GrislyRaccoon
Moblin
- Pronouns
- He/Him
Sprinting's confirmed? Haven't noticed it in anything I've watched
Sprinting's confirmed? Haven't noticed it in anything I've watched
an anime convention so bad that all anime games are cancelledWorst case scenario: Xenoblade 3 gets the Advance Wars 1+ 2 treatment
Worst case scenario: Xenoblade 3 gets the Advance Wars 1+ 2 treatment
Around here we call them "Nintendo Directs"an anime convention
So someone asked:
"Is this a seamless open world game or just big open areas to explore that are segmented?"
and he answered "segmented."
one preview I read said that the areas are just fucking large. everything we've seen so far in the previews were just the first area. it's possible they're mixing the designs from the numbered games with XI have been seing contradictory answers. Metro preview said that it is seamless. metro specifically said they thought there was a loading because of a cutscene, only for later find out there is actually no loading screens when trying to walk to that place again.
"At first, we thought we had moved between two separate maps in-between cut scenes, but all of that can be explored on foot seamlessly, with no loading screens segmenting them. It’s impressive and feels like it’s setting a precedent for the rest of the game."
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Xenoblade Chronicles 3 preview – very open world RPG
GameCentral goes hands-on with the opening hours of Xenoblade Chronicles 3 and discovers the first secrets about its plot and combat system.metro.co.uk
Do we have a definitive answer for that?, or are the reviewers that said there are loading screens saw a cutscene, took it as a loading between maps and did not bother to test if that was really the case?
I am fine either way, but I would like to undestand it better.
It was mentioned as such in one of the store descriptions, which is why people were wondering. Could always be a thing where the game opens up past the halfway mark, but at this point we'll have to play it ourselves to judge.I'm almost positive if it was open world, nintendo would have said so already
The world is unified but separated into loading zones much like the original Xenoblade. That being said, the size of each zone is comparable to several of the original’s areas combined.
They did.I'm almost positive if it was open world, nintendo would have said so already
There was the store description, the Direct had a section named "a boundless world" and there is the vehicle in the trailers that they never disclosed.I'm almost positive if it was open world, nintendo would have said so already
However, we were not expecting how big the game’s opening area would be, with a war-torn battlefield, a home colony, an open rocky terrain, and dense woodland. At first, we thought we had moved between two separate maps in-between cut scenes, but all of that can be explored on foot seamlessly, with no loading screens segmenting them. It’s impressive and feels like it’s setting a precedent for the rest of the game.
Personally I like "really really big areas, but still segmented" even more than completely open world. It gives most of the same feel and exploration joy and such of being open world, but also lets you control the pacing and story a bit more. And control when things are shown and revealed much, much better.I know people wanted the whole thing to be seamless but I don't see much reason to disregard people who have actually played the game. Even the metro article seems to only be talking about the opening if you read the whole paragraph that quote comes from:
They specifically say opening area then go on to describe what sounds like environments we've seen in the opening area and that NWR confirms are seamless. I think when metro thought cutscenes moved them to a different zone they were talking about going from Everblight to Yzana. So it's unlikely NWR was mistaken. Though if they were, that means they could be mistaken about sprinting as well.
Being able to get multiple Xenoblade 1 sized areas in the same loading zone is still pretty impressive and these areas are still going to be massive - if anything it could mean the overall world is bigger than X's. I don't think a load screen here and there is going to bother me too much and I bet they'll find clever ways of making the transitions feel natural. The choice to make the world a floating landmass was probably to have more control over the shape of the zones and their boundaries. I am thinking the boat is probably locked to Erythia - of course, there's nothing to say a boat can't go through a load screen.
I think that is being extra generous to how bad that AW1+2 treatment was.Worst case scenario: Xenoblade 3 gets the Advance Wars 1+ 2 treatment
He did say "worst" caseI think that is being extra generous to how bad that AW1+2 treatment was.
It can always get worse than that.He did say "worst" case
I don't understand what you mean by this.I think that is being extra generous to how bad that AW1+2 treatment was.
So if I had to guess Regions probably serve as the zones then? Since Areas don't seem to be the distinguishing factor now, like they were in the previous gameNintendo World Report's preview made it clear it's separate areas with different loading zones but each loading zone contained the equivalent to several areas from 1. So Everblight Plains, Yzana Plains, Colony 9, and Alfeto valley are confirmed to be in a seamless map together. I imagine Millick Meadows, Eagus Wilderness, Rael Bel Tableland, Dannagh Desert, and Uraya are all together in their own zone - probably the biggest zone.
edit: added source: http://www.nintendoworldreport.com/hands-on-preview/60906/xenoblade-chronicles-3-switch-preview
That's probably right, everything in the opening area is in the Aetia Region. I'm also starting to think Millick Meadows might be there as well, is seamless with the opening stuff, and the grasslands that Eagus leads into is a completely separate grassland called Ribbi Flats. You can see Gormott's tail and a fin from Yzana but neither Gormott's features nor the Guar Plains overhangs are visible from the distant fingertip looking toward the grasslands.So if I had to guess Regions probably serve as the zones then? Since Areas don't seem to be the distinguishing factor now, like they were in the previous game
That's probably right, everything in the opening area is in the Aetia Region. I'm also starting to think Millick Meadows might be there as well, is seamless with the opening stuff, and the grasslands that Eagus leads into is a completely separate grassland called Ribbi Flats. You can see Gormott's tail and a fin from Yzana but neither Gormott's features nor the Guar Plains overhangs are visible from the distant fingertip looking toward the grasslands.
I also found a few non-English previews with some screenshots that reveal a little more about skills and classes. I thought it might be best to spoiler tag them for people trying to avoid preview stuff and they seem to be from after chapter 1:
Here's a picture of the character stat screen after the six characters meet up:
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source: https://as.com/meristation/2022/07/07/avances/1657198849_696864.html
What's exciting about this is that Noah has a whopping seven passive skills! X gave you five at most if you returned to the Drifter class. Looks like the first four are your current class skills and these are the ones that you always have while you're in that class as we saw in the other footage. The new three slots are for mastered skills from other classes. Noah has changed to a Zephyr so his first four are the Zephyr skills and his swordfighter skill Cypher Blade is carried over (mastered at rank 5) and slotted into the first of the new slots.
All skills have the same shape meaning it probably doesn't matter which nation your mastered skills come from like with arts. If true, that gives you a minimum of 44 skills to select from for those three slots (22 known classes excluding your current + 2 master skills per class).
Unfortunately, this menu still doesn't contain any hint of gems. The gamexplain guy said he still didn't have access to gems though he made it as far as class changing so I guess that makes sense they aren't in this shot if you still have more to go before they're introduced. I could see gems fitting in the space above accessories and below the party member portraits.
And a French site contained a screen of the class select menu when you first have access to it:
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source: https://www.nintendo-difference.com...it-de-you-will-know-our-names-finale-et-plus/
The classes available only show the characters you currently have access to. This means it is possible for there to be more than 17 heroes and they won't all be spoiled at the beginning. Which makes it even worse that they spoiled Cammuvari in the direct.
I like that this particular shot shows us the difference in stats between our two main healer classes.
Hm, interesting
Do we know that the first 4 skill slots are fixed to the current class? I know that's what we've seen so far, but it does take away some of the flexibility, imo, but it makes sense that at least some of the skills would be fixed since otherwise main classes would lose a lot of their purpose.
Also, do we have descriptions of any of the Skills yet?
Sounds about what I expected, a halfway between 1/2 and XNintendo World Report's preview made it clear it's separate areas with different loading zones but each loading zone contained the equivalent to several areas from 1. So Everblight Plains, Yzana Plains, Colony 9, and Alfeto valley are confirmed to be in a seamless map together. I imagine Millick Meadows, Eagus Wilderness, Rael Bel Tableland, Dannagh Desert, and Uraya are all together in their own zone - probably the biggest zone.
edit: added source: http://www.nintendoworldreport.com/hands-on-preview/60906/xenoblade-chronicles-3-switch-preview
They're pulling a lot from Xenoblade XThat's probably right, everything in the opening area is in the Aetia Region. I'm also starting to think Millick Meadows might be there as well, is seamless with the opening stuff, and the grasslands that Eagus leads into is a completely separate grassland called Ribbi Flats. You can see Gormott's tail and a fin from Yzana but neither Gormott's features nor the Guar Plains overhangs are visible from the distant fingertip looking toward the grasslands.
I also found a few non-English previews with some screenshots that reveal a little more about skills and classes. I thought it might be best to spoiler tag them for people trying to avoid preview stuff and they seem to be from after chapter 1:
Here's a picture of the character stat screen after the six characters meet up:
![]()
source: https://as.com/meristation/2022/07/07/avances/1657198849_696864.html
What's exciting about this is that Noah has a whopping seven passive skills! X gave you five at most if you returned to the Drifter class. Looks like the first four are your current class skills and these are the ones that you always have while you're in that class as we saw in the other footage. The new three slots are for mastered skills from other classes. Noah has changed to a Zephyr so his first four are the Zephyr skills and his swordfighter skill Cypher Blade is carried over (mastered at rank 5) and slotted into the first of the new slots.
All skills have the same shape meaning it probably doesn't matter which nation your mastered skills come from like with arts. If true, that gives you a minimum of 44 skills to select from for those three slots (22 known classes excluding your current + 2 master skills per class).
Unfortunately, this menu still doesn't contain any hint of gems. The gamexplain guy said he still didn't have access to gems though he made it as far as class changing so I guess that makes sense they aren't in this shot if you still have more to go before they're introduced. I could see gems fitting in the space above accessories and below the party member portraits.
And a French site contained a screen of the class select menu when you first have access to it:
![]()
source: https://www.nintendo-difference.com...it-de-you-will-know-our-names-finale-et-plus/
The classes available only show the characters you currently have access to. This means it is possible for there to be more than 17 heroes and they won't all be spoiled at the beginning. Which makes it even worse that they spoiled Cammuvari in the direct.
I like that this particular shot shows us the difference in stats between our two main healer classes.
I’m saying that calling the AW treatment the “worst case” is being generous to how bad that case scenario is.I don't understand what you mean by this.
Probably to avoid exploits, like bonus effects/exp against higher level monsters (you can keep yourself always exactly 1 level below bosses).Really don't get why they don't let you level down. It's such a simple but effective way for players to modulate the challenge. Hopefully they patch this in.
you named yourself Penguin Drum. you have to have a high tolerance for anime bullshitI just want to play this game already. I haven't watched much of the footage from the previews and not really because I'm on blackout or anything, but just because I don't need to see more to be sold. 20 more days!
I will say that from the RPGSite preview where they mention that there's a bathing scene where Noah, Eunie, and Lanz are nude together and there's zero embarrassment/modesty kind of scratches at the back of my brain as what if it's not them being "mature" but them being ignorant instead. I haven't been following discussion of this game so maybe this has been clarified or even theorized further in depth, but what if they simply don't know about lust? Like what if this is some garden of eden-like mentality where there is no concept of it? That's fine and all, but coupled with ouroboros forms, them being a pair of one male and one female character (so far that we know of of course), and those possibly being a metaphor for sex too, this is giving me Darling in the Franxx vibes. Which, if you've ever seen it, is a disaster of a show. I just hope whatever the deal is, it's carried out with more tact and less heteronormativity and homophobia. Obviously I'm making a huge speculatory leap and just rambling off thoughts I had from what little I have seen from previews thus far. I'm not actually worried because despite the previous games and some stuff they tackled poorly, it was never that dire, and I have a decent tolerance for Anime Bullshit anyway.
Don't call me out like this.you named yourself Penguin Drum. you have to have a high tolerance for anime bullshit
or maybe it's just a case of people growing up in a sexually neutral environmentThe point of the scene is that it's a commentary on how the ideal fascist regime sublimates the libido
That's probably right, everything in the opening area is in the Aetia Region. I'm also starting to think Millick Meadows might be there as well, is seamless with the opening stuff, and the grasslands that Eagus leads into is a completely separate grassland called Ribbi Flats. You can see Gormott's tail and a fin from Yzana but neither Gormott's features nor the Guar Plains overhangs are visible from the distant fingertip looking toward the grasslands.
I also found a few non-English previews with some screenshots that reveal a little more about skills and classes. I thought it might be best to spoiler tag them for people trying to avoid preview stuff and they seem to be from after chapter 1:
Here's a picture of the character stat screen after the six characters meet up:
![]()
source: https://as.com/meristation/2022/07/07/avances/1657198849_696864.html
What's exciting about this is that Noah has a whopping seven passive skills! X gave you five at most if you returned to the Drifter class. Looks like the first four are your current class skills and these are the ones that you always have while you're in that class as we saw in the other footage. The new three slots are for mastered skills from other classes. Noah has changed to a Zephyr so his first four are the Zephyr skills and his swordfighter skill Cypher Blade is carried over (mastered at rank 5) and slotted into the first of the new slots.
All skills have the same shape meaning it probably doesn't matter which nation your mastered skills come from like with arts. If true, that gives you a minimum of 44 skills to select from for those three slots (22 known classes excluding your current + 2 master skills per class).
Unfortunately, this menu still doesn't contain any hint of gems. The gamexplain guy said he still didn't have access to gems though he made it as far as class changing so I guess that makes sense they aren't in this shot if you still have more to go before they're introduced. I could see gems fitting in the space above accessories and below the party member portraits.
And a French site contained a screen of the class select menu when you first have access to it:
![]()
source: https://www.nintendo-difference.com...it-de-you-will-know-our-names-finale-et-plus/
The classes available only show the characters you currently have access to. This means it is possible for there to be more than 17 heroes and they won't all be spoiled at the beginning. Which makes it even worse that they spoiled Cammuvari in the direct.
I like that this particular shot shows us the difference in stats between our two main healer classes.
Makes me wonder if you have to unlock it. The first chapter seems to heavily restrict what you have access to. Apparently, you can't even manually switch your controlled character until after all 6 join together.Isn’t odd that not a single previewer use the new dash mechanic in combat? You would think that’s one of the first new things they would want to show off but nope.
You're saying it's worse than the worst possible case? That doesn't make sense. Unless that's on purpose and you were making a joke, in which case, oh.I’m saying that calling the AW treatment the “worst case” is being generous to how bad that case scenario is.
Just watched the gamexplain video and he forgot it was a thing. Then he remembered and found it usefulMakes me wonder if you have to unlock it. The first chapter seems to heavily restrict what you have access to. Apparently, you can't even manually switch your controlled character until after all 6 join together.
Hello fellow drumDon't call me out like this.![]()
Yes as @ILikeFeet said it can always be worse.You're saying it's worse than the worst possible case? That doesn't make sense. Unless that's on purpose and you were making a joke, in which case, oh.
I saw that targeting is in fact on L and R by default so maybe the dash is on L3, which would make it kinda awkward to useIsn’t odd that not a single previewer use the new dash mechanic in combat? You would think that’s one of the first new things they would want to show off but nope.