LukasManak22
who the fuck is that
almost 12 mil., not bad for a game made by a c team
Imagine if the B team made it...unfortunately they're working on the Legend of Belda... /salmost 12 mil., not bad for a game made by a c team
Yeah, I liked TOK a lot, but the battle system felt like it didn't fit in with the game. It would probably be better if it was a pure adventure gameDoes it? It seems within the range as the other sales. I think what will determine this is if whatever PM sequel is and the sales of it increases or decreases.
Honestly, if PM drops the RPG battles completely and goes full adventure (which ironically would be a decent replacement for classic 2D/early 3D Zelda), I think it would be just as lauded if it went full RPG. Like, humor and storywise, TOK got it down. It's the hybrid gameplay that tends to be the hot topic.
I'm happy it's still selling, because the better it sells, the funnier Jeff Grubb's "sure [insert AAA game] sold well, but it didn't quite do Luigi's Mansion 3 numbers" bit getsLuigi Mansion 3 still doing over 1 million every year is impressive.
It is guaranteed to get another update as it sold over 1 million in this FY. and the next report is still the same FY.Glad to see Mario RPGs continue to thrive. Doubt it will outsell Bowser's Inside Story (it sure won't outsell Kingdom Battle), but it's only been what, like 4 months? Pretty good, but I wouldn't exactly be surprised if it doesn't get another sales update next quarter.
I agree with this. Boss battle system was great. Normal combat was not so much. I think the paper games should go in the pure adventure/light platforming realm since they have the story, settings, and music down for these. Plus the paper stuff does so much for the ability to do story sequences and puzzles.Yeah, I liked TOK a lot, but the battle system felt like it didn't fit in with the game. It would probably be better if it was a pure adventure game
Agreed. TOK was amazing. Dungeons felt like old school Zelda. Shangri-Spa was an incredibly memorable area. But yeah the battle system for normal battles was badYeah, I liked TOK a lot, but the battle system felt like it didn't fit in with the game. It would probably be better if it was a pure adventure game
Unironically think this is the takeaway here, and I'm not happy about it.The people have spoken: They don’t want any Mario RPGs with flat characters anymore.
Jesus, Mario Kart 8 at 60 million. I just realized that if you combined MK with the WII U version, it's hit 70 Million!Spreadsheet updated as usual; and once again no longer can embed
![]()
Nintendo Million Sellers
docs.google.com
Nice legs on Pikmin 4; and Mario RPG opening strong too.
They don't want flat characters. They want wooden characters.The people have spoken: They don’t want any Mario RPGs with flat characters anymore.
Awesome numbers for SMRPG. We are so back
there was so much dooming about wonder underperforming lolFirst quarter sales
New Super Mario Bros Wii: 10.55 million
Super Mario Bros WonderL 11.96 million
There's still some people claiming this is an underperformance, but it's out of touch with reality. It's a very strong holiday result.there was so much dooming about wonder underperforming lol
Absolutely amazing charts and summary, thanks so much pierre!Here are a few graphs I posted on Twitter (I don't know if I should put them under 'hide')
Overall, I think the software is very strong.
It speaks to the bananas software sales on Switch that Skyward Sword HD outsold the original by over 0,5 million even tough the original was basically the only big release that year on Wii.Spreadsheet updated as usual; and once again no longer can embed![]()
I'd be very surprised if TotK isn't one of their "You can play this now in 4k*" titles for the Switch 2. Unless they just completely downplay that aspect.One issue for both Wonder and Tears of the Kingdom is how Nintendo continue to sell them in the years ahead. In theory, they both have a shot at performing strongly if Nintendo make it easy to buy and play Switch 1 games on Switch 2 (which I'm assuming they will). It's highly likely neither open world Zelda or 2D Mario will have a 'replacement' marquee title on Switch 2 at an early stage, whereas other evergreens - like 3D Mario and Mario Kart - are pretty likely to have their latest brand new title launch early on in Switch 2's life. Tears and Wonder could therefore benefit from new hardware by being that system's initial open world Zelda and 2D Mario title, depending on how Nintendo position them (especially I'm thinking - how easy will Nintendo make it to buy Switch 1 games on the next system's eShop?).
Both Zelda and 2D Mario have performed very strongly this year, but neither title is likely to enjoy years of strong sales on their host hardware simply because Switch is now winding down. Recent precedent for hardware transitions suggests Switch sales will drop sharply once the successor is out, which might further 'limit' the performance of Wonder and Tears (I say 'limit' in the sense that, currently, neither title is likely to shift more than 30 million copies). Smash hits for sure, though; Tears is going to hit 25 million even if it doesn't get a Switch 2 version - but I wonder what Nintendo might do beyond 'enhanced' versions to try and power them along as early next gen evergreens.
I for one welcome our new cloud-shaped Nimbus overlords.The people have spoken: They don’t want any Mario RPGs with flat characters anymore.