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Pre-Release The Legend of Zelda: Tears of the Kingdom Pre-Release Discussion Thread

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I doubt there's going to be any hard connection to a previous game other than Breath of the Wild.
Tho I suppose they may draw allusions and let us fill in the blanks.

The trailer shows us nothing, which is a shame, but I get it. It's eight months out. I really do hope that this is the last time they announce a Zelda game prematurely tho
 
I personally don't want to see anything else about the game until the eventual early 2023 major direct where we get the blowout trailer a few months before launch.
 
This isn't true at all. Zeltik, Monster Maze, and NintendoBlackCrisis all make fantastic theory videos that are well researched take into account multiple different viewpoints. And Zelda lore is heavily open to interpretation, sometimes speculation is the only thing you can do.

Yeah, but they try to draw connections between the non-3D and DS games, which doesn't work since they strictly limit how much one game connects to one another so that each can be enjoyed standalone. Only the 3D and DS games have tangible connections to one another.
 
I bet that giant elvish-like being depicted at the beginning of the trailer IS the green hand, or rather, the green hand is what is left of it. Those 7 swirls that surround the creature in the depiction might represent 7 abilities (like the sheikhs slate abilities), Aonuma stated there would be more abilities than BOTW in the delay video.
 
Yeah, but they try to draw connections between the non-3D and DS games, which doesn't work since they strictly limit how much one game connects to one another so that each can be enjoyed standalone. Only the 3D and DS games have tangible connections to one another.
I'm not quite sure what you mean. Every Zelda game takes part in the same universe, they are all connected one way or another (even if you can still enjoy the games standalone).
 
I really do hope that this is the last time they announce a Zelda game prematurely tho

I feel like most people don't understand the real reason TotK got announced so prematurely, which is Nintendo learning the hard way from the Federation Force disaster. It's not a coincidence that Federation Force got severe backlash in 2015 and then suddenly Nintendo announced Metroid Prime 4 in 2017 when it was barely in development (which is extremely un-modern Nintendo).

TotK's premature announcement worked out in Nintendo's favor in that it provided a lot of cover for SSHD, AoC and other Zelda spinoffs from being FF'd, so I can see them doing it again and announcing the next Zelda in 2025.
 
I'm not quite sure what you mean. Every Zelda game takes part in the same universe, they are all connected one way or another (even if you can still enjoy the games standalone).

Every Zelda takes place in the same universe.

But nothing about Skyward Sword is important to Zelda 1 and nothing about Ocarina of Time is important to Four Swords Adventures.
 
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I doubt we’ll get anything official before that. Unless you mean theories and analysis by content creators.
The only possible 2022 trailer left, is something shown at the Game Awards. Yeah, Nintendo doesn't seem to care about the Awards anymore, but BOTW won Game of the Year 2017 at the Awards, and because of that I wouldn't write it off.

If nothing else in 2022, hopefully a January 2023 trailer.
 
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I can’t read this whole thread yet…was there a confirmation by Nintendo or the Japanese translation of the title on which “tears” it is?

I originally read it as in “tear drops”, but now I think that’s wrong

The artwork clearly has nothing to do with crying and everything to do with the Kingdom being torn apart.

So I’m going to assume it means “rips” until confirmed otherwise
 
I can’t read this whole thread yet…was there a confirmation by Nintendo or the Japanese translation of the title on which “tears” it is?

I originally read it as in “tear drops”, but now I think that’s wrong

The artwork clearly has nothing to do with crying and everything to do with the Kingdom being torn apart.

So I’m going to assume it means “rips” until confirmed otherwise
No confirmation by Nintendo. But if you look at the animation that plays during the reveal of the name, “tears of the kingdom”, it is based off a ripple.

Speculating here, I think the “tears of the kingdom” refer to the sky kingdom. In the cover art, which can be seen on the official website (the link (haha) to the website is in the first post) you can see waterfalls cascading down from the sky islands to Hyrule. And in the e3 2021 trailer, there seems to be green puddles that consist of a single droplet of magic liquid (or a tear of liquid, similar to the tears that gave us runes in BOTW on the great plateau).
 
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I can’t read this whole thread yet…was there a confirmation by Nintendo or the Japanese translation of the title on which “tears” it is?

I originally read it as in “tear drops”, but now I think that’s wrong

The artwork clearly has nothing to do with crying and everything to do with the Kingdom being torn apart.

So I’m going to assume it means “rips” until confirmed otherwise
Well, the trailer did include the 7 "teardrop" like engravings on the mural around that one deity figure (although, silly me, I personally thought those were single quotation marks the first time I saw it). That and the fact that there was a light green teardrop/droplet in one of the previous teaser trailers, alongside the reoccurring light green swirly magical motif occurring across all these trailers, people, mostly Zeldatubers who craft those theory/speculation videos, saw that the color bears a close resemblance to luminous stones and viewed how it could relate to the luminous stone description itself, they've assumed so far that this green stuff contains the soul essence of those who died in Hyrule. It'd make sense with the title personally, the manifested "crying" tears of the people who once lived in Hyrule but were defeated in the Great Calamity—but it could also simultaneously be about the physical tearing of the world. Or it's just the latter and has nothing to do with the former but to me that'd be less interesting lore wise.
 
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Hyrule Castle theme is one of the best dungeon themes in the entire franchise without even breaking a sweat.
A bit more controversial but I’d argue all of the dungeon themes in BotW are among the series best

And it’s bizarre.

Dungeons in prior games have always had the more ambient themes than the field themes.

All of BotW’s have strong melodies AND are dynamic with multiple phases. It’s crazy to me when they’re a much more small part of the game.
 
I'm surprised no one has mentioned the holes in the ground / evidence of caves in the trailer yet. I thought that was the most exciting part!

Look behind the rock that Link rides up to the sky, and you can see a cavern entrance with roots hanging from the ceiling. It looks like you could go in, and down to the left to go deeper.

 
I'm surprised no one has mentioned the holes in the ground / evidence of caves in the trailer yet. I thought that was the most exciting part!

Look behind the rock that Link rides up to the sky, and you can see a cavern entrance with roots hanging from the ceiling. It looks like you could go in, and down to the left to go deeper.



Could be, the quality is rough so it's hard to tell just how deep it is. Could just be a small room here.
 
I'm surprised no one has mentioned the holes in the ground / evidence of caves in the trailer yet. I thought that was the most exciting part!

Look behind the rock that Link rides up to the sky, and you can see a cavern entrance with roots hanging from the ceiling. It looks like you could go in, and down to the left to go deeper.


Yeah, someone went to the exact spot in BotW, and it's just a wall there. Definitely was not there before. ()
zhTqcyX.jpeg
 
Not good with hardware/technical stuff and what Switch can handle, but what are the odds that we can be able to drop from sky island to surface seamlessly, without load times? It looked a little like that could be the possibility here, what with Link dropping on the glider and stuff.
 
Not good with hardware/technical stuff and what Switch can handle, but what are the odds that we can be able to drop from sky island to surface seamlessly, without load times? It looked a little like that could be the possibility here, what with Link dropping on the glider and stuff.

I would say almost certainly. Never even thought load times would ever be an equation here.
 
Not good with hardware/technical stuff and what Switch can handle, but what are the odds that we can be able to drop from sky island to surface seamlessly, without load times? It looked a little like that could be the possibility here, what with Link dropping on the glider and stuff.
I would say close to 100%.
 
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Would be beyond hype.

It was my favorite thing about the trailer - the idea of the sky world and surface world being seamless. The shot in the beginning where he dives into the cloud and then you see the surface world slowly emerging …. Damn.
 
Botw has the best ost in any zelda game imo. No zelda game comes close of using the amount of themes botw uses and how well it does.

Gamers and ost "fans" only listen to the ear blowing latin choir, it must be epic or its trash to those people. Anything more subtle that you need to calm down and listen is deemed bad and generic, i praise them (nintendo) for not going with the loud way.
 
Looks like the key art is still done by Takumi Wada, Takumi retired from Nintendo back in 2018.

Acc to the internet he retired in 2019 though (quite early too, considering he is born in 1983... but I guess good for him, if he earned enough money).

That being said I doubt they had enough of the game down to have a concept art like this done by January 2019...I might be wrong. Regardless, there will be more art like this in the future, and I doubt they would change art styles in the middle of promoting the same game. So if this one is really done by him, then they probably commissioned him to do the rest of the upcoming art too, for consistency's sake.
 
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I feel like most people don't understand the real reason TotK got announced so prematurely, which is Nintendo learning the hard way from the Federation Force disaster. It's not a coincidence that Federation Force got severe backlash in 2015 and then suddenly Nintendo announced Metroid Prime 4 in 2017 when it was barely in development (which is extremely un-modern Nintendo).

TotK's premature announcement worked out in Nintendo's favor in that it provided a lot of cover for SSHD, AoC and other Zelda spinoffs from being FF'd, so I can see them doing it again and announcing the next Zelda in 2025.
Zelda isn't like Metroid. We know for a fact that a new mainline Zelda game is always in development.
 
This isn't true at all. Zeltik, Monster Maze, and NintendoBlackCrisis all make fantastic theory videos that are well researched take into account multiple different viewpoints. And Zelda lore is heavily open to interpretation, sometimes speculation is the only thing you can do.
This.

Zeldatubers I know do not make sensationalised clickbait, but actually really interesting theorising (which they present in a way you know it's just part fanfiction)
 
Botw has the best ost in any zelda game imo. No zelda game comes close of using the amount of themes botw uses and how well it does.

Gamers and ost "fans" only listen to the ear blowing latin choir, it must be epic or its trash to those people. Anything more subtle that you need to calm down and listen is deemed bad and generic, i praise them (nintendo) for not going with the loud way.
BOTW would have been a very different and imo worse game if there was a loud looping field theme going every time you were out in the wild... (ie: it works for something like Link's Awakening Remake but would not for BOTW) - the music swells and is used right where it needs to be
 
Alright, speculation time. Putting it in spoilers just to be safe, but the whole stuff is my speculation based on the stuff they've showed so far.

So, i think there might be two enemies? Or rather two enemy forces who might become one during the final like so often. At least, i think those two Snake/Dragons represent two antagonist forces.

We have Mummydorf in the underground, and i think Zelda and Link going down there is early in the game if not the beginning.
I think that this underground is getting opened by those "Tears" or Stones or something that fell from the sky islands.

My theory is, when Calamity Ganon was defeated in BotW, the Malice from it didn't disappear but partially return to Mummydorf and partially spill into the sky islands.
That screen from the trailer with this strange being surrounded by those 7 Tears/Stones is either some demon/evil that was imprisoned somewhere there, or some being that was corrupted by the Malice which led to the "Teardrop".

The "Goddess Hand" that holds Mummydorf captive is some sort of Zonai device kept powered up by something in the sky islands (likely connected to the Tears/Stones), and with Calamity Ganons Malice returning and the things happening in the sky made the Hand power down which enabled Mummydorf to break free.

Link is prolly a descendant from the Zonai and that is why the Hand was able to be attached to Link when Mummydorf breaks free. Possibly as a last resort to not power down completely or even totally break down.

Shit happens, and Zelda falls into the underground (if that isn't even the reason Link and Zelda are investigating the underground). She has to keep Mummydorf from escaping into the overworld because she's the only one to keep the Malice in bay with her powers, and Link has to travel to the sky islands to fix whatever broke down in order to fully power up the Hand and restore the Master Sword. The Logo implies the Sword will be fixed with Zonai tech, imo.

Imo (likely false of course) the Logo and it's "Duality" make me think that we can indeed play with both, Zelda and Link, but in different context.

So much for that.
 
Imo (likely false of course) the Logo and it's "Duality" make me think that we can indeed play with both, Zelda and Link, but in different context.
[/SPOILER]

So much for that.
Character swapping and switching for different gameplay purposes would be my worst case scenario.

I can't remember a game where this was fun and engaging.
 
Alright, speculation time. Putting it in spoilers just to be safe, but the whole stuff is my speculation based on the stuff they've showed so far.

So, i think there might be two enemies? Or rather two enemy forces who might become one during the final like so often. At least, i think those two Snake/Dragons represent two antagonist forces.

We have Mummydorf in the underground, and i think Zelda and Link going down there is early in the game if not the beginning.
I think that this underground is getting opened by those "Tears" or Stones or something that fell from the sky islands.

My theory is, when Calamity Ganon was defeated in BotW, the Malice from it didn't disappear but partially return to Mummydorf and partially spill into the sky islands.
That screen from the trailer with this strange being surrounded by those 7 Tears/Stones is either some demon/evil that was imprisoned somewhere there, or some being that was corrupted by the Malice which led to the "Teardrop".

The "Goddess Hand" that holds Mummydorf captive is some sort of Zonai device kept powered up by something in the sky islands (likely connected to the Tears/Stones), and with Calamity Ganons Malice returning and the things happening in the sky made the Hand power down which enabled Mummydorf to break free.

Link is prolly a descendant from the Zonai and that is why the Hand was able to be attached to Link when Mummydorf breaks free. Possibly as a last resort to not power down completely or even totally break down.

Shit happens, and Zelda falls into the underground (if that isn't even the reason Link and Zelda are investigating the underground). She has to keep Mummydorf from escaping into the overworld because she's the only one to keep the Malice in bay with her powers, and Link has to travel to the sky islands to fix whatever broke down in order to fully power up the Hand and restore the Master Sword. The Logo implies the Sword will be fixed with Zonai tech, imo.

Imo (likely false of course) the Logo and it's "Duality" make me think that we can indeed play with both, Zelda and Link, but in different context.

So much for that.

Nice speculation

Right now I'm very intrigued by something and I haven't seen anyone mention it yet. In the last shot of the wall inscriptions (before it cuts to Link busting open that door) you can see that Link/the champion is "holding hands" with another, in a specular pose, but the camera only shows us one of them.
It's making me think there are in fact two separate Links in this game, which makes me think time travel, and Zelda + time travel is a home run for me.
 
Character swapping and switching for different gameplay purposes would be my worst case scenario.

I can't remember a game where this was fun and engaging.

I wouldn't get worked up about this, it's just speculation and likely not going to happen at all. ^^

But in the insane case i end up being right, there's few teams able to make character swapping not shit, and the Zelda team is definitely one of those.

Nice speculation

Right now I'm very intrigued by something and I haven't seen anyone mention it yet. In the last shot of the wall inscriptions (before it cuts to Link busting open that door) you can see that Link/the champion is "holding hands" with another, in a specular pose, but the camera only shows us one of them.
It's making me think there are in fact two separate Links in this game, which makes me think time travel, and Zelda + time travel is a home run for me.

Dunno, i don't feel like there's time travel in the scope of OoT / Skyward Sword. The mural you're talking of could have a different plot related meaning.

For example, just my random thought, the female looking person might be Hylia. If the "Hand" is indeed a Zonai device and powerful enough to keep Demise/Mummydorf and the Malice at bay for such a long time, it has to have some similar powers like Zelda, who got hers from being a descendant of said Hylia.

Maybe Hylia made a pact with the Zonai allowing them to use her powers like this, and the scene you talk about is some sort of "history" panel that shows the moment the pact was made?
 
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The Legend of Zelda: Castle in the Sky is looking good.

More info in February I gather. Would love to see it sooner of course - and with an official site, name and release date it might seem like they're setting it up for more regular updates - but who am I kidding with my optimism😅.

Not good with hardware/technical stuff and what Switch can handle, but what are the odds that we can be able to drop from sky island to surface seamlessly, without load times? It looked a little like that could be the possibility here, what with Link dropping on the glider and stuff.

I definitely think they're aiming for a completely seamless experience. BotW did seamless indoor locations (even the super complex Hyrule Castle) and loading times for Shrines and Divine Beasts seemed more a product of segmentation in development than technical limitations. They were able to do this all on Wii U, so I have no doubt that they'll have the upper world be seamless this time around. I'm thinking that the draw distances will be aggressive on base Switch though, because of this.
 
I definitely think they're aiming for a completely seamless experience. BotW did seamless indoor locations (even the super complex Hyrule Castle) and loading times for Shrines and Divine Beasts seemed more a product of segmentation in development than technical limitations. They were able to do this all on Wii U, so I have no doubt that they'll have the upper world be seamless this time around. I'm thinking that the draw distances will be aggressive on base Switch though, because of this.

Had the evening to think about this and i came to the conclusion they basically "have" to make it seamless. Not making it seamless actively opposes the idea that BotW started.

Side note / joke, i hope there is a sequel to "See that mountain over there? You can go there!" meme. "See that mountain over there? You can jump/fall from the sky there!".
 
If they re-use BotW's overworld I'm wondering what's gonna happen to all the towns. Will those just be there with new dialogue...? Will it be rewinded to an earlier period or frozen in time? I'd prefer new towns and NPCs in the sky and underground (Minish / Mogma / New Creature Towns!) over revisiting the old ones, taking away from development resources.

Reusing the overworld has some strange implications. Seeing the Stable in the recent trailer kinda broke my brain, I can't really see them doing that song and dance again.

Side note / joke, i hope there is a sequel to "See that mountain over there? You can go there!" meme. "See that mountain over there? You can jump/fall from the sky there!".
See that mountain over there? You can jump from a sky island to the mountain, and then fall through a crack in the ground to an underground cavern, all the while shooting sick ass critters outta the sky while Sonic-style butt rock music plays!
 
If they re-use BotW's overworld I'm wondering what's gonna happen to all the towns. Will those just be there with new dialogue...? Will it be rewinded to an earlier period or frozen in time? I'd prefer new towns and NPCs in the sky and underground (Minish / Mogma / New Creature Towns!) over revisiting the old ones, taking away from development resources.

Reusing the overworld has some strange implications. Seeing the Stable in the recent trailer kinda broke my brain, I can't really see them doing that song and dance again.


See that mountain over there? You can jump from a sky island to the mountain, and then fall through a crack in the ground to an underground cavern, all the while shooting sick ass critters outta the sky while Sonic-style butt rock music plays!

Dude ... we don't use the Sonic word in a Zelda thread.

Please.
 
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Hyrule Castle theme is one of the best dungeon themes in the entire franchise without even breaking a sweat.
I loved this theme in BotW because it is also part of The Ballad of the Wind Fish from Link’s Awakening.

My favorite Hyrule Castle theme is still and -for now- always will be from A Link Between Worlds.
Ryo Nagamatsu, you nailed it.
 
Will the sequel have a real soundtrack this time?
You still think a bombastic soundtrack would work well on that world ? BOTW's soundtrack is perfect for its exploration pacing and ambiance.
Having a loud as fuck overworld theme would just become annoying after 5 minutes. It's not Ocarina/Twilight Princess anymore where you stay in the overworld for 3 minutes top. Silence is part of BOTW's world. Nature has reclaimed its rights, it's dominating again.
 
If they re-use BotW's overworld I'm wondering what's gonna happen to all the towns. Will those just be there with new dialogue...? Will it be rewinded to an earlier period or frozen in time? I'd prefer new towns and NPCs in the sky and underground (Minish / Mogma / New Creature Towns!) over revisiting the old ones, taking away from development resources.

Reusing the overworld has some strange implications. Seeing the Stable in the recent trailer kinda broke my brain, I can't really see them doing that song and dance again.


See that mountain over there? You can jump from a sky island to the mountain, and then fall through a crack in the ground to an underground cavern, all the while shooting sick ass critters outta the sky while Sonic-style butt rock music plays!

this is actually one of the things I'm most interested in when it comes to reusing the same world, it's gonna be great revisiting the towns and characters from BotW after a potential time-skip and following any implications that the story has on them
 
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I loved this theme in BotW because it is also part of The Ballad of the Wind Fish from Link’s Awakening.

My favorite Hyrule Castle theme is still and -for now- always will be from A Link Between Worlds.
Ryo Nagamatsu, you nailed it.
YASS, finally give the man a proper new 2D Zelda to score. He'll knock it outta the park.
 
I think this "reusing the old overworld" is a bit pre-emptive. For the majority, yes it will be the same, but i do expect that there have been updates ever since the end of BotW.

More new towns now that the land is free of monsters, "old" towns might've been expanded.

I also expect there being bigger changes to the landscape done by that "Tearfall" or generally done by stuff that fell from the sky islands.
 
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Looks like the key art is still done by Takumi Wada, Takumi retired from Nintendo back in 2018.
I asume they just comissioned him for this game. I dont think he did quit in bad blood, so why not take another project for maybe even more pay. Heck, see sakurai, quit hall forever 20 years ago, simply to have more creative freedome. Still did 20 years of Smash.
A bit more controversial but I’d argue all of the dungeon themes in BotW are among the series best

And it’s bizarre.

Dungeons in prior games have always had the more ambient themes than the field themes.

All of BotW’s have strong melodies AND are dynamic with multiple phases. It’s crazy to me when they’re a much more small part of the game.
Yeah, the dungeon themes are Ace. Va Ruta was crazy mysterious, has something of a FF late game dungeon track.
Vah medoh was great for the winds. you really feel the height. Vah rudania goes into cliches, but is still great.
Vah naboris is really the most atmospheric from all of them.
Yeah, someone went to the exact spot in BotW, and it's just a wall there. Definitely was not there before. ()
zhTqcyX.jpeg

Haha, yeah, seing the stone there just being replaced brings me to the point:
it will feel off. there will be a lot of changes just to have changes, without an in universe explanation...how. Like that stone:
did it just go? vanish? was it crushed? why is the other then still so deep in the water? If the cave opened, where did the ruble go?
Also, we will have to recheck every nook and crany ... just to see if something changed.

Not good with hardware/technical stuff and what Switch can handle, but what are the odds that we can be able to drop from sky island to surface seamlessly, without load times? It looked a little like that could be the possibility here, what with Link dropping on the glider and stuff.
100% without load times. Even in the current game, going high up in the sky does not need a loading zone, and with the higher RAM of Switch compared to Wii U it should be easy to hold the assets for the sky and ground in memory.
The only thing i could see is the clouds being used for a fake loading zone, where while you are in the clouds assets get swapped around, and depending on the time it takes having the clouds blocking the view longer or shorter.
Zelda isn't like Metroid. We know for a fact that a new mainline Zelda game is always in development.
Exactly, the jump in logic is not there. Metroid: there it was a real point to hammer home, that one is in development. with zelda, usually they say "were working on it, heres something in the meantime". And im 100% shure they did not expect it to be the zelda game with the longest development time, especially since it was based on an existing engine, world, assets... they probably asumed at mas to take them about as long as the first one...
BOTW would have been a very different and imo worse game if there was a loud looping field theme going every time you were out in the wild... (ie: it works for something like Link's Awakening Remake but would not for BOTW) - the music swells and is used right where it needs to be
Yeah. the feel of the game would be completly different. I have a game with a lot of exploration with active looping music (SMT5), and while it works... its more because of the surreal otherworldly atmosphere, it lacks the serenity of BotW.
Alright, speculation time. Putting it in spoilers just to be safe, but the whole stuff is my speculation based on the stuff they've showed so far.

So, i think there might be two enemies? Or rather two enemy forces who might become one during the final like so often. At least, i think those two Snake/Dragons represent two antagonist forces.

We have Mummydorf in the underground, and i think Zelda and Link going down there is early in the game if not the beginning.
I think that this underground is getting opened by those "Tears" or Stones or something that fell from the sky islands.

My theory is, when Calamity Ganon was defeated in BotW, the Malice from it didn't disappear but partially return to Mummydorf and partially spill into the sky islands.
That screen from the trailer with this strange being surrounded by those 7 Tears/Stones is either some demon/evil that was imprisoned somewhere there, or some being that was corrupted by the Malice which led to the "Teardrop".

The "Goddess Hand" that holds Mummydorf captive is some sort of Zonai device kept powered up by something in the sky islands (likely connected to the Tears/Stones), and with Calamity Ganons Malice returning and the things happening in the sky made the Hand power down which enabled Mummydorf to break free.

Link is prolly a descendant from the Zonai and that is why the Hand was able to be attached to Link when Mummydorf breaks free. Possibly as a last resort to not power down completely or even totally break down.

Shit happens, and Zelda falls into the underground (if that isn't even the reason Link and Zelda are investigating the underground). She has to keep Mummydorf from escaping into the overworld because she's the only one to keep the Malice in bay with her powers, and Link has to travel to the sky islands to fix whatever broke down in order to fully power up the Hand and restore the Master Sword. The Logo implies the Sword will be fixed with Zonai tech, imo.

Imo (likely false of course) the Logo and it's "Duality" make me think that we can indeed play with both, Zelda and Link, but in different context.

So much for that.
Just some comments: we did not see malice in the sky, and in the last shot you see the long haired women and that being hold hands behind the logo, as if they are praying together.
If they re-use BotW's overworld I'm wondering what's gonna happen to all the towns. Will those just be there with new dialogue...? Will it be rewinded to an earlier period or frozen in time? I'd prefer new towns and NPCs in the sky and underground (Minish / Mogma / New Creature Towns!) over revisiting the old ones, taking away from development resources.

Reusing the overworld has some strange implications. Seeing the Stable in the recent trailer kinda broke my brain, I can't really see them doing that song and dance again.


See that mountain over there? You can jump from a sky island to the mountain, and then fall through a crack in the ground to an underground cavern, all the while shooting sick ass critters outta the sky while Sonic-style butt rock music plays!
Yeah...im confused about that. So many placers will be the same (strangely, you will have different enemies, have different equipmenton you, having those islands in the view...it will be surreal. But from a gameplay perspective... it could become bothersome to revisit all places, simply because you dont know if there is something new, and if there is not, and there also was nothing in the first, or you dont find something that you where searching for and could find there in the first one... yeah...
it gives a second quest vibe thinking about it, could be that that was an inspiration... maybe they thought about remixing the game, second quest style, for DLC... and started adding and adding...
 
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even though the recent trailer was pretty minimal you now have to consider how Nintendo is setting up to properly market this game - we have the date, title, logos, boxart, and game-specific websites. it surely won't be long until we see more
 
Yeah the good news is that next year we'll be probably drowning on TotK news until we get sick of it. The wait is kind of over.
 
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I...actually dont want to drown in info. Its like with BotW, i want to be suprized.

Am i the only one that thinks the artwork for the mastersword looks like... twili tech swirls in the twilight realm?

Oh,a nd they still havent shown the dessert or the sea.... as if there coud be slight expansions...
 
I...actually dont want to drown in info. Its like with BotW, i want to be suprized.

Am i the only one that thinks the artwork for the mastersword looks like... twili tech swirls in the twilight realm?

I think the sword will be repaired with Zonai tech.
 
I think the sword will be repaired with Zonai tech.
I mean, shure, but the farther we go, the more it feels like they need to start to connect all of that.
Like, where do the zonai stand in context to the bigger lore. I mean, zelda, nintendo, shure, out of the hat.
Still, there could be a connection to the twili?
whatever. i still find it fun how people where anoyed by "zonai" 2 years ago, "never" some sad, just "fan theory stuff".

An the tower of gods... dont know, the visuals of sheikah tech in BotW are not the same as Twili magic or Tower of gods in Wind Waker, but this does resemble that. on the other side, the color of the light at the tower is the same...
i would just wish a more clear distinction between random magic tech stuff that is all over the place.
 
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