Spheromancer
Starfox Assault Truther
I think concerns of not being able to feel that same feel of exploration we felt for BOTW in TOTK are valid, but I also think Nintendo will knock this out of the park.
In my opinion (full of copium) this is how things will sort out:
The sky world explains itself. It will be vast and large. Not as big as surface Hyrule, but big enough to feel the feeling again. Figuring out how far you can glide, what angle you need to get from one island to the next, which islands are accessible etc. will provide enough of that feeling to be satisfactory. Climbing the sides of floating islands to line things up in order to float to another one will be awesome.
Then there's (hopefully) the underground. The patent for the ability to phase through objects above you screams underground for me. Not only is there a known height cap for this ability, but there's no way that Nintendo would give us the ability to get from Hyrule's surface to the sky islands with this ability. Thats what I think the structures with the green swirls we saw on Hyrules surface in the trailers are for. We'd use those and the reversal of certain stones to get to the sky area. Being able to look up and just zip up to islands would be too easy. I think that mechanic is almost 90% for underground.
Imagine having layers of uncharted underground we're exploring with the ability to zip up above you. You could be phasing into a new cavern, or you could end up in the middle of a bunch of enemies. You could be just one layer from Hyrule's surface and end up zipping into a familiar place. This ability paired with a vast underground with puzzles and confusing paths to the overworld are what gets me excited. I think, if done right, the sense of exploration from BOTW will be matched. Usually Nintendo does these things right. I'm beyond excited for what we see hopefully next week
In my opinion (full of copium) this is how things will sort out:
The sky world explains itself. It will be vast and large. Not as big as surface Hyrule, but big enough to feel the feeling again. Figuring out how far you can glide, what angle you need to get from one island to the next, which islands are accessible etc. will provide enough of that feeling to be satisfactory. Climbing the sides of floating islands to line things up in order to float to another one will be awesome.
Then there's (hopefully) the underground. The patent for the ability to phase through objects above you screams underground for me. Not only is there a known height cap for this ability, but there's no way that Nintendo would give us the ability to get from Hyrule's surface to the sky islands with this ability. Thats what I think the structures with the green swirls we saw on Hyrules surface in the trailers are for. We'd use those and the reversal of certain stones to get to the sky area. Being able to look up and just zip up to islands would be too easy. I think that mechanic is almost 90% for underground.
Imagine having layers of uncharted underground we're exploring with the ability to zip up above you. You could be phasing into a new cavern, or you could end up in the middle of a bunch of enemies. You could be just one layer from Hyrule's surface and end up zipping into a familiar place. This ability paired with a vast underground with puzzles and confusing paths to the overworld are what gets me excited. I think, if done right, the sense of exploration from BOTW will be matched. Usually Nintendo does these things right. I'm beyond excited for what we see hopefully next week