Mr Swine
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Much better.
Still amazed that the collection is nine times the size of Sonic Mania, though.
Must be packed with cutscenes then if the game is that big
Much better.
Still amazed that the collection is nine times the size of Sonic Mania, though.
Actually I wonder...Must be packed with cutscenes then if the game is that big
I'm not sure how much being able to output at 4K matters for this game, since my PS5 doesn't seem to accept Sega Saturn USB pads, while my Switch does. I guess I'll double dip sooner or later no matter what version I start with.Actually I wonder...
Sega said the collection runs in 4k, which yeah I know the Switch can't output BUT what if they upgraded the textures and such so that they'd display better in 4k and that, along with the cutscenes, blew the filesizes way up? And then afterwards they decided to just release it like that on Switch, set at a lower output resolution but still packing the high-res assets and video files?
Yeah tbh I'm surprised to see Sega advertising that a pixel art game renders in 4k, unless it's one of those buzzwords they wanted to be able to include in the marketing. I'm just trying to figure what would balloon the filesize with my limited understanding of game dev and I've seen a lot of talk in the hardware thread about how 4k-quality textures cause a significant bump in filesize.I'm not sure how much being able to output at 4K matters for this game, since my PS5 doesn't seem to accept Sega Saturn USB pads, while my Switch does. I guess I'll double dip sooner or later no matter what version I start with.
Would you get the Switch version first, or does it make sense to get another version for «4K»? I guess a 4K version of a pixel art game would look sharper on my oled, right?Yeah tbh I'm surprised to see Sega advertising that a pixel art game renders in 4k, unless it's one of those buzzwords they wanted to be able to include in the marketing. I'm just trying to figure what would balloon the filesize with my limited understanding of game dev and I've seen a lot of talk in the hardware thread about how 4k-quality textures cause a significant bump in filesize.
I'm just grasping at straws, really.
I mean, I'm still gonna download it so it doesn't really make much difference.
Actually I wonder...
Sega said the collection runs in 4k, which yeah I know the Switch can't output BUT what if they upgraded the textures and such so that they'd display better in 4k and that, along with the cutscenes, blew the filesizes way up? And then afterwards they decided to just release it like that on Switch, set at a lower output resolution but still packing the high-res assets and video files?
Depends on how far you sit from your set. I own like 20+ pixel art games on Switch and they look great on my 65'' LG CX.Would you get the Switch version first, or does it make sense to get another version for «4K»? I guess a 4K version of a pixel art game would look sharper on my oled, right?
I have a CX and a C9, most of the time switch game look fine to me.Depends on how far you sit from your set. I own like 20+ pixel art games on Switch and they look great on my 65'' LG CX.
I'm kind of ... obsessed with getting better scaling so I compared 1080p pixel art games at sharpness level 20 and they look indistinguishable from 4K pixel art games on PC at a normal viewing distance of 7-9 feet.
If your TV/monitor does integer scaling then it'd be even better since it'd be scaling each 1080p pixel 4 times to 4K and pixel art games look exactly like native 4K.
Keep in mind though, Octopath isn't a 2D game. It's sprites moving in a 3D polygonal environment with a bunch of lighting and depth of field effects. I've seen comparison shots and can see what you mean about it being sharper on Xbox. But Sonic Origins is a fully 2D game. No 3D environments, no scaling, no depth of field. Purely pixels. And I see no reason why that would be terribly different from 1080 to 4k, especially since the sprites and tilesets were made for.. I guess the equivalent of 224p (that doesn't exist but just for comparison's sake)I have a CX and a C9, most of the time switch game look fine to me.
edit:
Although I do remember that after playing games like Octopath traveler (2d and 3d) or Dragon Quest Builders 2 on Switch, and then later replaying them on xbox series x, I must say they looked much cleaner on the latter console.
With Sonic Mania I triple dipped with PC, Switch physical and Switch digital. So I never got to see it in 4k.
I think you’re right. And playing with a sega saturn pad will be great.Keep in mind though, Octopath isn't a 2D game. It's sprites moving in a 3D polygonal environment with a bunch of lighting and depth of field effects. I've seen comparison shots and can see what you mean about it being sharper on Xbox. But Sonic Origins is a fully 2D game. No 3D environments, no scaling, no depth of field. Purely pixels. And I see no reason why that would be terribly different from 1080 to 4k, especially since the sprites and tilesets were made for.. I guess the equivalent of 224p (that doesn't exist but just for comparison's sake)
Granted, I don't even have a 4k tv so I wouldn't know, I just know what it's like in image software to enlarge pure pixelart vs photolike images (which Octopath would fall under, because of how it's rendered).
TL;DR: it should look better than Octopath but I'm not 100% sure
Namco's been pretty good with their other retro collections (Namco Museum Switch, Namco Museum Archives). Konami (Arcade, Castlevania, Contra) and Capcom (Arcade, Mega Man, Street Fighter) and SNK (pre-Neo Geo, NGPC, Samurai Shodown) have all been pretty decent too tbh.between this and Pac-Man Museum+, after years of low-effort compilations we're finally rounding a corner!
....I liked that huge ps3 genesis collection. I know it wasn't perfect, but it felt like a steal at the price I bought it. The later switch collection however, I never bought. it seemed less of a goog deal.Namco's been pretty good with their other retro collections (Namco Museum Switch, Namco Museum Archives). Konami (Arcade, Castlevania, Contra) and Capcom (Arcade, Mega Man, Street Fighter) and SNK (pre-Neo Geo, NGPC, Samurai Shodown) have all been pretty decent too tbh.
It is quite a shift for Sega though after that putrid Genesis collection.
since some of y'all were worried about the Switch running Sega Genesis remasters at 30 FPS there was a Japanese stream of gameplay with Nintendo button prompts so it seems like Switch gameplay
since some of y'all were worried about the Switch running Sega Genesis remasters at 30 FPS there was a Japanese stream of gameplay with Nintendo button prompts so it seems like Switch gameplay
Because the Origins reveal trailer had fine print at the end that said 60fps would only be available on Xbox, PlayStation, and PC. Colors Ultimate had the same fine print, and indeed ended up being 30fps on Switch.Why did people think this again? I swear lol
Because the Origins reveal trailer had fine print at the end that said 60fps would only be available on Xbox, PlayStation, and PC. Colors Ultimate had the same fine print, and indeed ended up being 30fps on Switch.
I have no idea why they wouldn't. All I knew was that Sega's own fine print went to the trouble of saying 60fps would be XB/PS/PC only. I thought it was unbelievable but I started asking questions back then because of that.Why wouldn’t a 2D game run at 60fps on switch When the taxman versions ran fine on worse hardware (smartphone)
This is a hilarious combination of statements.I just preordered Sonic origins deluxe for switch, and I hear strange noises from my switch.
Taxman's engine runs at 60 fps on Switch right now (Mania).Why wouldn’t a 2D game run at 60fps on switch When the taxman versions ran fine on worse hardware (smartphone)
....I liked that huge ps3 genesis collection. I know it wasn't perfect, but it felt like a steal at the price I bought it. The later switch collection however, I never bought. it seemed less of a goog deal.
This is on me thoughThis is a hilarious combination of statements.
Seriously though, I hope your Switch survives a while
Oh noooo dustbunnies monching on the siliconThis is on me though
I forgot my switch under my bed for 2-3 weeks. And don’t tell my wife, but I haven’t vacuum cleaned under it during that time either
But yes, it sounded like my switch was telling me «no, what have you done, please let me die…»
I think soOh noooo dustbunnies monching on the silicon
Sending good vibes to your air canI think so
Going to buy some compressed air
Switch is the only current gen console that supports the usb sega saturn pad, abd that was the reason I decided to get origins for that console.
If anyone that played Sonic Mania or any of the Ages Sonic games on the Switch and suddenly believed the poor wording on a trailer, then I really don't know what to say at that point lol.Because the Origins reveal trailer had fine print at the end that said 60fps would only be available on Xbox, PlayStation, and PC. Colors Ultimate had the same fine print, and indeed ended up being 30fps on Switch.
Katie Chrzanowski (the Sonic social media manager) just confirmed on stream for the first time that they won't be using all the original music tracks for Sonic 3 in Origins, but that Jun Senoue himself is refining and finishing up the original tracks that were written before Michael Jackson's involvement, even going as far as using old tapes of his to try and replicate the sound of the Genesis sound chip.
So there's that question finally answered.
Was debating Switch or PC, but provided this runs on Steam Deck I'll probably go for the latter and mod the original music in, since I don't see it taking long before someone releases a music mod.Katie Chrzanowski (the Sonic social media manager) just confirmed on stream for the first time that they won't be using all the original music tracks for Sonic 3 in Origins, but that Jun Senoue himself is refining and finishing up the original tracks that were written before Michael Jackson's involvement, even going as far as using old tapes of his to try and replicate the sound of the Genesis sound chip.
So there's that question finally answered.
Yeah nostalgia might make me miss the Jackson/Buxer tracks but I've heard the stuff that was originally written and I gotta admit it's pretty good. Has more of a Sonic 3D Blast Genesis vibe, which imo is a good thing.Was debating Switch or PC, but provided this runs on Steam Deck I'll probably go for the latter and mod the original music in, since I don't see it taking long before someone releases a music mod.
Still, it'll be interesting to see what the refined prototype tracks sound like.
To be honest while I generally think the original tracks are better the only ones I flat out don't really like are proto Ice Cap 1 and 2. I'm not actually a huge fan of original Carnival Night and proto may actually be better (though I'm similarly not a huge fan of the proto tracks either), and while I like original Launch Base better than prototype, I can't deny that proto Act 2 is really good.Yeah nostalgia might make me miss the Jackson/Buxer tracks but I've heard the stuff that was originally written and I gotta admit it's pretty good. Has more of a Sonic 3D Blast Genesis vibe, which imo is a good thing.
Yes. Though I'm hoping with Senoue re-doing them they'll come out sounding better than the weird MIDI versions that ended up in the PC port. I actually kinda prefer some of them to the Jackson versions, if I'm being honest.edit: wait are Senoue's tracks the ones that were on the 1997 PC port? Oh, I did not love that track for ice cap
Why compare them to the PC MIDI versions when we know those were just converted from the proto tracks for MD.Yes. Though I'm hoping with Senoue re-doing them they'll come out sounding better than the weird MIDI versions that ended up in the PC port.
I'll take it! That means bops like this will be cleaned up:Katie Chrzanowski (the Sonic social media manager) just confirmed on stream for the first time that they won't be using all the original music tracks for Sonic 3 in Origins, but that Jun Senoue himself is refining and finishing up the original tracks that were written before Michael Jackson's involvement, even going as far as using old tapes of his to try and replicate the sound of the Genesis sound chip.
So there's that question finally answered.
I was referencing the MIDI versions because that's where @EtherPenguin knows those tracks from.Why compare them to the PC MIDI versions when we know those were just converted from the proto tracks for MD.
Agreed. Ice Cap is sadly the biggest gap in quality from the proto track to the Buxer track. I'd happily sacrifice every other Jackson/Buxer track in the game to keep the "Hard Times" version of Ice Cap.I think Ice Cap needs the most touch up of the three (Carnival Night is great and Launch Base is okay), so i'm glad they aren't just being directly ripped from that leaked build (or a slightly later one if that exists).
I'll take it! That means bops like this will be cleaned up:
Actually I don't think it can be said that they were totally composed by Senoue. The S3K music team has several names attached and Senoue was only one of them. He didn't become the prominent composer until 3D Blast and then obviously the Adventure games.Yea I only knew those tracks as the PC port soundtrack. I did not know they were taken from the original music for Sonic 3 before Jackson's involvement or that they were composed by Senoue. Chocolate_supra was just answering my question about that.
Katie Chrzanowski (the Sonic social media manager) just confirmed on stream for the first time that they won't be using all the original music tracks for Sonic 3 in Origins, but that Jun Senoue himself is refining and finishing up the original tracks that were written before Michael Jackson's involvement, even going as far as using old tapes of his to try and replicate the sound of the Genesis sound chip.
So there's that question finally answered.
I... know? She referenced the questions fans have been asking about the MJ tracks, though. And in response to that, she said they couldn't use all the music from the original Genesis release. Which would mean they couldn't use the music the fans have been asking about, which would be the MJ tracks. She then went on to talk about the original beta tracks from 1993, actually said they're the ones from 1993, which was the year of the prototype version of Sonic 3 that those tracks are from. The difference between the music in that 1993 version and the 1994 release version is that one has the Jackson/Buxer tracks, the other doesn't. Hence my saying she referred to the tracks that were written before Jackson's involvement.She did not say anything about MJ, lol. She just said 'original compositions' which could mean any of the music written in 1993, which is all of it.
I... know? She referenced the questions fans have been asking about the MJ tracks, though. And in response to that, she said they couldn't use all the music from the original Genesis release. Which would mean they couldn't use the music the fans have been asking about, which would be the MJ tracks. She then went on to talk about the original beta tracks from 1993, actually said they're the ones from 1993, which was the year of the prototype version of Sonic 3 that those tracks are from. The difference between the music in that 1993 version and the 1994 release version is that one has the Jackson/Buxer tracks, the other doesn't. Hence my saying she referred to the tracks that were written before Jackson's involvement.
I'm not sure why you're lol'ing me.
Oh waitShe didn't say music couldn't be used, she said certain sounds. Which could mean entire tracks, but again, could be samples.
Oh wait
Oh shit
What if they were able to use the same music but just not the woo's and yeah's that are in the music because of them being Michael's voice?
Holy shit, the release music might actually still be in, just without the vocal samples, and Jun could simply be repolishing those tracks to use other Genesis sounds in place of the vocals!
OH MY GOD
charliedayconspiracyboard.jpg
Two weeks left, is hope he's at least close.I totally understand why some people's immediate thought is that the tracks would have to be completely replaced, but we just don't know if that's actually the case from Katie's wording here. I think if they can reuse the release compositions, but with replaced samples, they'd rather do that.
They're absolutely trying to keep the details of why vauge. But seems like they're also unintentionally leaving out a lot of important details of the solution. I guess Jun isn't finished with the music which is why we haven't heard anything yet.