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Pre-Release Splatoon 3 — Pre-release Discussion Thread

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a little surprised at the number of people who seemingly don't understand the idea of a multiplayer game
Pretty pissed that Xenoblade 3 didn't get destroyed in the reviews for not having multiplayer, especially after X had it. Total Game Freak Pokemon status of ripping out features and going backwards.

/s, obviously
 
  • both are the third (numbered) game in their series
  • both look outstanding
  • both will give their respective fanbases hundreds of hours of enjoyment


6pique.jpg



just be happy for each other god damn it
Would be happy if there was something actually interesting in Splatoon 3.

In fact, I was actually EXPECTING something interesting in this game, I was praying for it to show an actual reason to jump into it. Unfortunately, that's not the case and I think it won't ever happen at this point (Unless they make a spin-off that shows more compelling material).
 
Honestly, I think Splat 3’s reception would be better if it had simply been more inventive with its aesthetic.

Like, Salmon Run had no reason to look the exact same as the version in 2 yet it looks almost identical. The hub is just a more busy, less ‘modern’ version of what we’ve had twice before. The shopkeepers share almost identical character archetypes. The enemies in SP are just the same as 1 and 2’s but with some hair, and the levels are still just random floating platforms in a void. The idols have the same ‘one is more mature with a darker colour scheme, and one is childlike with a lighter colour scheme” dynamic going on. Outside of a single map, the multiplayer levels just look like the ‘inner-city’ stuff we’ve had before (and that’s if they’re not direct aesthetic copies from the predecessors). The UI looks the same, the clothes share similar styles, and so on.

Say what you want about CoD, but the aesthetic changes significantly from year to year to always keep things fresh. It’s always gonna be ‘realistic military’ stuff, but it does a lot with that framework. Splatoon 3 doesn’t, with its whole ‘chaos’ theme amounting to a single map, a main character with a slightly-tattered t-shirt, and a small chunk of the single player.

If it had overhauled the UI, changed the looks of every weapon, changed the art-style of new and returning maps, and focused on differentiating it’s character designs, the game would have felt inherently different even if the fundamentals were all familiar.
Wait, so you want it to have an artstyle different of what people love about the series?
 
a little surprised at the number of people who seemingly don't understand the idea of a multiplayer game
Considering that online gaming isn't quite as big on Nintendo systems...and a lot of older Nintendo fans seem salty over Splatoon for existing instead of some franchise only boomers care about, I'm not surprised
 
  • Story mode looks the same as always, which is definitely disappointing. There's so much potential here, but they just refuse to move on from the floating level format. Even Octo Expansion, which was a definite improvement, still wasn't what I was really hoping for, so I doubt the DLC does much different either.
I'm still cautiously hopeful that it'll be more grounded than Splatoon 2 at least. Rewatching the Return of the Mammalians trailer there were quite a few locations that looked more like true locations. There was still a lot of the floating-platform disease, unfortunately, but I wouldn't mind too much if those are interspersed between more believable locations.
 
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Considering that online gaming isn't quite as big on Nintendo systems...and a lot of older Nintendo fans seem salty over Splatoon for existing instead of some franchise only boomers care about, I'm not surprised

It'd at least offer an attempt at an explanation for this weird phenomenon I've observed of Splatoon discussions being more unbearable on Nintendo forums than in more generally inclined video game communities.
 
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I bought Splatoon 2 thinking I could get into the single player which considering the complaints I heard about it, it was basically what I expected. Now after how they were promoting the Octo Expansion as a big improvement about it, I actually purchased it... and while it was "better" it wasn't exactly mindblowing in that regard.

One of the reasons why I think the new DLC will follow suit.
 
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when zelda gets re-re-revealed with the same overworld and no dungeons you better believe I'm gonna go in the thread saying "2 million lifetime sales, bookmark this post"
I'm sincerely hoping they reveal something actually interesting for botw2. Like a fully-fledged multiplayer mode. So far it just looks like more of the same, what a disappointment after 6 years of development. Why did we even need a sequel on the Switch instead of DLC? /s
 
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Maybe alter it a bit to at least don't make it look so close to Splatoon 2?
But that is one of the big selling point of the series. There is nothing else out there like it, and it goes hard on Japanese youth pop culture, and Splatlands (considering it is in a desert climate, looks completely different architecture wise than Inkapolis). Even the new stages that take place there look so different than the style of what we see across the bridge in Inkapolis.
 
Didn't blow me away, but this was a solid presentation. I've said my piece about the slow marketing cycle up to this point, so I won't really get into that anymore and just focus on what we saw here.
  • New techs look nice. Climbing up walls was always a pain, so it's nice to see that process expedited.
  • Stage list is great. Really good returning picks from both Splatoon 1 and 2, although I think they leaned a bit too heavy into Splatoon 2 here. Only 5 new stages at launch after getting 6 in Splatoon 2 is a bit iffy, but getting 12 total certainly makes up for that. Flounder Heights seems to be the first update too, hell yeah.
  • Only two new weapons it seems, which is a bit disappointing. Both look pretty interesting though, and every other weapon returning is very nice.
  • Really dig how tactical some of the new specials are.
  • New currency for buying weapons could backfire, but on paper it looks to be an improvement.
  • Don't remember loadouts being in Splatoon 2, so getting those back here is nice.
  • Stage and mode rotations are back, yuck.
  • Lobby seems to be much better this time around, which is very nice. Easier to join friends, better practice arena, and recon mode is no longer limited to the current stage rotation.
  • Those emotes sure are something. Dabbing and the Macarena in a Nintendo game, what a world we live in.
  • Card game looks like a fun distraction. Doubt I'll put much time into it, but it's still a cool addition.
  • That Salmon Run music gave me a headache.
  • Story mode looks the same as always, which is definitely disappointing. There's so much potential here, but they just refuse to move on from the floating level format. Even Octo Expansion, which was a definite improvement, still wasn't what I was really hoping for, so I doubt the DLC does much different either.
  • Love the new Splatfests. Really seem to be leaning into Japanese festival style with the colors and music, which I am all for. Presentation wise, looks like a straight upgrade from the previous games.
  • 2v4v2 has a lot of interesting potential, but I am worried it could fall flat on it's face. Hope I'm wrong, because on paper it looks sick.
  • I will die for Big Man.
Overall, that was about everything I expected. Nothing here will likely convince you if Splatoon 2 already didn't, and this is clearly just an iterative sequel, but that's not the worst thing in the world. I dunno if I'll end up getting it at launch, but more Splatoon is ultimately more Splatoon, and I know I'll have a blast when I inevitably pick it up down the line.
Ah found it.

The new stuff such as salmkn run always being present, the lobby being better, and some of the modes really seem like they could be added as an update, at least imo.

With the 2 year dlc thing it feels more like splatoon 3 is supposed to be what 2 should have been. There is a term for that but im not saying it lol
 
Wait, so you want it to have an artstyle different of what people love about the series?
No.

I used CoD as an example to show that, no, you don’t need to change a franchise’s entire identity to change how it looks and ‘feels’. Even in Splatoon itself, with the Octo Expansion, they’ve managed to create something that feels wholly unique whilst still feeling like it’s ‘Splatoon.’ They could have done that here but they decided to very slightly iterate on the exact same aesthetic they’ve had for 2 games now.
 
It'd at least offer an attempt at an explanation for this weird phenomenon I've observed of Splatoon discussions being more unbearable on Nintendo forums than in more general gaming video communities.
It's the only explanation I can think of because I remember there being so much salt over Splatoon existing instead of something only 3 people would care about, like F Zero

I'm sincerely hoping they reveal something actually interesting for botw2. Like a fully-fledged multiplayer mode. So far it just looks like more of the same, what a disappointment after 6 years of development. Why did we even need a sequel on the Switch instead of DLC?
Never mind that we know fuck all about BotW 2 (aside from it having some underground, aerial, and ground exploration and vague ideas about the abilities or story) but there are almost no franchises that don't have sequels that are just building on what came before. From GTA to Uncharted to Souls and so on, they're all iterative. Might as well ask why 99% of sequels aren't DLC
 
Feels like there's a lot of concern trolling here from people who weren't even gonna buy the game in the first place, but idk if that's just me
 
Personally, won't lie, I was hoping for some more multiplayer modes and a way to play locally but it does still look fun and has some nice QoL improvements. I actually don't fault folk for wanting more. Just confused as to why it's about single player stuff when the focus is mainly on multiplayer
 
Although i think (obviously) that multi is the most important part of a splat game, i was so excited for the (seemingly) SP mode due to the announcement trailer and the return of the mammals trailer which i absolutely loved.
 
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I genuinely don't get what people want from this. Most of the complaints don't make sense to me. Why do people want some giant single player mode in a MULTIPLAYER game? Why are people saying there's no changes to the gameplay when there's a ton (new specials, movement, and weapons)? Why are people saying there's no new modes when we have the card game, 3 team battles, and Salmon Run invasion? Of course it looks like Splatoon 2, just like each COD plays like the last. If they changed the gameplay people would be pissed. It feels like some of y'all want a completely different game.
 
It'd at least offer an attempt at an explanation for this weird phenomenon I've observed of Splatoon discussions being more unbearable on Nintendo forums than in more general gaming video communities.
Easy. Because it feels some of us Splatheads get a lot of "why does this game exist" or "they don't get the benefit of the doubt" despite two very well polished excellent games so far. Or the "Splatoon 1.75"!

It feels like there is something in this game that clicked with many of us hard, and it's totally okay why they may not be someones cup of tea, but there is a lot of stuff in these games that shine hard, from the multiplayer, to customization, to the story modes and the lore.

And I personally see from some people - not everyone mind you, but some that only dabbled in the game here and there - want this game to be something completely entirely different because they want the game to click for them but that does not seem to be happening.

While at least for me, I don't want that. I want them to add new stuff with each sequel and improve mechanics and add more customization - and that is what I am getting and that makes me happy. Between Tri Color Turf War and the new Big Rush Salmon event, the card battles, and ramped up lobby system and customization and movement mechanics. Looks sweet to me. And the story mode seems to be taking the creative level design from Octo and mixing it with the bigger level layout of prior campaigns.
 
Never mind that we know fuck all about BotW 2 (aside from it having some underground, aerial, and ground exploration and vague ideas about the abilities or story) but there are almost no franchises that don't have sequels that are just building on what came before. From GTA to Uncharted to Souls and so on, they're all iterative. Might as well ask why 99% of sequels aren't DLC
Sorry I forgot to add the /s at first
 
This is probably my observation but I think since Nintendo usually does not do sequels (numbered), people are expecting a drastic change. Sunshine to Galaxy, TP to Skyward sword, etc. And the numbered ones like Xenoblade are more of the exception.

Cant wait for Splatoon 4 to bring this conv back lol
 
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No.

I used CoD as an example to show that, no, you don’t need to change a franchise’s entire identity to change how it looks and ‘feels’. Even in Splatoon itself, with the Octo Expansion, they’ve managed to create something that feels wholly unique whilst still feeling like it’s ‘Splatoon.’ They could have done that here but they decided to very slightly iterate on the exact same aesthetic they’ve had for 2 games now.
But it's not? Splatlands feels so completely different than Inkapolis visually, while still being colorful, but giving it a more urban apocalypse vibe.
 
I genuinely don't get what people want from this. Most of the complaints don't make sense to me. Why do people want some giant single player mode in a MULTIPLAYER game? Why are people saying there's no changes to the gameplay when there's a ton (new specials, movement, and weapons)? Why are people saying there's no new modes when we have the card game, 3 team battles, and Salmon Run invasion? Of course it looks like Splatoon 2, just like each COD plays like the last. If they changed the gameplay people would be pissed. It feels like some of y'all want a completely different game.
They wanted or expected Splatoon to be a single player game first but Nintendo will never give to them
 
Splatoon fans: “What do people WANT? Do they want the games to randomly turn into an RTS mode or something? Splatoon is a multiplayer shooter. Get used to it!”

Also Splatoon fans: “This card game they’ve randomly thrown in means people can’t complain about the lack of new multiplayer shooter content.”
 
Considering that online gaming isn't quite as big on Nintendo systems...and a lot of older Nintendo fans seem salty over Splatoon for existing instead of some franchise only boomers care about, I'm not surprised
Fami:
"Stop wasting your time with Splatoon Nintendo, it's multiplayer, I am not good with it, and it's taking up resources for other games."

Also fami:
"Give us F-Zero, a multiplayer only game that literally sells in the hundreds of thousands and has an incredibly high skill ceiling"
 
They wanted or expected Splatoon to be a single player game first but Nintendo will never give to them
That would be awful. And that's coming from someone who's playing Octo Expansion as I type. Splatoon is popular because of its multiplayer. Imagine Zelda being mostly multiplayer from now on. That would suck. Let multiplayer games be multiplayer games. You don't have to play everything.
 
I feel it's a bit reductive to argue that all of this could be boiled down to just a single big update to Splatoon 2.

The fact that Splatoon 3 already tacks on multiple changes to the game's movement mechanics necessitates a much more thorough overview of the game's balancing. All the weapons being completely retooled to have different special abilities doesn't just mean you're getting saddled with QoL changes, it means you're effectively not even playing the same game after that update. It goes beyond balancing and into overtly mucking with the experience the original game was intended to be (I can only speak from personal experience but this is one of the many things that completely ruined Overwatch for me). The solution is simple; start from scratch and make a new game that's considered around these changes.

Getting a new game also means there's a better way to engage with the myriad of progression features that they've worked to add into the game, which would kind of be pointless to engage with in a game that's five years old. It may seem paltry but half of the stuff that's in Splatoon 3, from the new single player campaign alone, to the various lobby features, would probably not have been a priority to implement in the even that they were given mere DLC budget for the title. I could see some improvements such as Splatoon 2 getting updated to allow friend grouping in Turf Wars, but not much else. And at that point if you only meet these features halfway, what would be enough to constitute a sequel? Because I'd argue not even modes would be enough.

Setting that aside, we know that Nintendo's been in the process of overhauling their multiplayer systems after scrapping the NEX service they used for matchmaking in favor of their new NPLN service. There's a likelihood that Splatoon 3 will probably be using those new services (not a guarantee mind you; Strikers which released this year still used those old hooks but Splatoon being Nintendo's biggest multiplayer property it'd be strange to make a sequel and not have it spearhead their new functions). For the sake of sustaining support for the game, it was probably more ideal to just apply all of these for a new title with the necessary budget to keep it aloft. It's just generally a more optimal way to allow them to further build upon the Splatoon platform.

They could do more obviously, and despite the alterations to modes like Rainmaker that will change the way these modes are played, I reckon it would've been welcome to have at least one new Anarchy mode included or at least promised down the line just to give the game more to do. I'm also not liking the sound of the new Salmon Run mode only happening every few months. But at the end of the day I think regardless of whatever they could add, we're still looking at a mainstream multiplayer game getting a sequel which inherently prioritizes different aspects in the transition. The game's very existence is one of those things that also more or less signposts Nintendo's oncoming plans for how the next Switch will be positioned, as it's likely for them to carry this title's lifespan across generations.
 
Splatoon fans: “What do people WANT? Do they want the games to randomly turn into an RTS mode or something? Splatoon is a multiplayer shooter. Get used to it!”

Also Splatoon fans: “This card game they’ve randomly thrown in means people can’t complain about the lack of new multiplayer shooter content.”
There's not a lack of multiplayer shooter content though? But go off I guess.
 
But it's not? Splatlands feels so completely different than Inkapolis visually, while still being colorful, but giving it a more urban apocalypse vibe.
Yeah it looks a little different but, seriously though, 5 maps looking a bit more run down than the other… 7 maps does not make for a ‘different look’ in my eyes.
 
Now get ready for the salt over Splatoon 3 update trailers "taking too much time/the place of F-Zero + Metroid + Star Fox: Galaxy Wars" in every upcoming general Direct for the next 2+ years 🥴
 
I genuinely don't get what people want from this. Most of the complaints don't make sense to me. Why do people want some giant single player mode in a MULTIPLAYER game? Why are people saying there's no changes to the gameplay when there's a ton (new specials, movement, and weapons)? Why are people saying there's no new modes when we have the card game, 3 team battles, and Salmon Run invasion? Of course it looks like Splatoon 2, just like each COD plays like the last. If they changed the gameplay people would be pissed. It feels like some of y'all want a completely different game.
For me, it mostly stems from a belief that Splatoon’s mechanics could make for an awesome single player experience. It’s pretty disappointing to see them continually limit themselves when, in my opinion, they could do so much more.

Does that invalidate the game? Of course not. The multiplayer is the heart and soul of the experience. But that doesn’t mean people can’t be disappointed in the single player aspect.
 
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That would be awful. And that's coming from someone who's playing Octo Expansion as I type. Splatoon is popular because of its multiplayer. Imagine Zelda being mostly multiplayer from now on. That would suck. Let multiplayer games be multiplayer games. You don't have to play everything.
Yeah well every major Nintendo title should appeal to every large and niche Nintendo franchise fandoms is the sentiment I’ve gathered online over the years
 
Splatoon fans: “What do people WANT? Do they want the games to randomly turn into an RTS mode or something? Splatoon is a multiplayer shooter. Get used to it!”

Also Splatoon fans: “This card game they’ve randomly thrown in means people can’t complain about the lack of new multiplayer shooter content.”
They have added new maps, specials, weapon types, new movement mechanics.

Improved upon the lobby selection and match making.

Included customization options like emotes, victory animations, playercards

Updated rank modes to have different rules.

In terms of multiplayer content, it's actually a far bigger jump between Splatoon 1 and 2.
 
I genuinely don't get what people want from this. Most of the complaints don't make sense to me. Why do people want some giant single player mode in a MULTIPLAYER game? Why are people saying there's no changes to the gameplay when there's a ton (new specials, movement, and weapons)? Why are people saying there's no new modes when we have the card game, 3 team battles, and Salmon Run invasion? Of course it looks like Splatoon 2, just like each COD plays like the last. If they changed the gameplay people would be pissed. It feels like some of y'all want a completely different game.
i dont think most people really care about cards, 3 team battle and the other is cool and all but people were expecting a larger amount of new modes ofc.
 
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They have added new maps, specials, weapon types, new movement mechanics.

Improved upon the lobby selection and match making.

Included customization options like emotes, victory animations, playercards

Updated rank modes to have different rules.

In terms of multiplayer content, it's actually a far bigger jump between Splatoon 1 and 2.
I watched the same Direct as you did lol

I’m just pointing out the absurdity of using a random card game mode to shut down people complaining that there are literally no new non-timed game modes for the main game. In terms of that, Splatoon 2 has 3 beat by a country mile seeing as it introduced a (relatively) big new co-op mode into the mix.

And, I mean, there’s 5 new maps, 2 new weapon types, and a few new specials. On the co-op side there’s likely one or two small, identical-looking new maps, and a few new bosses. The bulk of this game’s content is old, unchanged, content, something not true of even CoD games.
 
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