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I might jump into this later today if I get the time/don't run into any problems with Yuzu.
Completely forgot about the demo. I'll give that a goYou can play the first three chapters in the free demo, which should give you a good enough idea of what to expect from dialogue and cutscenes.
Based on what you said, however, it likely might be too much for you to enjoy.
I just finished this battle on hard, the main thing you want to do isBoy, Chapter 15 is kicking my butt.
It's the battle against the thieves in the Roselle village. Does anyone have any tips? I will give it another shot once I am done with work and I am trying to think of a strategy to finally win.
I would have been screwed to no end if there were perma-death, because I finished the big battle after deciding to save Roland with Serenoa and Erador as lone survivors.
Still amazed I actually made it in the end. But I wanted to see if I could pull it off without using the traps. I ultimately had to use one, however, because I did not feel like restarting the entire battle. And I am now 90% certain you (or at the very least I) can not win that battle without using at least one of them.
You did better than me. One was the number of survivors I had. And the number of traps I used. And even that only barely and with improbable luck.
In the demo I won the battle with zero traps used and a clean conscience. Second time around things went south. Had only Roland left standing in the end so had to resort to burning down two houses to also catch Avlora in the flames. Afterwards Roland mobbed up half a dozen Aesfrost units all on his own. But it would have still all been for naught if that soldier hadn't lend me a helping hand, er, shield at the right time.
You did better than me. One was the number of survivors I had. And the number of traps I used. And even that only barely and with improbable luck.
In the demo I won the battle with zero traps used and a clean conscience. Second time around things went south. Had only Roland left standing in the end so had to resort to burning down two houses to also catch Avlora in the flames. Afterwards Roland mobbed up half a dozen Aesfrost units all on his own. But it would have still all been for naught if that soldier hadn't lend me a helping hand, er, shield at the right time.
Do you get any bonuses for having Maxwell survive the chapter 6 bridge battle? Someone beat him by ramming him to the lower portion of the bridge, and he didn't help matters by constantly exposing his spine to the enemy.
Good. Thank you.No. Nothing.
Hahaha! That's awesome.
All it takes is a (not so) gentle push.
I'm in chapter 7 trying to convince them to protect, and I'm missing a dialogue option for Anna. Is there something I've missed while exploring?Roland
Personally, I am already signed up for a sequel and for this to become a series.I love this game so much, it blows my mind. The story has me engaged and I like that I feel forced into decisions I didn't want, bc now I already can't wait to re-play the game with different dialogue choices.
I just can't believe that this game exists.
That's my assumption as well.A gentle push, a moment to process what just happened, and then a gentle trot on a surprisingly relaxed horse, haha.
I'm curious as it was locked for me as well. My theories are it's either A) gated behind a certain conviction score, B) a NG+ option, or C) related to information only found in the Aesfrost route as I went to Hyzante.
Personally, I am already signed up for a sequel and for this to become a series.
Make it happen, Square Enix.
Well now I want thisI want a Game of Thrones based game using Triangle Strategy's system, where at the end of the campaign your score in the three convictions determines who ascends to the throne.
Morality? Jon Snow is made king. Liberty? The council goes with Sam's democracy idea. Utility? Sansa becomes Queen of the Seven Kingdoms.
Middle of the road, no strong belief in anything, spent the entire playthrough ensuring no one is really satisfied? Congratulations, you made Bran happen!
I vote for a prequel set during the Saltiron War.Personally, I am already signed up for a sequel and for this to become a series.
Make it happen, Square
I was going to add that to my post, but it felt premature since I haven't beaten it yet. But yeah 100%, this should be a new series for them. Launch it on every platform whatever, but this seems like such a great platform for interesting stories/combat.Personally, I am already signed up for a sequel and for this to become a series.
Make it happen, Square Enix.
This is a SRPG vs a more traditional JRPG.I will be playing the demo later, but question: I loved Octopath Traveler. How does this game compare?
I will be playing the demo later, but question: I loved Octopath Traveler. How does this game compare?
Yeah I'm also around the same spot (just started Chapter 8) and I think this is going to shape up to be the best Asano-produced game yet, and I greatly enjoyed Octopath Traveler and Bravely Default 2.This game is incredible and quickly becoming one of my favorite RPGs on the Switch. Maybe even one of my favorite Switch games in general. I absolutely love the story, characters, and world-building at play. I love the battles, exploration, dialogue, and exposition all individually as well, which I initially thought I would have a problem with so much dialogue, but I surprisingly don’t. This might actually top Octopath and Bravely 2 for me, even though I was skeptical that it would.
The choices and strategy gameplay are just top notch and make every move feel meaningful. And I’m only on Chapter 7.
Now that’s it in people’s hands. Do they finally stop talking so much????
I feel like all of this is nigh impossible to know without data mining, as it isn’t really explained in game.Are certain dialogue options locked behind conviction gates, or are they all based on information you've picked up? I thought I'd done everything and spoken to everyone by the time I got to the first scales sequence in chapter 3 but there were a couple of options locked for me. It ultimately didn't matter at all, but I'm intrigued as to what they were.
Also, is there value in speaking to people who are already going to vote the way you want them to? It seems like you can only engage them to change their mind, not have them talk more about their existing choice or give you more information to convince others.
Also! Does one (or both) of the other conviction values go down as one goes up?
If you do the non-optional combats, I estimate there is (in average) about 20 minutes of talking for every battle.Now that’s it in people’s hands. Do they finally stop talking so much????
Thanks for the advice. That strategy worked like a charm!I just finished this battle on hard, the main thing you want to do is
get rid of the archers as soon as possible and then block off all of the ladders from the top and snipe away at the melee guys. The AI will usually group them up in the middle waiting to get up ladders. I mostly just picked them off with Archibold, Hughette, Ezana, and Frederica with Geela on healing duty
Not to come off as a massive fanboy, but:
They have found a naming convention that incorporates the thing that makes each of their games unique and are running with it. I like to meme about those titles as well, but I don't see how they are any worse or more generic than, say, Final Fantasy (will 16 be the final one, at last?) or even Dragon Quest.
- Bravely Default is based on the brave and default battle system. Also, same amount of letters in each word (7).
- Octopath Traveler is based on there being eight separate characters, each with their own storyline. Also, same amount of letters in each word (8).
- Triangle Strategy is a strategy game with three different angles, aka perspectives, to the plot. Also, same amount of letters in each word (8).
Great post and I mostly agree with you....but "Final Fantasy" and "Dragon Quest" are epic pairings of words. It's the final fantasy you'll ever have! Or a quest involving dragons!Not to come off as a massive fanboy, but:
They have found a naming convention that incorporates the thing that makes each of their games unique and are running with it. I like to meme about those titles as well, but I don't see how they are any worse or more generic than, say, Final Fantasy (will 16 be the final one, at last?) or even Dragon Quest.
- Bravely Default is based on the brave and default battle system. Also, same amount of letters in each word (7).
- Octopath Traveler is based on there being eight separate characters, each with their own storyline. Also, same amount of letters in each word (8).
- Triangle Strategy is a strategy game with three different angles, aka perspectives, to the plot. Also, same amount of letters in each word (8).
Despite me playing devil's advocate, it is not as clearly cut as I claimed it to be. It does indeed not sound as epic or immediately curiosity-inducing as most titles. On first glance, it is rather bland in comparison.Great post and I mostly agree with you....but "Final Fantasy" and "Dragon Quest" are epic pairings of words. It's the final fantasy you'll ever have! Or a quest involving dragons!
In contrast, "triangle strategy" is quite possibly the most boring collection of two words imaginable in the English language (hyperbole, I know). It evokes a geometry textbook or an instruction manual for chess and the all black logo with white, serifed font does not dissuade this impression. I don't think there's any threat of SRPG enthusiasts skipping this game bc of the name, but hot damn that title undersells the epic drama of the actual game.
Physical copies seemed to be sold out on Nintendo UK store when I last looked? Hopefully selling as well elsewhere. New IPs in the SRPG realm with a decent budget behind it on Switch is what I'm all about.Kind of curious as to how this game is selling. It seems to be doing well on Amazon, but it does feel like it got buried a bit in all the Elden Ring chatter, and Kirby is looming behind it from the Nintendo side. I'm definitely buying it at some point, and it looks pretty great, but not at launch like I did for Octopath. Too many games right now.