Personally, I don't mind CGI/In-Engine trailers that much. As long as the trailer communicates something to me, I'm content. So many Xbox trailers have just been generic visuals and a title, that tells me nothing at all.
I would've liked to see Fable and South of Midnight gameplay for sure, but the trailers still communicated a lot about what the games are, so I'm cool with it. Not ideal, but there's enough else coming out for me to overlook it.
For me, CG/non-gameplay trailers are only acceptable under one of these circumstances:
1) It's an established and well-respected and maintained IP so you can already sus out the overall gameplay (Bayonetta 3, Zelda, God of War Ragnarok)
2) It's an established developer that regularly churns out hit after hit (From Software with Sekiro/Elden Ring, RGG Studio with Like A Dragon, maybe even Bungie with Marathon)
3) The release date is incredibly soon (Smash Ultimate, Like A Dragon 8)
Games like Fable do not 100% fulfill either criteria. Fable has had major stumbles with the public eye with high profile cancelations as well as Playground Games, while very talented, is handling a game completely out of their usual comfort zone. It would be comparable to if Horizon: Zero Dawn only got a CG trailer when announced and they expected us to get hyped at that. (Maybe it actually did, I didn't follow E3 then)
Although to be fair, maybe some of the in-engine/non-gameplay stuff did say 2024. I don't quite remember. If so, we'll probably see more of them later on.
I am also absolutely tired of over-engineered trailers that don't quite accurately portray how people actually play the game. It's a stark contrast to Sega and Capcom's trailers, where Persona/Metaphor and Path of the Goddess largely avoided those issues by actually showing representative gameplay and not going too crazy on cinematic camera angles mid-gameplay.