You’re right but even then I feel like those games still looked like they came from the same series. They are also certainly more visually unique than… this. It’s just that the whole open world/BOTW of ____ trend is a pet peeve of mine and the fact that iconic series are chasing these trends to the point of having the blandest settings is just… sad
Like, I thought the whole “make Pokemon BOTW to save the series” discourse was insufferable because it considers open world structure as some kind of panacea, they said Game Freak needed to get with the times and make an open world game. Now Arceus was still successful despite being roasted for its graphics because catching Pokemon is a winning formula. It made sense in terms of game design to make an open world Pokemon game because why not, this series was already one of the most formulaic out there and this kind of structure usually pairs with adventure games or RPGs
Sonic being an open world game with shrines and towers (also there’s supposed to be xp and skill trees) just sounds depressing. The series’ identity and aesthetics are about stuff like being hip, hyperactive, too cool for school, edgy, it’s supposed to be every tween’s dream game. The trend chasing here is just too shameless, it’s like they have no integrity. They could have properly tried to make a good new 3D game that would justify Sonic being a rival to Mario in many different ways. They could have expanded upon whatever 3D game is the most loved (from what I know they never put in the effort to do so). They could have made a crossover adventure with Mario and print tons of money (why do they only meet in the Olympics and Smash). Basically they could have took the time to make a good 3D platformer before totally switching genres and design philosophies. In the end, they opted with these ideas that might as well come from execs or an AI that based their decisions on the amount of clicks BOTW and UE demo videos got, resulting in a game with one of the blandest settings I’ve ever seen. Again, even if the game turns out fun, it’s just disheartening to see games settling with sparse landscapes, the exact same open world gameplay loop and overall bland aesthetic choices. It makes trend chasing seem a lot more shameless and discussion about games way more cynical, which is pretty boring. It’s not cool when a new game shows its setting and most people can just sum it up by saying it looks like stock assets or discount BOTW, especially when the series is known to be everything but bland. Games can be way more interesting and distinct from one another