what you can make with it.has this thread mentioned that the logo has been a tire the entire time
I think this car shit is the main hook
I'll be 100% honest, if that's actually what they're going for with the crafting, that's not what I got from the trailer at all, even with Link pulling out the tire it just looked like a means to create vehicles.
Which I suppose is part of the problem with the marketing. Or maybe I should watch the trailer 10 times over, who knows.
You guys must have missed the two other modular pieces which have the exact same aesthetic as the wheels and fans- the flamethrower head on the shield and the bomb splitter head on the hammer.None of this is confirmed. Your excitement is based on assumptions and hope. For all we know the three vehicles they showed are the only ones in the game and they're created as part of a side quest. That's the issue. Nintendo could have confirmed that there's an extensive crafting system and showed the core concept, just like how they showed off cooking, weather, chemistry, etc. for BotW. They haven't, just like they haven't explained anything else about this game.
Nintendo needed to stop teasing and start explaining like 2 trailers ago.
A ) the modular part isn't what I was talking aboutIt's extremely obvious that this is what the crafting will be like, it will be totally modular. It's not gonna be "Link bring me X pieces and I will make the Hycar."
That kind of discussion is in the ToTK thread.has this thread mentioned that the logo has been a tire the entire time
I think this car shit is the main hook
It very well could be. There could be a Purah-like character to whom you bring Zonai parts and he/she constructs various predetermined gadgets and weapons. We don't know. I'm not going to get excited over what I assume the game could be based on a bunch of incoherent teasers.You guys must have missed the two other modular pieces which have the exact same aesthetic as the wheels and fans- the flamethrower head on the shield and the bomb splitter head on the hammer.
It's extremely obvious that this is what the crafting will be like, it will be totally modular. It's not gonna be "Link bring me X pieces and I will make the Hycar."
If this is what you think then you haven't paid attention, that's not the fault of the trailer. Do you seriously think the developers have made an actual, hand crafted design for a car and it would look like that Lego wagon? It would be far more stylized, and actually modeled like a typical game asset.None of this is confirmed. Your excitement is based on assumptions and hope. For all we know the three vehicles they showed are the only ones in the game and they're created as part of a side quest. That's the issue. Nintendo could have confirmed that there's an extensive crafting system and showed the core concept, just like how they showed off cooking, weather, chemistry, etc. for BotW. They haven't, just like they haven't explained anything else about this game.
Nintendo needed to stop teasing and start explaining like 2 trailers ago.
That's fair, I just don't see it being terribly different from the first game's systems, just heavily expanded.A ) the modular part isn't what I was talking about
B ) it still doesn't sound exciting to me
Edit: better to end it here because I can see this is just going to be long winded
People keep saying this. Nintendo has had 6 dedicated Directs in the final 2 months before a game's release in the Switch era. 4 of those 6 dedicated Directs were for Splatoon and Xenoblade. There is no reason to assume we're getting a Zelda direct before May.Some of you guys act like the game is coming tomorrow .
It's going to be three months of info dumping alongside an inevitable dedicated direct.
Yeah I don't think there will be a direct but I'm guessing there will be one more trailer and possibly a treehouse.People keep saying this. Nintendo has had 6 dedicated Directs in the final 2 months before a game's release in the Switch era. 4 of those 6 dedicated Directs were for Splatoon and Xenoblade. There is no reason to assume we're getting a Zelda direct before May.
yeahhh but it looks a lot like a tireIt's not tire. Also, the cars are not main hook, it's just one example what you can make with it.
The game was announced 4 years ago and has been pretty consistently marketed for 2 years now, even originally going to be a 2022 game.Some of you guys act like the game is coming tomorrow .
Fair comment for any circle, lol.yeahhh but it looks a lot like a tire
it has tread!Fair comment for any circle, lol.
It's like I said in a different thread, these type of trailers Nintendo are showing just don't work for everyone. Very vague with quick cuts but at least with trailer 2 when looked at enough times it's becoming clearer how the early story bits will shape the world and characters.I can’t believe how people are making such a big deal about this trailer. Just go dark until the game is released.
People have analyzed the topography from various shots in the trailers and the conclusion is most of the land has changed dramatically.Each time they linger on the same unchanged geography I get way less excited. I mean one of the screenshots on the eShop page is just Link with the paraglider gliding through the Thundra Plateau and you can only faintly see the random sky structures. Way to choose an interesting screenshot, Nintendo.
We must have completely different definitions of dramatic. Here's the image being referred to:People have analyzed the topography from various shots in the trailers and the conclusion is most of the land has changed dramatically.
I can’t believe how people are making such a big deal about this trailer. Just go dark until the game is released.
I'm talking about frame by frame analysis of the trailers where people then go to the same location in the game to determine if the topography is the same, and in most cases it's not. I can't find a video right now since I'm trying to rock a baby to sleep but I've seen a few of these analyses over the years.We must have completely different definitions of dramatic. Here's the image being referred to:
Literally the exact same terrain. There's some islands in the sky. Probably a couple new enemy camps or something on the ground. But seriously, what here could possibly be described as a "dramatic" change?
Here's another one:
Terrain on the ground looks exactly the same as the first game. There is nothing here I would describe as a dramatic change. Even Gerudo Desert looks exactly the same.
They could have flooded Gerudo Desert or something. Made the entirety of Death Mountain raise into the sky. Expanded the map outward some more. Anything more than what we are seeing which is basically just smaller additions like new enemy camps to the map instead of larger structural changes. I find it crazy that they haven't done this kind of thing considering even you and I can come up with stuff like this and we aren't genius game designers at Nintendo, just random message board posters.
There is no evidence for this though. Even Zeltik's video didn't highlight anything I would describe as a dramatic change. Like the Typhlo Ruins is no longer dark, whoopdedoo. Rito Village has something on top of it...alright I guess. Another one:I'm talking about frame by frame analysis of the trailers where people then go to the same location in the game to determine if the topography is the same, and in most cases it's not. I can't find a video right now since I'm trying to rock a baby to sleep but I've seen a few of these analyses over the years.
The easy explanation here is that all of the sky islands have been ripped out from the ground, which completely changes what the ground looks like and opens up underground sections and canyons.
Those would be interesting changes for sure, I have been thinking though what if the world makes changes like the ones you described the more we progress through the game. We have all been focusing on the world as it is shown to us now, but I wonder what the chances are of the world changing later on?Terrain on the ground looks exactly the same as the first game. There is nothing here I would describe as a dramatic change. Even Gerudo Desert looks exactly the same.
They could have flooded Gerudo Desert or something. Made the entirety of Death Mountain raise into the sky. Expanded the map outward some more. Anything more than what we are seeing which is basically just smaller additions like new enemy camps to the map instead of larger structural changes. I find it crazy that they haven't done this kind of thing considering even you and I can come up with stuff like this and we aren't genius game designers at Nintendo, just random message board posters.
I mean maybe. But I'm not going to get my hopes up for stuff like that just to be let down when it doesn't happen.Those would be interesting changes for sure, I have been thinking though what if the world makes changes like the ones you described the more we progress through the game. We have all been focusing on the world as it is shown to us now, but I wonder what the chances are of the world changing later on?
I'm guessing it's something a lot less noticable on wide sweeping shots like this. Closer comparisons have shown some huge differences, this one from the other thread shows both new structures and different topography near Rito village:There is no evidence for this though. Even Zeltik's video didn't highlight anything I would describe as a dramatic change. Like the Typhlo Ruins is no longer dark, whoopdedoo. Rito Village has something on top of it...alright I guess. Another one:
I have played the original game for hundreds of hours. I basically know the map by heart. There's really not much difference here. Keep in mind these are all official screenshots from Nintendo. Why they want to highlight how little it's changed is crazy to me.
I'm guessing it's something a lot less noticable on wide sweeping shots like this. Closer comparisons have shown some huge differences, this one from the other thread shows both new structures and different topography near Rito village: