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Sales Data Updated sales numbers for Switch titles: Princess Peach: Showtime! (1.22M), Mario vs. Donkey Kong (1.12M), and more

Can't say I was expecting Pikmin 4 to outsell TOTK this quarter but that's great for the series. Legs seems pretty good.

Edit: Actually looking at the last results I think the +510k number for Pikmin 4 in the OP is wrong (5 and 1 switched round) - @mazi this might need a fix
 
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Also comparison of Pokémon's 6th quarter sales for new generations

SV: 560k
SWSH: 750k
SM: 50k
XY: 150k

SV has slipped a bit behind but SWSH was in the big Switch COVID boom
 
wow only 90K difference between Breath of the wild and Totk for last quarter. What makes it more amazing, is that theres not been a price drop for BOTW
 
Can't say I was expecting Pikmin 4 to outsell TOTK this quarter but that's great for the series. Legs seems pretty good.

Edit: Actually looking at the last results I think the +510k number for Pikmin 4 in the OP is wrong (5 and 1 switched round) - @mazi this might need a fix
oops, you're right. fixed.
 
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Many replies once again prove the skewed perception of thinking some of these numbers are disappointing due to the insane rate Nintendo games are selling.
For example every company in the world would kill for its game to sell 3.5 mil like Pikmin or 310k for a quarter at $70 almost a year after release like Totk.
Those are insane number people.
SMRPG at 3.5 mil is a huuuge number.
1.1 mil for Mario vs DK is insane.
Don't let the insane numbers of Switch distort your view of what is a success or not.
 
Wait, Pikmin sold half a million in the last quarter? That’s really good.
Oh!

Actually looking at the last results I think the +510k number for Pikmin 4 in the OP is wrong (5 and 1 switched round) - @mazi this might need a fix
Oh...

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I'll save everyone the cheek of bumping this horribly aged betting time thread since the OP is banned anyway and instead post an update here:

BotW's 4th quarter: 2.01m (337% increase from previous quarter) - first holiday quarter, big bump was expected
TotK's 4th quarter: 330k (58% decline from previous quarter) - noteworthy that it did not receive any holiday bump in the previous quarter

This actually isn't too noteworthy. People who follow sales threads and trends knew that TotK would open much bigger and drop much faster. That's just the nature of a sequel to a breakout hit on the same hardware. If a new Animal Crossing game released last year instead, it would have compared similarly to New Horizons.

But I think this is noteworthy:

BotW's 29th quarter: 240k (48% decline from previous quarter)
TotK's 4th quarter: 330k (58% decline from previous quarter)

So not only are TotK's legs significantly worse than BotW's launch aligned, but TotK is also barely outselling right now, a game more than 6 years older, and is already declining faster at the end of its 1st year than BotW is at the end of its 7th.
 
I'll save everyone the cheek of bumping this horribly aged betting time thread since the OP is banned anyway and instead post an update here:

BotW's 4th quarter: 2.01m (337% increase from previous quarter) - first holiday quarter, big bump was expected
TotK's 4th quarter: 330k (58% decline from previous quarter) - noteworthy that it did not receive any holiday bump in the previous quarter

This actually isn't too noteworthy. People who follow sales threads and trends knew that TotK would open much bigger and drop much faster. That's just the nature of a sequel to a breakout hit on the same hardware. If a new Animal Crossing game released last year instead, it would have compared similarly to New Horizons.

But I think this is noteworthy:

BotW's 29th quarter: 240k (48% decline from previous quarter)
TotK's 4th quarter: 330k (58% decline from previous quarter)

So not only are TotK's legs significantly worse than BotW's launch aligned, but TotK is also barely outselling right now, a game more than 6 years older, and is already declining faster at the end of its 1st year than BotW is at the end of its 7th.
Totk is still $70. Botw often drops to 40$.
 
I'll save everyone the cheek of bumping this horribly aged betting time thread since the OP is banned anyway and instead post an update here:

BotW's 4th quarter: 2.01m (337% increase from previous quarter) - first holiday quarter, big bump was expected
TotK's 4th quarter: 330k (58% decline from previous quarter) - noteworthy that it did not receive any holiday bump in the previous quarter

This actually isn't too noteworthy. People who follow sales threads and trends knew that TotK would open much bigger and drop much faster. That's just the nature of a sequel to a breakout hit on the same hardware. If a new Animal Crossing game released last year instead, it would have compared similarly to New Horizons.

But I think this is noteworthy:

BotW's 29th quarter: 240k (48% decline from previous quarter)
TotK's 4th quarter: 330k (58% decline from previous quarter)

So not only are TotK's legs significantly worse than BotW's launch aligned, but TotK is also barely outselling right now, a game more than 6 years older, and is already declining faster at the end of its 1st year than BotW is at the end of its 7th.

I don’t even believe it will reach my 25M prediction anymore. I’d never expect for BOTW to outpace it either.
I hope the same way they changed direction over Twilight Princess vs Skyward Sword sales they do about BOTW vs TOTK sales. Except for dungeons themes Totk was an iteration of my least favorite BOTW aspects.

Totk is still $70. Botw often drops to 40$.
You can easily find physical for $50. It’s been like this since November last year.
 
You can easily find physical for $50. It’s been like this since November last year.
If we go for physical sales then you can find Botw for $20 as well.

edit: are we going to let another thread to devolve in "I didn't like Totk so let me show you how its sale prove my point".
 
I still believe in Pikmin 4 million...
Those are rookie numbers, the real objective is now 5mil (pretty unlikely but not impossible). The game has a pretty big chance of reaching 4 mil (especially with the amazing sell through it has)
 
If we go for physical sales then you can find Botw for $20 as well.
$70 digital is probably the minority. They still weren’t able to sell all of the 3M difference between sell-through and sell-in
Voucher or retailers seems to be the way to go in this moment. So I don’t think $70 is hurting it that much right now. At least not in a way it explain its legs.
 
I'll save everyone the cheek of bumping this horribly aged betting time thread since the OP is banned anyway and instead post an update here:

BotW's 4th quarter: 2.01m (337% increase from previous quarter) - first holiday quarter, big bump was expected
TotK's 4th quarter: 330k (58% decline from previous quarter) - noteworthy that it did not receive any holiday bump in the previous quarter

This actually isn't too noteworthy. People who follow sales threads and trends knew that TotK would open much bigger and drop much faster. That's just the nature of a sequel to a breakout hit on the same hardware. If a new Animal Crossing game released last year instead, it would have compared similarly to New Horizons.

But I think this is noteworthy:

BotW's 29th quarter: 240k (48% decline from previous quarter)
TotK's 4th quarter: 330k (58% decline from previous quarter)

So not only are TotK's legs significantly worse than BotW's launch aligned, but TotK is also barely outselling right now, a game more than 6 years older, and is already declining faster at the end of its 1st year than BotW is at the end of its 7th.
I think TOTK's sameyness to BOTW is working heavily to its detriment. Not only do sequels tend to do worse than originals, but why would any new player buy TOTK over BOTW? TOTK doesn't have a unique selling point. It's not like a WW and TP situation where the games are significantly different with different appeals/selling points. You're better off getting the cheaper first game and then maybe check out its 1.5 sequel if you really liked it and aren't burnt out already.
 
I think TOTK's sameyness to BOTW is working heavily to its detriment. Not only do sequels tend to do worse than originals, but why would any new player buy TOTK over BOTW? TOTK doesn't have a unique selling point. It's not like a WW and TP situation where the games are significantly different with different appeals/selling points. You're better off getting the cheaper first game and then maybe check out its 1.5 sequel if you really liked it and aren't burnt out already.
Totk is not a 1.5 sequel just because they share the same map.
 
It feels like an expansion turned full game ala Super Mario Galaxy 2
It practically is. The Zelda team had so many ideas they couldn't fit them into an expansion, so they went ahead and made a full game.

All the same, there is no understating that BotW is a landmark title that people usually buy with the system. Nevertheless, TotK is still massive.
 
It practically is. The Zelda team had so many ideas they couldn't fit them into an expansion, so they went ahead and made a full game.

All the same, there is no understating that BotW is a landmark title that people usually buy with the system. Nevertheless, TotK is still massive.
Oh yeah 20m is still amazing sales numbers. There's no question about that. The sameyness in proximity to an evergreen title like BOTW is definitely hurting its legs though. I think they would have been better served longterm making a game more distinct from BOTW.
 
I wouldn't be surprised if this is the last official update we get for Super Mario RPG. I expected a more ambitious result with the hype surrounding it but I guess there's still a ceiling to things. TTYD feels like it's going to fall short of that ceiling by some amount.

Peach did modestly but for a 9 day period in a stacked week that's a bad thing; we know legs worldwide after that period has held really well so I'd expect next fiscal quarter to add at least another 1 digit to the million.
 
In terms of total sales, Tears of the Kingdom is still performing like a same-console Zelda sequel, which normally arrive at 40 to 60% of their predecessor's sales total (Triforce Heroes being the lower end of the spectrum, Spirit Tracks being the higher end, and TotK itself landing at the higher end). Obviously, that comparison excludes Twilight Princess from the calculation, given it launched on Wii as well as GC.

edit - I guess we could include Four Swords Adventures from GC, which never broke the million mark (as far as I know) and so sold less than 25% as much as Wind Waker, as the real low point for 'same console Zelda sequels'.
 
Oh yeah 20m is still amazing sales numbers. There's no question about that. The sameyness in proximity to an evergreen title like BOTW is definitely hurting its legs though. I think they would have been better served longterm making a game more distinct from BOTW.

They will more than likely do that next time with new hardware.

It will still be open world, but it will be more distinct than TOTK was from BOTW, I’m expecting. If they did it this time around, we might not have even gotten a sequel 3D Zelda on Switch. Even with asset and tech reuse the game took extremely long to develop.
 
Also kinda crazy looking back at the array of blockbusters Nintendo pushed out in 2022: Pokemon Legends (15m), Kirby & the Forgotten Land (7.5m), Switch Sports (13m), Splatoon 3 (12m), Pokemon Scarlet & Violent (25m). Given last year's software totals included ongoing sales from those strong performers as well as 20.6 million for Zelda and 13.4 million for Mario makes me more convinced some sort of Nintendo Selects range is coming soon, with Nintendo expecting a relatively slow decline for the software market even with the obvious absence of any major selling title for the fiscal year as it stands.
 
They will more than likely do that next time with new hardware.

It will still be open world, but it will be more distinct than TOTK was from BOTW, I’m expecting. If they did it this time around, we might not have even gotten a sequel 3D Zelda on Switch. Even with asset and tech reuse the game took extremely long to develop.
I seriously don't understand how they took 6 years on TOTK. Direct sequels with that level of reuse normally take way less time. TOTK had a longer development than BOTW for Pete's sake! I hope a more original open world Zelda doesn't take 7-9 years gulp
 
I seriously don't understand how they took 6 years on TOTK. Direct sequels with that level of reuse normally take way less time. TOTK had a longer development than BOTW for Pete's sake! I hope a more original open world Zelda doesn't take 7-9 years gulp
They literally spent a whole year to make sure everything in the game works as intended and you're wondering why it took 6 years?
Totk is the most ambitious game of all time and every once of its ambitions worked flawlessly. It makes total sense that it took so long.
 
I expected a more ambitious result with the hype surrounding it but I guess there's still a ceiling to things. TTYD feels like it's going to fall short of that ceiling by some amount
Enthusiasts definitely overestimate the sales potentials of Mario RPGs. Nevertheless these are decent results.

I seriously don't understand how they took 6 years on TOTK. Direct sequels with that level of reuse normally take way less time.
The systems in TotK are bonkers. They even took a whole year for QA.
 
Also comparison of Pokémon's 6th quarter sales for new generations

SV: 560k
SWSH: 750k
SM: 50k
XY: 150k

SV has slipped a bit behind but SWSH was in the big Switch COVID boom
it amazes me that 2 of the top 3 Pokemon sales are on Switch.

Shame it doesn't seem like SV will overtake SwSh after all. Still, amazing success for amazing games.

covid boost helped SWSH
 
Shame it doesn't seem like SV will overtake SwSh after all. Still, amazing success for amazing games.
Having the opposite takeaway from this update; SV pulling 560k last quarter makes me think it still stands a good chance at unseating SwSh by the end of the year. In particular it may be used to push hardware bundles in a year where Nintendo's going to have to rely on every trick in the book to meet their 155M milestone forecast.
 
it amazes me that 2 of the top 3 Pokemon sales are on Switch.
In sales terms, off the top of my head, Switch also has:

  • 3 of the top 5 Zelda titles
  • the top 2 3D Mario titles
  • the top 2 Mario Party titles
  • 2 of the top 3 Kirby titles
 
Having the opposite takeaway from this update; SV pulling 560k last quarter makes me think it still stands a good chance at unseating SwSh by the end of the year. In particular it may be used to push hardware bundles in a year where Nintendo's going to have to rely on every trick in the book to meet their 155M milestone forecast.

SwSh is still selling about 20% of what SV is selling, though. Considering it will keep declining, I don't think it will have enough time to overtake it.
 
In terms of total sales, Tears of the Kingdom is still performing like a same-console Zelda sequel, which normally arrive at 40 to 60% of their predecessor's sales total (Triforce Heroes being the lower end of the spectrum, Spirit Tracks being the higher end, and TotK itself landing at the higher end). Obviously, that comparison excludes Twilight Princess from the calculation, given it launched on Wii as well as GC.

edit - I guess we could include Four Swords Adventures from GC, which never broke the million mark (as far as I know) and so sold less than 25% as much as Wind Waker, as the real low point for 'same console Zelda sequels'.
More figures of other zelda games:

Ocarina of Time "N64": 7.6m sold.
Majora's Mask "N64": 3.3m sold.

Ocarina of Time 3D: 6.4m sold
Majora's Mask 3D: 3.4m sold
 
I seriously don't understand how they took 6 years on TOTK. Direct sequels with that level of reuse normally take way less time. TOTK had a longer development than BOTW for Pete's sake!
1) Like everyone said yesterday, you continue to downplay Covid which clearly impacted everything including most of TotK's development.

2) The new systems were insane and Nintendo spent a year QA testing them instead of releasing the game in 2022.

3) The depths and the sky still took a ton of development time even if they were able to reuse base Hyrule.
 
I seriously don't understand how they took 6 years on TOTK. Direct sequels with that level of reuse normally take way less time. TOTK had a longer development than BOTW for Pete's sake! I hope a more original open world Zelda doesn't take 7-9 years gulp
....


this is why
 
Relatively pleased with those Peach numbers.

Was always a little confused from people saying it'd be a smash hit. Even disregarding the focus on younger players, Peach as a character doesn't have the built cache that Luigi or Yoshi do. This is her second game, nearly 20 years after the first one.
 


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