We'll see about thatCalling it now.
Eunie's bio tomorrow morning gets more likes than Mio's.
(Sorry Mio I still love you)
She has beat 15K (I’m basing it off The Japan Xenoblade Twitter).Calling it now.
Eunie's bio tomorrow morning gets more likes than Mio's.
(Sorry Mio I still love you)
I’m an XC2 preferrer, but something XC1 does way better is map readability. Noticing this as I’m jumping back in
Idk why, can’t even really explain it, but I have trouble reading XC2’s maps sometimes and I don’t like how split up they are (like there should be one entire map of Gormott, but you have completely separate maps for areas that are connected for example)
more I think about it the less I think it’ll be open world. Kind of hard to do a strong story like Xenoblade would want with a complete open world.
It’s not going to be open world is all I’m saying. It’s not going to work.Thats more a progression design facet than a world design one.
Again, that's a progression design thing, not a world design thing.It’s not going to be open world is all I’m saying. It’s not going to work.
It’s not going to be open world is all I’m saying. It’s not going to work.
Takahashi: We could have made switching from one Titan to another also free of any loading times, but crossing the ocean of clouds probably wouldn't have been so fun, so we did the choice to mark these transitions with cuts.
if Digital Foundry's video of Horizon 2 is anything to go by, it's possible. if Guerilla can do it, I think Monolith Soft can as wellThe more I think about it the less I think it’ll be open world. Kind of hard to do a strong story like Xenoblade would want with a complete open world.
That’s great to read. I’m hoping we end up with that. The vehicle was getting my hopes up. Then I listened to some YouTubers go on about how the story will not work in open world so it made me lose hope.Takahashi said they could have made it so that going from one Titan to another in 2 was seamless but decided against it as they thought traversal across clouds wouldn't be very fun.
In 3's trailer we see traversal across the ocean in a vehicle, so we can at the least presume that this time progression from one area to another will be seamless.
https://www.gamekult.com/actualite/...on-createur-tetsuya-takahashi-3050796525.html
Also, watching Luxin new video we might have underwater exploration?? If we get that…I’ve been hoping for that in BotW 2.
I'm hoping a website with a few preview tracks will launch between now and E3.Gimme the soundtrack, Monolith (>'-')>
Also, watching Luxin new video we might have underwater exploration?? If we get that…I’ve been hoping for that in BotW 2.
This just opens up to a whole new world. We don’t even know how Monolith would tackle underwater exploration since we’ve never seen it before. Are we going to have Atlantis- a city underwater? Caves and enemies underwater? I gotta calm down. I’m getting into hype overload!As soon as I saw this in the trailer I instantly thought underwater exploration.
Would be so hype if true! No previous Xenoblade game has this animation.
I'm not sure if that's a diving animation but an alternate stroke animation to break the monotonyAs soon as I saw this in the trailer I instantly thought underwater exploration.
Would be so hype if true! No previous Xenoblade game has this animation.
This just opens up to a whole new world. We don’t even know how Monolith would tackle underwater exploration since we’ve never seen it before. Are we going to have Atlantis- a city underwater? Caves and enemies underwater? I gotta calm down. I’m getting into hype overload!
Feels like it was purposely done to tease. To show that and the boat back to back feels like hintsI'm not sure if that's a diving animation but an alternate stroke animation to break the monotony
I'm not sure if that's a diving animation but an alternate stroke animation to break the monotony
maybe.Feels like it was purposely done to tease. To show that and the boat back to back feels like hints
could always be a case of weird editingIt seems strange to cut away from it before the animation has finished. We'll see.
I highly highly doubt it. It's probably just a jump in the water or animation flourishAs soon as I saw this in the trailer I instantly thought underwater exploration.
Would be so hype if true! No previous Xenoblade game has this animation.
I highly highly doubt it. It's probably just a jump in the water or animation flourish
I highly highly doubt it. It's probably just a jump in the water or animation flourish
Cameras follow characters when they jump too.Luxin brought up a good point in his latest video—the camera actually pans down during the diving animation, which could suggest that there is underwater exploration.
That was X. This is 3. Their design philosophies between the two subseries are different. Though I'd be happy if they bridge the gap between the two like it looks like they might be.Why do you highly doubt? I'm not saying it's a definite, but remember, this is Monolithsoft; the same dev who allowed us to traverse a massive seamless open world in mechs and have them come in and out of a city with no loading times through sheer preserverance and will power.
They make dreams come true.
One of the problems with a seamless open-world and heavy story focus is that you have to restrict where the story can go as mostly all events have to happen somewhere in the open-world.
Like yeah, in theory MS could have made a more seamless world with XC2 as mentioned above but the story they wanted to tell and the places it goes to clearly wasn't a good fit for an open-world.
What I'm saying is that it's always dependent on what story one wants to tell. Maybe this time around Takahashi has written a story where a seamless open-world works, but maybe XC4 has a story where it goes geographically all over the place and it just doesn't work. One is not better or worse.
But in this animation it explicitly didn't follow Mio during her leap before the dive. I'm also in the "this is a new diving feature" camp.Cameras follow characters when they jump too.
No it's not.
Just because botw fucked up on this does not mean basic progression design that has existed forever is impossible lol.
I don't think you understood what I just said going by you bringing up BotW for no reason.
ChillPointing out people are regurgitating the exact same excuses given in botw interviews about 'story and seamless worlds' is 'bringing up botw for no reason'.
Pointing out people are regurgitating the exact same excuses given in botw interviews about 'story and seamless worlds' is 'bringing up botw for no reason'.
Well yeah, because that is a completely different matter and not my point. I'm talking about how the story one wants to tell informs the game structure - not that heavy story focus doesn't work in a seamless open-world game. It's like you disregarded everything past the first sentence of my post.
The starting point and backbone of the game are clearly not the story. This is before pre production. Starting with the story, and then tailoring the game too that, just doesn't pass muster.Takahashi: It wasn’t anything that calculated. (laughs) We’re making 3D games, so I thought it’d just be quick to see a 3D representation. Developers can’t waste three or four months on a prototype that might not pass muster. If we’re not constantly moving, we’re going to go out of business. I tried to come up with a way to get across our point easily without “moving” the company too much, and that’s what I came up with.
If you say, “This time we’re doing this story, with these characters” It’s just not going to pass muster. We have to explain our starting point and what our backbone is. If we get one out of ten shots, then we’re pretty damn lucky. We usually bring a few dozen to Nintendo.
Takahashi: I used to start fights all the time. confronting my superiors at the top of my voice. (laughs)
Eguchi: What did you want to accomplish, taking it that far?
Takahashi: As I said before, I wanted to make a universe. At the time, “Final Fantasy VII” was using pre-rendered CG, and I thought, “You can’t make a world with this approach”. So, I wanted them to use 3D for everything. It’s the same as I said earlier. I wanted to make a world, and that hasn’t changed since then.
I think the reason why I left the “FFVII” team had to do with the misanthropy I talked about earlier. I can’t go along with someone who doesn’t want to go in the same direction as me. I was also young then, too. So, I questioned myself, “Why am I making something I don’t even want to?”
We didn’t really fight or anything. We’re good friends, and we went to go out and eat together. I don’t hate them. But I just didn’t feel right about it. That took a toll on me, so I wanted to leave the team and make something else.
Imagine... underwater exploration and you find corpses of titans that have sunk such as Tantal or maybe Indol or even dare I say Torna?This just opens up to a whole new world. We don’t even know how Monolith would tackle underwater exploration since we’ve never seen it before. Are we going to have Atlantis- a city underwater? Caves and enemies underwater? I gotta calm down. I’m getting into hype overload!
true but nintendo first party games nowadays seem to get a significant boost. see metroid dread.Extremely unlikely with this game.
Given this appears to be a fairly by the numbers sequel in terms of presentation, and most likely game mechanics (I don't mean either of those as an insult!), as well as being presented as a direct story sequel to both 1 and 2, this game will probably not outperform Xenoblade 2, which was just over 2m last we got an update.
In order to outperform Xenoblade 2, it would have to be a significantly larger shake up of what people would expect from a game titled Xenoblade than it appears to be.
Persona 5's sales of around 3.2m is simply going to be out of range of Xenoblade 3, and that's not before we count the additional 1.8m copies of Persona 5 royal.
And that's fine.