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Pre-Release The Legend of Zelda: Tears of the Kingdom Pre-Release Discussion Thread

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I don't know if this has been shared, but we now have a glimpse at what the game will be about, through the french retailer Micromania :




"The story takes you on a journey through the kingdom of Hyrule in search of the tears of the kingdom, which can bring peace and prosperity back to Hyrule. During your adventure, you will meet many interesting characters, fight formidable enemies and solve complex puzzles.

The gameplay of "The Legend of Zelda: Tears of the Kingdom" is rich in action and challenge. You'll use a variety of weapons and tools to defeat enemies, solve puzzles, and explore vast, detailed worlds. The game also offers many customization options, allowing you to tailor your gameplay experience to your liking.
"
 
I think people don't realize that Zelda TotK takes place in 2 worlds and not just 1 like in BotW.
In the trailers they always show the 2 versions of Link: present and past. They show that time travel will be a big feature, even the music is like it's backwards.

Why does Link have 2 different looks? Clearly 1 is from the present and 1 is from the past. Therefore:
  • At first the game will be set in the present and later in the past. (And at the end Link will return to the present after sleeping for 100 years /s).
  • The game will be set in the present and the past and Link will be able to travel through time.
Those are my 2 theories but there is a problem with each one:
  • In the first one, they would "delete" Hyrule from the present and that would be a waste of resources. But they could also just change minor things.
  • In the second one, there is the question: why would Link's appearance change? Consciousness time travel like in the movie "The Butterfly Effect"?
Hmm

But 1 thing is clear and it is that TotK takes place in 2 worlds and that is 1 of the factors why it took so long to develop.

P.S. You can change "past" to "future".
 
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I don't know if this has been shared, but we now have a glimpse at what the game will be about, through the french retailer Micromania :




"The story takes you on a journey through the kingdom of Hyrule in search of the tears of the kingdom, which can bring peace and prosperity back to Hyrule. During your adventure, you will meet many interesting characters, fight formidable enemies and solve complex puzzles.

The gameplay of "The Legend of Zelda: Tears of the Kingdom" is rich in action and challenge. You'll use a variety of weapons and tools to defeat enemies, solve puzzles, and explore vast, detailed worlds. The game also offers many customization options, allowing you to tailor your gameplay experience to your liking.
"

Sounds like an AI-generated placeholder, I'd ignore it
 
I don't know if this has been shared, but we now have a glimpse at what the game will be about, through the french retailer Micromania :




"The story takes you on a journey through the kingdom of Hyrule in search of the tears of the kingdom, which can bring peace and prosperity back to Hyrule. During your adventure, you will meet many interesting characters, fight formidable enemies and solve complex puzzles.

The gameplay of "The Legend of Zelda: Tears of the Kingdom" is rich in action and challenge. You'll use a variety of weapons and tools to defeat enemies, solve puzzles, and explore vast, detailed worlds. The game also offers many customization options, allowing you to tailor your gameplay experience to your liking.
"

people were literally discussing this a handful of posts before yours^^

also yea, this is not any official description. this describes literally every video game out there.
 
Sounds like an AI-generated placeholder, I'd ignore it
Oh yeah, didn’t thought about AI but it looks like AI-generated text, you might be right.

people were literally discussing this a handful of posts before yours^^

also yea, this is not any official description. this describes literally every video game out there.
Sorry, I’m a bit tired, looked up the last few pages but not thoroughly enough 😅
 
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Personally I'm a little burnt out on time travel stories. As a gameplay mechanic it can be interesting though (Timeshift stones! Lanyard Sand Sea!)
Ultimately, it's more Skyward Sword. If you like replaying Zeldas, it'll help keep it a little more fresh. If you don't, I don't think it'll help very much.
Sounds like it's for me then, I adore Skyward Sword and was mainly looking for a new way to do a replay. Still haven't figured out Ghirahim though, I don't like those encounters at all =P .
 
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I thought there were plenty of fun NPCs outside of the usual civilians. Bolson and the carpenters, Sayge from the dye shop, Purah, Robbie, Impa, Paya, Kass and his kids, the Champion descendants, Kilton, Dorephan and that grumpy hammerhead Zora, Buliara, the Owl chief, the Goron chief with the bad back, &c.And that's off the top of my head. I hope the sky islands have an interesting civilization to visit.

BotW has such a great cast of characters, even the side-quest NPCs managed to be memorable. obviously you have Flowerblight Ganon who probably leaves the biggest impression for most players, but Traysi is personally one of my favourites

for those who don't remember, she's the journalist who writes the rumour mill articles. I found it super cool how you read her articles all throughout the game, and you don't really think much of it, until you actually meet her in Gerudo Town and you realise she's an actual person in the world. that was a sick moment
 
KfZk8ji_d.webp
 
Four or less days until we finally see what this game is all about. And honestly, I think people are going to be blown away by what we see.

First, I think the “expanded world” is going to be significant and will exceed all our expectations. Nintendo has been extremely calculated in what they’ve shown. I think the scope of the sky islands could be crazy, with a level of verticality not yet conveyed.

I also am a believer there is a substantial underground component to this game. We know Link & Zelda go on a pretty extensive journey underground in an area that wasn’t part of the original game. We saw a cave entrance that didn’t previously exist in a clip where Link is riding a stone back up to the sky. We also saw Link fighting a worm-like creature with a flame thrower attachment that could be underground. Combine all that with Zelda falling down a massive abyss and there is something to all this.

And then you got the main world map, which remains a total wild card. That being said, there is a reason to think it will be very different from what we previously explored. Hyrule Castle is floating in the air, Death Mountain is oozing malice, the Deku Tree is missing, and there is a tornado in what appears to the be Hebra region. And that’s just the north portion of the map. Nintendo has purposely showed very little of the rest of the map, both in trailers and on the cover art. There is more than meets the eye here.

But beyond just the map, I expect other elements of the game to blow us away. I think the core gameplay loop is going to be fairly different from BotW. I’m not expecting 120 shrine like things to keep us motivated to explore every inch of the map. There will be a new hook there and it will likely tie to a new set of abilities. And how the sky and underground interconnect from a gameplay perspective will be super fascinating.

Finally, I think we will get a narrative that will be significantly more epic than BotW. One that will actually push the player forward to see how it all plays out and ultimately lead to a conclusion that has crazy implications for the broader Zelda story. Whether it’s through time travel or some other gimmick, I think we’ll get story that could lead to end of the endless Zelda/Gabon/Link cycle that serves as the basis of the franchise today.

This is going to be a long couple of days, but finally seeing what’s in store for us will be well worth it.
 
Four or less days until we finally see what this game is all about. And honestly, I think people are going to be blown away by what we see.

First, I think the “expanded world” is going to be significant and will exceed all our expectations. Nintendo has been extremely calculated in what they’ve shown. I think the scope of the sky islands could be crazy, with a level of verticality not yet conveyed.

I also am a believer there is a substantial underground component to this game. We know Link & Zelda go on a pretty extensive journey underground in an area that wasn’t part of the original game. We saw a cave entrance that didn’t previously exist in a clip where Link is riding a stone back up to the sky. We also saw Link fighting a worm-like creature with a flame thrower attachment that could be underground. Combine all that with Zelda falling down a massive abyss and there is something to all this.

And then you got the main world map, which remains a total wild card. That being said, there is a reason to think it will be very different from what we previously explored. Hyrule Castle is floating in the air, Death Mountain is oozing malice, the Deku Tree is missing, and there is a tornado in what appears to the be Hebra region. And that’s just the north portion of the map. Nintendo has purposely showed very little of the rest of the map, both in trailers and on the cover art. There is more than meets the eye here.

But beyond just the map, I expect other elements of the game to blow us away. I think the core gameplay loop is going to be fairly different from BotW. I’m not expecting 120 shrine like things to keep us motivated to explore every inch of the map. There will be a new hook there and it will likely tie to a new set of abilities. And how the sky and underground interconnect from a gameplay perspective will be super fascinating.

Finally, I think we will get a narrative that will be significantly more epic than BotW. One that will actually push the player forward to see how it all plays out and ultimately lead to a conclusion that has crazy implications for the broader Zelda story. Whether it’s through time travel or some other gimmick, I think we’ll get story that could lead to end of the endless Zelda/Gabon/Link cycle that serves as the basis of the franchise today.

This is going to be a long couple of days, but finally seeing what’s in store for us will be well worth it.
Even if the game does indeed contain this scope, I wonder if this trailer will show it off or hide it and show tantalising glimpses of things we don't have the context to understand - that's what I'm really wondering rn
 
I’m tired of cautious optimism. It’s time to get impossibly hyped. Nintendo is holding back something fierce y’all.

Edit: Give me all the ‘formidable enemies’ and ‘many customization options’ please
 
Even if the game does indeed contain this scope, I wonder if this trailer will show it off or hide it and show tantalising glimpses of things we don't have the context to understand - that's what I'm really wondering rn
I think it’s going to be a mix of both (they won’t want to give everything away), but at a bare minimum we should have a much better understanding of this game come next week. Right now, there is too much fear that this is simply more of the same and I think that will be proven false at this next Direct.
 
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We're really seeing this game, like actually seeing this game, in the next 4 days?

It's hard to grasp but I guess it really is true.
 
I’m tired of cautious optimism. It’s time to get impossibly hyped. Nintendo is holding back something fierce y’all.

Edit: Give me all the ‘formidable enemies’ and ‘many customization options’ please
Even accounting for COVID, EPD has spent a ton of time on this game. And they had a massive head start given an engine already being in place and being able leverage a portion of the map and many core assets. Imagine how insane BotW would have been if they had an extra 5 years to add new mechanics, enemy types, gameplay encounters, etc.

TotK may not feel as revolutionary as playing through BotW did that first time, but I think it will ultimately represent what open world Zelda is intended to be. My personal expectation is this will be the best game Nintendo has ever made. Maybe I’m falling victim to hype, but I truly believe we’re in for something special.
 
So after the trailer in few days do you think this nonsense about worries with TotK will end in 5 or 10 minutes after Direct?

Hard to say. I truly feel the teasers we have gotten for this game has straight up made the game look less interesting to me. Mostly because it's the same graphics and world as Breath of the Wild and Age of Calamity with a few empty sky islands thrown in.

HOWEVER I'm fully expecting the actual full game reveal will change the course and show me something a lot more exciting and incredible so I'm hopeful that the full reveal will stare the conversation towards much positivity and hype. I'm not there yet but I hope that changes this week.
 
Even accounting for COVID, EPD has spent a ton of time on this game. And they had a massive head start given an engine already being in place and being able leverage a portion of the map and many core assets. Imagine how insane BotW would have been if they had an extra 5 years to add new mechanics, enemy types, gameplay encounters, etc.

TotK may not feel as revolutionary as playing through BotW did that first time, but I think it will ultimately represent what open world Zelda is intended to be. My personal expectation is this will be the best game Nintendo has ever made. Maybe I’m falling victim to hype, but I truly believe we’re in for something special.

I’ve said in the past that, despite being among my favorite games of all time, Breath of the Wild felt like a prototype. There’s so much more that the team can do here, and if Elden Ring is any indication, there’s still a very strong appetite for big open games that just let you go out and discover things for yourself.

Contrary to what some are (reasonably) saying, I’m expecting to be more impressed with this game than the first, and probably by a decent margin. The discovery and adventure of the formula is still largely untapped. I’ve played Breath of the Wild twice now, basically never replaying games, and still found myself excited to climb and descend, navigating the world on a different path. Experiencing the same Hyrule, mindfully refurbished by the teams at Nintendo, will be a novelty at this scale and ambition. Doubling its scope (or more), and adding in new story, runes, iterations on the chemistry system, etc. is going to consume me.
 
i really would love if there are 7 main story dungeons but then 2/3 more optional ones (tearless) hidden in the overworld or integrated into it
 
Kind of random but I also want to see at least one cool new character. The type that would create fanart instantly and lead to discussions/theories. I'll also accept a crazy new spoilery Zelda design.
 
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This mf keeps grabbing my interest. Looks so differently structured than the rest of the islands

Remember in Breath of the Wild, in Akala there was what looked like a skull on the map, and on an elevated pillar that made up one of the eyes was a shrine?

There is what looks to be an intended sequence where you fight through many well-placed enemies to get to this location and then carefully climb up to it.
You can skip the whole thing by paragliding straight to the shrine from a nearby cliff.

Looks to me that the sky islands will enable them to have climbing challenges or enemy gauntlets while making it much more difficult to miss them. I'm sure it'll still be possible to do clever skips with the physics system and whatnot, but you're probably not going to be missing entire chunks of gameplay because of the route you took anymore.
 
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I think people don't realize that Zelda TotK takes place in 2 worlds and not just 1 like in BotW.
In the trailers they always show the 2 versions of Link: present and past. They show that time travel will be a big feature, even the music is like it's backwards.

Why does Link have 2 different looks? Clearly 1 is from the present and 1 is from the past. Therefore:
  • At first the game will be set in the present and later in the past. (And at the end Link will return to the present after sleeping for 100 years /s).
  • The game will be set in the present and the past and Link will be able to travel through time.
Those are my 2 theories but there is a problem with each one:
  • In the first one, they would "delete" Hyrule from the present and that would be a waste of resources. But they could also just change minor things.
  • In the second one, there is the question: why would Link's appearance change? Consciousness time travel like in the movie "The Butterfly Effect"?
Hmm

But 1 thing is clear and it is that TotK takes place in 2 worlds and that is 1 of the factors why it took so long to develop.

P.S. You can change "past" to "future".


No.
 
This time next week this thread will be 200+ pages and we'll all be going insane with theories and discussing intricate details and the YouTube video scene is going to be hoppin!!! LET'S GO!!!
 
Even accounting for COVID, EPD has spent a ton of time on this game. And they had a massive head start given an engine already being in place and being able leverage a portion of the map and many core assets. Imagine how insane BotW would have been if they had an extra 5 years to add new mechanics, enemy types, gameplay encounters, etc.

TotK may not feel as revolutionary as playing through BotW did that first time, but I think it will ultimately represent what open world Zelda is intended to be. My personal expectation is this will be the best game Nintendo has ever made. Maybe I’m falling victim to hype, but I truly believe we’re in for something special.
It's going to be San Andreas to BOTW being GTA 3 a massive increase in scope and quality that sets a standard in the series.
 
This time next week this thread will be 200+ pages and we'll all be going insane with theories and discussing intricate details and the YouTube video scene is going to be hoppin!!! LET'S GO!!!
Good. I’m tired of the “Zelda is going to disappoint!!” (Surprised YouTuber face) or “Zelda needs to fix this!!!” videos.
 
Good. I’m tired of the “Zelda is going to disappoint!!” (Surprised YouTuber face) or “Zelda needs to fix this!!!” videos.

I truly believe that Nintendo intentionally showed very limited TOTK videos that basically made the game look like DLC BECAUSE they intend to blow people out of the water once they go all-in on the game reveal and coverage. We all may be incredibly shocked and blown away this week. Or I could be wrong lol.
 
I'm genuinely not sure how to feel about the game tbh. I know I'll personally love it regardless of how unique it is or isn't from BOTW, but I also know that I have no means of knowing how different it's gonna be or not be, so I've literally no idea what to expect. Which tracks because this is perhaps the weirdest Zelda game we've ever gotten simply on the premise that it's a mainline, not side story, direct sequel set in the same overworld. We've literally have never gotten something like this.
 
I'm genuinely not sure how to feel about the game tbh. I know I'll personally love it regardless of how unique it is or isn't from BOTW, but I also know that I have no means of knowing how different it's gonna be or not be, so I've literally no idea what to expect. Which tracks because this is perhaps the weirdest Zelda game we've ever gotten simply on the premise that it's a mainline, not side story, direct sequel set in the same overworld. We've literally have never gotten something like this.

The whole situation with this game has felt very weird from the start with me. The teasers have always felt like I was viewing some DLC for BOTW. Like it looked TOO similar to what we already got six years ago and therefore it lowered my expectations a lot and left me feeling not all that excited. However after such a massive development time with an increased sized Zelda team and reusing the same engine and map, I can only surmise that this game is basically vastly more ambitious then Nintendo is letting on right now and we are just not being shown that yet. I have to believe that this game will absolutely shock us when they do a full reveal. As in being legitimately surprised by the ambition level on display. Of course this is pure speculation on my part.
 
The more days go by the more pessimistic I find the "it will be BotW + a few empty sky islands" perspective. I think if this team wanted a quick turnaround with reused assets, they'd have made another DLC episode and moved on. That they decided to turn this into a mainline sequel indicates the increased ambition and scope to me. This isn't like Majora's Mask which had a one year dev mandate (and horribly stressed the dev team at the time), they're taking as long as they need to.

A precious post put it nicely that using the BotW engine gave them a head start, effectively, but it can only do so much. There was a story from development about objects on the other side of the map being blown away because they set a wind value too high. Add mechanics like freefalling and surface phasing and it's no wonder this is taking some time.
 
Personally, I have pretty much no concerns about the world, gameplay, enemies, etc. One issue I am having though: I keep trying to talk myself into believing Zelda will have an actual role in this game, and maybe even be playable. But it's not working.

Surely, they wouldn't have introduced the game with a story cutscene of Link and Zelda adventuring together if she was just going to fall down a hole in that very cutscene and be taken out of the plot until the finale again. Surely, if the "expanded world that goes beyond the sky" includes the underground as many have speculated, and they even showed us Zelda falling down there, it would make perfect sense if you could play in the sky areas with Link and the underground areas with Zelda. Surely, they wouldn't do the exact same thing with Zelda in this game as the last game, which is also roughly the same as every game, even though this is the subseries that's supposed to break LoZ conventions, and after players undertook their whole journey in the previous game to free this specific Zelda from being stuck in MacGuffin stasis. Surely.

And yet, I can't shake the feeling that Zelda is going to fall down a hole at the start of the game and that will be her entire role.

(She obviously won't die, though. She'll just be trapped underground in MacGuffin statis until you rescue her in the finale so she can seal Ganon again.)
 
Personally, I have pretty much no concerns about the world, gameplay, enemies, etc. One issue I am having though: I keep trying to talk myself into believing Zelda will have an actual role in this game, and maybe even be playable. But it's not working.

Surely, they wouldn't have introduced the game with a story cutscene of Link and Zelda adventuring together if she was just going to fall down a hole in that very cutscene and be taken out of the plot until the finale again. Surely, if the "expanded world that goes beyond the sky" includes the underground as many have speculated, and they even showed us Zelda falling down there, it would make perfect sense if you could play in the sky areas with Link and the underground areas with Zelda. Surely, they wouldn't do the exact same thing with Zelda in this game as the last game, which is also roughly the same as every game, even though this is the subseries that's supposed to break LoZ conventions, and after players undertook their whole journey in the previous game to free this specific Zelda from being stuck in MacGuffin stasis. Surely.

And yet, I can't shake the feeling that Zelda is going to fall down a hole at the start of the game and that will be her entire role.

(She obviously won't die, though. She'll just be trapped underground in MacGuffin statis until you rescue her in the finale so she can seal Ganon again.)
I know I'm alone with this, but I actually like that Zelda likely isn't playable in the BOTW timeline. Unintentional or not, it really gives me the feeling that Zelda is just a legend which is told around hyrule for 100 years, but no one has seen her. Maybe I'm wrong, but there is definitely unexplored storytelling potential in there.

Though I 100% agree that Zelda games need some sort of female representation as the main playable character. Also if there is something to criticize with BOTW is how bad they portrait some female characters.
 
And yet, I can't shake the feeling that Zelda is going to fall down a hole at the start of the game and that will be her entire role.
Same. After Mario Odyssey did the bloody Princess Gets Captured thing... again!... but this time even more because her hat is also a lady and Mario's hat is a dude for some reason, I've given up on Nintendo doing something more modern narratively with their prestige series. At this point I'm just happy if they kept trying to make Zelda a well-rounded character and actually stick the landing this time.

That being said, there seem to be voices inside Nintendo pushing for modernisation. For example, BotW made major strides in alleviating the "dark skin = evil" trope that's plagued Zelda since OoT by having Hylians of all skin tones. Then there's "is this good or bad?" moments like Bolson being a gay caricature - but also being an awesome builder who's respected in his community. Outside of Zelda, Splatoon 3 is doing really well with having all kinds of skin tones in marketing, so that's something.

So there's modern thinking inside Nintendo, but personally I don't expect too much.

Though I 100% agree that Zelda games need some sort of female representation as the main playable character. Also if there is something to criticize with BOTW is how bad they portrait some female characters.
I absolutely adore BotW, but there's a tad too much weirdness going on with the female characters. Purah looks like a small child wearing a short skirt, but she's actually a 100-years old lady? Paya's got so much hots for Link that she's unable to have a conversation? Mipha and Link are engaged despite Mipha acting and looking like a child - but it's OK because Zora age slower or something? Zelda unlocks her power because she's also secretly in love with Link?!! Give me a break!

The notable exception is Urbosa - she's cool.

I hope TotK's story is as optional BotW's, because frankly BotW's story kept frustrating me.
 
Good. I’m tired of the “Zelda is going to disappoint!!” (Surprised YouTuber face) or “Zelda needs to fix this!!!” videos.
Their titles should read:
“Why OP BotW players who have mastered BotW should be excited for TotK.”

I was thinking back to E3 2016 when BotW was playable for the first time and watching videos of people playing the game for the first time. The novelty that has been lost to a lot of players who have 100’s if not 1000’s of hours into BotW is that you died, A LOT. Even all of the reviewers of the game at the time mentioned this as a unique change for a Zelda game. You no longer could simply button mash your way through and had to be strategic with your resources and play style. So after 5 years of being at the top of the food chain, I think many people have forgotten how hard it was to defeat a Guardian or Lynel for the first time. And how a well placed enemy could completely alter your path and change your gameplay if you still were not good enough or had the right equipment to take it on.

I bring this point up for a couple of reasons. For the first 6 months or so the game was out, you never saw any one complaining about the huge laundry list of what needs to be fixed in BotW, that has become out of control, because they were having too much fun playing the game. Over time however, as players figured out how to farm the best food, where to find all the best weapons, became more experienced with the game mechanics and gain all the Champion abilities they became over powered. This is simply natural game progression and designed into any game you play. Now how well this done is left up to a players individual interpretation, time played and ability. There will always be some aspect of a game that you enjoy more than others, but it doesn’t necessarily mean that having that game play mechanic, item progression, same map, enemy variety or rain etc, back in the game will some how completely ruin your overall experience.

We don’t know the scope of the game and really don’t have any context other than it’s a sequel. Exploration becomes a tricky point to argue for or against as far as new territory to explore given the amount we have seen. Without any context of what we are seeing there is absolutely no need to worry if the surface of Hyrule looks mostly unchanged with what we have seen. For all we know we could be in the sky, underground, in a different realm, time period, under water or who knows where else 95% of the time so it could be moot point what the surface looks like at all. It won’t take much to tweak TotK into a completely different game experience. Just the new mechanics alone, being back at 3 hearts, not knowing what has changed in the world and learning a whole new skill set would be more than enough to completely change your experience with the game. So I expect there will be an even greater learning curve with the aerial combat, phasing through ceilings and object reversal mechanics. And I also can’t wait to die A LOT once again:)
 
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I hope the camera encyclopedia returns - Having just returned to BotW again after several years.. I remember just how muchI loved finding new stuff I hadnt seen before.

And to add on top of that, not that I think it would ever happen but after having taken some mindblowingly good pictures of Dinraal I kinda hope they would a Pokémon Snap element.. grading your photos, doesnt need to have much depth or anything.. would just be nice :>
 
I think many people have forgotten how hard it was to defeat a Guardian or Lynel for the first time. And how a well placed enemy could completely alter your path and change your gameplay if you still were not good enough or had the right equipment to take it on.

This is so true. I remember being utterly scared every time I saw a guardian. Now I can just run up to them, cut their legs off and pummel their laser-eyed head.
Same with Lynels. I thought I just needed to get more hearts or better weapons to beat them, but nope. I had a full heart bar, upgraded equipment and the most powerful weapons and Lynels still kicked the crap out of me. That's when I realized I actually had to "git gud" to beat them. It was great.

I hope TotK finds a way to recreate that.

so it could be mute point what the surface looks like at all.

I think you mean "moot" point?
 
I’m basically expecting a Galaxy 2 situation here. More ideas, and more refinements from the original game. Some people will say it doesn’t have the same impact, but I think few will argue it’s not a better game in most aspects. I also think the game is being made with the assumption that the player has already played BotW so it will be more difficult, again similar to Galaxy 2.
 
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So after the trailer in few days do you think this nonsense about worries with TotK will end in 5 or 10 minutes after Direct?
the worries will stop and then the pre-release backlash over nitpicks or misunderstanding how something works will start to ramp up.
Are we going to have a direct this week? Any credible source saying this?
"credible" made me giggle, ngl (none of these randos qualify as "credible" in my book)
The more days go by the more pessimistic I find the "it will be BotW + a few empty sky islands" perspective. I think if this team wanted a quick turnaround with reused assets, they'd have made another DLC episode and moved on. That they decided to turn this into a mainline sequel indicates the increased ambition and scope to me. This isn't like Majora's Mask which had a one year dev mandate (and horribly stressed the dev team at the time), they're taking as long as they need to.

A precious post put it nicely that using the BotW engine gave them a head start, effectively, but it can only do so much. There was a story from development about objects on the other side of the map being blown away because they set a wind value too high. Add mechanics like freefalling and surface phasing and it's no wonder this is taking some time.
Yea that logic never held any water. They didn't spend 6 years just making a few islands in the sky and putting horns on the same old enemies. It's just a more elaborate and prolonged version of the "OMG BOTW HAS NO TOWNS!" nonsense based on Aonuma's old and vague "reusing the same map" comment.
 
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