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StarTopic Fire Emblem Engage |ST| Your Hidden Desire to Have Neon Joy-Con-Coloured Hair. Mark spoilers!

Diamant is a weird one. He's part of my regular rotation but his sole skill hurts him. I don't feel the most comfortable sending him to tank a bit but I make sure there's a healer with him all the time lmfao.

It's funny that people prefer Panette over Boucheron. He's been really good for me lol. I let him free almost all of the time without much of an issue. I've never had to, uh, rewind his death lmao. Panette was a power house but defensively she was a liability for me.
Diamant + Ike took the main tank role for me. Mostly as he’s slightly faster than armour knights and there’s so any axe enemies that l liked having another sword melee unit up front. He also lacks the armour’s vulnerability to magic, something that Louis and Jade struggle with given their low ability to get out of its way sometimes in the late game.
 
Diamant is a weird one. He's part of my regular rotation but his sole skill hurts him. I don't feel the most comfortable sending him to tank a bit but I make sure there's a healer with him all the time lmfao.

It's funny that people prefer Panette over Boucheron. He's been really good for me lol. I let him free almost all of the time without much of an issue. I've never had to, uh, rewind his death lmao. Panette was a power house but defensively she was a liability for me.

I really wanted to make Boucheron work, but his growths weren't keeping up (likewise with Chloe), especially once Diamont joined (although Diamont's Strength growth has also been disappointing). Panette's just there in case I need high physical damage.
 
Diamant still makes a pretty excellent dodge tank on the enemy's turn, I find, so I jsut never have him initiate with an enemy that's going to meaningfully counterattack
 
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Diamant + Ike took the main tank role for me. Mostly as he’s slightly faster than armour knights and there’s so any axe enemies that l liked having another sword melee unit up front. He also lacks the armour’s vulnerability to magic, something that Louis and Jade struggle with given their low ability to get out of its way sometimes in the late game.
Yeah that's fair. Ike gets passed around for me depending on the map. Like Chapter 19 I think when I just knew my units were going to be in a meat grinder. I knew Ike's ability would come clutch and I didn't feel safe with Diamant surviving so many hits.
I really wanted to make Boucheron work, but his growths weren't keeping up (likewise with Chloe), especially once Diamont joined (although Diamont's Strength growth has also been disappointing). Panette's just there in case I need high physical damage.
Boucheron struggled in the beginning. I was careful with him by making sure he was mostly used to finish enemy units off until he pretty much became very capable on his own. Chloe is a step below him but she dodges enough for me.
 
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Fogado has been a beast with the magic weapons for me. Dudes able to drop 70x2 damage on Wyverns with an upgraded Radiant Bow.
 
Fogado has been a beast with the magic weapons for me. Dudes able to drop 70x2 damage on Wyverns with an upgraded Radiant Bow.
Oh interesting! Maybe it's time for me to start using him more. Did you take him the Cupido promotion route?
 
Diamant is a weird one. He's part of my regular rotation but his sole skill hurts him. I don't feel the most comfortable sending him to tank a bit but I make sure there's a healer with him all the time lmfao.

It's funny that people prefer Panette over Boucheron. He's been really good for me lol. I let him free almost all of the time without much of an issue. I've never had to, uh, rewind his death lmao. Panette was a power house but defensively she was a liability for me.

Nah Diamant has kinda disappointed me as well. If he doesnt have Ike or Tikki emblem he just does little for me. My Timerra is my tankiest unit and can even take magic attacks well, so i might eventually take Ike off her and give it to Diamant so he can be useful for a change.

For me Panette is a risky damage draler. I use her with Leif so she has Vantage+ which means she attacks first in most situations. With a crit rate usually above 70% she ends up having decent survival as she kills before getting killed.
 
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Oh interesting! Maybe it's time for me to start using him more. Did you take him the Cupido promotion route?
Yup. Haven’t looked too deeply at his stats, but his magic didn’t seem all that impressive either. But hey, if it works if works.

I paired him with Micaiah for the extra magic boost as well as the mobile healing utility.
 
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I don't really think it offsets their sometimes bad bases when compared to the stronger units in the game, some are really good (Ivy), some are just ok (Diamant), others are pretty bad (Alfred, Timerra). Pretty good mix of weak and strong lords, I never felt they powercrept other units that bad.
Maybe I've just gotten lucky, but Timerra is one of my best units? Her defense is good and she's quite fast to go with decent strength. And her sandstorm ability is great with her high defense.

Fogado is also awesome with the radiant bow like someone else said, although while he has excellent dex and speed I swear the dude is allergic to strength ups.
 
Timerra is one of my best units? Her defense is good and she's quite fast to go with decent strength. And her sandstorm ability is great with her high defense.

Same. She takes very little damage and if Sandstorm goes off the enemy is probaly dead.
 
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Add another vote for Timera, sandstomr is really useful and her defense is really good. She is my Ike bomb right now
 
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my group by the end of my hard classic playthrough was in no particular order:


Alear in Divine Dragon with Marth(used Byleth for a while but back to Marth by the end)

Chloe in Griffin Knight with Roy(Sigurd early on for the movement but eventually switched to Roy for the offensive stats, flying staves are nice but Wyvern probably would have been better than Griffin here for the extra strength)

Yunaka in Thief with Corrin

Diamant in Successeur with Ike

Ivy in Lindwurm with Lyn

Seadall in Dancer with Lucina(didn't have anywhere else I wanted to put her and didn't want to use his turns on anything other than dancing so it worked for some passive chain attacks here and there I guess)

Jean in Martial Master with Micaiah(I pretty much just used him as a staffbot the whole game and never actually used him in combat so really didn't make great use of him)

Merrin in Wolf Knight with Sigurd(she was one of my stronger units in combat most of the time so the movement was nice)

Alcryst in Tieur d'elite with the +1 bow range bond ring

Anna in Sage with the brave thunder bond ring(she was really strong by the end but this pairing did also feel kinda wasteful in a way since it didn't make use of her speed that was in the 30s)

Kagetsu in Swordmaster with Eirika

Lapis in Warrior with Leif (mostly just a filler unit to use up the last slot although I guess she wasn't terrible by the end)

and the spoiler units:

Maivier in Royal Knight with Celica(didn't really have anywhere else to put her and his magic wasn't terrible so the warp attack was okay occasionally

Veyle in Fell Child with Byleth (my Alear was decent in combat so I moved Byleth to Veyle when I got her so I could put Marth back on her and still get the dragon bonus from Byleth

I used Louis/Celine/Alfred at the beginning of the game but they all kinda fell off and I stopped using them

Alfred was too rounded and just didn't have anything he was particularly good at
Celine I had much better mages eventually
Louis was nice early game but between his awful resistance and getting doubled by everything he felt kinda bad eventually, he was also pretty pointless between Yunaka(and Merrin sometimes) dodging everything and Diamant with Ike being a good damage tank that didn't die if a mage looked at him funny or get doubled by stuff

I briefly tried to use Panette because people keep talking her up but she felt a bit too squishy for me as a melee character, and Hortensia's personal/class skills looked nice but I never did get around to using her because I had so many staff users already and her magic wasn't very high

i'll probably use both of them when I eventually do a maddening run with the DLC
 
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Diamant + Ike took the main tank role for me. Mostly as he’s slightly faster than armour knights and there’s so any axe enemies that l liked having another sword melee unit up front. He also lacks the armour’s vulnerability to magic, something that Louis and Jade struggle with given their low ability to get out of its way sometimes in the late game.
I think I need to level Diamant cause at the moment I am not a huge fan of him. That said he is only level 1 in Advanced Class so maybe I should give him some slack. Jade and Louis have been doing great and I used Chloe with Celine as my magic tanks.
Jean is an amazing High Priest as his magic is actually higher than both Ivy and Celine.
I am now trying to see how Timerra will be as I am hoping she is comparable to Nephenee at some point (which was great both in PoR & RD)

But damn, some characters are falling of hard in Skirmishes. Probably because others are just way stronger but even Yunaka is starting to not be the dodge tank she is in some other maps. Still a thief as well so maybe I should level her a bit harder and start grinding some lower level characters :).
 
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Diamant has unfortunately gotten some really bad level ups lately, and he's pretty much straight outclassed by Goldmary. I want to keep trying to make him work, but he's going to need to get some actual good stats
 
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I've stopped pretending Diamant is a sword user on my end. I handed him a Killer Axe and just let him run wild with Sol Crits
 
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I slapped Tiki on my Diamant, which is probably why he became a golden god in my run. I could slap a hand axe on him and he would solo the entire map for some chapters.
 
"Once you start this chapter, there is a series of battles before you can return to the Somniel."

That's the most beautiful thing I've ever read in my life.
 
Corrin's Paralogue is generally one of the easiest I've played. It does throw a curveball but I never took the bait.
What happens on normal? I just got done doing this on Maddening and didn't see anything that seemed bait rather than just a wave of pain
 
What happens on normal? I just got done doing this on Maddening and didn't see anything that seemed bait rather than just a wave of pain
Clear out the enemies on both side of the starting point and start working your way toward Corrin, and she'll use a Dragon Vein to set the shoals on fire. If you're like me and didn't have anyone standing in the shoals, there's nothing to worry about there. I just made my way down to Corrin, she used the water Dragon Vein to create spaces with avoid penalties, and I finished her off quickly.
 
Clear out the enemies on both side of the starting point and start working your way toward Corrin, and she'll use a Dragon Vein to set the shoals on fire. If you're like me and didn't have anyone standing in the shoals, there's nothing to worry about there. I just made my way down to Corrin, she used the water Dragon Vein to create spaces with avoid penalties, and I finished her off quickly.
Ah, I see
Can't do that on Maddening. They all go at you immediately in waves and the squads are strong enough each require your full team's attention. Corrin herself was probably the easiest enemy to take down, ironically.
 
I slapped Tiki on my Diamant, which is probably why he became a golden god in my run. I could slap a hand axe on him and he would solo the entire map for some chapters.

Yeah, I was going to try Ike, but Tikki on him fits my team synergy more and he instantly became a better unit.
 
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After 60 hours, the credits are rolling.

This might over take Awakening for my favorite Fire Emblem game.
 
I...what?

Timerra and Framme fought to a draw in the arena. I didn't think that was possible.
I had a scenario where it was timerra vs jade. Timerra had her sandstorm skill and dealt 2 damage and Jade had like a 10% hit and I pressed skip and it said draw lol.
 
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Ike Paralogue is a load of BS lol

Maddening is pretty tough and I got myself out a huge bind and then the next turn. Ike is like “surprise, the map is lie”.

Come on.
 
Ike Paralogue is a load of BS lol

Maddening is pretty tough and I got myself out a huge bind and then the next turn. Ike is like “surprise, the map is lie”.

Come on.

Ike's paralogue was definitely the toughest of them so far, relative to the point in the game it unlocks. Pretty much you'd have to be incredibly better than I am at the game, or have some incredible cheese strat to beat it then.
 
So what else is bond fragments used for? Just rings and leveling up emblems?

I have over 10K and figured if that’s it. I’ll just level up the rings faster. The melding rings are okay. But nothing game changing so far. Except one, Sanaki has a skill that increased fire attacks 20%. That was cool

Ike's paralogue was definitely the toughest of them so far, relative to the point in the game it unlocks. Pretty much you'd have to be incredibly better than I am at the game, or have some incredible cheese strat to beat it then.
I think I could win if he didn’t take a shortcut.

But I have pretty poor defense all around on my maddening run bar Louis so I’m pretty much gonna have to hold it off. Which is a shame since Ike is my favorite lord and would like to up his Emblem ring.

But I did have another idea to run straight up to him from the one of the sides. But maybe next time. Already lost a lot of time on a lost lol
 
Ike's paralogue was definitely the toughest of them so far, relative to the point in the game it unlocks. Pretty much you'd have to be incredibly better than I am at the game, or have some incredible cheese strat to beat it then.
What happens in Maddening? Ike was a cakewalk on hard. Bait the enemies around the base with dodge/defense tanks, mop them up, then head north (Corrin's ice terrain helps control the pace, and Byleth's Goddess Dance is a huge boon as always).

To be fair, I wait on completing Paralogues until the suggested level matches the story mission.
 
What happens in Maddening? Ike was a cakewalk on hard. Bait the enemies around the base with dodge/defense tanks, mop them up, then head north (Corrin's ice terrain helps control the pace, and Byleth's Goddess Dance is a huge boon as always).
He literally
breaks entire broken fort that you start at from behind. Even tho there’s no indicator on the map telling you it can be destroyed.

Tho I feel he has to be doing that In all the difficulties right? It just that in maddening you might not get a chance to get to him before he starts moving.
 
Quoted by: em
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So what else is bond fragments used for? Just rings and leveling up emblems?

I have over 10K and figured if that’s it. I’ll just level up the rings faster. The melding rings are okay. But nothing game changing so far. Except one, Sanaki has a skill that increased fire attacks 20%. That was cool


I think I could win if he didn’t take a shortcut.

But I have pretty poor defense all around on my maddening run bar Louis so I’m pretty much gonna have to hold it off. Which is a shame since Ike is my favorite lord and would like to up his Emblem ring.

But I did have another idea to run straight up to him from the one of the sides. But maybe next time. Already lost a lot of time on a lost lol
One of the weapon upgrade options at the blacksmith uses them too, but I didn’t use it too much compared to just developing bonds between emblems and characters, which seems by far the most useful thing as it makes them far stronger and opens up skill options.
 
One of the weapon upgrade options at the blacksmith uses them too, but I didn’t use it too much compared to just developing bonds between emblems and characters, which seems by far the most useful thing as it makes them far stronger and opens up skill options.
I haven’t bother crafting weapons either lol. Maybe I should, but I don’t know. The main story is actually pretty manageable. The paralogues are much tougher.

Except Lucina’s. What a cakewalk, I get the map choosen. It’s pretty nostalgic and probably the right one to choose. But it made for an easy battle.
 
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Beat Chapter 17! That was a really fun map!

Having that many boss enemies on the map was really fun! Got a little tricky at times. Veyle was a total pushover though. Surrounded her with characters and just completely destroyed her. Nice having Sigurd back now!
 
Oh, neat. He doesn't move until a few turns in on Hard, by which time I was prepared for battle.
You definitely would have a very hard time getting to Ike on maddening with how many reinforcements there are until way way after you actually unlock the paralogue. The enemies are simply too strong and too numerous to charge up there, and Ike also has an obscene amount of defense/Res that would make actually approaching him quickly difficult. Eventually the map spawns 12 units a turn every turn, it was ridiculous.

I'm just gonna quote my post again from the reinforcement swarm. (You can also see he's done the map gimmick already mentioned in the second screenshot)
Maddening, which may have made them keep spawning until it hit some maximum enemy number it allowed on the map. I eventually lucked out and he decided to move because all the other melee units on his side finally died before the reinforcements from the top and left could join them, and he graciously took the space from an archer.
it looked utterly ridiculous once I actually managed to get him to move somewhere I could hit him, see the screenshots

(I had killed dozens of enemies just to get him to move to his current position)
FnvnBlBaAAIOz6H

FnvnBlDaMAAmJ6T
 
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Ike's paralogue was definitely the toughest of them so far, relative to the point in the game it unlocks. Pretty much you'd have to be incredibly better than I am at the game, or have some incredible cheese strat to beat it then.
Not sure if you knew about this already but if you Astra Storm Ike turn 1 he'll immediately start moving and reach your army by turn 4 assuming you hold the starting position, then you just collapse on him and kill him that turn making it pretty easy.

Also fun fact Ike is actually bugged in that paralogue and his Resolve+ buff that triggers on low health will stick after you break his crystals, meaning he's far more bulky than he should be. You can fix this by taking an action and rewinding after breaking one.
 
Chapter 17 on Normal wasn't as terrifying as I'm sure it is on higher difficulties, but oh geez.

I divided my forces, and sent Jade, Diamant, Timerra, Ivy, and and Framme toward Marni. Not only did this crew end up needing to deal with the monster in the middle of the map, but Mauvier decided to join in and attack before I could finish dealing with Marni. Jade + Byleth + Instruct and Goddess Dance saved everyone's bacon without needing a rewind.

Meanwhile, Griss used Warp Ragnorok to attack Etie in the other battle party and left himself surrounded. Bold strategy, but it didn’t work out for him.

After these wild opening turns, Hyacinth, Zephia, and Veyle were no real trouble. Zephia was another case where her using Sigurd's Override just left her isolated. Hyacinth was a non-threat, and Veyle attacked Jade with Lodestar Rush for literally zero damage before getting absolutely destroyed one turn later.
 
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Lief's paralogue sets up some spectacular opportunities for Sigurd's engage attack. I just killed half a dozen Mage Knights in one go with Louis's Silver Greatlance

Just.... mwa. Perfect. Choice beyond reason
 
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Man, I love Sigurd's Paralogue.

From the map perspective, it does a good job of offering a bite-sized piece of a gigantic Genealogy map. It could also, if FE4 is remade, serve to show how those mega-maps could be cut into chunks with more chapter breaks.

And from a story perspective, it allows Sigurd to at least address Deirdre in a roundabout way. Her fate was probably the cruelest of any major character in any FE, and Sigurd is absolutely not the sort that would ignore that. I hope, if FE4 is remade, that they at least give Deirdre more agency and approach that plot point with a deft hand.

Fuck every single goddamned inch of your monstrous hide, Manfroy. You are the absolute worst human in Fire Emblem.
 
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Is death permanent in the Emblem paralogues? If so I find it really funny that this is a celebration of past characters and they're presented as these gallant heroes ready to join your fight but they're all like "can we take a break for me to test and potentially kill your army though? It's the only way forward for our friendship."

Also has anyone figured out which adopted animals are useful? Is it still just dogs.
 
Is death permanent in the Emblem paralogues? If so I find it really funny that this is a celebration of past characters and they're presented as these gallant heroes ready to join your fight but they're all like "can we take a break for me to test and potentially kill your army though? It's the only way forward for our friendship."

Also has anyone figured out which adopted animals are useful? Is it still just dogs.
If you're on Classic, yes.
 
Is death permanent in the Emblem paralogues? If so I find it really funny that this is a celebration of past characters and they're presented as these gallant heroes ready to join your fight but they're all like "can we take a break for me to test and potentially kill your army though? It's the only way forward for our friendship."

Also has anyone figured out which adopted animals are useful? Is it still just dogs.
Still just dogs for the animals, all the other materials aren't used enough to stockpile, and you get tons of them from other activities.

You get lots of iron, silver, etc too, but its the material that you don't mind having tons of, compared to my massive stocks of "rare fruits" that I'll never use.
 
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Finished chapter 21 and 22. I'm going to stop believing a lot of people here. THIS IS PEAK FIRE EMBLEM story related and it's now my favorite one. When one talks about FE story this is what I expected. I always thought 3H was missing something with comparison with all the previous ones and this was it. You all just need to accept more the power of anime in your life.

My entire reactions during the chapters

zCZNEVx.jpg


And the cherry on the cake

the Fire Emblem actually being the friends we made along the way
g0CuZ1J.gif
 
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If you're on Classic, yes.
Kind of hoping there's an extra game over scene if one of them kills Alear where they're just like "oops well anyway if anyone needs me I'll be in my ring lol good luck everyone!"
 
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