Nope. Still drops frames unlike the original.I'm just happy that there's F-Zero on the NSO, even with the issues of F-Zero X. By the way, have the issues with F-Zero X been resolved?
Nope. Still drops frames unlike the original.I'm just happy that there's F-Zero on the NSO, even with the issues of F-Zero X. By the way, have the issues with F-Zero X been resolved?
Never played GX. How did it differ?Give me a F-Zero game in the vein of F-Zero X and not GX please
That's a shame. I hope one day they fix these kinds of issues.Nope. Still drops frames unlike the original.
Never played X before NSO, grew up with GX (but never unlocked the diamond cup)Never played GX. How did it differ?
I actually liked the voice work. I think they were aiming for comical. It was cheesy as hell, but not terrible. Just a good nostalgia for me on the late 90s/early 00s.If it is GX, I hope they redo the voice work. GX is a great game, but it has some of the worst voice acting I've ever heard.
In addition to the above, X was designed with the intent of expansion via the 64DD (which...well!) whereas GX had a sister game in F-Zero AX, an arcade cabinet.Never played GX. How did it differ?
Sylux was basically a troll to destroy samushunter lolI'm officially in the year that a new F-Zero is supposed to be announced.
Also I checked the Resetera thread on this, and they have a thread for the same leak back in October. Is SyluxHunter credible?
Never heard of them.
Sylux was basically a troll to destroy samushunter lol
In saying that, they were the first to say there would be MK8D DLC, they also stated Bayo3’s release date about 3 weeks beofre it was of originally revealed, and the day before the release date was announced said “Bayonetta 3 news tomorrow”. They also recently shut down rumours that a new Spyro game has been in development since 2020, and tbat all the hints towards Spyro 4 were nothing.
There’s also this tweet which Nate responded to
I’d say they’re credible, even if they did just want to shut down fake ass leakers lol
Well yeah, I'm assuming that if someone else is doing it, it's because they either had a particular pitch that Nintendo liked, or because Nintendo felt that company had something unique to offer.
Would that also be the case with Sumo? I don't know much about them other that they made the latest (and some prior?) Sackboy games.
they made the Sonic and Sega Racing games among many many others. Sumo is huge
I think it's sad that you see my post and can only think, "You are attacking his character! You are not properly engaging in the field of ideas! You are trying to give yourself the moral high ground!"
That would have really been something. I'm not sure what the outcome would have ended up being, but the experience could have been spectacular.3D Classics: F-Zero would have been a really cool 3DS game. Think about that one a lot, shame we only got 6 of them.
This has been largely my take on the situation this gen. The Mario Kart situation provided additional leeway for the team to work on something else, and it could have also been leveraged for an F-Zero release.Plus, MK8D + BCP is just raking in a bunch of bonus money. This gen is perfect for a new entry to just exist.
F-Zero GX is such a complete, fleshed out experience that a graphical remake of it will suffice to me. I probably wouldn't even want new tracks, since you'd have to get RGG on it to make something with comparable quality to the original
[This is being moved up front because I think it's important to acknowledge it first. We both agree that the implication such concerns should remain unvoiced went too far -- a sentiment I'd noted for both parts of his post. Any reply on the subject at all was initially going to focus primarily on commenting upon those aspects of Belly's post; however, it seemed saying his own post was shutting down angles of discussion would come across clear with just that statement, whereas it seemed the part that ended up longer would, without further detail, come across as flippant]
This segment is here simply because, if my original post was that obtuse, the clarification might be necessary in general. I think I condensed it enough to not be an "essay," but even just this part is already too long, so I'll just spoiler the clarification.
The whole thing of "casting aspersions on one's character so as to form a moral high ground wherein anything that isn't entirely congruent can be immediately discarded, without truly engaging with what was said" was not a suggestion that one should stay silent -- as evidenced by my own comment on the matter --; rather, it was a description of a tactic I've seen from various angles over the years to shut down the potential for any reply, from the person in question or otherwise, wherein any reply that's not entirely affirmative simply falls under the implications.
I can take you at your word that this wasn't what was intended, and that it was meant to convey something particular about what it was in response to. The posts did read to me as akin to the tactics I've described, as I'm not entirely sure how the specified meaning carries through them, but that might just be me importing these prior observations?
It appears most seem to have understood your intended meaning as you've described, though, in which case there seems to have been a fundamental misunderstanding on both parts (wherein I got the impression that tactic was in play and you thought I was merely taking offense on someone's behalf).
The thesis of that post segment -- simply that this was an example of what was mentioned -- was stated four times and specifically italicized each time to try to make clear that was the topic. This lengthened the segment but was only restated to keep the explanation anchored. It appears, however, this was ineffective.
The rest was showing how it achieves that -- by casting everything in such a way that any further statement can be immediately discounted regardless of what that statement is or who made it -- which seemed important so as to ensure the immediate point didn't come across as flippant. This then necessitated the restatements to anchor the whole segment, which, again, seems to have been ineffective.
I'm not entirely sure what manner of "debate" you're expecting on those premises, but if you feel the need to you can PM me, I guess?
As a side note, it's worth bringing up Nier: Replicant. That was more complex of a development than a remaster (they retooled the combat completely, added entirely new story and gameplay sequences, and a new ending. But even though a number of the staff involved worked on the original version from a decade before, the old code was still apparently a pain in the ass to work with.That game was made 20 years ago. Whatever active development staff is still ar RGG is so far removed.
Any competent tech savvy developer could do an acceptable HD remaster of the title. Although I think most passionate developers could probably add levels - no way the producers are green lighting that much extra. It be a win to get an online mode along the HD remaster.
He said yakuza wouldn't fit on the switch and that's what they mainly had worked on it. he also said he'd like to make another F-Zero if the opportunity raises. They put Yakuza on Wii U and got burned... Last Time I checked Monkey Ball is on Switch too, which is a RGG/Nagoshi game. How does this translate to "I hate Nintendo"?work on games for Switch? nah, that was Nagoshi. he was in charge of many games and could have had switch versions for them but didn't d
I never said he hated Nintendo anyway so don't ask me.He said yakuza wouldn't fit on the switch and that's what they mainly had worked on it. he also said he'd like to make another F-Zero if the opportunity raises. They put Yakuza on Wii U and got burned... Last Time I checked Monkey Ball is on Switch too, which is a RGG/Nagoshi game. How does this translate to "I hate Nintendo"?
Never played GX. How did it differ?
And that team (Amusement Vision) was also responsible for the original Super Monkey Ball games, and it would suddenly make a whole lot of sense to have a team who's really good at managing physics with a terrain that could move to make a game like F-Zero.Whoa, I knew GX was made by Sega but I never knew it was by a lot of the Yakuza team. That's nuts
I think it was the one-two punch of that misquoted statement* and another interview in which he went on a mostly unprompted tangent about how handhelds were going away and games like Sakura Wars were only on PS4 because they were for people who had "graduated" from handhelds.I think a lot of the "Nagoshi hates Nintendo" stuff came from an interview where he was talking about Nintendo selling best with kids and teens, which got sorta harshly translated as "Nintendo is a system for kids" and led to months of that quote being passed around anytime someone asked why certain Sega games weren't being ported.
Oh no kidding, yeah that's all worse than I thought geez.I think it was the one-two punch of that misquoted statement* and another interview in which he went on a mostly unprompted tangent about how handhelds were going away and games like Sakura Wars were only on PS4 because they were for people who had "graduated" from handhelds.
*Incidentally, the actual quote was something along the lines of "Even today Nintendo hardware is mostly played by children and teenagers" which, while much less inflammatory, is nowadays simply wrong.
For what is worth, I don't think Nagoshi is really anti-Nintendo or anything like that. I mean, if he was, many Sega projects which released on Nintendo systems wouldn't have happened at all.Oh no kidding, yeah that's all worse than I thought geez.
Don’t forget about this one too from Like a Dragon producer. As they say the apple doesn’t fall far from the tree.For what is worth, I don't think Nagoshi is really anti-Nintendo or anything like that. I mean, if he was, many Sega projects which released on Nintendo systems wouldn't have happened at all.
I do believe, however, that he has a very, very positive impression of Sony. There was at least one interview in which he kinda lamented that with Nintendo (and later with Microsoft) he frequently had to convince them that his projects were worth their attention, whereas Sony always "got" him. And sometimes, if you really like something out of a group of choices, it may end up looking like you have something against the other choices. But again, I don't think that's the case here.
Well that was the context of my post. Might not haven been you, but that's what was said.I never said he hated Nintendo anyway so don't ask me.
Oh, yeah, I did my fair share of mocking of those statements back when they first appeared. While it is, in my opinion, an incredibly boneheaded decision, I still believe that currently the "problem" is just what I wrote on that thread:Don’t forget about this one too from Like a Dragon producer. As they say the apple doesn’t fall far from the tree.
Like A Dragon Producer Is Hesistant To Bring Yakuza Games To Nintendo Switch
The wholesome image that the Switch currently projects clashes with the underground attitude of the Yakuza series according to executive producer Masayoshi Yokoyama.www.gamespot.com
I think it is just a case of following the mentality of the guys that used to be in charge. The people that used to call the shots regarding this franchise thought it wasn't a good fit for the Switch for a variety of reasons (reasons of dubious merit if you ask me, but that's another story), so the ones that took their place simply followed suit.
Good news is gamecube controller works with switchWould this be the first F Zero project in 20 years??? What about miyamoto's comments about "not finding the appropriate control scheme for the game". I might be misremembering his exact words though.
It was about finding an idea to make the game sellableWould this be the first F Zero project in 20 years??? What about miyamoto's comments about "not finding the appropriate control scheme for the game". I might be misremembering his exact words though.
Do we think they would bother to look at expanding this release with some of the AX content and make it a HD Deluxe release or just a pure GX remaster?
I'd be shocked if a twenty-year-old GameCube game weren't given a graphic refresh of some sort.Would this supposed F-Zero GX Remaster look graphically the same, or would it get a Crisis Core/Skyward Sword HD treatment?
Bro said Pikmin 4 was nearing completion in like 2015. Fake leaker, do not trust what he says.I don’t think Miyamoto is a real insider he also has a week track record
There's a big gap in the degree of change between Crisis Core and Skyward Sword HD, unless I'm misinterpreting what you're saying.Would this supposed F-Zero GX Remaster look graphically the same, or would it get a Crisis Core/Skyward Sword HD treatment?
I was asking if the graphics would be overhauled like they were in Crisis Core Reunion, or if they would be just brushed up a bit like they were in Skyward Sword HD.There's a big gap in the degree of change between Crisis Core and Skyward Sword HD, unless I'm misinterpreting what you're saying.
In that regard I think we might have a good point of reference if we look at what they're currently doing with Kirby's Return to Dreamland Deluxe:I was asking if the graphics would be overhauled like they were in Crisis Core Reunion, or if they would be just brushed up a bit like they were in Skyward Sword HD.
So you mean like on a scale of SS to CC, where would we expect it to land?I was asking if the graphics would be overhauled like they were in Crisis Core Reunion, or if they would be just brushed up a bit like they were in Skyward Sword HD.
Yes.So you mean like on a scale of SS to CC, where would we expect it to land?
He discovered tanning salons.Nagoshi has two phases, the one till Gamecube gen and the one after that which you only need to look at his face to know something happened between them.
I don't even think much needs to be done in terms of improving textures, maybe only if polygons are smoothed up?
The game shows even more detail at 1080p in Dolphin via emulator. You can see almost all of the cars have paint flecks chipped off the body, and there's no way anyone noticed that on a 480p CRT (let alone 480i tube TV)
Like sure, futureproof for the 4K output on whatever the next console is, but I'd be surprised if they have to spend too much time upscaling the imagery unless it's being rebuilt from the ground up
They're very similar games beyond aesthetics. There really isn't a whole lot GX does other than add some (imo) weak modes like the story mode - and they cut out the coolest things X did (random track generator, and the map editor for the 64DD expansion). Both great games, but GX hewed very close to the gameplay of X. Wisely, probably - X is a damn great game.Never played GX. How did it differ?
Legit, assuming it was based on X plus the 64DD expansion I'd take a remake of X over GX. That with track sharing, online play, modern visuals, and redone music would easily top a remaster of GX. That said I'd imagine it would be a lot more expensive to pull off, GX clearly would need less work to get to modern standards.They're very similar games beyond aesthetics. There really isn't a whole lot GX does other than add some (imo) weak modes like the story mode - and they cut out the coolest things X did (random track generator, and the map editor for the 64DD expansion). Both great games, but GX hewed very close to the gameplay of X. Wisely, probably - X is a damn great game.