Lelouch0612
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The sky in Pokémon Legends Arceus is indeed very good looking.
I think the biggest issue with PLA presentation is how low quality ground textures, and how barren it's terrains are, most obvious when looking at grass environments.I don't understand people saying it looks ugly. That screenshot is beautiful. It could be better, yes, but it's good enough for me. The background really does look like a japanese print, and I think that's an achievement. A big part of BOTW's beauty resides in its ability to create beautiful and interesting backgrounds.
Genshin Impact developers: So are we!They don't use the same engine, BOTW is using Nintendo's internal engine.
Looks like Genshin Impact is as well
Having the same visual style and mechanics does not mean two games use the same engine. You can make a BOTW clone in Unity or Unreal as well.Looks like Genshin Impact is as well
Post was made in jest.Having the same visual style and mechanics does not mean two games use the same engine. You can make a BOTW clone in Unity or Unreal as well.
Genshin Impact is made in Unity.
They didn't fully commit to stylization like something like Okami or Pokémon Mystery Dungeon DX did, so the game does have a level of detail problem that the art style can't fully make up for itI don't understand people saying it looks ugly. That screenshot is beautiful. It could be better, yes, but it's good enough for me. The background really does look like a japanese print, and I think that's an achievement. A big part of BOTW's beauty resides in its ability to create beautiful and interesting backgrounds.
We've seen that you transition into a normal pokemon battle.From the older trailer, when the trainer depletes the "yellow/evil" Kleavor's health, it becomes normal after. What happens next? They just cut if off after that.
Perhaps they allow you to battle it or simply capture it?
you can initiate pokemon battles to stun it for longer, but you'll go back to the action portionWe've seen that you transition into a normal pokemon battle.
So the boss loop will be first you do the action gameplay portion, dodge attacks and pelt it with the stuff that calms it, then when you do that you stun them and transition into a pokemon battle(maybe multiple rounds) we haven't seen enough to know for sure, but that seems likely
I remember we saw a screenshot of the action portion that showed no option to throw out pokemon, just to throw the bag. So I assume it's at least somewhat restrictedyou can initiate pokemon battles to stun it for longer, but you'll go back to the action portion
my guess is that you don't catch them, just calm them and then they'll be callable assists
We've seen that you transition into a normal pokemon battle.
So the boss loop will be first you do the action gameplay portion, dodge attacks and pelt it with the stuff that calms it, then when you do that you stun them and transition into a pokemon battle(maybe multiple rounds) we haven't seen enough to know for sure, but that seems likely
It seems like it's using a variation of the BOTW engine, but somehow less so than Genshin Impact.
Do you know what a joke is? I was making light of the fact that Genshin Impact completely ripped off so much of BOTW and people are calling this Pokemon of the Wild, which was already explained in this thread. Lighten up.Do you know what an engine is?
Post was made in jest.
Carry on : p
This week is pretty likely, if not next week is guaranteed. My personal take is we get weekly info starting this week, but we'll seeWhat are the chances that something new will be revealed this week? I have a feeling that there will be one before the game is prepared physically (which would be when datamining typically starts). Likely would be a couple of Pokemon and a bit more information on the trainers.
Thank you for reading.
You have to press X to switch from throwing items to throwing out your Pokémon, if anything it means you can’t try to catch itI remember we saw a screenshot of the action portion that showed no option to throw out pokemon, just to throw the bag. So I assume it's at least somewhat restricted
Do you think that map will be fully open to explore after finishing main story?
I don't see any reason that the map isn't open as soon as you unlock itDo you think that map will be fully open to explore after finishing main story?
Why wouldn't it be? I don't remember any areas being locked after beating the game in past games.
i think the one you responded to means that the map of Legends is made up of several smaller ''maps''. You accept a assignment in the style of monster hunter and travel via a menu to a specific basecamp on the map. You arent however allowed to travel between basecamps on foot, most likely only via a menu (assuming that there is 1 basecamp per area). I think the question here was about that these restrictions would be lifted once you have beaten the game. I however think that is very unlikely.
I still don't believe you can't just walk places, I've read that speculation but it isn't confirmed yet. You probably get teleported when you accept a mission to save time, but I think you can also freely explore when you're not on a mission.
The statement reads "in Pokémon Legends: Arceus, Jubilife Village will serve as the base for surveying missions. After receiving an assignment or a request and preparing for their next excursion, players will set out from the village to study one of the various open areas of the Hisui region. After they finish the survey work, players will need to return once more to prepare for their next task. We look forward to sharing more information about exploring the Hisui region soon."
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The statement reads "in Pokémon Legends: Arceus, Jubilife Village will serve as the base for surveying missions. After receiving an assignment or a request and preparing for their next excursion, players will set out from the village to study one of the various open areas of the Hisui region. After they finish the survey work, players will need to return once more to prepare for their next task. We look forward to sharing more information about exploring the Hisui region soon."
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Resolution might be better but something is way off with the lighting. I lack the technical know-how/industry vocabulary to pinpoint exactly what the issues are, but a bunch of things just feel wrong. Some landscapes look really flat, like they're completely missing shadows in places or something. Maybe needs more distance fog or whatever it's called too? Either way depth looks completely messed up in a lot of the shotsLegends doesn't look worse than the average open world Switch game, definitely. It looks like it's running at a higher resolution than Xenoblade 2 or DE too.
Resolution might be better but something is way off with the lighting. I lack the technical know-how/industry vocabulary to pinpoint exactly what the issues are, but a bunch of things just feel wrong. Some landscapes look really flat, like they're completely missing shadows in places or something. Maybe needs more distance fog or whatever it's called too? Either way depth looks completely messed up in a lot of the shots
Like you said the artistic choices help mask it though. Stuff in the distance is dark blue and desaturated. Meanwhile Legends looks like bad parallax, where everything is the same distance from you like some pasted together 2D collage. I suppose that means it's an artstyle deficiency rather than a technical one then, but either way it leaves the game looking not greatIt's the draw distance. That's something a lot of Switch games are lacking with due to limited bandwith of the system. Some games hide it better than others but overall it's more of a hardware problem.
Take BOTW for instance. The grass rendering is pretty limited but they have a smart artstyle that hides it thanks to sharp colors. But you can easily see that the shadows barely render on the trees in the distance.
Like you said the artistic choices help mask it though. Stuff in the distance is dark blue and desaturated. Meanwhile Legends looks like bad parallax, where everything is the same distance from you like some pasted together 2D collage. I suppose that means it's an artstyle deficiency rather than a technical one then, but either way it leaves the game looking not great
I definitely think that the latest CM we have has improved a lot how the game looked on the color/depth front
I don't doubt it or anything, but any chance you have a source so I can send it to my friends that are convinced we're not getting news until release week?Apparently the media are starting to get the game, so we really should get something this week
It was posted about in the discord, no proof or anything to provide though, but I don't doubt it personallyI don't doubt it or anything, but any chance you have a source so I can send it to my friends that are convinced we're not getting news until release week?
Damn it. Guess I'll just have to wait for the previews/trailer drop(s) to prove them wrong. Thanks anyways!It was posted about in the discord, no proof or anything to provide though, but I don't doubt it personally
Nothing about that would be surprising.Huh, apparently Emily heard that Monolith soft might have done some assistance for PLA
I think it is. Game Freak working with a prominent Nintendo studio is way more than they have worked in the past. and no, I don't consider "well MS is amazing at open worlds" as an obvious tell. GF could have gone to any more technically proficient studio for assistance in world designNothing about that would be surprising.
Huh, apparently Emily heard that Monolith soft might have done some assistance for PLA
Whoa, where can I read about this?Huh, apparently Emily heard that Monolith soft might have done some assistance for PLA
It wouldn't have been suprising if they hadn't worked with MS but it isn't suprising that they apparently have either.I think it is. Game Freak working with a prominent Nintendo studio is way more than they have worked in the past. and no, I don't consider "well MS is amazing at open worlds" as an obvious tell. GF could have gone to any more technically proficient studio for assistance in world design
I definitely think that the latest CM we have has improved a lot how the game looked on the color/depth front