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Posting this in this thread as well for anyone curious about the technical analysis of Monolith Soft and Xenoblade 3.
Not sure if this would interest anyone but I was comparing official screenshots to the trailer footage. It's interesting because the gameplay screenshots on Nintendo's website are taken right out of the trailer but the cutscene screenshots are from what looks to be a newer, higher quality build of the game. Monolith Soft does not do bullshot screenshots for their games. They do however do wallpaper super-samples of their environments which is different to what they're posting now.
One thing you'll notice is all screenshots, though only 720p, are much sharper than the footage of the same clips. This isn't YouTube compression either, this has to be a new build with higher fidelity/resolution because not only is the image just sharper, but textures and other details are better/different too
Example 1:
Trailer
Screenshot
Despite the same cloudy daytime environment, it has a different hue shade. The rock structure behind them is entirely different. The IQ is sharper. The character models/clothing is cleaner with higher fidelity texturing especially on Noah's red jacket which is now producing a reflective material. There's also less contrast on the skin, faces, and Mio's hand.
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Ex 2: Trailer
Screenshot
Sharpness/texture quality is up. Also slight lighting change in the BG on the right side
-
Trailer
Screenshot
Lighting change on the face. Stronger side lighting hitting the face, nose, and left shoulder. Background vegetation has also been altered/thinned.
-
Image is much sharper, more detail in everything. Lighting is slightly darker/less bloomy and a shade greener?
-
Face shade softening has been toned down, more hard lines. Sharpness is up.
-
Huge BG lighting adjustment. Much more contrasted with more shadow detail. Also MUCH sharper. A lot of character clothing detail was added or now visible due to the higher resolution compared to the trailer footage. Again this isn't just from YouTube compression, this drastic adjustment is probably resolution, engine, fidelity polish since recording the trailer footage.
-
Another big BG lighting adjustment. More contrast, better detailed environments, more vegetation in the foreground. Less drastic but still noticeable sharpness boost.
Nice overall improvements imo. The resolution and texture clarity boosts are essential and appreciated after their previous games having trouble in those departments specifically. Thanks for coming to my analysis post. You have yourself a good day
Not sure if this would interest anyone but I was comparing official screenshots to the trailer footage. It's interesting because the gameplay screenshots on Nintendo's website are taken right out of the trailer but the cutscene screenshots are from what looks to be a newer, higher quality build of the game. Monolith Soft does not do bullshot screenshots for their games. They do however do wallpaper super-samples of their environments which is different to what they're posting now.
One thing you'll notice is all screenshots, though only 720p, are much sharper than the footage of the same clips. This isn't YouTube compression either, this has to be a new build with higher fidelity/resolution because not only is the image just sharper, but textures and other details are better/different too
Example 1:
Trailer
Screenshot
Despite the same cloudy daytime environment, it has a different hue shade. The rock structure behind them is entirely different. The IQ is sharper. The character models/clothing is cleaner with higher fidelity texturing especially on Noah's red jacket which is now producing a reflective material. There's also less contrast on the skin, faces, and Mio's hand.
-
Ex 2: Trailer
Screenshot
Sharpness/texture quality is up. Also slight lighting change in the BG on the right side
-
Trailer
Screenshot
Lighting change on the face. Stronger side lighting hitting the face, nose, and left shoulder. Background vegetation has also been altered/thinned.
-
Image is much sharper, more detail in everything. Lighting is slightly darker/less bloomy and a shade greener?
-
Face shade softening has been toned down, more hard lines. Sharpness is up.
-
Huge BG lighting adjustment. Much more contrasted with more shadow detail. Also MUCH sharper. A lot of character clothing detail was added or now visible due to the higher resolution compared to the trailer footage. Again this isn't just from YouTube compression, this drastic adjustment is probably resolution, engine, fidelity polish since recording the trailer footage.
-
Another big BG lighting adjustment. More contrast, better detailed environments, more vegetation in the foreground. Less drastic but still noticeable sharpness boost.
Nice overall improvements imo. The resolution and texture clarity boosts are essential and appreciated after their previous games having trouble in those departments specifically. Thanks for coming to my analysis post. You have yourself a good day