Mister Gideon
Piranha Plant
It seems like their translation of the original dialogue is accurate but their understanding of the English version is way off.
I think A says on some point in the DLC: "If somebody in this would is allowed to be called A, it's me." So it's pretty much in poijnt that there is NO consul or moebius A because the A belongs just to OntosWait I just realized how hilarious it is that in the base game we were all theorizing about the missing Moebius A, then FR introduces a character literally named A, only for them to have nothing to do with being Moebius A lol
Maybe there’s some way it still works symbolically though idk, it’s too coincidental to not
Yeah, if there's something that you can probably take from all this is that next game will go heavier on the sci-fi. Even the Xenogears reference was something space related, and that game wasn't really focused on that.Finished it last night and as someone who's never played any of the Saga games, my knee jerk reaction was that the fused Aionios was Mira, and the blue light was the White Whale crashing down. Although it hit me almost immediately after that that didn't really make any sense lol
While all the lore connections are really fascinating, I hope none of it actually ties in explicitly. I don't really have any interest in playing the Saga games at all. Though considering how standalone 3 was, almost to a fault, despite being a mashup of 1 and 2, I trust that Takahashi will keep everything comprehensible to Xenoblade fans. As much as I want a continuation to X, since it's my favorite in the series from a gameplay perspective by far, I'll gladly settle for sci-fi space opera or whatever this leads to
It was never explained, only lampshaded in chapter 6Finished Future Redeemed earlier today and I'm still trying to wrap my head around everything. What a ride this series has been, even if I got into it a bit late. Now I'm thinking about starting X, or maybe going back and playing Xenogears/Saga. Might have to wait until after Zelda though, haha
One thing I was hoping that FR would concretely explain is how Noah and Mio reentered the cycle. Did I miss something there, or is it still just kind of a mystery?
It’s kind of explained in a side quest I believe. Some people were ‘sucked in’ some weren’t, or something like that.So one thing I was a little confused about. Are the other party members from 1&2 stored in Origin, and if so why were Rex and Shulk still active when Alpha showed up? Shouldn't they have also been stored away?
If you talk to Linka after finishing all request board quests to add her to the Community, she'll tell you that a small number of people weren't assimilated but she has no idea why and leaves it up to kismet ("we must be here to serve some purpose" type of stuff).So one thing I was a little confused about. Are the other party members from 1&2 stored in Origin, and if so why were Rex and Shulk still active when Alpha showed up? Shouldn't they have also been stored away?
It's explained if you max Linka's affinity. Some people are just randomly out of the cycle and exist as ageless beings in this world. Like Rex, Shulk, Linka, Panacea, Riku. And Giorgio or Gorgie (Because Gorgie remembers that Giorgio is her grandfather)So one thing I was a little confused about. Are the other party members from 1&2 stored in Origin, and if so why were Rex and Shulk still active when Alpha showed up? Shouldn't they have also been stored away?
O’Donnell can sound a little old sometimes - but he captures the spirit of Rex really well. I think the casting is great overall.
It's explained if you max Linka's affinity. Some people are just randomly out of the cycle and exist as ageless beings in this world. Like Rex, Shulk, Linka, Panacea, Riku. And Giorgio or Gorgie (Because Gorgie remembers that Giorgio is her grandfather)
The one that is similar to the Titanic song is Beyond the Sky. The ending theme of FR is also my favorite.Just finished this! I really loved the ending theme, it's definitely my favorite Xenoblade ending theme so far. For some reason it kind of reminded me of My Heart Will Go On from Titanic.
I like a lot of stuff from Miiks youtube channel. I have no idea how well known they are in the Xeno community, but they actually get into some interesting lore theory that I don't see many other places.Any in-depth video analysis to recommend?
I like a lot of stuff from Miiks youtube channel. I have no idea how well known they are in the Xeno community, but they actually get into some interesting lore theory that I don't see many other places.
I really loved Rex and A's voice work, they both knocked it out of the park. It's to the point that I wish they were both part of a 'full' Xenoblade game so I could hear more of them lol. And shoutout to Adam Howden who's still as great as ever as Shulk.O’Donnell can sound a little old sometimes - but he captures the spirit of Rex really well. I think the casting is great overall.
Matthew has a few wooden moments but is likeable. Hats off to Sadler too who can at times sound eerily close to Skye Bennett, but sounds distinct.
A is great. She walks a really fine line throughout and does it excellently. Nikol’s Va gets the job done.
I scoped him out on Twitter and he’s really talented - unfortunately I don’t think this role asks too much of him.
I’m personally at the opposite end, in that I thought she was emotional when she needed to be, but monotone in a Mythra-style way at other times. I can see why it might not work for some, but I really liked it.I really loved Rex and A's voice work, they both knocked it out of the park. It's to the point that I wish they were both part of a 'full' Xenoblade game so I could hear more of them lol. And shoutout to Adam Howden who's still as great as ever as Shulk.
Personally, I kind of felt Glimmer's VA was the weakest. There's just certain scenes where I felt she should've sounded more emotional but instead sounded bored. She definitely does channel Skye Bennett really well at times though.
I go back and forth on this, admittedly.But I will have one moan. It honestly feels like the Lucky Seven stuff was thrown in there to pay off a nod in the base game. Not really a satisfying answer and completely buried. So odd… it feels utterly pointless.
I think, for me, it's another one of those little storytelling hiccups that permeates XC3 for me. The backstory of Lucky Seven being reduced to a non-voiced, easy to miss, point of interest conversation in a DLC feels like a missed opportunity.I go back and forth on this, admittedly.
It does feel like a weird thing where Monolith Soft intentionally put the nod in there to create a mystery that would be solved in the DLC. But the mystery isn't relevant to the DLC, so it feels... cheap?
On the other hand, Future Redeemed is practically a giant fan service lore dump as it is, so... it's not exactly out of place, either. I dunno. I kinda liked the mystery while it was there, too.
I wanted to know where N's sword came from, and they even foreshadowed a reveal of that with Z. Then it went unmentioned for the rest of the game, only being so much as alluded to with that camera cut at the end. Kind of annoying that we'll seemingly never know what was up there.
They're Monados, is the only guess I have.We can assume that Rex and Shulk have weapons that are. at least in part, built using Origin metal, otherwise how can they destroy the clocks?
Except Shulk built his Monado Rex in the old world before Future Connected and Rex does not have the Aegis swords.They're Monados, is the only guess I have.
yes, I consider the Aegis a Monado even though it's never stated
but then.... what's he wielding in FR?and Rex does not have the Aegis swords.
Logic!
Except Shulk built his Monado Rex in the old world before Future Connected and Rex does not have the Aegis swords.
Logic!
but then.... what's he wielding in FR?
I always assumed that "newly-born" soldiers are given training weapons until they find one that fits their preferred fighting style; they are then given a standard-issue weapon that's integrated to their Iris for quick deployment.Admittedly, I don't really understand how blades work in Aionios. Originally it seemed like something Keves and Agnus soldiers just summon out of nowhere. But then Noah uses Lucky Seven as a blade which was a real existing thing that was crafted and forged. Shulk's new Monado REX is presumably the same deal. And Matthew says his gauntlet came from his grandfather. Riku even asks him where it came from as if it's normal for a Blade to come from somewhere other than being an Iris manifestation. So does a Blade need to be an existing weapon and the user just 'absorbs' it into hammerspace to be re-summoned through their irises? Is it a mix of both where you can convert an actual existing weapon into a Blade, but most Keves and Agnus soldiers just manifest theirs out of nothing? If actual weapons are being manufactured for Keves and Agnus to be turned into Blades, why did the one child Noah used as a training sword look different than the swords being summoned as Blades?
My ideal would be a mix of both. Customizable classes but each character has a "base" that makes them more uniqueSo, just wondering for the people over here: Do you prefer the fixed classes of Future Redeemed, or the ability to change classes as per base game?
I know I might be in the minority, but I do prefer Future Redeemed's more finely tuned fixed classes. Okay, maybe "finely tuned" wasn't the word I was looking for... (considering Rex), but I do feel I still have the flexibility of kitting my characters without being overwhelmed with needing to experiment each of the different classes on them.
100% fixed classes. The less time I have to spend messing with builds, the better. I know many people prefer to have more options, but I prefer when things are kept more simple and manageable and therefore not too overwhelming. Besides, there’s already the gems and accessories for customization, anyway.So, just wondering for the people over here: Do you prefer the fixed classes of Future Redeemed, or the ability to change classes as per base game?
I know I might be in the minority, but I do prefer Future Redeemed's more finely tuned fixed classes. Okay, maybe "finely tuned" wasn't the word I was looking for... (considering Rex), but I do feel I still have the flexibility of kitting my characters without being overwhelmed with needing to experiment each of the different classes on them.
So, just wondering for the people over here: Do you prefer the fixed classes of Future Redeemed, or the ability to change classes as per base game?
I know I might be in the minority, but I do prefer Future Redeemed's more finely tuned fixed classes. Okay, maybe "finely tuned" wasn't the word I was looking for... (considering Rex), but I do feel I still have the flexibility of kitting my characters without being overwhelmed with needing to experiment each of the different classes on them.